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Mr. R

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Mr. R last won the day on June 1 2018

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About Mr. R

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    Low-Powered Superhero
  • Birthday 09/28/1961

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  1. I put down 1) Ninjas. For those times when an inscrutable Eastern Mastermind tries to take over the world 2) Robots. Their not evil, they are just draw.....errr programmed that way. Which makes for very little bad feelings when you turn them to scrap 3) Hi tech Agents. They are classics. Can't go wrong with a classic. 4) Monster horde. Much like the robots. You rarely have to feel bad stopping a Formor invasion force!
  2. Depends on the character types and the arc we are doing. Martial artist in a far eastern mystic arc, NINJAs. When you want to cut loose and not worry about a possible body count, ROBOTs. Mastermind who want to take over the world, AGENTs. So it all depends on the feel you want for the arc you are doing!
  3. Give the Invulnerability and the Flight the Unified as well. The idea is they are all electrical powers, so a drain on one will be a drain on all. With the point savings, buy up the flight. As well you can get extra NCM so that she can fly faster out of combat. (Maybe eventually being able to go faster than her cycle and being able to get rid of it as she flies faster)
  4. I agree with Hugh, this may be a different set of ground rules and it may work. But as people who have run and played in Supers type games before, what happens in comics and what happens in the game are VERY different. Cyclops can sit there and not be hit by all the agents with normal weapons. Why? Writers Invulnerability. In a regular game, Cyclops is road pizza. Spidey manages to dodge ALL the bullets. A friend made a PC with the same idea, but gave him a bit of armour. Yep that one in 10 shot hit, three times in a row. barely survived. So do not be surprised if at the end of your first session it is you being rushed to the hospital due to major trauma. If it happens again and again, then you will get frustrated and want to quit. WE do not want that. WE are trying to make it so you will have a positive experience. That is all.
  5. A lightning field that interferes with an attack OR A point defense ability where she shoots a target to stop it OR An electrically re-enforced skin OR This is super heroes, anything can make sense.
  6. I love the concept. Now I am going to look at it from a GM PoV. Stats OK Perks: Why the vehicle? She can fly. If this is something for her Normal ID then let her have it at no points. Even if it is to get fast from Point A to Point B, then you don't need that many points. Powers: I like the MP and the other ones. To save points use the Unified limitation (-1/4). This means when one gets drained, they all get drained. Then use the points to get some Resistant Defenses like a force field or something. Right now her defenses are 7 PD and 9 ED. A flame blast of 12 d6 (equal to her main attack ) will do average 12 body and 42 stun. Subtract 9 ED and we get 3 body / 33 stun. She is now con stunned, flat footed and if hit again is in GMs discretion land for recovery. Sorry NOPE! Get some extra PD and ED at least 10/10. A good line to follow is OCV/DCV 7 (+3), Spd 5, attacks-Active points before advantages 50 (62 with) and 25/25 defense. So you have OCV/DCV 6 (+3) A little below. Spd 4, a little below. Attacks AP 60. a little above. Defenses 4/6 and the special. The special is again GMs perview (how often is she going to get attacked by an electrical villain) so the rest is way too low. Complications: I like the LGBT+ take. there is some real good Role playing opportunities here. As a GM I'd love to explore this. Maybe even her coming out as a public lesbian. How would that be perceived? Accepted? Villified? So with the provisos I have mentioned, I'd take her in!
  7. Mr. R

    A Fragile World

    My next campaign I am doing this!
  8. Don Sorning was a capable FBI agent investigating a drug ring making some new exotic drug that was becoming popular. During a routine raid, he got knocked into one of the many vats of chemicals. Somehow it reacted badly with his body chemistry and he was taken to a high tech hospital. Weeks later he came out of his coma revenously hungry and wondering why everything look SO big. Turns out he had shrunk and his metabolism had become super charged. His movement speed and reaction time are now superhuman, but he is stuck at 25 cm tall and has a massive appetite for his size to fuel his abilities. Some AD&D nut gave him the code name Quickling. He actually asked to be posted to America's Best. He figures it needs an experienced investigator (which he is), with some connections in law enforcement (ditto) and he will escape the stares he gets from his collegues. Basically he's a 25 cm superfast MIB. (Yes he wears a suit as his costume)!
  9. Gestalt had a variation on Luck Points. You roll your dice, total them up. This a number of points you can use to modify roll for combat, skills and damage. Then there were the luck limitations like "only to be used after losing in a combat" So first fight, no points. Second fight, you get points. This might work for you!
  10. So next up I am going to take the Code Names from GI Joe and coming up with a build for them. Note I am NOT making a character, but someone who just happens to have the name. List Snake Eyes Scarlett Road Block Stalker Barbecue Tunnel Rat SciFi Jinx Storm Shadow Hit & Run Snow Job Dusty - Body of sand Shockwave Thunder Starduster Mirage Airborne
  11. Left nostril or right So this is the type who uses old fashioned weapons and are experts in their use. In addition the OP talked about adding trick arrows if he could figure how to do it in HU. Well in Champions that is easy. Power wise this is your basic archer super hero. An arrow for every occasion. Add in some decent HTH skills and weapons and you have a pretty competent NPC. And the progression should be very easy.. MORE Arrows. Nastier Arrows. In Champions this build also gave me a chance to use the Ranged Martial Arts skills, and she can certainly get more of those and more damage classes. Personality wise, this is almost exactly like Devilfist earlier, but westernized. Its a classic!
  12. Can't you see the connection? Are you that blind? OHHHHHH! his is another OCC in HU where it gives major bonuses to the mental skills. And to skill in general. The term is Skill Monkey, the person who seems to know every skill available. These are the people SO smart they have Multiple Degrees and are top flight martial artist and champion surfers and expert skiers and..... Hard to pull off in any game as skills costs. So here we get the class that really gets it all.Personality wise she's much like Reciprocitor, the world is too slow for her thinking. She needs a challenge. So she looks around for some mystery, starts investigating, gathers info, makes connections, then causes events that cause it to all come apart in what looks like bad coincidences! The only thing is this sounds a lot like Inquest! The only difference is some esoteric mind over body abilities that really make this a bit better that the Super Sleuth! In a low powered campaign though, it would shine.Power wise, like I said above, this is really for a low powered game. If I was playing this, I would almost never get into a fight. Why, when I am really a normal with a lot of skills. GMs would have to work hard to make sure this is played up, not always well suited to a Supers game!
  13. Mad science for the win! Gramercy Island had a villain called Firefly whose armour mimiced effects from the super powers table, like wings, energy expulsion etc. So it is no surprise that in Power Unlimited we get a section on the Mad scientist hero. These people create devices that uses Rube Golberg tech that mimics powers rolled on the powers table. It comes complete with a costs, time to create a new one, (if at all) and as with the magical items, the item is locked to a certain level as far as power goes. It is NOT perfect, but for those who want to do a more Tony Stark type armoured PC, well it seems to work. So we get Gabriella, a genius so high even other geniuses have trouble following her. In fact only Car Mage is close. And of course rather than making money with her devices, she becomes a superhero. Personality wise, she's the Mad Thinker again. She wants to be challenged, physically and mentally. She's actually bored and needs a challenge. Even more so she is Shiri from Black Panther. Power wise, she's the person who comes up with cool toys. The bracelets that allows flight, force field and force blasts. The belt the grants invisibility. In Hero she can go nuts. Regrettably in HU she's locked into ONE gadget and it never changes or improves.
  14. The called me mad, but I will show them! BWAHAHAHAHAHAHAHA!!!!!! Cough, cough... hack.... hairball! For some reason HU has a fascination with .... Crazy Heroes. So naturally in Powers Unlimited there is a section for Crazy Heroes. Again it is not so much a power source as an archtype. In this case we have a person who creates a potion that grants him super powers as well as a major personality shift sort of like the Nutty Professor (Jerry Lewis version) So we have a man who is normal most of the time, but when he drinks his potion, well...... Power wise he's actually kinda weak. Note I should have given him damage Resistance 10/10 Only in Hero ID, but it still is a bit lackluster. He is another HTH guy in a sea of HTH. With all the Powers from HU and PU that he could get. I know that the OP was looking to make HTH because apparently HU favours HTH combat. Personality wise we have Deadpool. But without the guns. He's the guy who charges a Villain like Coppertop (Mega villain with str 60, Body of metal, and Electrical Powers), gets beaten to a pulp and shows up 10 minutes later, all healed and ready to go. A Leroy Jenkins who cannot die. Whether you want such a NPC in your game is up to you. But gauge your players correctly as to how much they can take!
  15. Powers of light, transform this weak form.... Seraph is actually from Powers Unlimited and uses one of the new Archetypes inside. This is the person with a who transforms into a super powered form. It is much like the Mystical Transformation type (See Storm Eagle) but without the magic. And also this person specifically has an impairment that affects them physically, like blindness, or paralysis. But then they transform, here we get anything from super guy to incredible bulk. So here we get a lady partially paralyzed (legs) who witnesses greatness. So Barbra Gordon becomes Superwoman! Power wise a FISS. I seriously would not allow her strength to get much higher. Move-bys already do 12d6 and a move-through tops out at 18d6. She is nasty enough in HTH. Instead some skill levels, more skills and maybe some extra senses. Personality wise, she's the forgotten person who now has a voice. Lets face it, people with disabilities are ignored and treated as less capable. Now she is very capable. So we could get her becoming an advocate or spokesperson for various charities. And reminding the heroes about those invisible people the make up the city they are in.
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