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Mr. R

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Mr. R last won the day on June 1 2018

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About Mr. R

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    Low-Powered Superhero
  • Birthday 09/28/1961

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    Teacher

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  1. You just have to ask the right QUESTION! So a HU Super Sleuth. I have done this before, and what I noted then still applies. They are woefully under powered. Great selection of skills, but that is about it. Now this is great as an idea, but in practice it doesn't work. If the game is centered around him, then the rest are bored as he's getting all the attention. If it is something that can challenge the rest, he is totally overpowered and can at best, cower in the corner and wonder if he wore the brown pants that day! Personality wise, he's the Question from the DC Universe. Just watch Justice League Unlimited to get an idea! Go nuts with every strange connection you can tie into his story, it is bound to work sooner or later! Power wise..... well he needed upgrades. Better martial arts, a few gadgets and some better stats. Later improvement can be... well more skills, more toys, etc! Eventually he will be the Question mixed with a large dose of Batman!
  2. And his touch will carry death..... Here we have a HU Martial Artist that used N&SS to bring something new to the character. Now the MAs in N&SS are ... interesting. And some are very over the top, so perfect for a supers type setting. And this is no different. Touch Mastery is essentially small on physical damage and long on those KEWL MA abilities. Personality wise... like I said he's Shang-Chi (go check it out, it was a VERY cool comic with a very conflicted main character). His life was built on a lie, he's a child soldier who has since escaped his masters. A whole redemption arc can be built around him! Power wise.... well lets see. Special Chi powers like channeling his internal energies for death touch, increased force, greater awareness, protective abilities and even augment his physical abilities! To balance this he has severely reduced SPD. So yes his SPD stat is low, but given his defenses and raw damage, and ability to Aid his stat scores he can ramp himself up real fast. He can get his Str to 34 (extra 2 1/2 dice damage), Dex to 24 and Running to 18. That alone is pretty strong. So maybe a SPD 4 could be tolerated. As he progresses, like I said a point in SPD, maybe some more weird CHI powers, a Larger End Battery for more and longer uses. Again, this is SUPERheroes, go nuts!
  3. I am Iron Woman..... Power Armour types tend to fall into a few given ... specs. High Str, Armour, Flight, Energy Blasters, and maybe a Sensor Suite. HU checks all the boxes, but still seems.... bland. But here we do have a bit outside the box. No Blasters, but a Mini-Missile system. But it still keeps to the idea that PA has to be BIG and BULKY (Like Shellheads first grey suit from the 60's comics). So in one way I like it, but in another, meh.Personality wise, nice touch, she's not a scientific or mechanical genius. Rather she is a high ranking member of the military with all the bells and whistles that brings. So she's Hal Jordan, but in Ironman's suit. (Wasn't there an amalgamation of them somewhere?) So she should be portrayed as a trained soldier. BUT she has ties to the Project that developed the PA. Ties could be made to Calamity (Bionics) and Whirlwind (Drug and brainwashing) if you want to show that this group, while laudable, has certain factions that are skirting the law, or even out and out breaking it. A campaign with all three as NPCs could make for some very interesting role playing!Power wise, like I said the Mini-Missile system is a nice touch and can be easily expanded on like KO gas, Concussive (2X KB), AP, Explosion, Entangles, Flashes. The Swiss Army knife approach. But the idea that the armour HAS to be BIG and BULKY (all HU PA has this problem I find) needs to be ....just gone. This is super tech, its not supposed to make sense. So, normal size but still Str 60. Also she's a test pilot for the Air Force in a vehicle that can't fly? NOOOOOOO! Even Stane's Armour could fly.There is a gem in here, but we need a lot of cutting and polishing!
  4. Crime is a disease.... Psionic PCs in HU are very under powered. So I just made it as if it was Hero standard. No ISP, no classes of powers, just straight psionic type powers. So this is a classic TK type with a few telepathic type added in. Personality wise he is the man pushed too far. And now he has the power to fight back. But unlike Spiderman, he is going with power corrupts, and absolute power corrupts absolutely. His desires are one heroes can sympathize with, but how far are he and they willing to go? Power wise we can get more telepathic powers like Mental Illusions, Mind Scan. Also Pyro type powers could be nice. At this point he'd be like Marvel's Legion!
  5. She's silent and deadly. Unlike Champions, HU Martial Arts types seem to need a LOT of strength. Like almost superhuman levels of strength. No STR 15 with four levels of damage classes here. That aside, this character does work. She's a kick a$$ HTH master. As I stated her only weakness is a lack of ranged options.Personality wise, she's the reluctant warrior type. She does not wish to fight, but must. She's much like Shang-chi and the games of Death and Deceit. I also tied her into a Gurps organization (the Nimba Cult). So she can be used as an in to the mysterious world of oriental martial arts and mysticism (Big Trouble in Little China).Power wise the obvious is more SPD and some damage classes. More skills. But If you want to go over the top, then some weird MA abilities from old teachers at remote monasteries might be in style. In Hero this was Yengtao Temple stuff, in HU this would be N&SS Chi abilities. Personally I would go for the weird, but I like that!
  6. I have one I posted before but is perfect. Meet Glacia. In 1940 Nova Scotia, she was the daughter of a local fisheman who found a body washed up on shore. It looked human, but was very pale and in some places looked almost blue. When she grabbed him to pull him up the beach, she almost fell unconscious from the fierce cold that ran through he body. The RCMP came to investigate and the matter was closed quietly. Fast forward a couple of months and she discovered her first super power - Growth- when she helped rescue people from a winter fire. Cue the return of the RCMP and a member of a NA super team that were fighting criminals and spies on the home front. She was asked to join, and being a patriotic Canadian, she did so. In the course of her adventures she found out she also has control over ice (like Iceman) and so got her Code Name. After the war she started to suspect there was a third ability, reduced aging. By 1949 she still looked like a teenager even though she was 28 by her birth certificate. People started to talk, so she disappeared. (it helped that members of her team were good with getting new secret IDs) and went to school. She studied photograghy and soon had a little studio in Vancouver. But she came out of retirement in the 1060's to help stem the tide of rising super crime on the west coast. then she disappeared again (she needed a break she said). Now she moved to Toronto and again set up a new studio. By now she looked like she was in her mid 20's even though she was pushing 60. She did come out of retirement again, but only to aid a new team setting up in the city and give them advice (she was technically a reserve member and is to this day). Now close to 100 but barely looking 30, Glacia has come out of retirement again. She's made her money, invsted it wisely and most of her famitl has passed away. She needs to get active again, and the current state of the world makes her believe it needs superHEROS again. Glacia was a V&V NPC rolled up who when I rolled for level was lvl 19. Thus the long backstory to justify such an ungodly level!
  7. I have a dream... where one day powered and normal can.... M&M World Book had a hero called Twist who had access to a hidden sanctuary in West Africa and used it to provide aid to children and adults who happened to have super powers to protect them from governments who would abuse them. The write up had a Mutant slant, but I sort of mashed them together as I think it makes MUCH more sense as I dislike Mutant hating campaigns where there are many sources of powers (it does work in a mutant ONLY game). So Breakthrough is something of a Cyclops type to the Mod King. Power wise he's a secondary brick. Not top tier, but good as a secondary brick. As it is he's a FISS! What he needs most is some Dex and some skill levels. As well some more skills to round him out! Personality wise you can go in one of two ways. One: More of a Marvel type Cyclops. Decent leader and true believer of the dream of the Mod King. Two: He becomes a Supremist type, who needs to be continually reminded that there are other origins. More a Magneto in the making!
  8. SOooo.... do I have to say something like SHAZAM? This is almost straight out of Shazam. Flight, Electrical Powers, different appearance when transformed. But she works. Power wise she's a flying blaster with a bit of a twist. She's has a lot of room for improvements: Stats increase (due to her maturing from 14 to 20), and improvements to her electrical powers ( AE cone, Explosion, AP) This would add to her versatility! Personality wise I see her like Peter Parker in the very early Spiderman comics, as a teenager coming into her powers and with growing up. Also we have a link to a little used mythology. So we can get some very weird opponents and some dimensional adventures in the Mesopotamian version of Asgard. So a cool set of powers and a cool background!
  9. No! I didn't go to Hogswarts! This is your standard super mage type. Suite of attack spells, a few movement spells and some defensive abilities, all with the linking idea of magic. The type has been seen a number of times.Power wise he's got all the boxes ticked. Improvements could be an Astral Spell (costs about 30-40 points), a VPP for magic items (M&M arcanist advantage so 40 pt VPP with OAFs), a VPP for rituals (40 pts with extra time, etc.) as well maybe a few more spells!Personality wise he's maybe a hero. He's the NPC who shows up unexpectedly in an adventure, maybe doing something unsavory! But it seems he is on the side of the angels!
  10. To all the demons out there....I am your worst nightmare! In HU this build would be great in a VERY narrow game because the mystical immunity is absolute, but she lost half her hp and they were frozen at level one. As well there is no progression as you get no new abilities and they are frozen at a certain level at creation. So in a game with a lot of magic she's great. In the rest, she's more of a glass cannon. Power wise she's got a powerful magic item with a nice suite of spells. In a mystic masters type game her immunity would be her main defining feature. As far as progression, well, her father is a powerful mage with a lot of magic items lying around. I can see her unlocking some more items, like a wand maybe, or a magic carpet. Or some sort of sensing device (X-ray head-dress?) Personality wise this lady has ISSUES. Daddy didn't love her, she wants acceptance AND she has a major problem she created due to her anger that she needs to clean up, while learning some magic on the job. Yeah!
  11. I walk the LATE night beat. There are many stories in the naked city... A very standard magic weapon type character with a very interesting backstory. In a M&M villain book there is a villain called Balor who would be a perfect long term enemy for this guy. Add a quick template for dwarves and elves, trolls and goblins and you have a ready made set of possible NPCs of all stripes. This is a perfect type of PC for getting the heroes involved with magic and dimension hopping and other cool effects. Power wise he's a Thor type. Maybe new powers of the weapon, possible spells ala wizardry, maybe even a few more magic items that he needs to more represent his office. Personality wise, he's more Hal Jordan. He's has cool powers, but also many responsibilities. All in all not a bad character!
  12. Atomic batteries to power, turbines to speed.... At first I was not to enamoured of this build. But after fixing her up a bit, I think I have made a very capable Hardware person. The original went heavy into the super vehicle track, arguing that it is not seen a lot. I agree, but mostly because 1) when you are not in your vehicle you are a glorified normal and 2) in HU if you game the system right you can make a PC that has a flying Abrhams tank. So the conversion for the car was actually not all that difficult, but it was giving her something when she got out / was forced out of the car that was a bit tougher. I wanted her capable but not too capable. OOC she along with her sister have ties to a possible villain or hero organization. Also she's a tech junkie, so if the group needs someone to design a team vehicle for them, she's a hook! For growth there are a few options. Make her more competent out of the vehicle with more gadgets and some MA training. OR. Give her a big VPP with the various vehicles she has stored for certain emergencies. Possibilities include a combat van, a super copter (Blue Thunder), and maybe even a speedboat/submersible. Either way she should be like Shuri from Black Panther!
  13. They tried to make me a weapon, but they will never control me I really like this build. Of course I had to censor it a bit, like getting rid of his power fist (he already does good damage) but on the whole he's agreeable. He has a lot of actions, good movement and is very HARD to hit. This is the room broom, the guy who takes out a whole room of agents in about 30 seconds and never get hit.Out of Combat, he has a lot of skills. Also he is an in to either a villainous agency or a good agency with some VERY questionable practices. Either way, it can lead to opening up the game world!Future progress would be more skills, more Martial Art abilities, some damage classes and maybe a point of speed (9), but on the whole this is a pretty complete NPC!
  14. She ain't no mutant, she's the victim of some sort of experemint! This build I liked as a concept, but since the original creator was looking to game his system, and I am not, I figured a few ....adjustments were in place. So I left the high strength, but added to her Gravitic Powers set. So now she's more of a classic flying blaster with some TK ability.For the future we can go one of three ways. 1) bring up her strength and defenses and make her more brick like. 2) add to the Gravitics. More varied blasts, better TK etc. 3) a middle of both. Bring up Strength (55) and the EC so that the TK and Blast were at 55 str and 11d6. Which ever way it goes, she's got a loy of room for expansion!
  15. Today we go bionic Bionic types are mixed bag. Basically it is Power Armour internalized. You can go many directions from Super Strong to Master Blaster to Blade Storm to... So here we have a Super Agent with some ranged weapons. The concept is good, but the bionic list in HU really limits you too much in my opinion. But the NPC works. Powers aside, she has a good backstory, a number of plot hooks and a journey to self realization. She's already very capable, so for progression I could see MORE skills related to her secret agent past, some Combat Skill Level Esp at range. Jet boots are almost a given. Otherwise go nuts with all those crazy toys that Batguy has.
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