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Durzan Malakim

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Everything posted by Durzan Malakim

  1. I like this campaign story line and want to see it where it goes. While I'm fully engaged and committed to its progression, I do admit that my long-term memory failed me for some of the story details. Perhaps I've grown spoiled by your story recaps, but this is a case where a summary might help reorient us. Also you can utter the words RTFM, which are always fun to say.
  2. I have a partial conflict for our 25th game. The wife and I have been invited to a Chinese New Years celebration from 3 pm to whenever. I could come late, but since @L0rd_Magg0t already cannot attend do we want to bump our next game to February?
  3. I'll see you fine folk this afternoon. I'll be curious to see @WilyQ's new character.
  4. Of this I'm certain. Gilgamesh has once again lost his Enki to the forces of darkness. Rest well warrior. I'm sure the Elder Things would never animate your corpse and have it shamble over to say farewell to Murgatroyd.
  5. Is it possible that Drew's death would remind Murgatroyd of something he's forgotten? FYI: I'm determining my December schedule. I'll likely be able to make a game on December 14, but there's a chance I'll be taking a road trip. I'll firm up my plans and let you know as soon as I can.
  6. Was the brutal death at least cinematic? Did we just have our Agent Coulson dies in the Avengers moment? Did Kilroy "permanently retire" so @King Red could bring in his next character? I'm looking forward to reading the game summary. Well, I suppose technically you didn't have a TPK without me, but you did have a K. If it *was* Kilroy you had a TKK - a Total Kilroy Kill.
  7. Oh! Oh! Will Unconventional Solutions save Thanksgiving? Or rescue Santa (aka Big Red One)?
  8. I suspect hijinks shall ensue. I look forward to reading about them and the NPC guest stars who come to complicate your lives.
  9. Since some folks are not available on the 30th, can people make the 23rd instead?
  10. I'm unavailable for our November 16th game as I'll be attending another social event with my wife. I'm sure the ensuing shoot-em-up-special will be dramatic and cause for much regret. I'll see you fine folk again for the game on November 30th. Try and avoid a TPK.
  11. I liked our big reveal this last session. If Chthonic elder things can't be number one in your life, then L'Deux on you. I think we set a record on party splits this session, but fortunately no one in the party was actually split. I look forward to the written recap. Here are my favorite highlights of the night: Drew's magic bullet against the Innati/demon Joey subduing the demon as only he can Jack being a big damn hero, rescuing Baretta, and giving her a healing potion Jack going down fighting in the El Dorado stairway The Drew and Jack buddy cop action movie. Drew: "Come out to the coast, we'll get together, have a few laughs..." [I know you used another quote, but I forgot the exact one] Murgatroyd's discovery of Keyser "L'Deux" Soze. "The greatest trick the Devil ever pulled was convincing the world he didn't exist." Kilroy's "Ask me about Belfagor" phone call to Section M. "Is this about Belfagor, Mr. Kilroy?" Murgatroyd having to drag Baretta to the teleportation gate so Joey can keep "subduing" the demon. Murgatroyd: "Baretta is surprisingly muscular." The gunfight at the Quantico corral. "Was that Albert Armos?" Joey taking a bullet for Murgatroyd and then asking for a raise Idris the wizard throwing sass at the hunters. "How were you restraining the demon?" After hearing the explanation: "Of course hunters would use such crudely practical means. I've got this."
  12. I'm planning on being at tomorrow's game. It's been an interesting two weeks with my dog going to surgery to fix a compressed disc in her neck and the playing nurse as she recovers.
  13. I'll see you tomorrow at 5 PM/ Remember, possession is 9/10ths of what Jack saw.
  14. Navigate to your Campaign Rules > Settings tab. The Equipment section has a Monetary Units field whose default value you can remove. Set the decimal places to 0. Save the campaign rules. You'll probably want to update your default campaign rules for certain types of play.
  15. I'll see you fine folks later this evening for some supernatural shenanigans in Shreveport.
  16. An Unconventional Solutions Interlude Or Murgatroyd get Mega Trolled Murgatroyd: "I have been reading those four em sites you suggested, and I think I've found us some new hunters to recruit." Joey: "Forums, Mr. Murgatroyd. They're called forums." Murgatroyd: "Four ems. That's what I said." Joey: "Never mind, Mr. Murgatroyd. Who did you find?" Murgatroyd: "Sam and Dean Winchester. They're prolific hunters who've faced angels, demons, vampires, and werewolves..." Joey: "How did you find them, Mr. Murgatroyd?" Murgatroyd: "I did just what you told me to, Joey. I went to the four ems, typed in "Supernatural hunters", and found pages and pages about them. It was surprisingly easy." Joey: <Fist pumps the air> "Yes! Yes! Awesome! Thank you, Mr. Murgatroyd." <Does a victory dance> Murgatroyd: <Confused by Joey's display> "Thank you for what?" Joey: "Oh, ah, for finding such awesome recruits." <heads out into the hall> "I'm gonna tell Mr. Altman about them." Murgatroyd: <Calling into the hall> "But I haven't finished telling you about them..." <Rolls his eyes> "Kids today. They're so impatient." <Goes back to reading about the Winchester brothers> Joey: <From further down the hall> "I win! I win! I win! You owe me." Drew: <From his office down the hall> "Enjoy the twenty bucks, kid." Joey: "Yes!" Drew: "Now enjoy telling him why we can't recruit them." Joey: "What? Why me?" Drew: "Because that's what I just paid you to do. Have fun, kid. Best twenty bucks I ever spent." <The sound of a door closing> Murgatroyd: <Calling down the hall> "I think Jack will really like these guys. They have a cool black car." Joey: "Shit."
  17. @Scything Just remember to act like the Aggie Bonfire's heat affects Joey even though it doesn't.
  18. I'm curious if any of the other PCs have in-character connections to any of these cities. Anyone have or want a backstory in the heart land of America? Where was Beretta's first final girl experience? Where did Jack get recruited into the Ordo? Have Drew and Joey always been southern California boys? Where did Kilroy make his real estate empire? Given that we've only had two months of in-game down-time to setup our business and acquire real estate, I suspect we currently only have one or two properties, unless people are willing to help buy them with XP.
  19. Your not-so-humble servant Murgatroyd shall attend this game as well, despite his player insisting on stopping for Indian food for dinner prior.
  20. Murgatroyd would prefer to live in Boston for role-playing reasons since it's where he's most familiar (although his player has never been there). Unless someone strongly objects, assume we have corporate headquarters with a teleportation circle in Boston and a satellite office in San Diego with another teleportation circle. I suspect Murgatroyd will live in the Boston office if it's an option, which may technically be living above it or next door as appropriate. If we cannot afford the teleportation circles at the moment, they can be what Murgatroyd purchases with his next batch of XP. I would encourage someone to live in or near the San Diego satellite office. To any nosey neighbors that ask it's a corporate rental or an "Air BnB". Given the potential traffic in and out of these offices, we may want garages nearby so we're not forced to rely on ride sharing apps, but I leave that up to you fine folks. To use the teleportation circles, Murgatroyd can cast this Teleportation spell and grant you a teleportation token focus. You'll still have to concentrate, gesture, and speak incantations, but that's a small price to pay for teleporting up to 5000 Kilometers. The roleplaying SFX are you hold the teleportation token in hand, visualize the teleportation circle you want to travel to, and speak the magic words, "Cognito Ergo Eo" (I think therefore I go). Teleportation Tokens: Teleportation 5m, Area Of Effect (4m Radius; +1/4), Usable By Other (+1/2), Recipient must be within Limited Range of the Grantor for power to be granted, MegaScale (1m = 1,000 km; +1 3/4) (17 Active Points); 2 Charges (-1 1/2), Can Only Teleport To Fixed Locations (Teleportation Circles; -1), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), IIF (Hermetic Token Per Recipient; -1/4), Gestures (-1/4), Incantations (-1/4) This costs me 3 real points from my VPP, leaving me 47 Points left to fix all your problems with magic.
  21. From my reading of the Here There be Monster's Mystic Wards & Circles skill, creating a basic Ward in a two meter area requires 5-15 minutes and imposes a -1 to the skill roll. The ward lasts for 3-6 months or longer with additional degree of success. To receive extra time bonuses, we'd start at the 20 minute time interval, and get bonuses for 1 hour, 6 hours, 1 day, and so on of extra time. Since the degree of success boosts both the duration and effectiveness of wards, there's every reason to take extra time with their creation. Warding our home base could therefore take weeks to months of time even if I do a rush job rather than careful work. Murgatroyd could easily spend all day every day just making wards, but I suspect he'll limit himself to one 6-hour roll so he has some time to do other things in a day. Murgatroyd has these priorities for our home defenses. Mystic wards to provide protection against scrying. Hermetic wards to provide supernatural resistance. Jack can add necromantic wards to provide protection against undead as he is able. Again this is potentially weeks to months of work so perhaps something done in "down time."
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