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Tech

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Posts posted by Tech

  1. Finally settled on a second villain: Ogre. However, this time, he's highly intelligent with Mental Powers, speaking like a proper British man. That should throw them for a loop. Of course, after he's defeated, they'll be easily able to dispatch the bug, leaving ordinary Ogre to wonder what just happened.

  2. I've decided to rework the middle part of the episode. Previously, the heroes chased down the problematic 'bugs' (think of invisible, dimensional critters with 5d6 Unluck area effect, usable as attack only on others, always on, with other dimensional powers - so to speak) and bashing them to 0 Body, all the while their powers are malfunctioning because of the bugs.

     

    This time, the heroes will have to find only 3 bugs... which have decided to find supervillains. When the heroes find the bugs, the villains' powers will be temporarily enhanced to cause the heroes problems. One villain I've picked with be Armadillo but with +100 Stun and a higher SPD.

  3. I'm actually re-doing an an episode I ran six years ago. It was one of my most memorable episodes I've ever run and I'm very excited to do this episode again (complete with an almost 5 minute introductory video). Two heroes in love are being forced apart, and the heroine will have to return home (different dimension) in 3 days. While the two broken-hearted heroes pine for each other, the other heroes have to race around to find out what's going on... and stop it. They just barely did it last time with about an hour to go. This episode back then would actually have the heroine leave so the episode was very much in their hands. I'm tickled to do this again (as well as redo the video with better technology this time.)  By the way, the heroine is... Belldandy from AMG. Yep, she's a player character.

  4. For those who know of The Dazzlings (Adagio, Aria, Sonata), I've been planning for quite awhile of having them make an appearance in the campaign. I'll throw out one thought I had but I want to hear some suggestions from you.

     

    Just an idea I'm toying with: a heroine who can sing is captured. While the captured heroine is left alone, three other captured ladies talk to the hero to make an escape plan together.

     

    I'd like to hear your suggestions.

  5. Last weekend, we had a battlemap game where various heroes (not in any supergroup) got together at a park to protect a park statue from being stolen from villains. Among these villains is one of the campaign's most powerful bricks: Armageddon. This brick is from an old book "Trouble for HAVOC" (although he no longer has an 8 Spd!). Anyways, my detective character minifig is closest to him; I decided to have him go up against him and I say aloud, "This is nuts, but my character's going for Armageddon."  Really, one hit from this brick and my character will go down.

    Here's where I pull off a few brilliant moves: my detective character has Cinematic Brawling. So, I delay until Armageddon is ready to attack, then use the Eye Gouge attack and blind him for 5 phases. He's blinded and misses. Next attack phase, I use Hoise & Heave and throw him away from me. This allows another character to use a blinding light (Darkness ) on Armageddon when he can see.

     

    In the meanwhile, my detective turns on another supervillain who throws things to entangle heros. My 6's move is to make a half-phase up to him from behind and clear his throat. When the villain turns around, my detective slaps him in the face saying, "That's for attacking a woman."  Next phase, my character delays until the villain reaches for his chemical ball to entangle my detective so I use Disarm on him and he drops the ball, entangling himself.  (Every villain we fought, we found out later, had Unluck!)

    Quite frankly, I thought my detective character was going to be *splat* quickly but somehow, quick thinking made him shine in the other character's eyes.

  6. 2 hours ago, LoneWolf said:

    There is also the optional rule that allows you to use your leap to reduce the damage from a fall.  It requires a held action and allows you to subtract your vertical combat leap from the velocity of the fall.  You also get your normal defenses from the damage of a fall.  From what I remember of the movie the vampires were able to make leaps of a decent height.  

     

    I would not have any problems allowing a character to use his leap to negate part of the velocity of a fall using his defenses to absorb the remaining damage and allow a breakfall roll to stand as a zero-phase action with the special effect of them simply not falling down to begin with.  

     

    Leaping normally costs 1 for 2M, but your upward leap is half.  The book gives the limitation upward only as a -1 limitation.  Adding in only for falling damage as an additional -1 limitation seems reasonable. That would make it 19 points to be able to ignore a terminal velocity fall.   
     

    I've always used this.

  7. 13 minutes ago, Christopher R Taylor said:

    Entangle can represent disabled, not like spidey's webs but a chemical injection that cripples it.

    The depends on what you're trying to do; disable for a long time or a short time. An Entangle requiring Con to break out works for a temp disable, in our gameplay.

  8. I touched on this in an episode I did last year. Two villains and a hero who had a serum used on them to gain superpowers in their origin was found to have had one man behind it. He meant the serum to heal them - which it did - but it also gave them superpowers. For villains who've had a chemical accident, it was found that a chemical company had done illegal dumping and the president of the company was arrested; all those villains unknowingly had a common origin.

    I don't think it's too hard to do what dean day wants.

  9. Our heroes battle some viper agents and come up to the main entrance where a lone viper agent is, with the access codes. I decide to borrow some lines from a movie (you can probably guess which one)

     

    My hero, known to have no love of Viper: Open the door.

    Viper agent: I don't know the code.

    My hero turns to the brick: Rip his arms off...

    Viper agent suddenly says: Oh! Those access codes! (opens the door for the heroes)

     

    Of course the Viper agent didn't know it was a bluff but it worked :D

  10. Recently, we did the 40th anniversary episode for the campaign. More recently, the 100th episode for one of our newest supergroups. However, this past Saturday, we did the 600th episode for our earliest, and continually running, supergroup. It featured every hero of that group for the past 40 years, against Dr. Destroyer. Total supers, including cameos of which there were plenty, came out to 18 superheroes. Woo! It was a rousing success, complete with a 3 minute video I created (which came out to be the 250th video created for our Champions campaign), and an actual map of Paris the players used to save the city.

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