Jump to content

Trechriron10

HERO Member
  • Posts

    91
  • Joined

  • Last visited

Posts posted by Trechriron10

  1. @Hugh Neilson - Smashing job!! 

     

    I stole yours and updated / modified;

     

    Quote

    Tired of playing, or running, someone else's game?  Hero System’s vast array of options allows meaningful customization.  As a GM, you use Hero to power your game.  You decide the genre, power level, lethality, realism and flavor to craft your desired play experience. 

     

    Hero uses a single task resolution mechanic, a 3D6  roll, to determine success or failure. Chances of success are improved or reduced based on a character’s abilities and an array of situational modifiers.  The bell curve reduces the impact of random chance, making success and failure much more dependent on player and character choices.

     

    In Hero, defenses directly reduce damage, most often defined as either energy or physical.  Attacks may inflict both STUN (non-lethal) and BODY (lethal) damage. Combat values determine how well a character can attack or avoid being hit.

     

    Similarly, players enjoy vast flexibility in character creation.  Hero has no built-in constraints (like "wizards don't wear armor").  This versatility carries some complexity - there are no ingrained limits (like "1st level wizards" ).  The GM selects which options will be used and provides guidelines on how players will build their characters. Character creation is a cooperative process vs. a proscribed one.

     

    Hero balances abilities using a point-buy system. The higher the value the more impactful the ability.  Players build unique characters from a "regular Joe" template, adding any level of detail or prowess they desire by spending character points to increase characteristics, abilities, talents, perks and skills.

     

    An infinite range of possible abilities can be crafted from powerful martial capability to fantastic super powers. The system outlines the generic game mechanics with suggested special effects and sample powers. Hero characters are unique, customized individuals designed to realize their player’s vision, not constrained to selecting the closest options available from a limited list.

     

    Be a Hero!

     

  2. So, being that I speak Adobe and being that I have some skillz (lulz), I would like to make an offer to ALL Hall of Champions participants. I am happy to help create high quality covers, previews and final products for upload.

     

    For free.

     

    I've seen a ton of shout outs on Facebook and the covers are blurry and terrible (I mean no offense...). I would like to level-up our social media presence and this will go a long way towards making it all look "more shiny".

     

    I can also create FB sized previews that fit better (also Instagram and Twitter), so you can ensure your product puts its best foot forward (we can forward these to Jason if he's cool with that...).

     

    Hit me via DM or email me directly at trechriron (with at) gmail (dot commage)

     

    (My final goal would be to create some templates and scripts to help auto generate this in the future.)

  3. On 10/30/2019 at 6:15 PM, Linsolv said:

    Since I seem to have attracted an audience in spite of myself, I hope it's not too much trouble to ask.

     

    I often hear a great deal about the flexibility of Hero, and then someone asks what differentiates it from GURPS and you get some responses that it's better for higher power where GURPS struggles to scale up, where GURPS provides better granularity at lower power, where most Hero characters end up rolling against 11- for almost everything.

     

    The other thing I hear is a lot about effects based, flexible design. But I don't understand the difference. Isn't that precisely how GURPS Advantages work? I would like to understand because this feels like some sort of Zen koan.

     

    It totally is Zen. 🙂  It's theory wank, but designers and tinkerers love theory wank!

     

    GURPS is a hybrid of a "details matter" and "reason from effect" game. Equipment, the physics of actions and the world, the skills. Tons of details (differentiations). The "Powers" system of ads/disads, etc. starts with moderate details but allows you to customize with the "reason from effect" paradigm. You can take some power constructs and bend them to things you want to accomplish that don't necessarily fit the name of the power. GURPS seems more fiddly than it is because of the hybrid. Sometimes you are constructing a power that obviously the power you want. Other times you end up in a fog trying to file the rough edges of something where the details are not helping.

     

    HERO is mostly all "reason from effect". It's about creating a generic framework of system bits that then cover the majority of "things you can do, things you are made of, things that can happen to you". It forgoes lots of the differentiation of similar things for flexibility. All these powers are basically building blocks you use to construct "all the things". There is a consistency then to those things. Sometimes however, these things can get "weird". So, a gun being set up as a "beam"... I'm like "that's not a beam! it's a projectile!" and HERO is like "dude, relax, it's just a mechanic. Describe it how you want to." 😄 

     

    The truth is they are both great games with savvy design and TONS of thought put into them. I own tons of GURPS 4e and GM'd it for a long time (and played/GM'd a ton of HERO 5er before that!). I've moved back towards HERO because it focuses on the details I want. I love magic, powers and the like. I want the ability to customize those the most. I don't care so much for equipment lists, skill lists, or even physics emulators. HERO leans more "story-based" in this regard. In my opinion it has less calculations or laser-specific rules that just fits how I GM.

     

    It comes down to preferences. Each person is going to find the parts in one of these systems they prefer over the over; and then likely choose it because it fits them. The rest of the debate is just theory, highly subjective and difficult to measure.

     

    Just my two cents...

  4. 7 hours ago, Simon said:

    EQUIPMENT_RANGE and EQUIPMENT_DMG will output the range display and the damage display for any ability that is an instance of a Power (i.e. not a Skill, Perk, Talent, etc....which do not have those attributes and will have the tag replaced with an empty string)

     

    I'm printing out equipment and it's not showing up. The equipment is from a character in Fantasy Complete and they appear to be instances of powers.

  5. I'm having the hardest time making these work. Can someone help me with the structure? I'm trying to regex out the second part of the total as a number. Then I will <math> it to determine point cost.

     

    <!--REG_REPLACE-->
    	<!--DEFSTRING--><!--ED--><!--ED_NONRESISTANT_TOTAL--><!--/ED--><!--/DEFSTRING-->
    	<!--REGSTRING-->([0-9]{1,2})\/([0-9]{1,2})<!--/REGSTRING-->
    	<!--REPSTRING-->\2<!--/REPSTRING-->
    <!--/REG_REPLACE-->

     

  6. From the 10.000ft level, you buy into a skill and get a base value. Each additional rank nets you a +1 to the target number.

     

    There are 5 distinct skill cost structures as outlined on 6E1 Chapter 3 (buying skills) in the sidebar.

     

    Each skill can have a different base (commonly 9 + Stat/5) thereby making the total +3 higher than the base.

     

    You may consider a broad +3 all around skill level (listed as a skill...) for a total of 36 points (if the GM allows) vs. trying to up every skill. 😄

  7. 1 hour ago, Thumper said:

    I'm not saying they are bad people for enjoying a different kind of game.  I'm saying that enjoying a different kind of game doesn't make them morally and intellectually superior to everyone else in the hobby.  There's a big difference between saying "You suck because you like [some thing]!" and saying "You are not superior to 99% of humanity because you like [some thing]."  Story Gamers don't suck because they like Story Games.  Story Gamers suck because collectively they act like if you don't like Story Games the only possible explanation is that you're a worthless subhuman who should be shunned  by society.

     

    I would say that the majority of people who prefer Story Games have seriously backed away from this stance. I also find these days that people are more likely to play both traditional and story games. I believe the worst of this superiority complex is behind us. I suggest forgiving the overly-enthusiast and focusing on what you like.

  8. 17 minutes ago, Gnome BODY (important!) said:

    Why do you hate these forums?  Why are you trying to divert activity away from them? 

     

    Discord is super popular!

     

    When I went to look for a Discord server for HERO I found a small server focused on a superhero setting that discussed a bunch of RPGs. Not exactly HERO-related. Having a Twitter account doesn't mean I hate Facebook. I use a bunch of different social media platforms. I feel like the goal here is to meet people where they are at. It doesn't hurt to have a presence on every platform. Did you know there is a /r/Champions and /r/herosystem Reddit forums? A Facebook fangroup? :D

     

    To wit: when I upload something to the downloads here, I link to it in other places - to encourage people to come look here! The goal is to generate buzz, find people where they are at and then share stuff with those interested. One of the big issues with non-current-D&D RPGs is keeping the presence up to those looking for something else. I believe having a Discord server could help on that front. Think of it as screaming into the room from under the 800lb gorilla...

  9. Not to rain too much on the parade here...

     

    Those last two posts are SUPER sexist. The easily parsed message from between those lines is a) wives should provide more snacks for their husbands and b) hot women are something to snack on. It's like everything you were afraid of seeing in the Man-Cave RPG Den on full display.

     

    Do we really want HERO Games (and this community... and the RPG...) construed as the misogynist haven of RPG-land?

     

    Here in the 21st century we also don't put naked pin-ups in the locker-room or slap our female co-workers on the hiney as a form of "good morning". I suggest we update our perspective.

     

    Sincerely.

  10. I have stood up a new Discord Server called Hero-Champions-RPG.

     

    You can join with this (permanent) link -->  Hero-Champions-RPG

     

    Goals:

    • A discord server focused on the HERO RPG and genre books; past, present and future.
    • A place where folks can schedule and run online discord games.
    • A place where HERO can announce new releases.
    • A place where 3rd Party Publishers can announce new releases.
    • A place where people can share or announce Kickstarter projects relevant to HERO gamers.
    • A discord server that comes up in searches, focused on this awesome RPG!

     

    Let me know if you want to be a Mod! I'm happy to add any HERO games peeps as Admins as well (obviously).

  11. I had to cancel AUG 3rd and only two RSVPd.  I can invite you to our Reddit and there is a link to our Discord. Just PM your Reddit username, and the Discord info is in there.

     

    I had two more join Discord last night, so hopefully we can have a solid discussion of our first game. I think we had settled on Fantasy Hero...

×
×
  • Create New...