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ChuckB

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    Aspiring computer animator

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  1. Re: Iconic Characters: the Justice Squadron
  2. Re: Iconic Characters: the Justice Squadron If an icon-level sourcebook came out for Champs (which seems like a big if) I'd probably pick it up mostly to support the company, but also figuring it's no big deal to "power-down" the characters to the appropriate level (including a "year one" version of the icon might not be a bad idea either). Depending on how Galactic Champions does might be one of the deciding factors on this.
  3. Re: Iconic Characters: the Justice Squadron Now c'mon guy...lets keep this civil, alrighty ?
  4. Re: Iconic Characters: the Justice Squadron How many PCs do you have in your game and, as a ballpark estimate, how long would you say your Champs combats go ? The reason I ask is because I'm wondering how you'd get that to work from a practical standpoint ? It would seem that there might be a lot of lag time of PCs waiting for their phase while the NPCs fight each other. If you ever run something like the above scenario, you might consider letting the PCs run the A-Team heroes so that way they're more involved in the game and it'd probably be easier for you.
  5. Re: Iconic Characters: the Justice Squadron Metaphysician: Just out of curiosity, in the example that's been give, once the top-tier heroes arrived, would you run them or would you allow the players to run them or something in between ?
  6. Re: Iconic Characters: the Justice Squadron Introducing mega-powered NPC heroes into a standard power-level game just seems to have dubious merit and some potential risk to the campaign. 1 Opens up the game-balance "Pandora's Box" and encourages rampant power-escalation with the PCs which can be hard to curtail without being heavy-handed ("The GM Says No"), which, I suppose, is only an issue if your campaign has any kind(s) of power-restrictions. 2 Makes the PCs irrelevent, especially if they saw their characters as fulfilling the JLA-role.
  7. Re: Hostages and Captured Foci The section under "Cover" in 5E (p.260) and Dark Champions (p.181) gives a few examples of how to get around the cover maneuver. As far as careless PC actions, I'd go Magmarock's direction except that first, I'd warn the PCs and explain that I may not even roll any damage dice; I might just say that the NPC hostage is killed instantly (this is to discourage PCs from "playing the numbers" to figure out whether an NPC will survive the initial attack).
  8. Re: Forgotten Golden Age heroes You might check out the Starman series by James Robinson (most are in trades I think) and Sandman Mystery Theater (which has more of a pulp-feel but starts moving towards the golden age towards the end of its run). Both (especially Starman) had a few golden age guest stars.
  9. Re: Scenario ideas inspired by other media I ran an adventure based on the Robert Deniro movie Ronin.
  10. Re: Favorite Pulp Character Captain Satan http://www.bookpalace.com/acatalog/HighAdventure045.jpg
  11. Re: Thinking of making Astro-Knight, but what Job skills would he have? Environmental Movement: zero-g environ (you could also make this part of the suit)
  12. Re: Iron Age Philosophies Many iron-age books deal with social issues and how superhumans can affect them. Also, the G-8 countries have access to extremely advanced and bizarre technology and are comfortable with it. Supers tend to be jaded and don't always take prisoners.
  13. ChuckB

    Good bye

    Re: Good bye Actually it's not. The best episode is the one where Kirk goes back in time to the 1920's to kill Bone's old girlfriend who is a salt-eating monster who runs a boarding house. Actually, my memory on this one might be off, but I definitely remember that Burgess Meredith was the Special Guest Villain.
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