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Dumorte

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  1. That is a very good idea. I believe there are two other player characters that the GM has declared complete. I shall ask them what their Offense/Defenses are looking like to see what the GM has green lit.
  2. Tasha. Thank you so much for all the information! That was extremely helpful! I have altered some characteristics to best fit your tips! Unfortunately, I have asked the GM over and over for campaign information but he just wont spill the beans. I believe he is actually just waiting on all characters to be finished to see how best to make a campaign to fit the characters? If that makes sense? But, I have taken what everyone here has mentioned to heart and I have completely revamped this character! I will keep trying to push info out of the GM to make more alterations, lol. Thank you all so much for all the help and tips!
  3. Reading through Barriers, it looks like I vastly underestimated the complication of said spell. What I am trying to build is a Half Sphere-like barrier that can shield whoever is inside from all attacks going on outside. The group is about 4-5 people, so maybe have a diameter of about 6 meters? Not sure on how to even begin calculating this :/ So, messing with a Multipower creation (where all powers are variable), i have the following: MULTIPOWER POOL (60 points) Barrier (6m diameter half sphere) [base Cost: __, Slot Cost:__ ] Blast (12d6 Magic) [base Cost: 60, Slot Cost: 12] Killing Attack (4d6) (Limited Power: Only Demons) [base Cost: 60, Slot Cost:__ ] Dispel (15d6) [base Cost: 45, Slot Cost: 9 ] Healing (5d6) (Concentration, Lockout) [base Cost: 50, Slot Cost:__ ] Mental Defense [base Cost: 10, Slot Cost: 2] Mental Illusions (12d6) [base Cost: 60, Slot Cost: 12] Teleportation (20m) [base Cost: 20, Slot Cost: 4] Teleportation (Fixed Locations: Home from anywhere) [base Cost: __, Slot Cost:__ ] The ones I left blank I am having trouble accurately calculating.
  4. A couple of you have suggested using a Multipower so I read into it and Oh, man. That is a fantastic idea! I think I'm definitely gonna go with a multipower for my current powers. Unless I understand it wrong, it'll benefit my character greatly especially since most of my spells cant be cast simultaneously, yes? Massey, yet again you have opened my eyes to the real use of skills. I think I've cut my skills own by half now saving a lot of points. And it's a good thing! I'll read up more on megascale. I think for now I've decided on a small teleport for during combat uses and a Fixed Teleport to a specific location. Still working in it though. Lucious... LOL. That is amaaazing! The fact that you could even come up with that so fast amazes me. Even though it is indeed the wrong Constantine, seeing your character sheet reminds me of things I have neglected! So, thanks for that! I'm currently reworking my character sheet and making a multipower so I will post that here soon to make sure I didn't goof up something or if I'm doing something horribly wrong. Again, thank you all so much for your help!!!
  5. Massey, oh man. Thank you so much for all your help! I'm gonna get on fixing things up right away! But, am I able to fit all that with a 400 point limit?
  6. oh wow... that sounds insane... is my type of character even viable in a Hero campaign then? I dont see how I can fight against all that at with just 400 points after seeing the cost of powers :X
  7. That makes sense... I didn't think about that. I guess I can rely on the Mental Illusions, magical blasts and Killing Attack vs Demons? I would be more in the back Healing. That's good to know! Luckily I'm planning on barrier powers, heals. Assuming heals here work the same way as in other games. I did think of a mass teleport ability but I think I read that it's very very expensive? Also, I can't use a solo teleport during combat? Or am I reading that wrong.
  8. Thank you both for your responses! Yes I definitely meant John Constantine of the Hellblazer series. I apologize for not specifying. I edit my original post to make it more legible and I also added my current powers. I'm giving this character a twist and making him a Healer as well. I asked the GM the questions and it looks like he is actually waiting on all the characters to be created to then make a world to best fit our characters. So i guess that means, I can go with what I please for now. Haha. The only thing he did say is that he recommended me removing Luck as a power because it's used very scarcely. So I did. Fights: He always tries to talk himself out of a fight (and I want this to succeed more often than not). If he cant talk himself out of it, then I've chosen the option to use Mental Illusions to mess with the opponent, magical blasts if I have no choice, and Teleport to if I need to get outta there asap. If it's a demon, I've gone with a banishing spell that would translate according to my GM to a powerful Killing Attack vs Demons. Avoid/Deal with Damage: He can create barriers, mental illusions as a distraction to run away/teleport. Also, i put points in Combat Luck to see if that helps! Transportation: Good question. So far all I have is teleport but it's not that big a range. I'll have to see what I can do here. I would probably like him to do an incantation to teleport where needed? Or maybe create a portal that allows said teleport? I had gone through the characteristics again after reading the book section more thoroughly and came up with this: val char Pnts 10 str 0 20 dex 20 20 con 10 22 int 12 22 ego 12 15 pre 5 06 ocv 15 06 dcv 15 07 omcv 12 07 dmcv 12 03 spd 10 07 pd 5 07 ed 5 09 rec 5 50 end 6 15 body 5 40 stun 10 But then I saw your post about having to boost things sooo I'm gonna redo it, haha. Again, thank you for all the help! This is indeed a starting character so I have lots to learn! :X Edit: fixed the chart format. after mod approval they seem to lose their formats (or not keep the format at all)
  9. Latiga Látigo is whip in Spanish
  10. Hello! I am joining my first ever Hero System 6th edition campaign and I want to make a John Constantine (Hellblazer) type of character. I'm reading through the book and I am able to figure some things out but other things are super confusing to me. Anyway, I wanted to post here what I have made so far for the character and see what I can change or I am misunderstanding. Currently, our starting point limit is 400 pts. Any help is greatly appreciated! val char Points 10 str 00 20 dex 20 15 con 05 22 int 12 22 ego 12 15 pre 05 06 ocv 15 06 dcv 15 07 omcv 12 07 dmcv 12 03 spd 10 07 pd 05 07 ed 05 09 rec 05 50 end 06 15 body 05 40 stun 10 Skills, Perks, Talents Absolute Time Sense Analyze Forgery Shadowing Pro/Knowledge (Occult) Bump of Direction Bribery Gambling Sleight of Hand Pro/Knowledge (Religion) Combat Luck Bureaucratics High Society Stealth Scholar Resistance Charm Interrogation Streetwise Traveler Simulate Death Concealment Lipreading Tactics Well-Connected Language (Angelic) Conversation Lockpicking Tracking Jack of All Trades Language (Demonic) Cryptography Navigation Trading Language (Latin) Deduction Persuasion Ventriloquism POWERS Barrier (4m long, 4m tall, 2m thick barrier) (Incantations, Lockout, Concentration) Blast (3d6 Magic) (Incantations, Lockout) Killing Attack (Incantations, Limited Power: Only Demons) Dispel (4d6) (Incantations) Healing (2d6) (Incantations, Concentration, Lockout) Mental Defense (Always On) Mental Illusions (4d6) (Incantations) Teleportation (5m) (No Limitations) EDIT: The format I originally posted this as did not show up after being posted. So i fixed it to make it legible.
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