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pming's Achievements

  1. Hiya! I can not for the life of me find this in the Store. Where can I buy this wondrous add-on to my HDv6?
  2. Just found this. Loving it...would have loved it more if I had opened my eyes and found it a month or two ago when I splurged a bit and got pretty much everything for Hero (that's a LOT of reading; like, almost 2' of reading!). Also, the artist of the pics? Freaking AMAZING for Fantasy! Exactly the kind of art I like...b/w, line/sketch, with just enough detail to keep my attention but not so much i'm overwhelmed. Give that man/woman a cookie next time you see 'em.
  3. Hiya! Yeah. I was born in Crescent City in northern California and lived there for about 8 months. Then we moved to Los Angeles where I lived up to age 9 (my "childhood"...looking back, interesting fact, I had a grand total of ZERO white friends...they were all Mexican with a token Chinese kid). Moved to Edmonton and stayed there for about 6 months or so ('winter', basically). Then up to the Great White North! Had my 10th birthday the month we arrived. Pretty much been here ever since other than a 10 month stint in Lethbridge (GF went to Uni there so I tagged along), and about 2.5 years in Vancouver (lived in North Van; went to Vancouver Film School and then CDIS...both for 3D animation; CDIS was/is in Burnaby, btw). I remember when we first moved up here to Whitehorse. No paved streets. Mainstreet was a boardwalk, so no concrete sidewalk, and the whole of the city had but ONE traffic light. Population was something like 11,000 at that time ('79). Very little traffic, wolves, moose, and the occasional bear would walk through town. It was nice. Now? Lights everywhere, VERY rarely do wild animals come through other than fox and coyote's. Bigger buildings, rush-hour traffic (turning a normal 4 minute drive from A to B into a 15 minute drive), traffic circles (!), and a population of about 26,000. Waaaay to many people for my taste. Anyway, 'small town/city' is definitely where I want to live. No need to lock your car or house, everyone is generally nice and helpful...because everyone knows who you are or would see you around. Vancouver was ok for those 2.5 years...but I don't think I'd want to live there unless I was a multi-millionaire. Which I'm not. Paul L. Ming
  4. Hiya! Whitehorse, Yukon. Have a feeling I may be moving north a bit more, to Dawson City (another 600km or so). Whitehorse is getting to big for my liking. Not for another five to ten years, but I do kinda see myself up there later. Mind you, in five to ten years even Dawson City might be "too big city" for me. Paul L. Ming
  5. Hiya! Well, mallet, I'm about 2,400 km north of you. Paul L. Ming
  6. Hiya! Thanks for the suggestions! I don't think we will use HERO for our "Super Hero" games though, in all honesty. We have tried a handful of other super games over the decades, and we all know that for a Super Hero game, we want "fast n' loose". Up until about a year ago that was Marvel Super Heroes Advanced Set (playing it since it hit the market back in '86). But a year ago I bought a PDF of a game called "SUPERS! Revised Edition", gave it a quick read, and promptly forgot about it for a couple months. Then read it again more thoroughly. I thought "This actually sounds pretty cool..." so I grabbed a hard copy. A few weeks later only two people could make it to our Sunday game session...and the SUPERS! book was right there so I said "Lets try this". After an hour we were hooked! Started a SUPERS! campaign right then and there and ordered hard copies for all my players. With Champions, I think we'd get too bogged down in numbers and stats and who goes when, and if someone can interrupt another, and all the other stuff a more detailed system has. With SUPERS! Revised Edition ("SUPERS! RED, as it is usually called), it hits that sweet spot of "wide-open interpretation, but enough detail to give us easily understood boundaries". Then again...I'll probably give Champions at least one or two serious tries. You never know when a game's play is going to really hit the sweet spots! :) Thanks again all! I'm still slowly digesting the hundred pounds of books I bought....slow going, like climbing the cliffs of insanity I guess. ;) ^_^ Paul L. Ming
  7. Hiya! Well, I've "skimmed through" most of them. Wowzers. I remember reading and making (or trying to) a character for Champions (I think it was the 2e book...it was back in the early/mid 80's iirc). I remember the difference between "Stun" and "Killing" damage and thinking to myself..."That's a pretty cool idea...hmmm...". One thing I did notice...I can't believe I forgot a couple books I wanted! O_O I just now (last minute or two) ordered Ultimate Base, Champions, Champions: Universe, Champions: Powers, and Champions: Beyond. I generally like more "simplistic, fast n' furious" style systems for my comic book RPG's, but I am also a sucker for 'em. I own a LOT of different super hero systems, and Champions was sorely lacking. Well, that' problem's fixed now! Should have another box or two showing up in a couple weeks (...and what's another $260, right?... ). Anyway...this summer I think I'm going to run a "HERO System" campaign. Better to have more books than I need than need more books that I have! Paul L. Ming
  8. Hiya! Ok, got it all just a few minutes ago. Here's a crappy pic, but hopefully it's clear enough. Looking forward to giving it a run this summer! (hope this shows up...) Paul L. Ming
  9. Hiya! Will do...once the books arrive. Where I live, it's "2 - 6 weeks"...probably closer to the 6 than the 2, but you never know. But at least I get the PDF's to read until then! I'll try and remember to take some pics or video or something. Can't imagine what the "duty" on the batch will be when it crosses the border into Canada (hell, shipping was a couple cents under $95). Expensive hobby! Then again, if I get even a tenth of the value that I have gotten out of my BECMI box sets and 1e AD&D books...it's a steal! Paul L. Ming
  10. Hiya! Thanks guys! I think I got myself a nice, fat Check Out Cart from RPGNow.com of...well... a lot of things (about $615 worth; multiple copies of a few, all in Print). I figure that should do it for now. Thanks again! Paul L. Ming
  11. Hiya! Question: If money was no object, what books would everyone recommend for an experienced RPG'er looking to get the "Full Delux Experience" of the system? Thanks! PS: I'm a very experienced RPG'er with 38+ years under my belt (and about 38+ pounds above it!... ), mostly as DM. I'm just a newb with the HERO system is all... Paul L. Ming
  12. Re: 6th Edition Character Sheet Hiya. I have now... I did like that one of the female Lucre wrestler woman. That's the idea I'm looking for; something that says "This is a fantasy/sci-fi/horror/whatever game and here's the info you need during a game session". That's the kind of sheet I'm looking for. Alas, I have yet to find one. Maybe if I get motivated I'll have to get back to creating my own. Paul L. Ming
  13. Re: 6th Edition Character Sheet Hiya. Hope this doesn't count as thread necro, but the subject title was apt. I'm one of those "don't really care about points after the fact" kind of guy, and neither are my players. Believe it or not, one of the (if not the) biggest hang ups we have for not playing HERO is the character sheet. Every time I look at it I'm instantly reminded about points. Reading the book...points. Looking at skills...points. Equipment...points. After character creation, we could give a rodents behind about points. What we would *love* to see is two seperate character sheets; one sheet would be for in-play character info (stats, equipment, skills, etc.) that would have just the in-game info...*no points* listed anywhere. The other sheet would be a "character creation worksheet", where each thing and it's associated cost would be written down. If there was a character sheet out there that just focused on bringing the 'feel' of a character out, without shining a glaring light on every little point cost and detail. Hmmm....here's what I'm thinking, but for HERO...: http://www.goblin-online.net/download/download.html (scroll down a bit to "Character Sheet, Side __ "). The worksheet would look, well, almost like the normal HERO sheet but focused more on the creation aspect of points cost. I did try to make my own, and got ok results, but would really like to see if anyone else out there has already done this. Paul L. Ming
  14. Re: Physics of space battles - gizmodo article Hiya. Why not have the missile be simple "let go" from the ship via, say, magnetic force (like a railgun sort of thing), then, once the missile is free of the ship, it fires it's rocket? That's how I'd build them if I was making missiles to fire from a ship in space...
  15. Re: Poll: What do you play Hiya. Not playing HERO...in fact, we've (my and my group) have never played it. That said, I'm working on a campaign set up for it that I'd like to take for a spin this comming winter. Anyway... It combines Sci-Fi, Fantasy and Post Apocalyptic HERO (wierd, but I have a 'plausable' explaination for it all). Monsters will be more 'realistic' in terms of mutated animals and crazed cyborgs and robots, and magic will be very rare (no real "dragons" or "genies"...but boar-faced orcs and small lizard-like dog-men are totally doable). Paul L. Ming
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