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Jon Hastings

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  1. Here are the two statements for one game I’m running now: 1. The world is just coming to terms with the existence of super powers.2. Paranoid political thriller: history is made by bad men (or is it?) in New York City. Here’s another set for a game on the launchpad: 1. Heroes are monstrous, but villains almost never seem to be. 2. For better or worse, you’re stuck with your family. And one more: 1. Powers are wacky or sinister, or, often, both. 2. Workplace drama and corporate espionage.
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