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PaladinAg

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About PaladinAg

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  1. Version 1.1

    47 downloads

    The Sentinels Legion team is the "reserve" superhero team of the UK. It has been constructed at 400 pts (75 pts complications) for 6th Edition, using Hero Designer 6. ​The files included are: Spectre - ex MI6 agent turned grim vigilante Paragon - artificial human mentalist Longbow - bow weapon specialist Amethyst - transforming big brick Quark - EM/radiation/magnetic blaster Galatea - density controlled android Starfist - wielder of ancient alien ring of power Sentinel Legionary team package Images of team members.
  2. Version 1.1

    55 downloads

    ​The Sentinels Team is the main superhero team of the UK. It has been constructed at 450 pts (75 pts complications) for 6th Edition, using Hero Designer 6. ​The files included are: Silver Paladin - power armour with variable configurations (multiform) and a computer follower Mighty Girl - brick with living hair Valkyrie - immortal sword weapon specialist British Lion - super soldier patriot with SF skills and special weapons Storm Front - weather controller mutant Mercury - speedster Nebula - alien energy blaster Hornet - mutant growing and shrinking metamorph Persinette - mystic Knight Tower - their base Phoenix - their plane ATHINA - base AI Sentinel team package deal Images of team members.
  3. And here is my suggested Tony Stark as a vehicle build. Tony Stark Val Char Cost 10 STR 0 13/18* DEX 23 10/20* CON 16 10/13* BODY 2 23 INT 13 11 EGO 2 15 PRE 5 16 COM 3 3 PD 1 2/4* ED 0 3/4* SPD 11 4/10* REC 3 20 /40* END 0 20/32* STUN 4 *IIF armour under liner (-1/4) Total Characteristics Cost: 83 Points Cost Skills 3 Bureaucratics 12- 3 Combat Driving 11-/13- 3 Computer Programming 13- 5 Cramming 3 Electronics 13- 3 High Society 12- 3 Inventor 13- 3 Mechanics 13- 15 Money: Filthy Rich 3 Security Systems 13- 3 Seduction 12- 3 Systems Operation 13- 3 FB: Federal Police Powers 2 Navigation [Air] 14- 3 PS[iNT]: Weapons Designer 14- 2 Rep: Superhero 11- Total Skills Cost: 60 Points Cost Powers 45 VPP 25 Points, No Skill Roll (+1), Half Phase (+1/2) 10 JARVIS Computer (60 pt+ Disadv) IIF (-1/4) 44 Iron Man Armour (220 pts+ Disadv) Total Powers Cost: 112 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Pepper Potts (Useful Normal) 8- 10 Hunted: Mandarin (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love With Pepper Potts (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Protective Of Innocents (Very Common/Strong) 5 SocL: Famous (Occasionally/Minor) Total Disadvantages Cost: 250 Points Iron Man Armour 0 Size 0 55 STR 45 16 DEF 42 18 DEX 24 14 BODY 4 4 SPD 12 Total Characteristic Cost: 127 Cost Power 30 Flight 12” Usable underwater (+1/4) 2 Flight 1", Megascale 1km (+1/4) 18* ES: HRRP, 360 Degree Radar, UV Sight 10* LS: High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Self Contained 18* END Reserve (160 END 20 REC) 30 Multipower (60 pt Active) 3u Repulsor EB 12d6 3u Laser RKA 4d6 3u Micro Missiles 2 1/2d6 RKA Autofire 5 shots (+1/2) 16 charges 3u Tasers EB 6d6 AVLD (Non-conductive armour or electrical powers) (+1) 3u Explosive Missiles 2 1/2d6 Explosion (+1/2), 16 charges *OIF Bulky (-1) Total Power Cost: 123 Total Cost: 250 220+ Disadvantages 10 Hunted: Mandarin (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 10 SocL: Famous (Freq/Minor) I've not scored up the computer as that should be fairly standard. Needless to say, this can be tweaked as the power armour template above, but hopefully the two examples I've put on give an idea of can be achieved if you design your character as a vehicle. Personally, whilst an interesting exercise, I think this approach could be considered a bit OTT and should be very closely examined by GMs before proceeding with them. ​ PaladinAg
  4. With Cassandra's blessing I've had my go at Iron Man as a vehicle and Jarvis. As I don't have 5E, I've assumed they are costed up like 4E (i.e. you pay for base costs only ), but you can "double up" at 5 pts a go. I'll let someone else more familiar with 5E to modify them. Here goes: Tony Stark Val Char Cost 10 STR 0 13/18* DEX 23 10/20* CON 16 10/13* BODY 2 18 INT 8 11 EGO 2 15 PRE 5 18 COM 4 3 PD 1 2/4* ED 0 3/4* SPD 11 4/10* REC 3 20 /40* END 0 20/32* STUN 4 *IIF armour under liner (-1/4) Total Characteristics Cost: 79 Points Cost Skills 3 Bureaucratics 12- 3 Combat Driving 11-/13- 3 Computer Programming 13- 5 Cramming 3 Electronics 13- 3 High Society 12- 3 Inventor 13- 3 Mechanics 13- 15 Money: Filthy Rich 3 Security Systems 13- 3 Seduction 12- 3 Systems Operation 13- Total Skills Cost: 50 Points Cost Powers 45 VPP 25 Points, No Skill Roll (+1), Half Phase (+1/2) 18 JARVIS Computer (90 pts +disadv) 49 Iron Man Armour (170 pts + disadv) x 8 Total Powers Cost: 110 Points Total Cost: 250 Points 150+ Disadvantages 5 DNPC: Pepper Potts (Useful Normal) 8- 10 Hunted: Mandarin (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 20 Normal Characteristics Maxima 15 PsyL: In Love With Pepper Potts (Common/Strong) 15 PsyL: Overconfidence (Very Common/Moderate) 20 PsyL: Protective Of Innocents (Very Common/Strong) 5 SocL: Famous (Occasionally/Minor) Total Disadvantages Cost: 250 Points Iron Man Armour Example 200 pts 0 Size 0 20 STR 10 ​14 BODY 4 12 DEF 30 18 DEX 24 4 SPD 12 Total Characteristic Cost: 80 Cost Power 20 Flight 10" 100 VPP 50 Points, No Skill Roll (+1), Half Phase (+1/2), IIF (-1/4) Total Power Cost: 120 Total Cost: 200 170 + 30 Disadvantages 10 Hunted: Mandarin (As Powerful) 8- 10 Hunted: S.H.I.E.L.D. (More Powerful/NCI/Watch) 8- 10 SocL: Famous (Freq/Minor)
  5. I don't know. I think he can be made to work as a vehicle. When I was looking at Silver Paladin it worked quite well, probably too well. The big challenge is how to get the DEX and SPD right; my "work around" was an IIF under-suit, a bit like a medieval knight's arming doublet. Also with everything being OIF bulky (as it is a vehicle), the cost of the powers drops significantly. This site shows want can be done http://killershrike.com/HERONet/Goodspeed.aspx PaladinAg.
  6. ​Welcome to deviantart. You may find you have your first watcher, who has a very familiar avatar :-) What an excellent suggestion. Done! Although don't expect live coverage from the UK, unless I have a very serious case of insomnia or happen to be getting up early for a flight! PaladinAg
  7. Other Brit speak available on request :-) eg Brit says "That is very interesting" Non-Brit thinks "He is impressed" Brit means: "It is complete nonsense" When I'm at meetings with international colleagues and doing a presentation, I always include a couple of slides of them - they usually get a good laugh. The deviantart link is here http://championsonlineart.deviantart.com/ Very impressive setting and thanks for sharing it. Perhaps you should put a link to it in your signature block? I like Locks and the approach of using martial arts. My character emphasises the strength and special attacks/powers approach instead. I should be posting her (Mighty Girl) in a few days. PaladinAg
  8. Deadman, These are really rather not bad (Brit speak: "very good") Have you thought about putting them on DeviantArt or equivalent site? The former even has a Champions Group to show them off in ( You might even find some images of heroes that look as if they have similar names to my submissions here :-) Out of interest did you produce a character for "Locks"? I'm wondering because if I guess she has living/prehensile hair, one of the Sentinels also has the power and it would be interesting to see how they compare (i.e. I'll like to steal any ideas you've had that I haven't! And vice versa of course!) PaladinAg
  9. Shouldn't a lot of SuperGirl's other abilities (notably those above normal characteristics and the damage resistance) also have the -1/4 Green Kryptonite/Red Sun modifier? She could then get the DR ED up to same level as the PD, as well as purchasing some of the other powers we expect her to have and push her characteristics up PaladinAg
  10. I thought with multiform the various perks (bases, money etc) had to be replicated in all the forms if they are going to use it in that form E.g., using your example above, the Batmobile has to be stored in the base so it would need the base as well. As any other example, Tony Stark was attacked at his base or tried to use the Avengers quinjet (presumably only paid for in one form), he couldn't use them unless he had also paid for them in the other forms. I think that group contributions (e,g. to a base, vehicle etc.) would also have to be duplicated in each form otherwise there wouldn't be the points to pay for it all. Also, would the batmobile etc have to be built as characters; although ones with lots of OAF powers? Finally certain talents like eidetic memory would also have to transfer across all the forms as part of the "retain memory" feature of the power. PaladinAg
  11. Yes I can see how it works. As a side benefit it also meets the "group hero" v "individual hero" dilemma, where his Avengers character (haven't seen CA: CW yet) has a fairly limited set of alternatives ('here is a set of three different armour types to choose from') versus the rather wider array of skills, armour, toys etc he shows in the Iron Man films. I'm going to have try a build of this myself...
  12. I would presume that for the "Tony Stark" character that the multiform characters all have the same non equipment based characteristics, skills, talents, perks and disadvantages as the base character? In effect the VPP gets you a rotating set of 100 pts (150 pts of OIF/125pts in OIHID) worth of powers that can be changed in half a phase? So for example (assuming OIF), 60 pts equiv attack, 60 pts protection, 30 pts move one phase, 50 pts move, 30 pts protection, 30pts invisibility, 40 pts senses the next and then 30 pts move, 30 pts protection and 90pts completely different senses (or indeed anything else) the one thereafter? In extreme a load of the points could go into EGO and (tada!) instant mentalist. If I was GMing this I would want a list of standard "armours" or combinations/special effect limitations up front otherwise it would get rapidly bogged down as the player tweaked the character again. Don't get me wrong, it's a very innovative solution to the "lots of armour" issue and some senses works better than the size 0 vehicle solution and indeed is almost official in approach in that the multiform approach appears in official literature (albeit not inside a VPP). PaladinAg
  13. How did I come up with my handle? My favourite champions character is called "Silver Paladin" (basically a British version of Tony Stark/Iron Man) - swapped round and using the chemical symbol/latin for Silver. First RPG played? D&D just after going to grammar school. Haven't played D&D in a loooong time. First RPG you GM'd? Traveller with LBB. Still do Traveller off and on. Wrote a fair amount and reviewed a lot else for the first version of Mongoose Traveller. I didn't actually start playing Champions until I was at uni. What are you currently playing? Coming back to RPG (and Champions) after organising and running a re-fight of the Battle of Jutland for the Museum of the Royal Navy.
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