Here are the two statements for one game I’m running now:
1. The world is just coming to terms with the existence of super powers.2. Paranoid political thriller: history is made by bad men (or is it?) in New York City.
Here’s another set for a game on the launchpad:
1. Heroes are monstrous, but villains almost never seem to be.
2. For better or worse, you’re stuck with your family.
And one more:
1. Powers are wacky or sinister, or, often, both.
2. Workplace drama and corporate espionage.