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Everything posted by Tech

  1. I hope I never run into this kind of player who thinks its ok to 'shoot right through a hostage to reach a bad guy'.
  2. Let's see... cursed book to avoid? Howabout the original European Enemies with your 5d6 Energy Blast with +1 Stun Multiplier?
  3. Using mostly 4-5th Edition with a touch of 1-3rd thrown in, we're using 1 End/10 pts. However, I've seen more and more that people aren't buying reduced END. Before you say 'you're not using as much END', if anything, players are designing characters so that they run out of END faster, far faster than the 1/10 benefits them. Part of it might be we've run into heroic situations where the character is near or at 0 END but has to stop the bad guy but the character continues fighting. That heroic moment where the character shines cannot be underestimated, which is why we still use END.
  4. N-B, where can you get those maps? I wouldn't mind seeing them myself.
  5. A definition for each one needs to be established, otherwise the two words are interchangeable if there is no definable definition for either one.
  6. I have to say, there are some refreshing superspeedster names here.
  7. I'll post in brief my original character (particularly since he's so experienced). I named him Neutron. At the time, Enemies I or II hadn't even been out yet so he and Neutron of the Conquerors have had several fights just to see who keeps the name; it's been undecided. When first learning how to play Champions 1st Edition, I had some misunderstandings of how to build a good character so keep that in mind. I should mention the campaign doesn't use 6th edition; the majority didn't want it, so it's primarily 4th -5th edition with some 1st-3rd edition thrown in. I have the original
  8. It's hard for me to believe I'm saying this but come this June, our campaign will be 40 years old, along with the 40th Anniversary of the game Champions. It's actually mind-boggling to me, that any campaign could be that long. The campaign is older than my friend's marriage as well as some people in the campaign. I'm planning on buying some plastic award medals that you can put your own emblem inside of and giving them out in June. By the way, this is the same continuous campaign - never stopped or retconned. It's gone through changes over the decades and has seen players & characters come
  9. Ah, I see you mentioned Thorn, who's in CKC. He's been used effectively in our campaign.
  10. I wouldn't allow the Perceivable. My understanding is once something costs END (whether by default or by adding Limit: Costs End), the power is obvious. It's morning so if I'm mistaken, you know why. The regeneration very much seems 'plot-device' and not worth buying. Gotta agree with this.
  11. L.L. I'm surprised but happy you remember Hank the Ranger from the old D&D cartoon. Archer, gotta say I disagree with you when you said, "It just seems like arrows are very much against the setting of most worlds the PC is likely to be on. So even if they weren't made illegal by the Empire, it's unlikely you'd run across a bow shop and be able to restock that old physical arrow supply. Yeah, you can make your own if you keep the equipment on your ship. But how often can you get back to your ship? " If the character is from the 31st century, I'm sure the bow can be made of ne
  12. I think the Duplication option is not what I'm looking for. As N-B said, I'll go with the Stretching idea. *Gasp* What's with you, man?Joking aside though, it's great to watch that movie, if you can.
  13. Not nitpicking, just throwing out a thought. Perhaps Dr. Nope should have a power affinity with an array of Entangles (or even Drains), instead of poison. The name suggests a denying of something, whereas I'm not feeling the name associated with poison. An entangle denies the bad guy from attacking/retreating/etc. Your thought?
  14. I'll go with Chris' idea. Thanks. I'm thinking though, that it might be always on. I'm picking on Olaf since he's the best example: when Kristoff takes Olaf's arm, Olaf isn't spending any time activating a power: it just happens.
  15. When did the 1st edition of Champions come out? I know the year was 1981 but does anyone know the month?
  16. Olaf (from Frozen/Frozen2) and Jenny XJ9 (My Life as a Teenage Robot) both have arms that can move, even though not attached to the main body. In both cases, the arms can point or even hold someone's hand. How would you build that?
  17. I wouldn't say it's the player base. I'd say it's the author's personal style with the combo of rules changing. As each edition comes around, more points are handed out to players.
  18. This is 6th edition so I'll take a try at it: I wouldn't apply No Range to it and would add OAF to it, since it appears anyone can pick it up. Since it is a physical manifestation and focus, you could theoretically roll it away from you, creating light at a distance; No Range wouldn't allow that. An Accessible focus can be mobile so that takes care of the Mobile problem. Just a quick thought. Alternately, I could also see this is 0 points, similar to a flashlight.
  19. Ashura, I'd go with what JmOz and LoneWolf said. Second, liking the animated gif.
  20. What he said. As for villain attack rolls, I always roll them in secret. Let's face it: in every gamer's life, there are days when the dice are just set against you. You blow your block roll, your attack rolls, everything. It happens. I'm not going to add to the player's misery when he's rolling lousy and I'm on a streak of fantastic rolls. I did that just this past weekend - I changed the attack dice roll of a villain (more than once) from a 'hit' to a 'miss'. I don't do the DnD killer DM stuff: "You missed? Ha! Wow, are you going to get it!"
  21. In my opinion, to powergame means to do everything a player can do to make his character as tough as possible, as powerful as possible, to be at maximum ability for any situation. I've heard from many forums here, as well as elsewhere that when talking about powergaming, it's very commonly in the negative sense. For the most part, I agree. It depends on the campaign and the GM whether or not it's overwhelming, or it fits right in. Quite frankly, I think it'd be almost necessary for the Justice League but I think the majority of us don't have those kind of campaigns. Hav
  22. Thanks Duke. However, after downloading them and upon trying to open any of the files, I'm told they're not a valid file format.
  23. Duke, I tried to check those character sheets you scanned. After signing in to google, it says you need to request access.
  24. Tech

    Human Torch

    If that's what you're comfortable with, stay with 4th edition and enjoy your gaming. I rarely touch 6th edition myself. I would go with 'Only in Hero ID'.
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