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rytchb42

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  1. thanks. some of that was what I was doing kind of. Just wanted to make sure I was on the same page around here. Sounds very good and I have more confidence now to go forward when I convert those old school villains. And there are always those few exceptions to the rules.
  2. Just like the title says, I am looking for a conversion system to convert ALL my villains (and I have ALL the books from that wonderful era of Champions!) to use for Champions Now. I am trying to convert but I am pretty sure I am not even coming close. So far the only thing I have come close to is converting Strength which I think is 5 points then converts to 1d6 Now. Has anyone come up with a conversion sstem for all the other stats yet, that can share their system with me that would be most appreciated. Thank you in advance.
  3. Sorry for the delay. They have been doing missions for UNTIL and this is a way for them to get around together and make sure they stay together. They are just about to get their bare-bones base. So, eventually a vehicle would be nice. Or we can add a teleport grid. But a vehicle would be nice and I would like for it to fly and also be able to go underwater.
  4. Well the vehicle will be a modified UNTIL transport actually. So I guess the finished product will be: something Like World Watch One BUT aerodynamic AND Hydrodynamic! eventually it will be upgraded to fly AND go underwater. so ground movement and then upgraded with air and water movement. computers, armor, extra ablative plating (down the road) and the following add-ons later: stealth, a laser tuerret mounted on the top, missile capability, (maybe not going crazy with the weaponry..definitely beds of some kind for long travelling) Team Logos on the vehicle definitely. But for now just te basic how doesone make a standard vehicle is a great start. thanks.
  5. Under the section "COOL DIGS AND HOT WHEELS" (pgs. 167-169) the chart for spending points are set up pretty simply IF you your players want to get themselves a base/HQ/etc. HOWEVER, very early in the campaign they have "acquired" a VIPER transport (of course this will lead to them getting a modified UNTIL transport that the group will pay for...) As a good GM I went to the Champions Now book to build it so when the current campaign is over (I am taking them through the original Campaign Book from the early 80's- the really hard part is trying to convert the villains to Champs Now- ugh!, but I digres!), the charts in there are cut and dry for building a base, which they will be doing in about a month or so, but for now I figured the transport would be a nice touch. However, there really isn't much in the book about vehicle building UNLESS i am missing something(?) any help woul be really appreciated. Thanks.
  6. Sorry this is a few weeks late but we were finally able to record an episode of our podcast entitled "Champions Playing Champions On Champions" This is episode or, "Issue 3". we had some communication problems with one of our players otherwie the episode would've been much shorter. But, for your entertainment, here is the link: https://www.youtube.com/watch?v=_7XqoEZOC30 We air, live, Sundays 5pm eastern. Enjoy!
  7. Or, as Jason put it, in our on-air interview with him..."Very Meta!"
  8. Okay, so basically, we came up with the same final cost. It's just I did the wrong math getting there. Got it. And that IS important going forward making characters as I am to Gm a campaign called "Champions on Champions playing Champions" ( MY Super Group in Champions Online called paragon Dawn, some of us are making characters for Champions Now BUT the twist is- we will play AS our Champions Online characters IN Champions Online playing Champions Now taking a break from figting the bad guys! LOL We are also either streaming this live on youtube or on twitch.tv recording it to stream later on youtube.) Thak you guys again! I will post the rest of my character later.tomorrow.
  9. Okay maybe that's where my math is getting all askew..Kids and their new math these days!...LOL Thank you for the explanation!
  10. Okay. I redid the math....And this is what I come up with: EC: Mystic Martial Arts (Kicks) All powers are No Range (-1/2) Control Cost=15 1.) 6d6 blast (30 pts) + Affect Desolid(+1/2) (30*1.5=45 Active points) (45 Active Points/(1.5) No Range=30 Points) (30 Points-15 Contol Points=15 Points For Slot 1) 2.)6d6 blast(30) + Destructive (+1/2) (30*1.=45 Active Points) (45 Active Points/(1.5) No Range= 30 Points) (30 Points-15 Control Points=15 Points for Slot 2) 3.) 6d6 blast (30) + Affect Desolid(+1/2) (30*1.5)=45 Active Points) (45 Active Points/1.5 No Range=30 Points) (30 Points-15 Control Points=15 Points For Slot 3) Cost For EC: 15(Control)+ 15(S1)+15(S2)+15(S3)=60 If this is wrong, please show me the math. Because I went back in the Champions Now Rulebook. Reread the sections, redid the math and this is what I came up with. Thanks. All coments, feedback, etc are welcome as long as they aren't said negatively, of course! We are hre to help each other and to be friendly to each other!
  11. Yes, you're right. This is what I get for not getting sleep all week. okay. Back to the drawing board! I will repost once I rework everything with the proper active points (power points PLUS advantages) then deduct disadvantages. I will een post the math.
  12. And, regardless of my match faux pas, I am still only paying 15 points per slot when everything is said and done correct? Example. 6d6 (30 pts) Advantge (+1/2)=45. subtract the No Range Disadvantage (-1/2)=30. Subtract Control Cost (15)=15 points per slot. I think I am doing this right while rushing at 5:15 AM lol. If it is, I will repost the EC later with corrected Active points
  13. Oh good lord!! I screwed up the math badly! You guys are right! That’s what happens when you get 3 hours of sleep total after 4 nights. Ah well. I will repost the EC later once I get some z’s in me.....How embarrassing....
  14. You are correct. I was deducting the points from the No Range Disadvantage and counting that as the Active Points. Thank you for correcting my math. But, each slot does cost 15 real points. Correct? If my math is right. Each slot gets the No Range Disadvantage (-1/2).
  15. So, this is what I came up with: Elemental Control: Mystic Martial Arts (30 Active Points in eace power. Each slot has the Disadvantage No Range (-1/2)) Control Cost:15 1.) 6d6 "Kick" Affects Desolidified Objects" (+1/2). 3 0 Act. Pts. cost: 15 2.) 6d6 Destructive (+1/2) "Kick". 30 Act. Pts. Cost 15 pts. 3. )6d6 Area Affect "Spinning Kick" - (Single Hex)(+1/2) 30 Act. Pts. Cost 15 pts. Total cost= 15+15+15+15=60 Power Points. These are in addition to his normal martial arts moves. Eventually some other oves will be added on as he learns them.
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