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Narf the Mouse

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Everything posted by Narf the Mouse

  1. The difference is, you don't want this cable channel to be exciting. Or interesting. In fact, the more boring it is, the better.
  2. Here we're getting into "theory of play", which is a bit off-topic, but it's useful to note where people are coming from. It sounds like you and your friends rate strongly on the "story + theme" scale. However, that is merely one style of play, and some people enjoy other styles, or multiple styles. For more information, consult Google, but be aware most gamers are biased towards their own style of play.
  3. Prices. One of my weak points. One of my weakest points. I get analysis paralysis. Lemme demonstrate: Me, in the same situation, with two different rulebooks: D&D 3.5: Player: "I want to buy some flint and steel." Me: *Flips open rulebook to the exact page. "Here. It costs 1 gold piece." HERO System: Player: "I want to buy some flint and steel." Me: Ok, is flint common here? Is there an iron mine nearby? What's the local economy like? And how much does a loaf of bread cost, so I can backfigure the pri*Explodes* Player: "...Hello?" ------ Obviously, what is needed is more analysis. Namely, what do you do in a situation like this? And how silly am I being, on a scale of 1-10?
  4. Doctor who can participate in non-linear joke-telling. Edit: I got it from a fanfic.
  5. Well, don't throw a hissy fit over it. But really, are you feline fine?
  6. 5e Hero System is very compatible with 6e Hero System, or the 6.1e of the Complete books, compared to changes between most D&D editions. That being said, there are differences, but translating the templates shouldn't take long, relative to the task.
  7. The Dungeon Crawl Preparedness Test: http://tomorrowlands.org/misc/dungeon.txt
  8. Probably part of why my sleep-deprived mind thought you also meant "at full power". Still not very awake.
  9. ...For some reason, I thought you were trying to have two active powers at the same time with that multipower. In my defence, I had gotten no more than three hours sleep the night before, and I'm not very coherent on little sleep. Anyway, sorry for the confusion.
  10. I had previously thought that a multipowers' reserve points were strictly equal to its base points. However, as it came up in this post: http://www.herogames.com/forums/topic/89319-jedi-counterparts/page-2?do=findComment&comment=2383099 However, after actually re-reading the text for the first time in quite a while, page 405 surprised me; the section on multipower limitations seems to say that, if you apply a limitation to only the multipower, that limitation reduces the size of the reserve, thus limitating the maximum number of points available to distribute to the multipower pools' powers. Do multipower-only limitations reduce the size of the reserve that can be distributed to pool powers, or is the reserve always strictly equal to the pools' base points?
  11. This doesn't actually work. The maximum active points of any power in a multipower pool is equal to the base points of the power. That part is correct. However, the maximum number of points of powers that can be active is not equal to the active points of the multipower pool. It's equal to the reserve points. What are reserve points? As pg 122 of Champions Complete explains, multipower reserve points cost "1 CP per point in the reserve". There are three interpretations here: Either 1) your reserve points are equal to the real cost (the CP cost) of the multipower pool, or 2) you must additionally pay 1 CP per point in the multipower reserve, or 3) the intent is that your reserve points equal your base points. Since Hero Designer is official software, and contains no theoretical method to pay CP for "reserve points", nor, indeed, no mechanic for reserve points, #2 is invalid. We turn to Hero System 6e2, of which Champions Complete is condensed from. ...After some read-through, it is still not cleared up. Either your reserve is equal to your base points, or your reserve is equal to your base points divided by any limitations which affect only the reserve. Which would make it an exception to pretty much most of Hero System. Lines such as the first sentence of the fifth paragraph on the rightmost collumn of page 405 make it seem like it is the latter. I go now, to see if Steve Long has cleared this up. It is not as clearcut in the rules as I had thought; either that, or I missed a clear explanation somewhere. Edit: Although, while I'm searching, 6e1 makes it clear that advantages on the multipower do not affect the reserve, although limitations that are only on the multipower itself may.
  12. The house-rule I use, which I thought was official, is that one-and-a-half handed weapons require +2 STR to wield one-handed, and -3 STR to weild two-handed. Two-handed weapons require +5 STR to weild one-handed. Or, to use raw numbers, a one-and-a-half handed weapon requires x1.3 times as much strength to use one-handed, and 2/3rds as much strength to weild two-handed. A two-handed weapon requires 2x as much strength to weild one-handed.
  13. ...Boromir was right. One does not simply walk into Mordor. There's some climbing involved, too. And fighting a giant spider, the occassional rescue, orc-fighting...
  14. "Haikus are easy But sometimes they don't make sense Refrigerator." Someones' profile on fanfiction.net
  15. If you've never heard of "This Hour Has 22 Minutes", then you've never heard of "This Hour Has 22 Minutes." https://www.youtube.com/watch?v=mVoqiigRVgs&list=UU5ULw1HdWcHLjstFrUgoMTQ
  16. Watch the video. Then, if you still don't get it, read the spoiler.
  17. I know there's a number of versions floating around; however, the DriveThru version is not the original. The original .pdfs are the two I posted, and are the versions I was referencing.
  18. I'm not sure the originals still exist, unfortunately. My HDDs have a tendency to crash. However, I do back up, and maybe one of the back-ups caught it. If so, I'll edit this post. If not, I'll edit this post, but you'll see different text than it would be if I found it. Edit: It's probably lost, unfortunately. Sorry, folks. However, if I do find it at some point, I'll try to remember this thread.
  19. I'm not good at explaining things. I tend to write some of the technical details in my head...And unfortunately, not on the paper. If someone with actual writing skills wants to clean up the document and produce their own, better version, it is public domain, and you wouldn't be the first. A few people have done so already. For that matter, if you want to write your own entirely new one, I certainly have no cause to object. I've attached the original versions to this post, if you want to edit those (plus, I'm not sure how available they are, anymore). Hero In Two Pages by Narf and T Bunneh without background.pdf Hero In Two Pages by Narf and T. Bunneh with background-1.pdf
  20. I compared it versus Champions Complete; Hero System Skills flexes much more easily, which seems to translate to "flimsy" to my mind. Comparing the "feel" of the cover widths, the CC cover "feels" thicker. Putting the covers edge to edge, the CC cover still seems thicker. But ultimately, this is most likely just personal preference, and won't impact the actual quality of the book. Paper "thinness" and paper "quality" are not the same thing, after all.
  21. Note: This review is on the copy I got. Review: 1) Hero System Skills POD has a new blue cover, probably to fit in with the rest of the line. 2) It "feels" slightly flimsy. However... 3) ...It does not actually seem flimsy when tested. I held it up by a single page and it seemed to bear up well. 4) I could find no flaws in the art or text print when flipping flipping through the book. Style: 4/5 (one point off for feeling flimsy) Substance: 5/5 (actual textual contents of book not tested; I haven't done more than flip through the book yet) Edit: Christougher and I talked about "why it feels flimsy", and it's due to the lightweight paper and cover used in the book. So feel free to ignore that part as personal preference. Edit2: And just to make it clear, that's a solid "Would recommend" at this point; I have no real worry of that changing.
  22. Your text seems to randomly change colours. You may want to look into that.
  23. If you deconstruct RKA/HKA, you end up with 10 AP/d6 of Generic Killing Attack, and +1/2 of either "Melee Attack" or "Ranged Attack", where "Melee Attack" includes "Gains damage from STR". So I think a +0 or +1/4 advantage could be "Gains Damage From [CHAR] Instead Of STR".
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