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Brian Stanfield

HERO Member
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  1. Like
    Brian Stanfield got a reaction from Chris Goodwin in Fantasy Hero Primer   
    I was the same way when I came back to HERO System after 25 years. I jumped from 3e to 6e and my mind was blown. I've found that the 6e HERO System Basic Rulebook is a really good, concise introduction to the rules. It's also what the Complete books are based on, but I use the Basic Rulebook for my new players because it is genre-neutral and doesn't get hung up on setting or genre specific rulings. And it's much less intimidating at 130 pages.
  2. Like
    Brian Stanfield reacted to jfg17 in Fantasy Hero Primer   
    I’m just speaking for myself in view of my own learning style. I’m trying to get back into the game, and this primer is one of the most newcomer-friendly documents I’ve found. I also have the Champions Complete book, and it’s a struggle for me to stay motivated to move on after page 12. Anyway, just wanted to say Well Done.
  3. Like
    Brian Stanfield got a reaction from Starlord in In other news...   
    I don’t want to alarm anyone, but that tropical depression appears to have originated at a secret Mexican laboratory, marked “X” on the map!
  4. Haha
    Brian Stanfield reacted to Cancer in In other news...   
    ... and that laboratory is on the periphery of the impact basin of the weaponcomet that extirpated the dinosaurs, 65 million years ago.  Coincidence?
  5. Like
    Brian Stanfield got a reaction from Lawnmower Boy in In other news...   
    I don’t want to alarm anyone, but that tropical depression appears to have originated at a secret Mexican laboratory, marked “X” on the map!
  6. Like
    Brian Stanfield got a reaction from ScottishFox in Fantasy Hero Primer   
    Yup, Xotl put it together a few years ago after this long discussion. It’s really quite well done. 
  7. Haha
    Brian Stanfield got a reaction from Spence in Simple Combat for Newcomer   
    For what it’s worth, there are a lot of playing aids in the downloads area. I mean a lot! See if there’s anything you like that you could use as handouts. Or get ideas to create your own handout. [Name redacted] is such a nerd that he actually owns a laminator to create player aids as laminated cards to have on hand each game session as [name redacted]’s players learn the game. 
     
     
     
  8. Thanks
    Brian Stanfield got a reaction from Alcamtar in Fantasy Hero Primer   
    Yup, Xotl put it together a few years ago after this long discussion. It’s really quite well done. 
  9. Like
    Brian Stanfield got a reaction from BigJackBrass in Lucha Libre HERO: Designing a wrestling ape...   
    I encourage you to at least look at the first paragraph about Kayfabe. Not only is it fascinating as a sociological study, it fits perfectly into a wrestling hero. The audience and fellow wrestlers actively suspend disbelief in the interest of better drama. They’re all participating in mutually gaming the game. 
     
    Seems to fit into the spirit of your game here. 
  10. Like
    Brian Stanfield got a reaction from jfg17 in Simple Combat for Newcomer   
    For what it’s worth, there are a lot of playing aids in the downloads area. I mean a lot! See if there’s anything you like that you could use as handouts. Or get ideas to create your own handout. [Name redacted] is such a nerd that he actually owns a laminator to create player aids as laminated cards to have on hand each game session as [name redacted]’s players learn the game. 
     
     
     
  11. Like
    Brian Stanfield reacted to BigJackBrass in Lucha Libre HERO: Designing a wrestling ape...   
    I'm currently working on a Lucha Libre HERO character called "El Hombre Peludo" (which hopefully means "The Hairy Man"). In many ways he's a typical crimefighting luchador, but underneath the mask he's actually an orangutan; and nobody ever notices, because of the mask.
     
    EL Hombre Peludo is of human intelligence and can talk. Without the mask he looks like an ordinary orangutan, but when he's wearing it everyone treats him as they would any other luchador. I'm working on a Standard Luchador build (so, 5th edition rules, 200 + 50 character points) and taking the Bestiary entries for Gorilla and Chimpanzee, along with the 5th edition build for Dr. Silverback, as starting points for how to deal with the orangutan side of things. Has there ever been a published description of an orangutan in Hero terms? Haven't found one anywhere as yet. Anyway, the tricky part for me is how to treat the fact that everyone thinks he's simply a particularly hairy person when he's masked; and of course it's Lucha Libre HERO so he'll be masked for almost the entire time.
     
    I could make the actual mask a super item, altering perceptions so that onlookers see only what they expect to see, or I could simply handwave it as part of the genre: he's a luchador, so in a way he's simply a living embodiment of what the mask represents and nobody sees beyond that, just as a superhero in a domino mask is instantly unrecognisable. I'm not sure if making the mask an actually powerful object in its own right is terribly fair, since all of the abilities inherent in being an orangutan are going to be paid for as normal, it's simply telling the world who he is (and perpetuating a running gag).
     
    Any thoughts on this? If someone brought the character to your table and simply argued that because he wears a luchador mask then nobody will spot he's actually a short, fat primate, with orange body hair and exceptionally long arms, would you accept that as being reasonable?
  12. Like
    Brian Stanfield reacted to Duke Bushido in Simple Combat for Newcomer   
    Lots of good stuff on simplifying; lots of stuff on not simplifying.
     
    Welcome to the boards!
     
    My suggestion:
     
    Make a list-- a short, simple list-- of what you'd like to learn about combat.
     
    My own suggestion:
     
    Range modifiers.
    "Special" damage
    Skill levels.
    maneuvers -- I recommend taking those is small groups:  start with Strike and Dodge.  Once you've got that, add two more, then two more, etc.
    Endurance Tracking
    Hit Locations
     
    Seriously:  start just as simple as it sounds:
     
    11 + OCV-DCV.
     
    Run around; map it out (it helps with Range modifiers, which you'll get to next).
     
    Once you are very comfortable with that, add in Range Modifiers.
     
    Once your comfortable with that--
     
    yeah.  You see the pattern.
     
     
    See, here's the thing:   everyone has a "you have to include this or there's no point!" list.  Even me.  
     
    Ignore _all_ of it.    Strip down _everything_.  Learn each part one at a time, adding each as you go.  Or _don't_!  Maybe once you're nice and comfy with range mods, drop it completely and go to Endurance tracking _only_.   At any rate, if you focus _only_ on the basics, then focus on the other components _one at a time_, it comes quickly.  You'll have the hang of it in a few hours.
     
    Seriously.  I don't know you well enough to make jokes.
     
     
     
  13. Like
  14. Haha
  15. Thanks
    Brian Stanfield reacted to Ninja-Bear in Swords and damage   
    If I uploaded this correctly, here it is.
    NINFIX13.ZIP
  16. Haha
    Brian Stanfield reacted to Duke Bushido in Swords and damage   
    Oh Dear God!
     
    REPLIED!  I swear I was typing "replied!"
     
    I did _not_ mean that!  I _swear_ to you that this was an honest typo!             
     
  17. Like
    Brian Stanfield got a reaction from Scott Ruggels in Why NOT use a multipower for magic?   
    A similar conversation came up earlier this year, and I suggested a way to alleviate the perceived advantage of magic vs mundane items. The discussion can be found here. TLDR=make everyone buy everything as powers, just like in Champions. So spells, crazy maneuvers, rogue talents, barbaric rage, even armor and weapons, are all designed with powers. This may be a way to overcome the perceived imbalance. 
  18. Like
    Brian Stanfield reacted to Duke Bushido in No Damage Knockback   
    I can't speak for everyone here, but in truth, I have seen _lots_ of variations of this idea, from Fantasy to "Don't-call-it-a-jedi-or-Lucas-will-sue-me."  Traditionally, they are all built with Telekinesis, Area of Effect, only to push away from caster/jedi/psionicist/superhero.
     
    I don't know if that helps, but there it is.
     
     
     
     
     
    If you recall from our long and long-dead disagreement in the past, Skill Levels is _exactly_ how I do martial arts:  you buy a few, assign them where you want when you do a thing (OCV, DCV, Damage, effects (I'll let you burn a level to assure you knock a target over, even if you didn't do knock back:  It's a Skill Level, after all, and I take it as you being skilled enough in hand-to-hand to shove / strike in such a way as to unbalance your opponent), then yell "hi-YAH!"  
     
    Martial Arts. Easy peasy.  Lemon squeezy.
     
     
     
     
  19. Like
    Brian Stanfield got a reaction from Sketchpad in dark champions was...   
    High Rock Press had announced a plan to resuscitate Danger International a couple of years ago, but with the recent death of Michael Satran, Jason Walters said he's more interested in releasing some of his material before anything else. I'd love to see DI released again for "Action Hero" campaigns, but it seems like it will be a long way off at this point.
  20. Like
    Brian Stanfield reacted to Duke Bushido in Why NOT use a multipower for magic?   
    Every time this conversation comes around, it ends the same way:
     
    "Because I can break it,  it is impossible to use it in any way that isn't broken." 
     
     
    Every _time_! 
     
    Given the desire, I- and without a doubt the majority of the people here-  can break every single part of the rules: all nine hundred pages of them. 
     
    Guess we should just throw the frikkin things away, because there is _clearly_ no unbroken way to use any of them. 
     
     
    Fizbin, anyone? 
  21. Like
    Brian Stanfield reacted to L. Marcus in Why NOT use a multipower for magic?   
    I don't think Gandalf is the leading example of the type of character you seem to aim for, but I do see your point. The issue here, to me, is party balance and fair play among the players. If the arch-mage wizards are so powerful and awesome, why would anyone want to play anything else? And if only one of the players would be allowed to have such a character, couldn't this lead to resentment?
     
    The answer would be to throw the heroic style of play out the window and go full-on fantasy superhero, maybe á la The Atlantean Age. All equipment and all spells and everything would be bought with points, so martial and arcane heroes would begin on equal footing; no Hit Locations or Bleeding or Impairment rules ... The AA did really go full tilt on the High Fantasy, too much so for my taste, but it is definitely a solution to the balance issues.
  22. Like
    Brian Stanfield reacted to Chris Goodwin in Why NOT use a multipower for magic?   
    One idea of mine is: 
    Spells are in schools, colleges, whatever you want to call them.   Each school would be required to be a separate Multipower. No one is ever required to buy a Multipower. Any spell that is Constant, Persistent, or requires END to maintain automatically drops if the points are moved out of the slot.  Any Triggers end if the points are moved out of the slot.  Some spells that are Instant with continuing effects may end if the points are moved out of the slot, depending on the SFX.  Any spell bought Usable On Others ends if the points are moved out of the slot.   Starting wizards have to buy all of their spells at RSR: -1 per 5 Active Points.  Additional Skills are required before you can start improving this.  Like KS: Magical Theory 11- and a KS at 11- relating to a particular school of magic, before you can start buying the spells in that school to -1 per 10 Active Points.  You have to buy the Limitation down to at least -1 per 10 on all of your spells in a school before you can start learning new ones of that school at the -1 per 10 level.   You'd have to have KS: Magical Theory and the KS for the school at maybe 14- before you can start buying those spells down to -1 per 20 Active.  Characters can have an affinity for a school of magic.  This is some number of Skill Levels that can apply to all of the spells in the school.  These can be used on a KS roll related to the school; they can apply to the character's Magic Skill Roll with spells in that school; they can apply to the character's O(M)CV when attacking with spells of that school or D(M)CV when defending against spells in that school.  The character can also use them with any mundane Skills used for a task relating to the subject matter of the school.  (For instance, characters with an affinity with Fire can use their Skill Levels when attempting to start a fire with mundane tools, even if they're in a situation where their magic is useless.)    
  23. Like
    Brian Stanfield reacted to L. Marcus in Why NOT use a multipower for magic?   
    I designed an MP-based magic system for my own Fantasy campaign -- here it is. I was aiming at the lower end of High Fantasy, and I think I got it playable.
  24. Like
    Brian Stanfield reacted to Doc Democracy in Roleplaying in the Age of Covid-19   
    I think you can get a free OneDrive account?  Teams would also allow notes, pictures etc to be shared and organised via Teams.
     
    Would definitely not be a terrible solution.
  25. Like
    Brian Stanfield reacted to IndianaJoe3 in "Spicy" pulps   
    I came across some in-period guidelines about handling sex/nudity.
     
    Editorial guidelines from Spicy Detective magazine, 1935
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