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Villain In Glasses

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  1. The latest update (Version 4.71) expands the armor section to include mental, power, and flash defense options. This is probably a work in progress as I’m considering further options for damage reduction and/or negation. I’ll probably add Hardened and Armor Piercing (for weapons) in a future update. HD Importer will need an update to support these features after I get further along. Changes: · Added mental, power, and flash defenses as armor defense types. The "Defense" field for armor is now a button that brings up a worksheet for entering these defenses plus standard resistant PD and ED. The sheet will create a summary of selected defenses for display in the parent armor table. · Armor chat messages will now show any defenses that a piece of armor has. · Added a button action to hide the shield section. (QoL) · Updated the README and armor-related screenshots. Fixes: · Attack rolls now correctly use modded OCV and OMCV values (thanks to The Dave from the Discord Hero forum for bringing the issue to my attention). · Sheets that have the option to use the hit locations option will now also make armor activation rolls if assigned. · A vehicle's PD and ED attributes are counted as resistant and are included in armor defense chat messages.
  2. Hi all, Another update is live on Roll20. This one has fixes and quality of life improvements. Version 4.61 Features: · Added a Show button that displays a power's details in chat. (QoL) · Added an "(AoE)" note next to Area of Effect attack results. (QoL) · Added a DCV badge to recovery chat messages. (QoL) Fixes: · Power "Roll" buttons show only for powers that are attacks or have activation rolls. · Power "END" buttons show only for powers with END costs. · Power chat messages show result roll buttons only for powers that have effect dice. · An armor "Roll" button will no longer make an activation check when the item doesn't have an activation value. · Fixed an error in mental power attack strings that caused chat rolls to fail.
  3. Hi all, I've updated the Roll20 Hero System turn order script. Thanks to Notorious for letting me know it needed some attention. Version 1.3 Adds compatibility for HeroSystem6eHeroic. Automatically translates the attributes STR, DEX, CON, INT, EGO, PRE, and SPEED to sheet variables. General bug fixes: · Fixed a typo/logic error that caused the "--remove" command to fail. · Removed an errant error check that caused the "--add --id" command to fail. · Defined font styling for in-game help text to improve contrast in dark mode. · Added a missing "--add" command to the "--tag" command example in the json help. Cheers, ViG
  4. Hi all, I've finished another update to HD Importer. This one adds support for importing vehicles and adds automatic creation of armor and weapons from powers. This should be a nice quality of life improvement for GMs since monsters don't typically use equipment. It should also improve support for super heroic characters for the same reason. The Github repository has two new sample vehicle characters, which you may use for testing. There is a new version of the export definition file, available from the Hero Designer section or from Github. Cheers, ViG Version 2.4 New Features: · Adds support for vehicles, which were introduced in HS6eH 4.42. · Automatically creates gear entries for attack and resistant physical defense powers. Particularly useful for characters that don't rely on equipment, such as vehicles, monsters, spell casters, and supers. · New sample vehicle character files: Chariot (APC) and Blue Box (Time Machine). · Adds powers with the notes keyword "equipment" to the equipment list. · Characters with more than seven combat skills will automatically trigger the fewer languages option. · Added "(ignore)" to recognized power or equipment note keywords. Will stop import of tagged items to the Gear Page. · Changed the keyword "equipment" to "(equipment)" to establish consistency and improve accuracy for keywords. Fixes: · More robust error checking for empty attributes in source files (for older version vehicle sources). · Improvements to Variable Power Pools. · Numerous small bug fixes. Updated export format: HeroSystem6eHeroic_HDImporter.hde (version 2.4) · Increased the number of total power slots from 30 to 50. · Added the Size attribute. · Removed game inches to meters conversion (handled in script now).
  5. Cool. Let me know if there's anything I can do to the heroic sheet that would help.
  6. I've updated the sheet to v4.5 with a few new features and some bug fixes. I'm also working on the another version of HD Importer, which has enough changes to require more testing than usual. Not sure when it will be ready, but the main features will be vehicle support and automatic creation of equipment entries for armor and attack powers. v4.5 Features: · Added "mental" as a weapon damage type, which would most likely be used for powers. · A weapon with the mental damage type uses OMCV for attacks and martial attacks. Bug fixes: · Vehicle skill rolls no longer consider dormant attributes (CON, INT, EGO, PRE). · Fixed a rounding error in AUX Reserve cost calculation. · Fixed errors in the calculation of killing and normal damage when their advantage is 0.25.
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  8. Hi everyone, Version 4.45 adds support for vehicles! This works by changing the characteristics page via a new sheet option. The attributes section changes to a vehicle appropriate list, along with power and propulsion systems. The health status area changes as well. The sheet does get tight for vehicles such as Star HERO capital ships, which can have dozens of sensors, life support systems, and so forth. I suggest following the Star HERO examples and lump these systems into VPPs or making use of the talent section to track all of these systems. The HD Import script will require an update to fully support vehicles. I've already asked Simon for some help identifying vehicle characters. I think it shouldn't be too much trouble (famous last words). As of now it doesn't know about vehicle specific features. A vehicle character will still be imported as a standard character. You'll want to manually check the vehicle option and enter data for Size, propulsion, and reserve power. If you give it a try and run into any issue please let me know. There's bound to be something I missed. Cheers, ViG New Features: · Added the option to reconfigure the characteristics page for vehicles. · Added the "Size" attribute that determines secondary attributes such as vehicle length and mass, but also adds to the strengthMod attribute. · Added four special power slots to the first page: two tailored for vehicle propulsion and two tailored for endurance reserves. · For vehicles, the Health Status attribute "END" is linked to the first endurance reserve. A new "AUX" health status attribute replaces "STUN," which is linked to the second vehicle endurance reserve. A radio selection button determines the active endurance pool. The recovery button applies independent reserve recoveries to the appropriate pools. · Added a flexible attribute to represent general power drawn so that common END costs can be applied with one action button. · Updated the README and JSON. · New and updated screenshots. Fixes: · Fixed armor tab indexing. · Fixed power tab indexing.
  9. Hi everyone, Another version is live on Roll20. Version 4.10 New Features: · Added "Power" as weapon damage type. Weapons tagged as such will appear as powers in chat messages (violet) and will do general damage (total of dice and pips). This feature should be useful for unusual weapons or adjustment powers used as weapons. · Added 'x' box above skill delete check boxes as a visual indicator that delete mode is active. · Added hidden calculated attribute GetSTRDice for Hero Roller support. Fixes: · Fixed issue where skill levels applied to martial arts maneuvers would not add to weapon damage. · Defined placeholder text styles for a uniform look across browsers. · Updated README. Cheers, ViG
  10. Hi All, My update to Hero Roller is live on Roll20. Hero Roller Version 1.3.0 This version improves support for HeroSystem6eHeroic, which has different attribute names than HeroSystem6e. • Hero Roller now detects if a character is using HeroSystem6eHeroic via the sheet's attribute sheet_name. If found, Hero Roller will translate HS6e attribute names into the S6eHeroic equivalents. Otherwise, Hero Roller proceeds as per version 1.2.1. • Hero Roller now also translates target hit location selections obtained from HS6e Heroic. Other fixes: • Defined font colors in chat messages to improve appearance in Dark Mode. When the Roll20 Campaign property sheetName becomes official, I'm planning on updating Hero Roller so that it will also support the 5th edition sheet. I could also add the sheet_name attribute to the that sheet as well.
  11. Hi All, The latest update for HeroSystem6eHeroic_HDImporter was approved. This update has a significant number of changes: New features in HDImporter 2.3: Skills: The skills Forgery, Survival, and Gambling, which have variable base costs, will be imported with the new SPx (INT) skill type up to base values of x = 6 points. A language upgraded from "native idiomatic" to "native imitate dialects" will be imported as a "Native +" skill, which is a new category on the sheet. Abbreviates "Weapon Element" as "WE" in martial arts skills. Removes "(X Active Points)" in names of skills purchased with enhancers. Equipment: Doubled the limit of imported armor (8), weapon (10), and equipment (32) slots to reflect the increased limits of the sheet. Recognizes additional copies of weapons and equipment if assigned by the "quantity" value in Hero Designer. Additional copies of weapons appear in the equipment list. The number of copies appear noted after the item's name and increase carried mass appropriately. The importer recognizes the case-insensitive key phrase "(Max Range: XYZm)" if placed in a weapon's notes and will automatically apply "XYZ" to a weapon's range value. The parentheses, colon, and unit "m" can be omitted. If the case-insensitive keyword "Equipment" appears in an item's notes, it will not be imported as a weapon or piece of armor, but will instead appear in the Equipment section. This can be convenient, for example, in cases where tools are built with an attack power. Fixes Armor now has priority over weapons during import. This fixes an uncommon case where armor built as a compound power might contain attack type powers and be incorrectly recognized as a weapon. Fixed martial maneuver STR Mods incorrectly being imported as total STR instead of the actual modifier value. Fixed the single weapon categories "Thrown Knives, Axes, and Darts," "Javelins and Thrown Spears," and "Axes, Maces, Hammers, and Picks" importing as multiple WF Skills. Fixed an issue where the type of a knowledge skill was not assigned correctly when purchased at the familiarity level. Fixed basic fluency being mislabeled as native fluency for linguists. Improved recognition of everyman PS skills, which were sometimes assigned as zero-cost PS skills. Updated export format: HeroSystem6eHeroic_HDImporter.hde (version 2.3) Increased the number of total equipment slots from 16 to 50. I recommend updating your HDE file format to 2.3. Characters exported with older versions will still work, but may not get all the benefits of the newer version. Cheers, ViG
  12. Hi All, Version 4.02 brings an expansion to available skills and more flexibility to group skill levels. Updates for version 4.02. · Added twenty more general skills. · Changed general skill presentation to a scrollable list. Removed divider bars (QoL). · Group skill levels now work in any slot. The group skill level and the next three skills have blue select menu graphics for easier identification (QoL). · Added the option "More Combat Skills; Fewer Languages," which adds five weapon skill slots at the cost of five language skill slots (QoL). Fixes: · Lowered the STR Min of weapons to zero, which can be useful for HTH powers used as weapons. · Fixed cost of Linguist applied to Basic Fluency with Literacy (1 CP instead of 2 CP). As far as the sheet goes, I don't have much more on my to-do list. I notice that there are some styling issues with Chrome's selection graphics. Other than that, I'm working on or waiting on script approvals. Cheers, ViG
  13. First off, Happy New Year to everyone. 🙂 Roll20's approval process seems to be back on track after the holidays. The latest version has mostly behind the scenes changes for use with an update to Hero Roller. With this finished I can now work on approval of the Hero Roller side. The next update (submitted today) adds more skills, improves group skill levels, and has a few other fixes. I'm still waiting on approval for the latest version of the Hero Designer Importer. Version 3.83 Updates · Changed the modifier attribute "moveVelocity" to "velocity" to simplify compatibility with the script Hero Roller (heroll.js). · Created a default state for "targetSelection" for use with getAttrByName() primarily for use by Hero Roller. · Added a reset of "targetSelection" to its default state when the sheet is opened for improved quality of life. · Update to README mentioning improved support in an upcoming version of Hero Roller (1.3.1). Fixes: · Fixed an issue where the preference for weapon damage of d6-1 or d3 in ambiguous cases ignored the unambiguous base damage state. Cheers, ViG
  14. Hi Notorious, Pull requests from the Mod/API side do seem to be taking longer than usual. I'll PM a link to my GitHub folder if you would like to try the update out. Happy Holidays to you too, ViG
  15. Hi All, In the latest update (3.81) the Martial Arts category Dodge, now called Defense, is more flexible. I've added a selection option to set the maneuver's DCV as full, half, or zero. In this form, the defense maneuver can be more easily used for other non-attack types such as loading a crossbow, making a noncombat move, diving for cover, or recovering while knocked out. I'm presently waiting on approval for an update to HeroSystem6eHeroic HDImporter, which focuses on further support for equipment. After that is approved I'll submit an update to Hero Roller, in which I think I've fixed longstanding compatibility issues. If approved, I'd like to have it added to the 1-click install menu. Cheers, ViG
  16. Version 3.8 is now live on Roll20. New features: · Added a second set of equipment, which can be swapped with the first via an "A/B" button similar to the way weapon and armor A/B sets work. · Increased the character limit of treasures text to better handle long lists of equipment descriptions. · Added "Native +" to language skill types to account for a native language skill updated to the "Imitate Dialects" level. Fixes and updates: · Fractional movement ability costs are now rounded up. · Updated README and screenshots.