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TheQuestionMan

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Everything posted by TheQuestionMan

  1. A Sequoia Tree Brick - Multiform Use plants sacred in Indigenous peoples of the group you wish to emulate. Shadowrun campaign setting Shamans are interesting. QM
  2. Ladies at my local coffee shop kept telling me to ask out one of their coworkers. I smile and nods and say thanks, but I am too old for her. We had a nice casual friendship and enjoyed eachothers company. Then one day over coffee she asked me out. I smiled and nodded. When I tried to explain our age difference she carded me. I have never been so flattered by a women until she looked at my ID ALand discovered I was 20 years older than her. She blushed and apologised and I let her off easily. Just before I left that day I stopped and asked her if her mother was single. Not waiting for the answer.. I could hear the echoes of her coworkers laughter and smiled. The next day I was given s free coffee by one of the other staff. And a buisness card with her name and number on it. A little perplexed I asked what was up? She smiled at me and said her Mom was single. Spent the rest of the day trying to figure out if it was a joke. Never did call the number.
  3. Marvelous Stan the Rubber Man Bouncer Flex/Stretch Armstrong (Taken) Rubberbando Commando Quotes: Entangle - " I am the Chewing Gum on the botton of your shoes"
  4. [PDF] Bloodsucker Rampage - Vampires in Hero System http://www.herogames.com/forums/store/product/16-bloodsucker-rampage-pdf/
  5. No Man Is An Island (Hunted: ???) The Friend who tried to help and got cut off. (Ie: Ant-Man). QM
  6. PSIner Force - part of the Canadian Supersoldier program in the 90s.
  7. As a Supervillain their Minions should be Pains in the Neck, Low-Powered enough to really bite, and Night Owls.
  8. Greetings Programs, author Scott Bennie has not posted a status update for Gestalt: Architechs of Change in awhile. I am posting it here in the hope that Gestalt Bennie or Blackwyrm Games may see it and reply or comment. Thank you QM
  9. Player handout, Champions in 2 Pages
  10. Machinist - Gadgeteer/Inventor with Robotic Minions. NeckRomancer - Mystic Raising the Dead. Vampire Master - siring Vampire Minions.
  11. It's Comic Book trope of Defensive Nudity. Effectively Combat Luck or Distraction. How many young folk accidently crashed into immovable objects when paying too much attention to the object of you desire/lust. ❤️ QM
  12. Ninja-Bear I must disagree on Starting point levels. The Character Creation Guidelines are what really controls the power levels of your game. IMOHO QM
  13. Nephilim Player: Val Char Cost 15/40 STR 5 20 DEX 20 20/30 CON 10 15/20 BODY 5 13 INT 3 15 EGO 5 20 PRE 10 10/20 PD 8 10/20 ED 8 4/5 SPD 20 10/20 REC 6 40/60 END 4 40/60 STUN 10 12m RUN 0 4m SWIM 0 4m/60m LEAP 0 Characteristics Cost: 138 Cost Power Angelic Physiology, all slots Unified Power (-1/4), OIHID (-1/4) 17 1) Angelic Might: +25 STR (25 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 2) Protective Aura: +10 CON (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 3) Angelic ???: +2 OCV (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 4) Angelic ???: +2 DCV (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 10 5) Angelic Will: +5 DMCV (15 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 6) Angelic Reflexes: +1 SPD (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 7) Angelic Stamina: +10 REC (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 3 8) Angelic Endurance: +20 END (4 Active Points); Unified Power (-1/4), OIHID (-1/4) 3 9) Angelic Body: +5 BODY (5 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 10) Angelic Toughness: +20 STUN (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 11 11) Angelic Levitation: Flight 10m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4), Reduced Endurance (0 END; +1/2) (20 Active Points); No Noncombat Movement (-1/4), Unified Power (-1/4), OIHID (-1/4) 20 12) Angelic Toughness: Resistant Protection (10 PD/10 ED) (30 Active Points); Unified Power (-1/4), OIHID (-1/4) 7 13) Angelic Mind: Mental Defense (10 points total) (10 Active Points); Unified Power (-1/4), OIHID (-1/4) 40 Angelic Light Powers: Multipower, 60-point reserve, (60 Active Points); all slots Only In Alternate Identity (-1/4), Unified Power (-1/4) 1f 1) Angelic Weapon: Hand-To-Hand Attack +4d6, Armor Piercing (+1/4) (25 Active Points); Hand-To-Hand Attack (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4) 2f 2) Angelic Lethal Weapon: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR), Armor Piercing (+1/4) (37 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 3) Angelic Non-Lethal Weapon: Mental Blast 6d6, Alternate Combat Value (uses OCV against DCV; +0) (60 Active Points); No Range (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 4) Angelic Light: Sight Group Flash 6d6, Area Of Effect Nonselective (4m Radius; +1/4), Penetrating (+1/2) (52 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4) 2f 5) Create Light: Sight Group Images, +4 to PER Roll, Reduced Endurance (1/2 END; +1/4), Area Of Effect (16m Radius; +3/4) (44 Active Points); Only To Create Light (-1), Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 6) Body of Light: Desolidification (affected by Darkness & Mental Powers), Reduced Endurance (1/2 END; +1/4), Invisible Power Effects (Inobvious to [sight Sense Group]; +1/4) (60 Active Points); Not Through Places Light Cannot Enter (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 7) Lightbending: Invisibility to Sight and Radio Groups and Active Sonar , No Fringe, Reduced Endurance (1/2 END; +1/4) (50 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 8) Restoration Touch: Aid END & STUN 6d6, Expanded Effect (x2 Characteristics) (+1/2) (54 Active Points); Only Restores to Starting Values (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4) 4f 9) Healing Touch: Healing BODY 5d6, Can Heal Limbs (55 Active Points); Only In Alternate Identity (-1/4), Unified Power (-1/4) 3f 10) Detoxification Touch: Major Transform 6d6 (Sick Person Into Well Person) (60 Active Points); No Range (-1/2), Only In Alternate Identity (-1/4), Unified Power (-1/4) 22 Angelic Wings of Light: Multipower, 45-point reserve, (45 Active Points); all slots Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4) 2f 1) Combat: Flight 30m, Combat Acceleration/Deceleration (+1/4), No Turn Mode (+1/4) (45 Active Points); Restrainable (-1/2), No Noncombat Movement (-1/4), Unified Power (-1/4), OIHID (-1/4) 2f 2) Supersonic: Flight 10m, No Turn Mode (+1/4), Noncombat Acceleration/Deceleration (+1), MegaScale (1m = 100 km; +1 1/2) (37 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4) 2f 3) Winged Leap: Leaping +56m (4m/60m forward, 2m/30m upward), No Gravity Penalty (+1/2) (42 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4) 1f 4) Wing Bash: Stretching 4m, Reduced Endurance (0 END; +1/2) (6 Active Points); Restrainable (-1/2), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Unified Power (-1/4), OIHID (-1/4) 2f 5) Wing Shield: Resistant Protection (10 PD/10 ED) (Protect Carried Items) (40 Active Points); Restrainable (-1/2), Unified Power (-1/4), OIHID (-1/4) Powers Cost: 211 Cost Skill 0 Acting 8- 0 AK: Los Angeles (Everyman Skill) 11- 0 Charm 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 KS: Angelogy (Everyman Skill) 11- 0 Language: English (completely fluent; literate) (4 Active Points) 0 PS: Instructor (Everyman Skill) 11- 0 Paramedics 8- 0 Persuasion 8- 0 Shadowing 8- 0 Stealth 8- 0 Streetwise 8- 0 TF: Everyman Skill, Small Motorized Ground Vehicles 0 WF: Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat Skills Cost: 0 Cost Perk 2 Positive Reputation: It's an Angel (A small to medium sized group) 11-, +2/+2d6 Perks Cost: 2 Total Character Cost: 351 Pts. Disadvantage 10 Distinctive Features: Mystic Aura (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort) 10 Hunted: Demons, Cultists, etc... Infrequently (As Pow; Harshly Punish) 0 Hunted: Religous Organizations, Infrequently (As Pow; Watching) 10 Negative Reputation: It's an Angel, Infrequently (Extreme) 15 Psychological Complication: Code vs Murder (Uncommon; Total) Disadvantage Points: 45 Base Points: 400 Experience Required: 0 Total Experience Available: 49 Experience Unspent: 0
  14. A future Iron Man storyline replaced the deceased Avengers with Android/Robots that replicated the Powers with the Originals. Back to Nightwing. QM
  15. I always wonfered if Defender ever built suits of Powered Armor for his Teammates?
  16. Secret Six https://en.wikipedia.org/wiki/Secret_Six_(comics)
  17. Work In Progress. Basic premise: The PC's are Supervillain Inmates at a Stronghold Containment Facility on Red Rock Island in San Francisco Bay (across fron San Quentin State Prison) Super Groups and Super Agencies around the world suffered heavy casualty during the (Unnamed Event) PRIMUS Deputy Director Col. Avery Vadquez activates the Redeemers Initiative. Supervillains would recieve commuted sentences in exchange for their participation. A unique work release program. They would do the jobs the Law Enforcement, the Government, and the Super Heroes cannot or would not do. More later QM
  18. Tazmaniam Devil Dr.Phillip Moureau's Australian Facilities - Craziest animals in the world turned into Ani-Men. QM
  19. Herbie and Herbie Goes Bananas? - Government Coverup for early sightings of Transformers.
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