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Tech

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Posts posted by Tech

  1. NPC's are almost never created unless needed. If it's just someone they meet for one episode, they get a name and a quick personality. If the NPC will stick around awhile, probably a few lines and some stats; it will grow as needed. Creating an episode for a Champions session takes about 2-3 days and is usually 3-4 pages; a detailed intricate episode may be 6 pages, most of it description. That kind of episode will probably start before the week to be used, giving time for me to think it through. About 20% of my episodes I create a video to go with it, hinting at the episode; those last 1-3 minutes. Also, as needed, I gather pictures to visually help the episode, particularly if the episode is outside the U.S.A. such as Paris.

  2. Always, always hated that Penetrating was too effective in one area.  It allows Stun Damage to get through defenses, same for KA - fine. However, my group has always thought that the advantage that gives it a bonus of doing BOD damage with it, bypasses the need to buy the advantage "Does BODY".  It should be rebuilt where all attacks do Stun Damage with an advantage that it does BOD damage. Our group just uses it at +1/2 for Stun Damage and never does BOD damage unless you bought the DOES BODY advantage.

  3. For a similar episode I did a long time ago, I started it off with describing each heroes secret id life that has just gotten so wonderful... but they can't seem to recall why. Eventually, the heroes in the dream realize that they are in a dream and look for an escape. A large monster guards the way, which they have to defeat. After they do, they woke up to find a villain who had them all under a sleep machine, giving them all wonderful lives to live (but they saw through it). A very short battle occurs where the heroes bash the villain unconscious.

  4. 8 hours ago, Duke Bushido said:

     

     

    It is certainly valid to do so, if it isn't a problem for the GM.  However, the vehicle rules are for building what is essentially a piece of equipment.  In this case, the player is building a character, for whole "being a vehicle" is a special effect of having whatever set of abilities he posses as a vehicle; he is not just a piece of equipment.

     

    Similarly, I think, an,argument for Shape Shift of even Transform: self.  I wont make them, of course, since I genuinely despise what has become of both of those powers.

     

    But as Ninja-Bear points out: any rule can be ignored if the results are agreeable to everyone involved.

     

     I agree about Shape Shift and Transform.

  5. The closest I ever came to killing a character was when I planned to drop a small nuke on the character. (it'd be 10d6 NND KA + 30d6 Physical). The player agreed to try it, aware of the situation. When it came time, I rolled lousy and the character easily survived. (actually, I'm glad I rolled badly). The resulting presence attack by the hero for surviving was 71...

  6. On 8/21/2023 at 5:09 PM, Christopher R Taylor said:

    Its up to you as the GM.  Ideally the only way someone should die in most Champions campaigns is in some tremendously heroic way, saving a train full of orphaned handicapped children, something along those lines.  And it should usually be in agreement with the player: here's how your character is going to go out, lets come up with a great storyline.


    Just, expect your other players to have their characters do their damndest to prevent it and keep them alive.  Because that's what heroes do.

     

    And this is why I can say, No, no hero has died in the campaign I'm in. It's come close a few times but the players have become very good at protecting teammates.

  7. 4 hours ago, Ninja-Bear said:

    @Doc Democracy, your ideas on GMing are like mine. What I’ve notice on the boards here and there and other games is that people can’t fathom that what works for me may not work for you but that is fine. 

     

    I've run into that too many times on these boards. This is why I'm not looking at these forums too much anymore. We can do whatever we want with our games.

  8. 19 minutes ago, Barton said:

    Very high, but remember to apply disadvantage, can burn in oxygen. Diamond is just carbon with some minor trace elements.

     

    Diamonds are superb conductors of heat and burns a little after 1600 degrees; it's not known for it's ability to burn. However, they are subject to being cut by a precise strike. Does anything think a DEF of 18 is too much?

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