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Everything posted by Tech

  1. I could easily see the power having been written with duplicates dying off and not losing those points. If this has been a Champions game, in this case a player wanting to change the power and concept of the hero so it went from 3 heroes to 2. If you don't like Duplication, I vaguely recall someone writing their Duplication in an entirely different way. It's only vague so I'll take my best guesses: a) are your duplicates all attacking one person? Buy it as bonus OCV or autofire b) are your duplicates attacking different people? Buy it as selective area effect c) etc Of cours
  2. I'd use a Multipower with two slots, one for Flight and the other for TP.
  3. You're correct, Armor, Forcefield and DR were the 3 powers in the earlier editions. I was specific in my response about Damage Resistance since that was the topic, ignoring Armor & FF. I guess I should've been a little more descriptive. Oh well.
  4. Lee, totally agree. The base 10 STR still has to have END used but since END cost is 1 pt/10 pts, the END cost for the base 10 STR would be 1.
  5. My understanding is charges don't cost END to use or activate, even if continuing charges. Since charges do not cost END, you don't need to buy reduced END on it.
  6. Tech

    Viper pictures?

    I'm looking for your help in finding some viper pictures. I ran across some Viper agent minifigs that were colored in. They're very well done, and I'm looking for the larger pictures of them. Here's a couple of the pictures that were colored in.
  7. I use Excel to create characters 99% of the time.
  8. The original request was: "I was wondering if anyone had any ideas how to stat a serum that could be carried around in an device to cure mutants or inhumans if one was encountered in the middle of a field mission? Not against their will, even". This seems to be a plot device which no player will be using. However, he asked how it could be built and it can be built since with enough points, any power can be built. However, PsiJudge has already said: "Thanks guys. I think I know what I'm doing now" so unless he says something, I think he's good to go.
  9. Tech

    Automan thoughts

    I remember a line from the opening: "On a rating of 1 to 10, I'm an 11." That killed the show right there. Augh.
  10. Panpiper, it appears we have a consensus that it's not abusive or the spirit of the game (subject to GM). By the way, thank you for posting it as a .pdf - not everyone has Hero Designer for various reasons.
  11. Unfortunately from what I've heard on these boards, people who want to play 'a tool kit', they want a game already made. There's Champions Complete but I found it difficult to figure out what is part of what; everything seems to flow into the next without a clear separation of one power from another. Hence, I never use that book, it just gathers dust.
  12. This was a question of how I manage complications (as a GM): I run complications naturally, not forcing them. Having long, long since left DnD, I'll say I have disliked killer DMs or DMs who are out to mess with the players for anything they might do. I do not hold to the idea or concept that complications or limitations on powers means (paraphrased) 'I want the GM to get me for this'. Complications are often used by the players themselves in the campaign I'm in, of which I am one of four GMs. As such, I don't need to concern myself with them. Hunteds are rare nowadays but vu
  13. For 1st, 2nd and I think 3rd edition of Champions, only Damage Resistance stopped any Stun and Body. Now, he is citing Fantasy Hero so I can't vouch for that.
  14. The Mastermind Option works very well. We use it as is but for superhero bases. Never had a problem with game balance.
  15. Sketchpad, our campaign still uses the Mastermind Option for creating superhero bases.
  16. I created a master villain for this weekends Champions game but it got me wondering: how do you go about designing a master villain for your heroes? It'd be interesting to hear your thoughts.
  17. Damage Reduction uses no END, hence has no visible special effects. What about a power where the DR is defined as energy shields popping into existence when an attack is aimed at the person? Those are obviously a special effect. Would it take a limitation of visible -1/4 or something else?
  18. Tech

    Champions Online

    That Google search results is 5 years old. I play CO fairly common. An occasional player says CO is dead (strangely while being in CO) and that has happened for years now. No, it's not dead. The responses to anyone making that statement about it being dead are numerous but my favorite is essentially "if you don't like the game, go play something else". Thank you LL for the other info.
  19. It's too hot to use a pot or kettle right now. Had subways for dinner last night. 😋
  20. Listening to "Into the Unknown" from Frozen 2.
  21. That is highly subjective depending on the campaign and players. My players don't mind at all recurring villains. In fact, they like it. Winning doesn't necessary mean the bad guy goes to jail, it may mean stopping a missile from launching even if the bad guy isn't caught in that episode. I've had an episode where the hero ended up helping some homeless lady and her family find a place to stay; now that's a win!
  22. Increase mass of opponent: #1) 3d6 Suppress vs Running and 2d6 Suppress vs OCV (Limit: constant concentrate DCV 1/2): total limitations -1. Active: 50, Real Cost 25 + #2) 4d6 Suppress vs Str (Limit: constant concentrate DCV 1/2, takes effect on next PHA after power #1 -1/4): total limitations -1 1/4. Active 40, Real Cost 18 + #3) 60 Str TK -Advantage: constant +1/2 (Limit: constant concentrate DCV 1/2, takes effect on next PHA after power #2 -1/4, only to pull down -1/2): total limitations -1 3/4. Active 135, Real Cost 49 Total Power C
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