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SCUBA Hero

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Everything posted by SCUBA Hero

  1. Agree. Look how Olympic athletes are displayed as heroes in the real Putin regime. Superheroes would be even more so... provided, of course, the government has way(s) of keeping them in line, if they aren't inclined to work for the government. You could have A - into it for the money and prestige, B - likes the power and cruelty, C - Believes he is representing a true and just cause, D - eh, it's a job and you have to do something, and E - would *really* like out but family is held hostage (in a comfortable, well-guarded dacha where they are treated well... as long as...)
  2. Superhero Genre Use END Track with pencil and paper No house rules
  3. +1 to this. On Earth, major cities were often founded at the farthest navigable point on a river.
  4. Maybe something interferes with the magic to replenish the arrows... In any case, I agree - if there's a -1/4 Limitation on the Power, it should come up enough to justify the Limitation.
  5. I have not bought any of those, but based on his other work, if you like martial arts writeups I can heartily recommend them. 👍 Surbrook's Stuff (devermore.net)
  6. Use Trigger. If the Teleport is always accompanied by the Flash, put Linked on it as well.
  7. I reviewed 5ER and 6E Linked and don't see anything indicating that it makes an Attack Action a non-Attack Action. Yes, Linked does reduce utility so it's a Limitation... but changing an Attack Action to a non-Attack Action is an Advantage. And Trigger explicitly does just that.
  8. Breaking this project off from the Fifth Edition Renaissance thread. Working Title: Pittsburgh: City of Champions Purpose: Provide a setting and campaign book. With P:CoC and Champions Complete, GMs and players have everything they need to actually run a Champions campaign. Bring in new players and folks who want a ready-to-run game and campaign, not a toolkit. Support with future products, if sales support it. Format: Introduction - Explain where all of the toolkit toggles are set (Silver Age, Standard Superheroic characters, power levels, and so on) History Geography and Government Transportation, Media/Arts/Entertainment, Subcultures Police, Emergency Services, Underworld, Superheroes, Supervillany Places of Interest GMs Vault Villains (include an organization and master villain) Adventures Continuing the Campaign Note that bullet points 2-7 follow the structure of Millenium City and Vibora Bay. MC clocks in at 135 pages, VB at 157. Much of the difference in page count is VB's extended GM chapter and adventure seed ideas. P:CoC would be longer, based on the Introduction and extended Adventures/Campaign sections. Make the adventure/campaign arc related to why the previous super-team is no longer around and the new PC team has to pick up the mantle. One concern that I have is that CC only has 64 print copies left in stock, and I don't know if it will be reprinted. Or possibly I'm an old pencil-and-paper grognard and that's not a big concern, folks today buy the pdfs and, if they want, use PoD or the local copy store for a paper copy. Funding: Kickstarter. Based on previous successful Hero System Kickstarter campaigns, rough estimate of $15,000. Start with a nice color cover and minimal B&W interior artwork; stretch goals would add more artwork and then upgrade it to color. Mention (and have) plans for future supplements: more linked adventures, a city development book; also to use Kickstarter. Maybe have a second adventure arc, linked to the first, at a high enough stretch goal to fund it. Staff: Writers. Editor. Proof-reader. Artist(s). Project coordinator. Mark Rand is providing backgound on Pittsburgh. Need another writer to do the gamey stuff. I am neither a writer nor an editor, but I can proof-read and coordinate (I am also qualified to do character write-ups.)
  9. Do either of you have a cite for that? I re-read Linked and don't see anything indicating that it makes an Attack Action a non-Attack Action. I thought Trigger would be the way to go... but there's also no text in 4E indicating that it makes an Attack Action a non-Attack Action, either. Although I would allow it. 5ER specifically addresses this, "...even if activating the Trigger involves an attack or making an Attack Roll, it does not constitute an Attack Action (unless the GM rules otherwise)." (p. 270)
  10. And for the first time in the history of the internets, I will decline to retaliate... 😁
  11. You like Bohemian Rhapsody? And Star Wars?
  12. Mark has sent me *considerable* information regarding Pittsburgh. 👍 I'm going to start another thread specifically about this campaign book idea...
  13. Opposite problem: What do you do with a sectional writeup in a no-Hit Locations campaign? Specifically, I'm looking at a MARS writeup in Millenium City. (I'll leave out everything but the rDEF and AR/HL) 1 (PD only) 15- (no HL given) 10/10 11-; 3-4, 9-14 6/6 8-; 5, 7-8, 15-16 3/3 8-; 6, 17-18 Makes sense when using HL, not so much without it. Personally (just eyeballing it), I'd just go with 8/8 with no AR. One thing I would allow is a base Armor (either no or a high AR) plus some core protection (say, 11- or 10-).
  14. Not in the BBB; the Slingshot is built with multiple x of NCM. Mega-scale Advantage came in later. Thkaal, do you have any other information on it?
  15. I'd also make it a -2 or -3 roll. Catching the arrow has to be harder than deflecting it. Or, if this is Wuxia catch-the-arrow-nock-and-fire-in-one-motion, Reflection with Requires a Bow to actually Reflect (otherwise the catcher still has the arrow, but cannot fire back in the same action).
  16. You may want to look at Harn for inspiration. 300-400 is a large manor; 2000 could be a large keep and it's holdings.
  17. I have always used Hit Locations in Fantasy, along with Bleeding, Impairment, and Disablement. If I ran a campaign that did away with the last three, I'd consider doing away with the first one as well. In Champions, Activation Rolls. Which brings up an interesting situation - if that VIPER agent you're targeting with your 12d6 [insert Special Effect] EB has 9/9 Resistant DEF with a 14- AR, if you miss the armor then you just did over half the agent's BODY on an average roll, while if you hit the armor the agent is Unconscious and out of the fight (but no BODY taken) on an average roll. Which leads to an interesting question: has anyone used house rules for *targeting* the armor?
  18. rravenwood: that link doesn't work for me. I get a Something went wrong. Please try again. Hero Games page.
  19. An article about the Switchblade drone, with some pics: The 'kamikaze drone' the US is sending Ukraine is a 'pretty powerful' tool for troops, top Marine general says (msn.com) A swarm of those things would be a holy terror for infantry and armor.
  20. So I was re-reading 5E Champions. In that book this tactic is called a "Sucker Attack". I won't reproduce the text. The technique is to get between two enemies and wait for one (or both) to attack. The character must have a Held Action, then Dodges (Nightcrawler would of course bamf out). Make the normal DEX vs. DEX roll to go first; if the dodger loses the first attacker's attack happens before the dodge (rather than the normal 'Abort to a defensive Action automatically goes off first', but this is an offensive use of Dodge and so seems reasonable). If the dodger wins the contest, the attacker makes an Attack Roll using only OCV (no CSLs, maneuver bonuses, or suchlike) against the second attacker's DCV. Aaron Allston had it figured out in 2002. 😁
  21. To me, that's a tactic Nightcrawler uses, not a power that he has. I think you have it right - he teleports between two NPCs and bamfs out as they attack. The effectiveness depends on the NPCs. Are they trigger-happy? Probably works. Are they trained soldiers? Probably won't work (maybe the first time...)
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