I'm thinking about starting up a HERO game set in Frank Herbert's DUNE universe...and I'm playing with the idea of shields...any suggestions?
The shields are a force field that stops completely physical attacks of a certain velocity or slower, blow up and cause the las(er)-gun to blow up if shot by one, and can be rendered inoperable by a huge static charge. It also makes it harder to move and perceive things while its activated
I was thinking about defining it as:
Force Wall (Self Only, set shape, PD: 25, Not vs. "slow" attacks, not in static fields, 0 END, OIF: Shield Generator)
RKA (4d6, NND, Does Body, Trigger: Hit by Las Gun, Only to target las gun shooting it, Side Effect: [4d6 RKA, AoE: Radius] 1 charge, OIF: Shield Generator)
Change Environment: (-2" Running, -3 PER rolls, 1 hex area, 0 end, persistant, linked to Force Wall, OIF: Shield Generator)
The points don't really matter, I'm just trying to get a feel for game mechanics.
Thanks,
James.