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Tech

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Everything posted by Tech

  1. (laughing) Nice. Actually, water drag is not a factor, it's already been into account by the fact the person, in this case a superhero, can swim 40meters in water. Done. What is to be considered is gravity. And guys.... forget the submarine.
  2. If someone was exceptionally fast in water, say 40m, and they swam straight up at maximum speed, how far would they go up after breaching upward out of the water?
  3. Generally, most heroes have made their own costumes. However, nowadays, most suits are made by E (from The Incredibles).
  4. Spidey had his Wheaties for breakfast? 😃
  5. To answer LoneWolf, it's a Champions game; yes, you are correct - I should have mentioned that. The myth creature lists that as an example of its strength, nothing else is mentioned but it's a mindless beast, no using the tree as a weapon.
  6. unclevlad, you impress me. Gotta love science.
  7. I know about tree, branch and root structures of trees, ground, root stability and so on. Besides, this is Champions with superheroes and supervillains. If we go with what should happen, we wouldn't have a superhero game... and the Sub-Mariner wouldn't be able to rip up a chunk of ice over 20 feet in diameter, superspeedsters would burn up from the friction of super speed, etc etc. We're talking superpowers. The reason for specifically uprooting a tree is because heroes will be encountering an English myth that states "it can uproot trees". Therefore, this doesn't fall under the usual 'tree breaks from the power'. This myth doesn't follow the usual rules about trees so back to my original question... 😃
  8. How much Strength would it take to knock a rooted tree over? I don't mean a young tree; just your average tree you see outside your window or in a forest.
  9. I can't remember the villain's name nor do I want to. A GM created a nutso villain with a bizarre picture; I don't mean it was bizarre but cool, just bizarre. Anyways, we get to a suspicious abandoned town. As we investigate, occasional doors and even floors blow up - no chance of dodging, making PER roll or anything. Eventually, we started objecting. We even said as players, "WHY are we staying here in this town?" We found the guy, beat him up and left. I never want to meet that villain again.
  10. In a stereotypical martial arts movie, a student has to prove himself by quietly and slowly walking across rice paper. What minus would you give to the Stealth roll for this?
  11. Yes, the purpose of the game is to have fun. Otherwise, why play the game? However, a character does not have to be able to be hit, KO'd or killed; that's a limited POV. The real question is if the character doesn't have vulnerabilities, can't be hit/KO'd/killed, will the character fit in the game? Will the character be fun to play and will the other players have fun with this character around? I almost created a character like this. I decided against it not because the character couldn't be taken down, but because I liked a different concept more. (Also, an invulnerable character can actually be limiting in concept: okay, what do I buy now that I have 100 xp? Doh!) If someone were to introduce an invulnerable person to me, I can easily think of ways to still make the character work as a GM and stop them from hogging the game. I can say this because I've been there. I've seen alot of bad concepts in the decades-old campaign and interestingly, an invulnerable character isn't one that bothers me. I've got at least 1 villain (prob a couple more) that cannot be killed - actually, I don't know if they've ever been KO'd either. Do the players like them? Yes, and they give the villain some respect. Unfortunately, this digressed from the original topic: can the gaming system be getting too complicated? If I had to pick one, and only one version to use of Champions/HeroGames, I'd prob go with 4th Edition. However, I don't use only one version; I use 1-5th, with a touch of 6th. All my players don't care for 6th edition.
  12. Well a lack of bacon does strange things to people; no telling how people will survive without or society.
  13. Bravo! It's nice to see someone remembers them.
  14. To each their own. For our campaign, it becomes impractical to have a map for every encounter. We may have several areas the heroes go to where a fight takes place; the last one had 4 different fights. We're used to using our imagination for non-battlemap adventures. The GM has enough on his plate without having to find/create/search for a picture for every place. But that's us.
  15. I'm glad to say that I reintroduced the battlemap to our players years ago for Champions and they enjoy it. Of course, since then I've had to create 200+ paper minifigs. Having the bad guys place layed-out in front of them makes for a lot more interesting; you get to see just far you can actually move on a half-move, etc.
  16. Decades later after Champions 1st edition came out for the first time, Champions is still my go-to system, and the campaign celebrated it's 40th anniversary. Played Robotech RPG alongside it for years but that campaign stopped.
  17. Also, we use 'E' from 'The Incredibles' movie nowadays. She really takes care of the problem of 'where did you get your durable suit/weapons from?'
  18. For Champions episodes, where and what have you drawn inspiration from to create episodes? It can come from the oddest places and spur of the moment. If you say 'comic books', specify which one(s). Likewise, if you say movies/tv shows, say which ones? I will attempt to list some of where I have drawn inspiration from for my own episodes, but it by no stretch of the imagination complete. Get ready because I'm sure you'll be surprised for some of them. In no particular order... Neverwinter Nights rpg game oldies (music) ex: (You've Got) The Magic Touch by the Platters instrumental music: (MANY) example- Chase by Giorgio Moroder Charlie Brown Christmas Charlie Brown Easter Carmen Sandiego Star Wars Transformers (cartoon) Frozen 1 & 2 movies The Little Mermaid movie/series Tangled Movie/Series Sailor Moon Kingdom Hearts games Jem (cartoon) My Life as a Teen-age Robot The Incredibles movies 1 & 2 Thundercats Tiny Toon Adventures I'm sure I could probably list more but this gives you a small list. Let's hear yours.
  19. 5th Edition is primarily what our campaign uses, with a mix of 1st-4th thrown in. I would say 6th is slightly more complicated.
  20. I can see this going pages longer in discussion and ask that you start a new thread so everyone can join in and find it easily.
  21. I'll talk it over with another GM but I'm going to suggest -1 1/4, based on our campaign. Thanks all.
  22. I avoided Transform because Transform works against the Body of an opponent, Mind Control against Ego. It makes more sense for it to be Mind Control; it's also cheaper than Transform with the -1 Limit.
  23. I don't see how that affects anything but to answer: a hero will have the power and will undoubtedly use it on a villain someday.
  24. I'd like to build a Mind Control with the limitation: only to calm people down. This primarily works on people with Enraged or Berserk, although I suppose if a NPC was sufficiently irate, it could work on them. What would you put that at? -3/4, -1.5, something else?
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