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sioc

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  1. @Lucius, i really don't want the AoE to be with target selection. So that goes like that : POWERS Cost Power END 15 Naked Advantage: Area Of Effect (16m Radius Explosion; +1/4) for up to 60 Active Points of Mood Feeding and Depress Spirit (15 Active Points) 1 70 Σ² : Multipower, 60-point reserve, (60 Active Points) Notes: (x4 number of items) 2f 1) Mood feeding (Single Target): Mind Control (fixed effect - Apathetic) 6d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4) 0 1f 2) Depress Spirits (Single Target): Drain PRE, EGO 1d6, Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to both target and other characters; +1 1/2) (35 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2) 0 1f 3) A Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Time limit : 5 min (-1/4) 2 0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0 4 Pseudo-immortality: Life Support (phase: 1 day) (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2) 1 93 Total Powers Cost DISADVANTAGES Cost Disadvantage 5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction) 5 Total Disadvantages Cost
  2. Ooops ! Uh ? Never used the Naked Advantages ... so i am not sure to know what's best. Damn you are right, at first i thought i wanted to go for simultaneous powers so they couldn't be in a same Multipower. Now they can.
  3. ok, so the new version POWERS Cost Power END 40 Σ² Feeding: Multipower, 35-point reserve, (35 Active Points) Notes: (x2 number of items) 1f 1) Depress Spirits (AoE): Drain PRE, EGO 1d6, Area Of Effect (8m Radius Explosion; +1/4), Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2) (22 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2), Unified Power (1 Feeding power, 1 Drain; -1/4) 0 1f 2) Depress Spirits (Single Target): Drain PRE, EGO 1d6, Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (PRE, EGO; +1/2), Invisible Power Effects (Fully Invisible, effects of Power are Invisible to both target and other characters; +1 1/2) (35 Active Points); Extra Time (5 Minutes, -2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every 5 Minutes, -1/2), Unified Power (1 Feeding power, 1 Drain; -1/4) 0 92 Σ²: Multipower, 82-point reserve, (82 Active Points) Notes: (x3 number of items) 4f 1) Area Mood Feeding: Mind Control 6d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (82 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Set Effect : Apathetic (-1/2), Unified Power (1 Feeding power, 1 Drain; -1/4) 0 2f 2) Single Target Mood feeding: Mind Control (fixed effect - Apathetic) 6d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (1 Feeding power, 1 Drain; -1/4) 0 1f 3) A Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Time limit : 5 min (-1/4) 2 0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0 4 Pseudo-immortality: Life Support (phase: 1 day) (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2) 1 145 Total Powers Cost DISADVANTAGES Cost Disadvantage 5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction) 5 Total Disadvantages Cost
  4. The powers in it can't be used simultaneously and that cost less than not being in one.
  5. For the Mind Control, I wanted a no targetting on the area of effect, so everybody is food and there is no exception... the AoE is enough for that ? You removed the unifled power, any reason ?
  6. So, my Mood vampire will also have the ability to step aside in an other dimension but only for 5 minutes at the beginning of the campaign, the players will be able to buy a much longer and even a no time limit version of the power later on. And yes there are living creatures in that other dimension. There my first try : POWERS Cost Power END 27 Σ² Feeding Mood PRE: Multipower, 22-point reserve, (22 Active Points) Notes: (x2 number of items) 1f 1) Drain PRE (Single Target): Drain PRE 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (-1/4) 0 1f 2) Drain PRE (Area): Drain PRE 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4) 0 27 Σ² Feeding Mood EGO: Multipower, 22-point reserve, (22 Active Points) Notes: (x2 number of items) 1f 1) Drain EGO (Single Target): Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (-1/4) 0 1f 2) Drain EGO (Area): Drain EGO 1d6, Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (22 Active Points); Extra Time (5 Minutes, -2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4) 0 51 Σ² : Multipower, 41-point reserve, (41 Active Points) Notes: (x3 number of items) 1f 1) Area Mood Feeding: Mind Control 3d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (20m Radius; +3/4) (41 Active Points); Cannot Use Targeting (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Set Effect : Apathetic (-1/2), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4) 0 1f 2) Single Target Mood feeding: Mind Control (fixed effect - Apathetic) 3d6, Invisible Power Effects (Invisible to Mental Group; +1/4), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (30 Active Points); Requires A Roll (Attack roll; Must be made each Phase/use; -1), Eye Contact Required (-1/2), Set Effect : Apathetic (-1/2), Concentration (1/2 DCV; -1/4), Unified Power (1 Feeding power, 1 Drain Ego, 1 Drain PRE; -1/4) 0 1f 3) Step into the Darkness: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Side Effects : Achromatopsia, Side Effect occurs automatically whenever Power is used (see only in grey scale; -1/2), Limited Power Power Time limit : 5 min (-1/4) 2 0 Good Mood Feeding: Life Support (Feed on good emotions instead of food and water.) 0 4 Pseudo-immortality: Life Support (Longevity: 1600 Years), Uncontrolled (+1/2) (6 Active Points); Costs Endurance (-1/2) Notes: (once per day) 1 DISADVANTAGES Cost Disadvantage 5 Dependence: Good Mood Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 1 Day; Addiction) Do you see any errors or better way to built it ? First time i use the Unified Power, not sure i went ok... And if you have a way to do the attack on both PRE and EGO with a single power ...
  7. @Mister E : thanks for that point that will be a Life Support.
  8. @dsatow : interesting... How do you put in game system a bad vibe ? A malus in social test for a given time ?
  9. thanks for the answers @DasBroot : i love the idea of the Addiction/Dependence, maybe a good way to do so @Lonewolf: good question... damn how to manage a shrink in good mood... I did too much Fate rpg, i think aspect... I have to find an other way here... I like the idea of a drain of EGO and maybe, maybe give a badluck time for those who were drained ? I really dunno... I just have to figure out more the logic in Hero System to find a way...
  10. Hello, I need to find a way to ceate a kind of vampire that feed on ambiant and personal good mood. I have 2 troubles : I need to manage the hunger and i really don't know what power to use for the feeding. Any ideas ?
  11. Hello, I know that we would be many to back for a reprint of HERO System 6th Edition Core Books 1 & 2 (modified to include the errata). Why not do a project like that with maybe the Basic Rules and other books as bonus if the crowd-funding sky rockets ? No ?
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