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Mr. R

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Mr. R last won the day on June 1 2018

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  • Birthday 09/28/1961

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  1. I used to go with the idea of the agents being a credible threat where five or so agents could take out one super (this was 125-150 pt agent vs a 250-300 pt super). Now I would make villanous agents fairly weak (100 pts ) compared to a 250- 300 pt super, but the hero agency operatives (Until) being at 150 pt minimum. But the hero agents would be much less populous and the villanous agents would have NUMEROUS operatives. This goes back to the waves of opposition idea in the older comics and the hero agents being competent but much fewer in number! So originally I would be #2, but today more #s 3-4
  2. Its not the stagnant tech that bothers me so much, but the stagnant borders and societies. IF after the fall of a major empire, all the member countries go back to their old borders, that is believable. But after a drought, famine, invasion, occupation and civil war? OKnot so much. Going back to the China example, when it fractured into multiple states, those states were NOT the same borders as the last fracturing. There was no "Well this was the border of the state in the last warring period, so we will stop here!" NOPE! NOPE! NOPE! If there is a history of 6000 years, there will be major shifting of borders and the disappearance of some states! Even 2000 years will have major changes to borders/ countries!
  3. Good points all around! Thank you!
  4. I took a look on Wikipedia at Chinese History and WOW! If you think China has been in its present borders all this time, think again. Add all the time when the country fragmented into warring states ( at one point it was about 10 different states) and you rapidly get the idea that China's history is like boom or bust. Periods of great stability and prosperity, then civil wars with huge losses of life and displacement.
  5. Assuming you mean fantasy Type of setting ie high magic or low magic If you allow other races- which ones and what are their relationships EX Palladium has elf dwarf hatred Any class (or archetype) restrictions EX dwarf means NO magic Any key skills (if you have a skill system) that are needed
  6. New player talking to NPC in starting city of new campaign. NP admiring a castle- “so how old is this structure?” NPC “Well according to records the foundations were laid 100 AD (After Desolation)” NP “Seriously? WOW! Was it ever taken? NPC “Well it was almost taken by the Northern Wasters in 4000 AD, but it has been rebuilt since then!” NP “4000? You mean 400?” NPC “No 4000 AD.” NP OOC to DM --- UMMM what is the current date? DM 6250 AD NP ????????? I noticed this while perusing TVTropes about Medieval Stasis, where a setting seems to think that making events go into THOUSANDS of years, and that countries and geography and peoples don’t change over ALL that time. I have been looking at The Star Crown Empire by ICE and realized that the setting has this written all over it. There are seven countries that are formed around seven city states and their borders have been the same for 6000 years. To the north is a grassland that was burned after a wizard started a fire while fighting his enemies and burned all the vegetation and is still a wasteland after 6000 years. The Empire was invaded and occupied for 500 years and after the invaders were kicked out, they went back to all the old borders and cultures. Yeah I have some fixing to do, which leads to my questions. How do you make it so it seems that the land has changed as a result of events? This includes changing geography (Rivers change beds) borders (two nations go to war, or a civil war, or invaders have left and new nations form in the meantime) and any other features you can think of! In my case I think I’ll truncate the calendar from 6000 to 1500 AD, Keep some of the events (Drought, famine, plague, invasion) and add a few (Civil war, Broken government that leads to fracturing country, make a desert bloom a bit with a River runs through it) But seriously what have you done either to modify an existing world (Greyhawk for example) or your own home brew?
  7. That sounds like a lot of work, but is also SO COOL! Can I get into your games!
  8. I was recently reading a site where they were commenting on how in Greyhawk there were multiple pantheons among the humans and that to him, this made the setting more real. I guess it is like the Greek/Egyptian/others, where there could be multiple sky gods (Horus and Zeus). So how many of you have multiple pantheons in your games? How did you set it up? Do you feel it added or detracted from your setting!
  9. Not being familiar with DND 4th, can you give some examples. Note I do own the Book of Nine Swords and I really liked their take on Martial Adepts. I remember describing one 9th level strike being able to do over 100 hp damage and he went OverPowered, till I said Power Word Kill!
  10. We have the spell users, what ever the flavour you have chosen. But what do you give the warriors/ rogues so that they don't feel overshadowed. I have been in games with both, A ) a DND 2nd edition game where we quickly learned that warrior had durability (HP) and great saves B ) a Palladium game where we learned that the raw power of a caster totally overshadowed any similar leveled warrior and that the argument "But you get magic items to compensate!" was.... yeah! So to those GMs of fantasy..... How do you keep the non-casters feeling special? I am looking at thing like Tuala Morn's Warrior feats or abilities like 25% Dam. Red. (only when aware of the attack), or even abilities and talents that you restrict to the warriors only
  11. So as many of you have been following me in my quest to fix up a setting book I have for a campaign I would want to run using here Thanks to Killer Shrike I have three types of magic One a traditional learned form One based on totem animals but again learned One based on runes (for all those neat magic items) Also an Alchemy system for the ubiquitous potions/ lotions/ salves/ oils/ etc I was planning to make the bad guys giants, but I was in conversation with an old friend and I remarked about one thing I was disliking in Fantasy Literature. The "being born with magic" trope. Royal families and ruling classes that can control elements, shapeshift etc. NOBODY seems to learn magic ie go from no magic to a study of it and gaining control of said force. IDEA Make the bad guys those who have intrinsic magic. They are the nobility because they have these powers. But they have let it go to their heads. They have gone from We have been blessed with the ability to protect them to We are born to rule as we are superior and thus deserve their fawning obedience But I have a few questions When should I set the story? At the beginning when the new magics are coming out and people are now being given the tools to protect themselves? ( this would have a very resistance like vibe, but without the England to help out) At a point when the new magics are more established and have countries of their own as a base? The old magics are at the periferies? Deep in the mountains, far in the forests, island fortresses offshore, desert fastness protected by powerful magics! This would be a more "Old People's" type game with ruins all over the place. And them coming out of their strongholds occasionally to revenge themselves on the lesser people who has spurned their "gentle ministrations"
  12. This is from an old COH conversions I did a while back. This is in Hero format! Background/History: Penelope Ogilvie is your quintessential English young lady. She went to public school, got good grades and looked ready to head into the family business. Which was not very legal. Problem was she hated the life. Her family had become wealthy enough that they could go legitimate. But they were enamoured of the life-style. Then came the Event, when (insert villain) tried to bring an eternal night to the nearby city as a stepping stone to more power. Unfortunately he over extended himself and when the device stopped working he was defeated. But it had an effect on Penelope. Latent powers of darkness and the mind awakened in her. Now she had the power to step away from her family and use her powers to help people that take from them. Only her brother, now a member of (insert evil villain agency) disagreed, and hunts her to try and bring her back into the fold. He doesn’t realize it is a lost cause. Obsidian likes he new life.Personality/Motivation: Penelope is a curious young lady who wants to make up for all her family’s crimes. That her powers allow her to sneak around effectively, and she has a skill set for getting into places and areas, and she makes for an effective starting investigator. She realizes she needs more skills and is working on trying to find someone to train her!Quote: If I’m careful, they’ll never notice me.Powers/Tactics: Obsidian’s powers are a combination of mental powers and darkness. She has a dark shield that gives her protection and allows her to levitate. It also can be extended to darken an area with extra shadows to make it harder to see her (think a dark fog effect). Her other abilities are mental attack that have a visible dark manifestation. Her favourite is the Presence of the Night as it can scare opponents away if she does it right. But she’s not afraid of lashing out with what she thinks will work best.Campaign Use: A young hero with ties to a criminal life she is trying to leave behind. I am sure you can think of something.Appearance: Pale peaches and cream complexion and blonde hair, she is 165 cm and 68 KG. Her costume consists of a pair of leggings (dark grey) and a loose top (same) with a dark hood under which she hides her hair.
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