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Tech

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Everything posted by Tech

  1. As a GM, I don't reveal PC's backgrounds. I let the players decide how and when, if at all, they want to tell their character's background to another character.
  2. I'm only looking at logic here. The entire conversation is about statistics, not powers. The 'disadvantage NCM' is about statistics only, never powers. Why is this example about powers?
  3. I agree. I think the examples you gave are very creative. I'm not saying you can't have a power with a loooong delay, just a good reason why the player wants the power. If a power won't be abused, I'm good for almost any power to be created in the campaign I'm part of.
  4. I agree with NinjaBear. Also, like him, never used it.
  5. The GM has the right to ask a player who buys an Aid power with a delay of month/year/century/etc? the question: why? Why does the player want the power to last so long? An answer of "it'd be cool" isn't good enough. What's the point of the long delay, player? Buffing your fellow hero because of impending difficult battle is understandable but not for a week/month/etc. I agree at a certain point, it's no longer a buff, it's a new ability/power/etc that someone's gonna have to buy.
  6. I didn't go with Images or Summons. I built it this way: +5 DCV levels, limitation: each time character is missed due to extra DCV, 1 DCV lvl disappears. Visible Effects (your mirror images). Already tested this myself for a villain and the players like it.
  7. I might still have a copy of that particular comic, but couldn't tell: wouldn't know where to start looking.
  8. I was ridiculously expensive for the damage I was doing: 1d6. However, it was also against a def other than Mental Defense. I don't recall the specifics of how I built it but when our resident mentalist tried Telepathy for the first time on the baddie, I mentioned the mind is so alien the heroine took damage, it was more than sufficient to get her to stop. The heroine was concerned about what else might happen and got the point across: don't treat this guy like other supervillains you meet.
  9. I do the same thing, or give the thing a high Ego CV. I've even given a truly alien villain a mental damage shield vs certain powers such as Telepathy and Mind Scan.
  10. For interesting and humorous news: World's Fastest Lawnmower: the Mean Mower at a top speed of 116.87 mph. World's Fastest Accelerating Lawnmover: Honda's Mean Mower V2 - in 6.29 sec goes from 0 to 100mph.
  11. Guys, I'm not pushing for the ring to be bought on way or the other. I see your POV. I just bought up other considerations. Btw, my mom was a nurse as well. I've seen Green Lantern's ring stay on through crushing, punching, blasting, being hit by meteors and so on. I've also seen him fall down and the ring falls off. Depends on what the writers wanted. Really, it depends on what the GM/players decide. So, player, you don't want the ring falling off? Build it that way. You don't care one way or the other? Build it that way. Regardless of what the rules say, as Ninjabear mentioned: "The main object of the game is for the players and the GM to have fun. Champions 3rd ed. Pg 130". I always emphasize the main object of the game. (I recall a thread I left because I kept trying to emphasize that but someone else kept objecting. Go figure.)
  12. Agreed, Duke Rings can be bought any number of ways. Depends on the GM and player.
  13. Years ago, there was a bunch of thefts where rings were pulled off of women's hands by various thieves as women waited at a bus stop. Fortunately, it stopped and/or the thieves were caught. The point? They could theoretically be easy to pull off but it's up to the GMs & players. Hey, if the player wants, don't give them any foci limitation and the ring will never be taken.
  14. Sounds like Texas Curve could be about a big curve in a road, since Texans do everything big (so they say).
  15. I like alot of these. I've got to get this thought of out my head: when I first saw the threat title, "What comes after rookie?", I thought "Wookie". So, there you have it, Rookie then Wookie. Chewbacca would agree.
  16. For the 1/2d6 Healing power, don't forget 0 End, Persistent. Is there any reason the ring wouldn't be IAF? Rings generally aren't that hard to pull off someone's hand.
  17. A few of the Champions characters use unique martial arts. One of them is called "Silken Blade", I think from UMA. One uses a style where he's always DCV 12 regardless of the maneuver (lvls needed for that one) indicating a central stance for the character. For a long time as GM, when I got to the DCV 12 character and a villain was going to attack, I used to ask, "What's your DCV?", even though I knew... it was habit!
  18. Guys, what you're suggesting is a new version of the Hero System or a house rule. We know the chances of a 7th edition are extremely unlikely so it falls to houserule. However, I think this should be in a new thread about Str decoupled (as it completely branches away from the OP) so other people can add their thoughts.
  19. Or maybe the idea of decoupling Str damage from Str isn't the best idea.
  20. I'll mention a more recent Dr. Destroyer battle. He put into motion a genius plan: At the public base of our premier superteam, he showed up, having robots attack the base. Of course the heroes came out and started attacking the robots and defending the base. Oddly, Destroyer wasn't attacking very steadfastly but was more defensive. One turn later, more robots show up attacking everyone, including Destroyer's robots. Destroyer's robots were wiped out and he backed off a little: Mechanon showed up and started attacking everyone. Dr. Destroyer took opportunistic shots at everyone but eventually left. Mechanon left as well eventually but not before activating an enormously powerful attack, damaging almost the entire front of the base. What was the plan? Dr. Destroyer had lured Mechanon to the heroes base and knew Mechanon would attack them. If Mechanon was destroyed, he would have a victory; if the heroes were wiped out, it'd be a different victory. As it is, the heroes base was damaged and he got away - still something of a victory for him. Often, it's not how powerful a villain is that wins, it's how he uses it that matters. For him, it's his brilliance and planning.
  21. Tech

    How to Wildfire

    A Physical Complication has two components: a) how much the impairment affects and b) how often. The 'how often' includes +0 Barely: rarely has significant impact. If a player were to take this, I would use this more of a threat that could happen rather than having the character lose the suit/have it destroyed and have him float around aimlessly for awhile. "A disadvantage that isn't a disadvantage isn't worth any points" has long since been part of Champions. Agreed. Making a player sit out on part of an episode because of character concept could be very frustrating, and a GM 'no-no'. Making a complication loom before the character as a threat is way more interesting in a game than having it actually taking effect. 'Course, it should happen at least once in the character's career. I agree: which (what) story does the player envision his Wildfire featuring in? This ultimately determines how the character will be built and the powers.
  22. Tech

    How to Wildfire

    I believe the simplest way to handle the "out of suit" problem is: Phys Limitation: cannot interact with world when suit is destroyed. Trying to build powers to represent him being out of the suit is pointless if the chance of his suit being wrecked is rare/small. You're forcing the player to buy powers that may never get used, which is unfair.
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