For a dimension-hopping campaign arc I wanted to make a SuperWorld... a world in which everyone had a superpower, but in which most people were unsuitable to be heroes or villains for one reason or another. I was thinking of giving everyone on the world one (or maybe 2) powers that would be interesting, but would still leave them not well rounded enough or not dependable enough, or maybe even not non-destructive enough to be a hero if they were to switch dimensions and end up in the campaign universe.
The powers would be limited to 100 Active Points, 15 Real Points. Would love to see what you come up with.
First Idea: Explodo, the Exploding Man: he can explode in an energy blast that leaves him desolid for 3 months as it recharges...
Blast 16d6, Area Of Effect (1m Radius Explosion; +1/4) (100 Active Points); 1 Charge which Recovers every 1 Season (-3 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-2), No Range (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2)