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Mr. R

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Everything posted by Mr. R

  1. I'd like to see an update to Atlas.
  2. I just had an idea for warriors! D&D had the Book of Nine Swords. Different styles that gave you almost magical abilities with your weapons. There were Stances, Strikes, Boosts, Blocks, Counters. Blocks are already in FH. A Counter is what it seems, a counterstrike when someone attacks. It is the strikes, boosts, and stances that almost go over the top. Some I remember: Fire Wurm- a full move that leaves a trail of fire behind you! (FH 2d6 RKA only along run path + Extra Running) Fire Sword - for the rest of the melee, your blade is on fire and deals extra damage (FH +1d6 RKA, no range linked to HKA) Healing Stance- you regen 1d6 hp per round of combat (FH Heal 1d6 At post 12 recovery) Healing Strike - Hit an opponent, heal yourself (FH 2d6 Heal linked to HKA) Diamond Strike - do a touch attack, hit for full damage (FH hit opponent and disregard any armour-PD-ED. So it turns your attack to a NND does Body)
  3. Go to this thread, near the bottom, is a pdf about four basic fighting styles One Hand Paired weapons Sword and Board Two handed weapons So he has a 30 pt Martial Art for each.
  4. Killer Shrike has a bunch of Abilities for warriors. Some I liked: There is even one that allows a shield bash and you don't lose the +3 DCV (Depending on size) that the shield gives. Just the following is making a warrior tough Second Skin (+3/+3 to PD/ED) Active Shield Defense (+4 to PD if using a shield) Behemoth Recovery (+12 to Rec ) Last Gasp (Add a Healing Body on top for that "It's only a flesh wound!" feeling) I am not sure about your armour values, but assume Plate at 8/8. Now we have 15/11. And it isn't enchanted yet!
  5. I think we should remember that the Linear fighter trope was from DnD 3rd. In DnD 2nd Fighters were NASTY. Why? Best hp The Best THACO progression Best Saving Throw table Access to weapon specializations Yeah Wizards were scarry, but they were purpose built glass cannons. There is a thread on RPG net about a guy describing their all wizard campaign. Everyone was 15th to 18th level with appropriate gear. And all those spells didn't help at all when a group of trolls ambushed them. CLAW-CLAW-BITE results in dead wizard. So play up the Warrior's toughness and Combat Prowess. AND at the same time play up the Squisheyness of the Wizards. And the BIG SPELL has ONE USE. Yeah he can blow his load of spells, then he becomes a glorified normal. Some see the forgetting of spells as a bug, NOPE it was a feature!
  6. I remember reading an idea, Yeah from M&M AotW, about a retirement home in Toronto for supers (Yes some were of the villainous variety). I can see Legacy Heroes and Old Secrets and even an attempted kidnapping of Gramma (Now known as Granny Judo who in her prime was a black belt in about four different styles)
  7. M&M had an Atlas of the World and in it's description of Canada was the City of Dominion. It was from an alternate timeline, very advanced (Nano tech in everybody) But the Security Chief of the city (A very powerful cyborg) wanted to take over Canada and later THE WORLD! So the AI running the city exiled him and set the city TPort device to random. It now will randomly appear somewhere over Canada for anywhere from a day to a week and sometimes a month. (It is basically a Plot device for new heroes to be created in its shadow due to tech or the nanos reacting or... what ever) HOWEVER Tone down the extremely high tech, make it about 100000 natives, and set it down in Norther Saskatchewan. You have a ready made town, with infra structure, and locals flocking to cash in on the tech boom. This could easily push the population to pass 500000. Go from there! Adventures Stopping illegal sales of high tech Preventing Villains and Villain organizations from stealing said tech Local Ecology Nanites gone wild Spirit beings take umbrage at this new city, high tech vs magic
  8. BC. North of Vancouver. Make it a Port town. Fishing. Logging, Mining. Basically take San Angelo, and move it NORTH.
  9. I made two NPCs as an experiment for Steam Punk Supers: Princess Alladina- From New York, she was going to be sacrificed by (insert cult) when a mystical being bonded with her, basically her Genie. She is basically a normal with two abilities. The first is she can summon a Genie (a 200 pt flying brick with resistant defenses and some regeneration). The second is she can go invisible, but only after summoning her Genie (it is a SFX of people forgetting about her because they concentrate on the Genie). Change the origin a bit, make it a spirit animal.... Voyantte- A precog with no conscious control. BUT she can see short term into the future to make her a great gambler (she can see the roll before it is done, she is barred from many casinos) and investigator. She also knows Savate and carries a re-enforced umbrella at all times (it acts as a club). Also he precog makes her extremely hard to hit in combat as she can see what is about to happen (+5 to DCV). Change the background a bit.....
  10. This is what I want. Also I find Bronze age more mystical. And since my main opponents are Goblyns/Giants!
  11. Given what I have just learned about metal deposits and how these metals were worked, I am wondering if I will place my world at a Bronze or Iron Age. So which way would you go?
  12. Just to let people know this is NOT forgotten, but I am watching those videos about fantasy worlds and where to place resources and trad routes. BUT I will use DShomshak's Thalassene guide as a template and will start populating my main city, Aerelios, Jewel of the Gefting Sea!
  13. Here is a YouTube channel that is devoted to that. I watched about four-five episodes so far and I find it very informative! https://www.youtube.com/@WorldbuildingCorner/videos
  14. I didn't word it properly, sorry. So you want a magic item made. OK pay the Exp Pts, and then you can have it made. But in the last expedition to the dungeon you found a pair of +1 swords. So we will DISenchant them so we can farm their magic to make your own Special Weapon. Basically the lower powered weapons are ingredients in the new weapon.
  15. I think when it comes to Magic items we should remember that there is a LONG amount of time here. Though the Apprentice/ Master type is done, that does NOT mean one Master - one Apprentice. I can see multiple apprentices at various learning levels, so the number of mages may be larger than you think. This also means that the number of low level items they can make because they are low level is a large amount. It just that a +1 weapon is extremely common, most likely because it was a test just to see if they could make it. Or a suit of armour, or a ring or a wand or..... Also lets not forget that the various gods will be asking for items to be made for their members. So items of +1 or equivalent common! That +4 defender sword, yeah that is NOT that common and most likely has a history and story attached (can we say plot hooks). To this you can add those items made from a splash of Inspiration (Bruennor made Aegis Fang that way). Also DnD 3rd had his leveled item, where you pay exp and the item gets more powerful (sot of like Earthdawn's thread Weaving). Allow PCs to do the same, IF they are willing to undergo the tests! Finally if you are using Hero, then Items are Independent and PCs must pay points for them, UNLESS they can get some certain items that can be used in their place, like some low level magic items that can be harvested for their magic.
  16. Two suggestions: 1) Make the elves, dwarves, gnomes, and halflings be a larger part of the world. Out of all the countries in the Gazetteer, I think four and not human lead. I realize part of this was the level limits of the OG. But you can just remove that (Whiteout is made for getting rid of pesky ole stoopid rulez) 2) The city of Greyhawk (like it or not) is going to be the center of everything. All the trade going N-->S and E---> W, ALL goes past the city. It is THE trade hub.
  17. So this is what I have for my main city So now i want to flesh it out. IE populate it I am figuring I need to give a name and personality to the following- Mayor Deputy Mayor A few Council members A few of the city guards (including at least one Known Eagle) Some of the crafts people Head of the Magical college/university Some of the less ... savory... members of the city (smugglers, thieves etc) One cleric for each shrine Anything else?
  18. I have four weapon based MA, two non-weapon based MA, and then I realized, I have nothing for the Robin the Hood types, the Hou Yi wannabe, Mr. Tell and the apple. So I ask if any of you have ever made a Ranged MA for your campaign? What did it look like? Any suggestions?
  19. Thank you. In regards to Number Three, yes a Martial Dodge would be better, ( and the style does have it) but I was going with the idea of the old Sweep idea (I looked it up last night and found it now named Multiple attacks). Yeah that -4 to OCV would be brutal, unless she has a lot of CSL to compensate!
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