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Great Beyond

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  1. Hey guys - I'd like to bounce something off you and make sure I built this right. I wanted to give Scarlet Arrow an attack that - well, conceptually, it's a arrow with a really loud whistle that disrupts concentration and attacks against ego, basically something that's perfect for really, really tough tankers (who buff the hell out of defenses, but tend to leave the ECV and ego lower). In short, a mental attack in a physical form. Of course, since it's an arrow (and Scarlet isn't a mentalist with high mental attack CV's), I wanted to use her OCV. Going through the book, I think I've got it built right, with the advantage Based on EGO Combat Value meaning that I attack with the OCV, but it applies against the targets ECV (and appropriate mental defenses). Am I reading that correctly? Sonic Arrow: Energy Blast 6d6, Personal Immunity (+1/4), Based On EGO Combat Value (Mental Defenses apply; +1), Range Modifiers Apply (-1/4), Area Of Effect (6" Radius; +1) If that's NOT the correct application of game mechanics, how would one go about building something like this?
  2. Re: Halloween Themed Session...ideas? Ahem - Red Martians not withstanding, here's the numbers for the tripod. I crunched the numbers at lunch and havent had a chance to tweak and adjust things - its a very rough draft. But take a look and see if you've got any suggestions: [b]Tripodian War Machine - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 75 STR 65 75 24- HTH Damage 15d6 END [7] 15 DEX 15 15 12- OCV 5 DCV 5 40 CON 60 40 17- 40 BODY 60 40 17- 10 INT 0 10 11- PER Roll 11- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 16 PD 1 16/31 16/31 PD (0/15 rPD) 18 ED 10 18/33 18/33 ED (0/15 rED) 5 SPD 25 5 Phases: 3, 5, 8, 10, 12 48 REC 50 48 150 END 35 150 145 STUN 47 145 20 RUN 28 20" END [4] 20 SWIM 18 20" END [2] 15 LEAP 0 15" 15" forward, 7 1/2" upward [b]CHA Cost: 414[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 90 [b][i]Heavy Armor[/i][/b]: Armor (15 PD/15 ED), Hardened (x4; +1) (90 Active Points) - END=0 15 [b][i]Mechanical Nature[/i][/b]: Doesent Bleed (15 Active Points) - END=0 60 [b][i]Mechanical Nature[/i][/b]: Doesn't Take STN (60 Active Points) - END=0 20 [b][i]Heavy Armor[/i][/b]: Energy Damage Reduction, 50% - END=0 20 [b][i]Heavy Armor[/i][/b]: Physical Damage Reduction, 50% - END=0 - END= 236 [b][i]Death Ray[/i][/b]: Killing Attack - Ranged 7d6, Personal Immunity (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance (0 END; +1/2) (236 Active Points) - END=0 116 [b][i]Gas Attack[/i][/b]: Energy Blast 15d6, Continuous (+1), Area Of Effect (60" Radius; +1 1/2) (262 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4) - END=26 101 [b][i]Self Destruct[/i][/b]: Killing Attack - Ranged 25d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; When 3 body remain or command signal; +1/4), Explosion (+1/2) (656 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Minute, -1 1/2) - END=[1 nr] - END= 24 [b][i]Communications Systems[/i][/b]: High Range Radio Perception (Radio Group), Difficult To Dispel (x16 Active Points; +1) (24 Active Points) - END=0 5 [b][i]Night Vision Systems[/i][/b]: Nightvision - END=0 46 [b][i]Sealed Support Systems[/i][/b]: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) - END=0 225 [b][i]Radio Jamming Systems[/i][/b]: Suppress Radio Based Powers 15d6, MegaScale (1" = 1 km; +1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect (15" Radius; +1) (225 Active Points) - END=0 [b]POWERS Cost: 958[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 40 +5 with All Combat [b]SKILLS Cost: 40[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 3 Bump Of Direction 3 Absolute Range Sense 3 Absolute Time Sense [b]TALENTS Cost: 9[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: Giant War Machine! (Not Concealable; Extreme Reaction; Detectable By Virtually Everyone) 20 Physical Limitation: It's a giant war machine! (All the Time, Greatly Impairing) 15 Hunted: The Military 14- (Less Pow, Harshly Punish) 90 Disadvantages seasoned to taste [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 1071 Total Exp Available: 1071 Exp Unspent: 0 Total Character Cost: 1421
  3. Re: Halloween Themed Session...ideas? Ok, change of plans. After reading over the thread again, I realized that I never did my War of the Worlds game idea, so I took what little I had and fleshed it out. I post the results of the brainstorming here for you guys to share and enjoy! We open in 1938, the 20th floor of the CBS broadcast studios at 485 Madison Avenue in New York City. A young Orson Wells at the microphone, reads from a script: We know now that in the early years of the twentieth century this world was being watched closely by intelligences greater than man's and yet as mortal as his own. We know now that as human beings busied themselves about their various concerns they were scrutinized and studied, perhaps almost as narrowly as a man with a microscope might scrutinize the transient creatures that swarm and multiply in a drop of water. The camera pulls back and up, out from the building and up and up into space. With infinite complacence people went to and fro over the earth about their little affairs. Yet across an immense ethereal gulf, minds that to our minds as ours are to the beasts in the jungle, intellects vast, cool and unsympathetic, regarded this earth with envious eyes and slowly and surely drew their plans against us. In the thirty-ninth year of the twentieth century came the great disillusionment. Wipe to, an alien battle fleet, hanging in the darkness of space some 70 light years away from Earth. It was near the end of October. Business was better, the war scare was over, more men were back at work. Sales were picking up. On this particular evening, October 30, the Crosley service estimated that thirty-two million people were listening in on radios. . . . The Grand Admiral, a three eyed multi tentacle thing, receives a report from a sebordinate and quickly becomes agitated. "The invasion! It begins!" he shouts, subtitled, of course. "Subcommander, prepare the fleet! We join in glorious battle TONIGHT!" The fleet begins moving out. Destination: Earth! Wipe to - A lively Halloween party at one of the player's place, in full swing. Trick and Treaters come and go, dressed up as the various local heroes. To mess with their heads, a dead on perfect replica of one of their nemesis shows up. It's not him, but it should make them twitch just a moment. The Mad Scientist of the group gets a ping on his Blackberry, from his Spacegeek.com RSS news feed: "At twenty minutes before seven, central time, Professor Spengler of the Mount Jennings Observatory in Chicago reports observing several explosions of incandescent gas occurring at regular intervals on the planet Mars. Doctor Carter of NASA confirms Spengler's observation, and describes the phenomenon as (quote) like a jet of blue flame shot from a gun (unquote)." This of course is NOT the aliens taking off from Mars, but them sterilizing several potential launch sites to prevent any further landings by the hostile aliens. With Mars now "Pacified", the aliens launch their landing craft towards Earth. Anyway, back at the party, an hour or so later, there is a tremendous WOOSH and a bright light as the landing craft streaks overhead. The first of the many Martian probes has landed at a farm just outside of town, forming a huge crater with a mighty thump. Time for the host of the party (and several of her guests) to excuse themselves post haste. Arriving at the crash site, The ground is covered with splinters of all the trees the lander struck on its way down. The smooth metal cylinder is about 30 yards in diameter and sticking half out of the ground - and is blinding hot. Police have tried to cordon off the area, but the crowds are plentiful, aid and fire crews are trying to get through, a constant stream of scientists are poring into the area, and the news people have already set up shop. It's a three-ring circus of fun. The group's Mad Scientist will probably be over the moon with excitement. After sufficient time to let them take readings, talk to the local cops, try and restore order or whatever - a low scraping sound, the grinding of metal on metal. A hush falls over the crowd as all eyes fall on the hatch on the top of the ship about to open. One of the occupants of the craft comes out about half way. It's skinny and black-ish, with lots of slobber and drool and long tentacles. It scans the area looking through some kind of sensor thingie. It's a long tense moment that stretches on and on - at last, real life contact with a visitor from beyond the stars. . . . And then some redneck in the crowd panics and blows him away. The hatch snaps shut as the police pig-pile the moron with the gun. Moments later the heat ray pops out and atomizes the bum (and pretty much anyone standing next to him - it's a pretty indiscriminate weapon). The pod unfolds three massive legs and sets off towards town. Note that the Aliens don't attack the humans until they're attacked first - which will be in short order as the military finally gets on the scene. There are three responses here: * Fight! Probably the most satisfying course of action. The running battle in town will be hot and heavy, and the players have to be careful of the civilians in the way. Actually the side effects are almost as bad as the tripod: - Collapsing buildings, with people hanging off fire escapes - Fleeing crowds of civilians - A school bus full of Trick or treaters, overturned and directly in the path of the Tripod - That fire is getting mighty close to that tanker truck full of Really Explosive Gas - A brave cop in the way, emptying his gun into it (to no real good effect) - Buildings on fire Effective ways to fight the tripod: - Attack Pattern Delta! Lots of cable and entangle the legs should slow it down - Lure it over a hollowed out area (subway, sewer exchange - somewhere where the ground is thin-ish) - Throw explosive things at it. That tanker truck of Really Explosive Gas? Perfect! - Topple something over on it. Big statues, a half constructed building, that sort of thing - Floodlights to blind it. It won't stop it, but it might slow it down. * Get the military to stop Yeah, that'll happen. * Talk to the aliens Tough to do since they don't speak Martian. Also the aliens are caught up in the moment - while they're not invading, they're kind of like Vikings spoiling for a fight. They're eagerly looking for their wayward companions. If things are too easy for them - Alien reinforcements! There was more than one tripod in that cylinder (the Martians do things in three), so his two buddies show up and start the fun all over again. After one of them is pounded on enough and takes enough damage (around 3 or 4 body left), it abruptly stops moving and starts to glow - the aliens inside have activated the self destruct instead of letting the machine fall into "enemy" hands. The glow begins to pulse, slowly at first, but more and more rapidly, with a loud whine coming from inside. This - in short - is going to get real ugly. They either have to finish off the last couple of body, get a super genius to shut it down or somehow move the thing away from downtown. At the last second before explosion, the aliens eject in an escape pod. Weaponless and stuck on an alien world without their death machines, NOW they're willing to try and talk to the natives. Its here that they learn that the aliens intercepted the transmission (or as much of it as they can, thanks to the garbling, static and interference of outer space) and determined that the Earth is in dire peril and humanity needs their assistance! And so these aliens (who use similar tripod war machine technology, and believed that a rouge General has acted inappropriately, and a sense of duty drives them to help) raced to Earth's rescue. It was all a big misunderstanding. But hey - there was plenty of press and headlines for all the heroes. This will make a great comic book!
  4. Re: Halloween Themed Session...ideas? Shamless bump, for the Season is upon us again. No ideas - yet - on what I'll do to my players for my annual halloween game. I'm thinking of perhaps something like "All the Halloween archtypes - vampires, werewolves, ghosts, a Frankenstein and so on - all show up in town and start running amuck. No idea on the why tho - cover for some other crime, perhaps? A harmless halloween party spell gone horribly wrong? Oooh, perhaps Dracula himself has rolled into town and set up shop, and all these other monsters are just side effects. Perhaps I need to go watch Monster Squad again. Anyway - so what are you guys doing this year?
  5. Here's a wicked idea that I was thinking of unleashing on my players some day, and I thought I'd bounce it off you to see what twists I could glean from your reactions. . . . Sometime in The Future, there's a horrible war and civilization is mostly wiped out by nuclear fire, instigated by a sentient computer system - oh, lets call it skylink - that became self aware and defended itself as humanity tried to pull the plug. Now robotic killers wander the atomic wasteland hunting and exterminating the remains of the human race. Sound pretty familiar, right? Well, lets say instead of losing the war, Skylink is winning and its the humans who are on the ropes. Desperate to turn things around the humans send a team of commandos back in time to eliminate a key target that let the Skylink project roll onto completion - and of course that’s the way these things go, it was YOUR character that was somehow the first domino* that set off the eventual rise of the machines. Skylink, wanting to preserve the timeline, has also sent a team of cybernetic killers back in time to protect you, stop the human commands and keep time on track. So the Future Humans want to kill you, the Terminators want to save you, and you potentially wipe out 86% of humanity somehow. What would your character do? * he's a super genius that will create the kernel of Skylink, or that will save a key computer complex from being destroyed or will leave the toaster on too long, or whatever - any number or things. Of course details of the Time Before the Fire are sketchy, so the low ranking commandos don't know exactly what happened, that was information privy only to the high command. They just know it was just something you did. And of course the Cyborgs aren’t forthcoming - any pertinent information relating to the why Judgement Day happens was removed from their databanks. All they know is: save you.
  6. A question inspired by this thread that I decided to spin off into it's own question: So in the middle of a fight, your character has been blasted by an Embigening Ray and is now suddenly 50 feet tall. It looks to be a long term change ("Don't be silly! It's a grow ray, not a grow and shrink ray! I have to go build one of those" says the mad scientist creator), and now you have to spend the next week as the amazing colossal character. And of course to make matters worse, it was during a fight so you're all costumed up. You can't really switch back to your secret ID (if applicable) without blowing the ball-game. So, what do you do for the week?
  7. Re: The Olympics Hah - you just made Scarlet Arrow's day. She was an olympic class archer and head of the US women's team bound for China when her best friend (and next in line for running the team) outed her for the ONE superpower she has (it's 1 inch of flight at x15 end cost, and like x30 levels of difficult to dispel - she could CRAWL faster than she flies and it knocks her out within seconds when using it, but even an act of God cant get rid of it). Rules being rules, the Olympic Comittee bounced her out of the Olympics and she took up superheroing to put her skill to work. That was her pre-hero career. Since then she's only gotten better at putting arrows where she wants them (something like +7 or +10 OVC with her bow now), so she would roll back in there and P0wnzor everyone. (On the other hand, I dont think Natasha and Great Beyond would try out. Natasha's strong enough to throw a VW bug half a mile, but she's so outclassed in the Brick department. Being a magicly charged blaster, GB isnt outstanding in any one athletic area. Take away the magic and she's just another normal person.)
  8. Re: Superhumans pulling an Authority So sorry about the necromancy, but I've been wandering the older threads just for some good reading. This sounds like an intriguing game - not anything I'd ever want to play, I likes my "Heroes don't kill and bad guys wear black cowboy hats" games - but did anything ever come of this? Did the game ever go anywhere, or did it just kind of die on the vine?
  9. Re: Resurrection Man, any ideas? So I'm not familier with the character - it sounds like we're talking the Time Lord capital R regeneration (as opposed to the little r regeneration where you simply heal) ALA Doctor Who, completely swapping personality, skill set and looks upon the character's death?
  10. Re: Stopping Natural Disasters in Champions? Ok, giant killer asteroids aside, how would one (assuming average heroes and not BigMan the Galacticus Whacker) deal with a Hurricane? My group is situated in Florida and while it's not hurricane/tropical storm season YET, you know it's coming soon. That seems to be a case of "get everyone out of the way" instead of a "lets go punch the eye of the hurricane" sort of deal.
  11. Re: WWYCD: The Guliver Syndrome Heh - once again, always late to the party. (: Well, none of my characters would probably be flustered by this turn of events. Natasha, my Super-Genuis would probably set about developing a cure (for her own amusment more than anything), or a shrink ray to reverse matters - but that's about the most proactive my characters get. Everyone else doesnt have the capacity to deal with something like this (unless things turn violent, of course). So - here's a question for you (and perhaps I should spin it off into its own WWYCD): your character has been blasted by an Embigening Ray and is now 35-ish feet tall. It looks to be a long term change ("Don't be silly! It's a grow ray, not a grow and shrink ray! I have to go build one of those" says the mad scientist creator), and now you get to spend the next week as the Amazing Colossal Character. And of course to make matters worse, it was during a fight so you're all costumed up. You cant really switch back to your secret ID (if applicable) without blowing the ball-game.
  12. Re: WWYCD: framed /em necromancy spell (Sorry, found this while searching for something else - but I wanted to play too. . . ) Well, with Scarlet Arrow, it would never get to the surrender point for them to hand over the cash. She's WAY too smart to just run in there and start demanding surrender. So the first thing (after calling the cops herself and make sure some firepower is in-route) she'd do is start firing glue arrows, ice arrows and NND taser arrows into the bank. Everyone would be entangled in ice, covered in glue and/or knocked out before they had a chance to try and pull off the frame. The bank president would never have a chance to point fingers, since it's unlikely Scarlet would actually set foot in the bank. Natasha my shrinking/growing super genius brick is in good with the local cops (ask her about the time where she was wanted for questioning for some pretty serious stuff while she had to be at a wedding and she asked if the police could delay picking her up an two hours. They did, and she showed up promptly and on time for her own arrest later that day), so they'd know that either it was mind control, she had a real good reason, or it was a frame up. Either way, the fuzz would give her claims of innocence some serious weight while they investigated. Between her track record with the city, her relationship with the cops and the amazingly good lawyer she keeps on retainer - it's be a night in jail at worst. That leaves Great Beyond - who doesn't have loads of friends on the police force or a super sharp lawyer in her pocket - so it would be up to her friends to clear her. However, there'd be a lot of evidence pointing away from her - mostly, the Viper agents wouldn't have gotten away. The second they surrendered (she'd never touch the money, by the way), she'd have locked them down with her ice entangle. So clearing her wouldn't be that much of a chore, I'm suspecting.
  13. So last weekend, thanks to a teleport that went horribly, horribly wrong, my players wound up to their eyeballs in Nazis, mobsters and bad guy capes who were in the middle of an arms deal - the Nazis were purchasing an atomic bomb for their nefarious schemes. Seriously outgunned, the tank of the group quickly assessed what the hell was going on and blasted the large cylinder in the middle of the group - setting the 60 second countdown timer running (I do have to admit that it was a novel way to clear out the room quickly). After everyone fled, the players said "Ok, who has demolitions!" Um. . . I thought you had it? Oh dear. With not nearly enough time to run away, the tank gets the brilliant idea of physically slamming a chunk of sheet metal between the two catalysts, preventing them from mixing and going boom. The idea was sound enough, but it did spray nasty radioactive material all over herself and the room. Anyway, to make a long story short - I didn't even have a clue what a ripping the heart of an atomic weapon out would do for damage. So I ask retroactively - what would a healthy dose of radioactivity be, damage-wise?
  14. Re: How would Stronghold imprison your character? For both Scarlet Arrow and Great Beyond, all they would have to do is take away the focus. Without her bow, Scarlet is depowered (save for the 1 inch of flight with a x50 difficult to suppress advantage on it) - although keeping her away from the lockpicks is probably a very good idea. GB is all about the ring that lets her focus her magic. Take that away and she's just a normal person. Natasha, on the other hand, is simple - ask her to stay. While she's impulsive and flighty at time, she's got a streak of responsability and civic duty in her. Assuming she hasnt been railroaded and is up the river ligitimatly, she'd attempt no escapes.
  15. Re: Unique, interesting powers That one could be fun with the disadvantage: "May be abruptly brow-beaten into helping a counterpart without notice." Suddenly the player gets snatched - just for a quick fight or something - to a alternate universe while in the shower, at dinner, or wherever. (:
  16. Re: A character in search of a name Ok, as promised: my write up for The Solution. He's not quite done yet, and he still needs to be field tested, so I've probably missed something big - but here's 90% of him at least! [b]The Solution - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15/75 12- / 24- HTH Damage 3d6/15d6 END [1/7] 24 DEX 42 24 14- OCV 8 DCV 8 18 CON 16 18 13- 15 BODY 10 15/27 12- / 14- 13 INT 3 13 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 10 PRE 0 10 11- PRE Attack: 2d6 10 COM 0 10 11- 20 PD 17 20 20 PD (0 rPD) 20 ED 16 20 20 ED (0 rED) 5 SPD 16 5 Phases: 3, 5, 8, 10, 12 20 REC 26 20 75 END 20 75 75 STUN 43 75/87 6 RUN 0 6" END [1] 25 SWIM 23 25" END [2] 3 LEAP 0 3"/15" 3"/15" forward, 1 1/2"/7 1/2" upward [b]CHA Cost: 237[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 40 [b][i]Water Mastery[/i][/b]: Elemental Control, 80-point powers - END= 20 1) [b][i]Body of Water[/i][/b]: Desolidification (affected by Asorbant things, Electrictiy), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) - END=0 40 2) [b][i]Water Form[/i][/b]: Energy Damage Reduction, Resistant, 25% (15 Active Points) - END=0 40 3) [b][i]Water Form[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0 40 4) Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing; Sleeping: Character does not sleep) (24 Active Points) - END=0 - END= 108 [b][i]Water Attacks[/i][/b]: Multipower, 108-point reserve - END= 10u 1) [b][i]Water Attack[/i][/b]: Energy Blast 7d6, Affects Physical World (+2) (105 Active Points) - END=10 10u 2) [b][i]Drowning[/i][/b]: Killing Attack - Ranged 1 1/2d6, No Normal Defense ([standard]; Target doesnt breath; +1), Affects Physical World (+2) (100 Active Points) - END=10 11u 3) [b][i]Watery Blast[/i][/b]: Dispel Fire 12d6, Affects Physical World (+2) (108 Active Points) - END=11 - END= 90 Multipower, 90-point reserve - END= 4u 1) [b][i]Ocean Absorption[/i][/b]: Growth (+60 STR, +12 BODY, +12 STUN, -12" KB, 409,600 kg, -8 DCV, +8 PER Rolls to perceive character, 32 m tall, 16 m wide), Reduced Endurance (0 END; +1/2) (90 Active Points); Limited Power Requires a large body of water (-1) - END=0 5u 2) [b][i]A Drop in the Ocean[/i][/b]: Shrinking (0.0312 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced Endurance (0 END; +1/2) (90 Active Points); Needs source of water to grow (-1/2), Leaves residue behind (-1/4) - END=0 [b]POWERS Cost: 418[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 25 Distinctive Features: He's a big ball of water! (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 10 Reputation: Known Bad Guy, 11- 5 Unluck: 1d6 20 Hunted: Law Enforcement Agencies 11- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture) 20 Hunted: Various supergroups 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 10 Vulnerability: 2 x STUN Freezing Attacks (Uncommon) 20 Vulnerability: 2 x BODY Electricity (Common) 40 Placeholder [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 305 Total Exp Available: 305 Exp Unspent: 0 Total Character Cost: 655
  17. Re: A character in search of a name Sorry - busy in real life! Yeah, I think the Solution is the winner. I love the flippant nature contained within. I'll post his stats later tonight when I get home and finalize one or two numbers more.
  18. Re: A character in search of a name You should be ashamed! Ashamed that you thought of that before I did! Damn your eyes! Well, I was going to suggest Disco Inferno, but really - how can I top that?
  19. So I'm putting together numbers on a shamless ripoff of the Liquidator from Darkwing Duck (but not as television advertising-centric as the Liquidator was). Basicly he's a sentiant body of water, desolid, water energy blasts and that sort of thing. The only problem - I'm stuck for a name. Liquidator is cool - but already in use and the players would ID it in a second, but everything else I brainstorm sounds just lame. So I turn to the peanut gallery - HELP! I need a good Man-made-of-Water bad guy name!
  20. Re: The Deconstructing of Wynnie Wonder Scarlet Arrow: She's probably too straightlace to openly act against the company. She is, however, sneaky and devious enough to sneak in there and find out the full story. Once armed with enough evidence, she'll take the story public and let popular opinion run it's course. Natasha: If a Super Genius like her can't come up with a jammer to block the compulsion to return home homing signal and undo the damage inflicted upon Wynnie, then it's time to turn in her wrench. Great Beyond: Robotics is not really her field of expertiese, but emancipation is right up her alley. She'd make herself a thorn in the side of the toy company until they graciously saw things her way. That or she'd pinch the control unit and go for a direct liberation.
  21. So I was brainstorming characters - not nessassarly to play, but just to flex the creative muscle, and I came up with a winner (or at least I think so) - a character (bad guy or good - I havent decided yet) that derives his powers from Guitar Hero. He'd carry a huge badass guitar, all the powers require dex rolls to get right, gestures and so on. I tired to think of what songs might do what power. Like, for example, the Dragonforce song would be the main attack - an explosive, constant atomic bomb of an energy blast, befiting the mad crazy skill needed to play the song. Here's what I've got so far: Through The Fire And Flames: Energy Blast 15d6, Double Knockback (+3/4), Area Of Effect (13" Radius; +1) (206 Active Points); Requires A DEX Roll (-1), OAF (-1), Required Hands Two-Handed (-1/2) The Devil Went Down To Georgia: Hearing Group Flash 15d6, Area Of Effect (5" Radius; +1) (90 Active Points); OAF (-1), Requires A DEX Roll (-1), Required Hands Two-Handed (-1/2) Still Alive: Healing BODY 8d6 (80 Active Points); OAF (-1), Requires A DEX Roll (-1), Required Hands Two-Handed (-1/2) Stairway to Heaven: Teleportation 4", MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (16 Active Points), Required Hands Two-Handed (-1/2) Cold as Ice: Entangle 10d6, 10 DEF (100 Active Points); Requires A DEX Roll (-1), Required Hands Two-Handed (-1/2), IIF (-1/4) Hard Rock: Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); IIF (-1/4) Obivously I'm not sticking with songs just from Rock Band or Guitar Hero, so if the title lends itself to a power (say, the Beatles' Happiness is a Warm Gun as a single target EB or something), I'll throw it on the pile. And of course I havent thought out any of the other attributes, skills or anything - just the concept of the power set. So - silly? A fine concept? Anyone got "Oh, how could you forget about song X? That would make the perfect energy blast" or whatever.
  22. Re: Quote of the Week from my gaming group... So quite by accident, our team had uncovered a vast undergound network of Illuminatti-ish folks. They had to break into a main bank branch for the records of who owned a saftey deposit box, and found a bank with *WAY* more security than one would expect. Finding out the name they were after, who appears to be Mister Big of the operation, decide to break into his house for more suspicous evidence - and they have to do it tonight because once the first break in was discovered, everything gets locked down. One of the team was protesting, of course. The response? "If we think about what we're doing, we'll stop!" The other winner: finaly finding the criminals that pulled the first unrelated bank heist and telling them that they are messing with things WAY beyond their kin: "See this?" -mimes round object - "this is a hornet's nest. See this?" -mimes hitting the nest - "this is you, hitting the hornet's nest with a REALLY big stick. Oh, look - here come the bees!"
  23. Re: Loved at home hated by the world. Yeah, that's rapidly turning into a game that I wouldnt get within a hundred miles of. Just aint my bag, really. That said, if I *was* a player in that game, I still dont think the scenario would have a chance to unfold. All of my characters would be probably be underground and fighting against The Man and wanted by the law by that point anyway. "Screw 'em! What's one more law enforcment agency wanting my head, anyway?"
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