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Ikiry0

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  1. I'm a new player making my first Hero 6e character (Using HERO designer 6 for help) and I've run into an issue. How do Limitations on individual powers (Inside a VPP) work? To be more specific, I'm trying to put together some example spells (So I don't delay during the game) and have run into something where I'm not sure if the generator is wrong or if I've misunderstood VPPs I'm trying to make a big, scary ritual spell as part of my VPP. It takes multiple turns to cast and eats up a lot more endurance than normal. The final cost is below my Control Cost...but it says it isn't valid. Does the Control Cost of a VPP not care about the Limitations applied to individual powers inside it? If so, how would I go about making a mage who can do quick dirty magic and long ritual magic without needing to put the Ritual Spells outside the VPP? I only predict doing each Ritual Magic once or maybe twice in the entire campaign (If that. It may never get used) so it feels weird to pay for those powers individually. If so...what is the point of Limitations on an individual power in a VPP?
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