Jump to content

goldrushg

HERO Member
  • Posts

    48
  • Joined

  • Last visited

Reputation Activity

  1. Like
    goldrushg got a reaction from Christopher R Taylor in 6th Edition Conversions   
    Rumor has it that we're doing an update of SA:CoH. That being the case, we're going to need conversions of the old character write-ups to H6.
     
    PLUS we're going to need 6E write-ups for the NEW characters and updated characters (the "Where are they now?" gang, 'cause after 20 years people change).
     
    If you have the requisite software and are interested in doing conversions and submitting character files to us on spec, contact me (goldrushpub@gmail.com).
     
  2. Like
    goldrushg got a reaction from Amorkca in San Angelo: City of Heroes, 20 years later   
    Here is my very direct and honest reply to the above, with the caveat that funding will dictate the outcome to some degree. With that said, however...
     
    I want damn fine city and area maps for SACoH2. I want maps that are large and detailed enough to print as a poster, because, well... I want to print some as posters! I want the maps designed as vector images to facilitate this. I also want maps that can be used as snazzy-looking, hyperlinked maps on our web site. Linked to what? To our disgustingly huge and detailed Wiki.
     
    "Wait, Wiki?"
     
    You read that right.
  3. Like
    goldrushg got a reaction from Brian Eye in San Angelo: City of Heroes, 20 years later   
    There are many ways to incorporate radio stations into your superhero game. Characters can receive foreshadowing or news reports after the fact, they can be questioned by reporters after an incident, or interviewed in-studio. Now, for the first time, we share the unique logos for the radio stations in San Angelo: City of Heroes!
    Enjoy!


  4. Like
    goldrushg got a reaction from Brian Eye in San Angelo: City of Heroes, 20 years later   
    One of the things we're going to be doing is creating a lot more eye candy to help create an immersive experience, as well as to create a sort of guide for artists. Here's one example: the branding for the various television stations in the Golden City. Please share your feedback below.

  5. Like
    goldrushg got a reaction from Hermit in Fictional African Nation (San Angelo)   
    Enjoy this draft.
     
    Mingombe
     
    The Kingdom of Mingombe (“ubukumkani buka-Mingombe” in Xhosa) is a sovereign nation in the continent of Africa. It is a member of the United Nations, the Commonwealth of Nations, and the Southern African Development Community (SADC). The name Mingombe roughly translates to "people" (in Bentu).
     
    Mingombe has a population of about four million. Its capital and largest city is Mbazi.
     
    The two official languages in Mingombe are Xhosa and Bantu. Approximately 74 percent of Mingombeans speak Xhosa.
     
    The Kingdom of Mingombe is located in central sub-Saharan Africa, bordered to the north by the Republic of the Congo, to the southeast by Zambia, and to the southwest by Angola. The country lies between latitudes 6°N and 14°S, and longitudes 18°W and 28°E. It is just south of the Equator. The size of Mingombe, 240,000 square miles, is slightly greater than the area of France.
     
    The Mingombe government is a constitutional monarchy. The King of Mingombe, [To be named], holds formal authority and acts as a non-party political head of state under the constitution, with the government operating in the monarch's name.
     
    Mingombe has vast mineral and petroleum reserves, and its economy is among the fastest-growing in the world. The standard of living remains high for most of the population, however.
    Mingombe has a tropical climate, with high annual rainfall supporting several forest regions.
     
    As a result of the geology of the region, a huge amount of mineral wealth has been exposed (and is thus accessible to mining) throughout the country. Cobalt, cadmium, diamonds (both industrial and gem-quality), precious metals (gold, silver, copper, zinc, manganese, tin), as well as germanium, uranium, radium, bauxite, iron ore, and coal are all plentiful, particularly in the eastern part of the country. Rarer metals, such as vitaenium and dynamium are also available, here.
     
    In [Date TBD], a meteor landed in Mingombe, which contained a large deposit of edurium, the strongest metal known, making Mingombe the only source of the alien metal on Earth.
     

  6. Like
    goldrushg got a reaction from Khas in San Angelo: City of Heroes, 20 years later   
    In case folks hadn't heard, here's the recent posting on our Facebook page:

    We’re working on an update to our original San Angelo: City of Heroes product line, bringing the Origins Award-nominated sourcebook and setting into the 21st century! No definitive release date yet but we are shooting for Summer 2020. We’ll post updates here so be sure to follow us to get the latest info!
     
    I'll be posting material and sneak peaks, as well as answering questions, in this thread.
     
    See you at Liberty Square!

    SACoH Facebook Page | Twitter: @SACoHNews | IG: @SACoHNews |  Website: SACoH.com
     

  7. Haha
    goldrushg got a reaction from borbetomagnus in San Angelo: City of Heroes, 20 years later   
    Of course not. And any member of the Vipers MC will tell you that straight to your face.
  8. Like
    goldrushg got a reaction from borbetomagnus in San Angelo: City of Heroes, 20 years later   
    Every superhero game needs bad guys... even non-super ones. Here's some more eye candy for you fans, old and new!
     
    A few criminal motorcycle gangs are active in San Angelo. Outlaw bikers are known for their beloved motorcycles, often outlandish clothing and anarchic, violent behavior. Some motorcycle gangs are national organizations with chapters in various cities. A few travel the country, and others are purely local. Every outlaw biker gang has a set of “colors,” ragged jackets emblazoned with a patch, logo or other distinctive mark. Next to his motorcycle, his colors are an outlaw biker’s proudest possession. (Source: San Angelo: City of Heroes, 1998)

  9. Like
    goldrushg got a reaction from tkdguy in Law Enforcement agencies (San Angelo)   
    In our published setting it's the Paranormal Alert Response Team (P.A.R.T.). Advances in equipment since the original book will see them utilizing special powered armor (see below).
     
    The Sheriff's Department has it's own version, called the Sheriff's Armored Felony Enforcement (S.A.F.E.) Team. It's a team of highly trained deputies in powered armor, much like the City's PART unit.
     
    The basic powered armor used by both teams is based on the Cavalier armor of the 1990s. It has anti-ballistic plates, basic air filtration, enhanced strength, an enhanced sensory suite, communications system, a handful of defensive systems, and less-lethal weapons available, all monitored and controlled via a modern Heads Up Display (HUD). Additional modules are available which convert the suit to a more specialized role. These include the Flight module, Lethal Force module (sometimes called the "sniper suit"), a Heavy Weapons module (called "big guns"), and an Environmental module (called the "Haz-Mat" suit).
     
    There are four squads of six deputies each. Each squad has two Flight units, two Heavy Weapons units, and two Lethal Force units. (The SAFE team does not maintian any Environmental units.)

  10. Like
    goldrushg got a reaction from tkdguy in Law Enforcement agencies (San Angelo)   
    In a nod to my favorite cop show, the San Angelo Police Department has been given special "rockers" designating specific precincts and some special units. Here they are.

  11. Like
    goldrushg got a reaction from tkdguy in Law Enforcement agencies (San Angelo)   
    I've been playing with some award and medal designs and doing mock-ups of uniforms, using Photoshop to add agency patches, etc., to actual uniform shirts. Here are a couple of samples.
     
     
     
     

  12. Like
    goldrushg got a reaction from tkdguy in Law Enforcement agencies (San Angelo)   
    In honor of the recent National Police Week, we present the San Angelo area law enforcement agency patches. Enjoy.

  13. Like
    goldrushg got a reaction from tkdguy in Fictional African Nation (San Angelo)   
    Enjoy this draft.
     
    Mingombe
     
    The Kingdom of Mingombe (“ubukumkani buka-Mingombe” in Xhosa) is a sovereign nation in the continent of Africa. It is a member of the United Nations, the Commonwealth of Nations, and the Southern African Development Community (SADC). The name Mingombe roughly translates to "people" (in Bentu).
     
    Mingombe has a population of about four million. Its capital and largest city is Mbazi.
     
    The two official languages in Mingombe are Xhosa and Bantu. Approximately 74 percent of Mingombeans speak Xhosa.
     
    The Kingdom of Mingombe is located in central sub-Saharan Africa, bordered to the north by the Republic of the Congo, to the southeast by Zambia, and to the southwest by Angola. The country lies between latitudes 6°N and 14°S, and longitudes 18°W and 28°E. It is just south of the Equator. The size of Mingombe, 240,000 square miles, is slightly greater than the area of France.
     
    The Mingombe government is a constitutional monarchy. The King of Mingombe, [To be named], holds formal authority and acts as a non-party political head of state under the constitution, with the government operating in the monarch's name.
     
    Mingombe has vast mineral and petroleum reserves, and its economy is among the fastest-growing in the world. The standard of living remains high for most of the population, however.
    Mingombe has a tropical climate, with high annual rainfall supporting several forest regions.
     
    As a result of the geology of the region, a huge amount of mineral wealth has been exposed (and is thus accessible to mining) throughout the country. Cobalt, cadmium, diamonds (both industrial and gem-quality), precious metals (gold, silver, copper, zinc, manganese, tin), as well as germanium, uranium, radium, bauxite, iron ore, and coal are all plentiful, particularly in the eastern part of the country. Rarer metals, such as vitaenium and dynamium are also available, here.
     
    In [Date TBD], a meteor landed in Mingombe, which contained a large deposit of edurium, the strongest metal known, making Mingombe the only source of the alien metal on Earth.
     

  14. Like
    goldrushg got a reaction from Amorkca in Law Enforcement agencies (San Angelo)   
    In our published setting it's the Paranormal Alert Response Team (P.A.R.T.). Advances in equipment since the original book will see them utilizing special powered armor (see below).
     
    The Sheriff's Department has it's own version, called the Sheriff's Armored Felony Enforcement (S.A.F.E.) Team. It's a team of highly trained deputies in powered armor, much like the City's PART unit.
     
    The basic powered armor used by both teams is based on the Cavalier armor of the 1990s. It has anti-ballistic plates, basic air filtration, enhanced strength, an enhanced sensory suite, communications system, a handful of defensive systems, and less-lethal weapons available, all monitored and controlled via a modern Heads Up Display (HUD). Additional modules are available which convert the suit to a more specialized role. These include the Flight module, Lethal Force module (sometimes called the "sniper suit"), a Heavy Weapons module (called "big guns"), and an Environmental module (called the "Haz-Mat" suit).
     
    There are four squads of six deputies each. Each squad has two Flight units, two Heavy Weapons units, and two Lethal Force units. (The SAFE team does not maintian any Environmental units.)

  15. Like
    goldrushg got a reaction from BoloOfEarth in Military units in San Angelo   
    One of the things I've been doing of late is updating some of the military material for San Angelo: City of Heroes Vol. 2. Specifically, the military units at Forgan AFB. Here are the unit patches we created. It's not every unit, but we did logos for the 967th Airlift Wing, the main Groups, and a few of the squadrons that characters would be most likely to interact with in-game. Enjoy.

  16. Like
    goldrushg got a reaction from BoloOfEarth in Law Enforcement agencies (San Angelo)   
    In our published setting it's the Paranormal Alert Response Team (P.A.R.T.). Advances in equipment since the original book will see them utilizing special powered armor (see below).
     
    The Sheriff's Department has it's own version, called the Sheriff's Armored Felony Enforcement (S.A.F.E.) Team. It's a team of highly trained deputies in powered armor, much like the City's PART unit.
     
    The basic powered armor used by both teams is based on the Cavalier armor of the 1990s. It has anti-ballistic plates, basic air filtration, enhanced strength, an enhanced sensory suite, communications system, a handful of defensive systems, and less-lethal weapons available, all monitored and controlled via a modern Heads Up Display (HUD). Additional modules are available which convert the suit to a more specialized role. These include the Flight module, Lethal Force module (sometimes called the "sniper suit"), a Heavy Weapons module (called "big guns"), and an Environmental module (called the "Haz-Mat" suit).
     
    There are four squads of six deputies each. Each squad has two Flight units, two Heavy Weapons units, and two Lethal Force units. (The SAFE team does not maintian any Environmental units.)

  17. Like
    goldrushg got a reaction from BoloOfEarth in Law Enforcement agencies (San Angelo)   
    In honor of the recent National Police Week, we present the San Angelo area law enforcement agency patches. Enjoy.

  18. Thanks
    goldrushg got a reaction from Spence in Military units in San Angelo   
    I don't think we're going to be writing up any Navy units for San Angelo, unless you count the Coast Guard Air Station (or recruiters). But thank you.
    Maybe for an Angel Beach supplement down the road.
  19. Like
    goldrushg got a reaction from assault in Military units in San Angelo   
    That was a fun read!
     
  20. Like
    goldrushg reacted to wcw43921 in Law Enforcement agencies (San Angelo)   
    I'm guessing that would be the PART unit, PART meaning Paranormal Advanced Response Team.
     
    But I could be wrong about that.
  21. Like
    goldrushg got a reaction from Chris Goodwin in Military units in San Angelo   
    Taking your military characters to Southern California for an exercise or deploying them to Southwest Asia? Try these patches. Cheers!

  22. Like
    goldrushg got a reaction from Chris Goodwin in Military units in San Angelo   
    One of the things I've been doing of late is updating some of the military material for San Angelo: City of Heroes Vol. 2. Specifically, the military units at Forgan AFB. Here are the unit patches we created. It's not every unit, but we did logos for the 967th Airlift Wing, the main Groups, and a few of the squadrons that characters would be most likely to interact with in-game. Enjoy.

  23. Like
    goldrushg got a reaction from Chris Goodwin in Military units in San Angelo   
    I updated the images, so I've deleted the old image.
     
  24. Like
    goldrushg reacted to Scott Ruggels in San Angelo: City of Heroes, 20 years later   
    National Guard Armories, and Reserve Centers need to noted. The Bay Area is mostly Logistics and Intel. The Central Valley is mostly Air Cav (and May have airport access)  Central Coast is armor and heavy artillery. Southern California is mostly training, logistics, and heavy lift, but with several active bases left. Active bases in the Central Valley area are Lemoore NAS, Travis AFB, and Beale AFB on the north end. 
     
    National Guard Armories are often raided by villains looking for Military grade weapons. Reserve centers are often vehicle parks with maintenance facilities, containing vehicles with arcane start up procedures, and difficult controls. However on weekends, these facilities are staffed.l with combat veterans, and part time soldiers. With the tempo of operations since 9-11, a lot of the equipment is uprated with new protections , but also a bit worn. 
     
    May I suggest that there is a National Guard armored scout unit based in San Angelo. They would be mostly equipped with Stryker type wheeled armored vehicles, (some with large anti-tank cannons, or TOW missiles) and other light vehicles. For serious threats, the governor could mobilize them but in a Super universe they would mostly be clean up after the events, or area security, or back up for large PRIMUS operation. There may be a Reserve unit as well in town. But Federal activation is much slower than the mayor calling the governor.  
  25. Like
    goldrushg reacted to Spence in San Angelo: City of Heroes, 20 years later   
    All those things are fine.  But generally on a city map to much will raise the clutter to a point the map isn't usable. 
     
    Look at part of a standard city map of New York.  This is perfect for an ongoing game.  Everyone knows how to read it and the GM doesn't have to try and notate the names of everything on the fly. 

     
     
    A topographical map with street names may work if the clutter is kept low.  But once you start entering actual building and try to include height notation it can get unwieldy fast.   Maybe if there was a street map and a separate detail map.  But my guess is two maps of that quality that had to match would be cost prohibitive. 
×
×
  • Create New...