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Dragonfly

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Everything posted by Dragonfly

  1. Re: Champions 1st edition These are all awesome ideas! I'd probably steal at least half of them if I were still running that Classic Champions campaign. :-) In my campaign Lirby Koo was working with VIPER, but only to get revenge on UNTIL for killing his only son in a raid on one of his bases back in the day. Cheers! Dragonfly
  2. Re: Champions 1st edition Howdy fellas! A couple of years ago I ran a Classic Champions campaign, set in the 1980s. I basically ran The VIPER's Nest, weaving in various villain origins (Ogre, Mechanon, Arrowhead) and replaced The Champions with the PC group. Here is the entire campaign write-up, with pictures no less. :-) http://classic-champions.blogspot.com/ Best, Dragonfly
  3. Re: Alternate Benchmarks Oh, I know they would be. Most games I play these days, like SUPERS! and BASH! have NO speed stat. In these games, most characters have one panel to act. There are a few exceptions, like Super Speed, which grant an extra panel here or there, but there isn't a SPD stat that places superheroes too far off from either each other OR from the mooks in the game. I just don't like playing Champions like that. As for the comment about importance - that's tricky. Are we going to say that my SPD 6 Martial Artist is a more important character than my SPD 4 Brick? That's pretty stiff for a roleplaying game. If you wanted to emulate SPD as it seems to work in the comics, you'd have to modify a character's speed per story or issue, as their rate of appearance per comic varies depending on whether their subplots are being explored that issue or not. That's a pretty cool idea, but Champions isn't that kind of game. I guess you could do it, though. Characters get a free +1 or +2 SPD for an adventure if it features their story. Interesting! As to speedsters having slow speeds - yeah, some individual character concepts would call for that. A teenage speedster who is still in his adolescent fog might be able to run at the speed of sound, but be kind of slow to process information. That might qualify him for a SPD 4 or 5 instead of 6 or 7. The particulars will always getcha, and I'm not suggesting that there be a standard SPD for speedsters. IN GENERAL, however, Speedsters and Martial Artists probably merit a high SPD stat MORE OFTEN than bricks or blasters. That's not particularly controversial, actually. Most Champions products have adhered to that logic over the years. For my particular setting I'm more interested in keeping the relative difference between archetypes that already exists, but taking them all down a notch or two so they are closer (not equal with) mundane people in the world. Cheers! Dragonfly
  4. Re: Alternate Benchmarks That sounds about right to me! :-) Cheers! Dragonfly
  5. Re: Alternate Benchmarks Well, a SPD 7 has SOMETHING to do with speesters, as speedsters tend to have good reaction times as a matter of concept. I'm not saying that speesters are the ONLY class that merit high (or higher) speed scores. I was just using them as an example of a character type for which high speed scores generally make sense. The stuff you guys are talking about, like balancing DC's, CV's, Defenses, etc. is of less concern for me, generally speaking. Don't get me wrong - I think it's fine, cool, and in some cases necessary to design characters with an eye for such things, but it's never been necessary in our group, and we've always used benchmarks of the type that I'm proposing here. Different strokes for different folks! Cheers! Dragonfly
  6. Re: Alternate Benchmarks Howdy Tasha, Trust me, your feedback helps - particularly the stuff about how 6E changed play. That's very interesting to me. I hear what you are saying with regards to benchmark tables like the ones I proposed above, and totally agree that someone could misunderstand what, for instance, is meant by "superheroic". At some point, I'm going to write a little flavor text with examples to correct such issues for a general audience. In my own group, however, I'm able to manage that stuff with a little bit of dialogue. I just clearly explain what the bemchmarks mean, and it works. Your point about the culture of the gaming group making a difference is good too. I've been fortunate enough to play with essentially the same group for all my years of gaming, and they are exemplary role-players, with very little power-gaming tendencies. Perhaps that's why such tables have worked so well for me in the past. BTW, I didn't mean to suggest that your gaming style was somehow lesser than mine when I made the comment about concept vs. mechanics. First, I don't see a mechanics approach as being lesser than what I do (just different), and second I apologize if I assumed the wrong thing about your approach. No harm intended, and thanks a ton for your feedback. Cheers! Dragonfly
  7. Re: Alternate Benchmarks Howdy Tasha, That's interesting info on how 6th Edition has changed player behavior (bringing down DEXs, etc.). I own, but never played, 6th Edition, so that's something that is totally new territory for me. I'm actually not too concerned about calibrating power levels. I've been playing the game since 1982, so I'm an old hand at knowning how values stack up against each other. The benchmarks, however, are useful to me because of the way I approach campaign and character design. For me, it's always concept first and mechanics second. I don't want my players (or myself) assigning 7 speed because it's good in combat. I want them assigning a 7 speed because they are making a speedster. My experience with Champions of old is that a lack of benchmarks and guidelines led to bloat and inconsistencies within campaigns. I'm not really interested in standardizing HERO System stats. That should be left up to individual GMs and their individual campaigns. My players, however, have always found benchmark tables useful for making sense of the numbers conceptually (not mechanically). Cheers! Dragonfly
  8. Re: Alternate Benchmarks Howdy Bigbywolf! You are absolutely right. I haven't updated the OP, but that's exactly what I decided to do for SPD. 1=weak 2=average 3=above average 4=exceptional 5=peak human 6=superhuman 7=world class superhuman 8=legendary superhuman I'm honestly not certain why I went so high on my first draft. Cheers, Dragonfly
  9. Re: [New Product] Champions Complete Hi Derek! I'm so excited to see this product in print! I just wanted to express that directly to you! I'm as interested in the accessibility of the writing and the overall tone of the book, as I am about having a more concise and streamlined set of rules. The style and tone of your posts alone suggest that I'm going to be a very happy customer! :-) Thanks for all the hard work, and for taking time to answer questions. Cheers! Dragonfly
  10. Re: Alternate Benchmarks Hi Christopher, Thanks for the thoughts. I hear what your saying, but here are a few things to consider: 1) The benchmark tables presented are really suggestions for scaling raw charactersitics - not final values as modified by powers, etc. I wasn't clear about this, so I totally understand your response. A character with a "Superhuman" physique might have a natural PD/ED of 20. He'd have a PD/ED 30, however, if he purchased +10 PD / +10 ED body armor. Once you factor in powers and other factors, your characters should be just as durable as they always have been. To be honest, I'm more concerned with characters at the higher superheroic levels being TOO durable, rather than too fragile. [This concern stems from lower SPD scores, higher REC scores, and more STUN at the World Class and Legendary superheroic levels.] 2) Even when we're talking about raw characteristics, without powers being factored in, these benchmarks don't make characters universally more vulnerable. I don't have his 6E stats, but back in the old days Grond would knock himself out in FOUR punches, rather than six or ten. To be honest, I don't think the benchmarks were intentionally designed with damage and defense values in mind. On those terms, they are sort of all over the place. What mine attempt to do is provide some consistency across levels. In some cases, characters become a bit more durable (Average Joe/Stan, Grond), in other cases, they become a tad more vulnerable (Legendary Joe/Stan). Again, powers, martial arts, and other factors will season these bases to taste. 3) I don't like using Damage Reduction as a means of enforcing narrative elements. In otherwords, I would only give a villain Damage Reduction if his power concept called for it. I wouldn't give a villain Damage Reduction simply because he is meant to fight the whole group. I'm not sure that you do this either, but your comments implied that you might. There's nothing wrong with doing that, of course. It's just not the way I roll, and it's not the way my players want me to roll. That being said, some characters DO merit it, and I'd factor that into the character design. I might, for instance, give Grond Damage Reduction. If I did that, I would probably account for that in the amount of STUN I gave him, maybe bringing it down significantly. Again, these are just factors to consider. I'm not entirely sold on my own benchmarks yet. They'll require some playtesting before I decide if I'm going to employ them. Maybe I'll post some characters and some samples of combat when I get the chance. Best, Dragonfly
  11. Re: Alternate Benchmarks Hey, Ninja-Bear. Yeah, I was thinking no action, but I was really just fumbling because I was stuck on SPD 1 being average, which I was wrong about, as you can see me realize above. As far as lowering stats for "normals" to bring heroes down to more reasonable levels - I totally agree. I was toying with that before I ran out of people to play Champions with back in 2000, and it seemed to work well for me too. Thanks for chiming in! Best, Dragonfly
  12. Re: Alternate Benchmarks Oh, man! You're right! I'm just rusty! It's been too many years since I play Champions. I forgot that the old formula was DEX/10+1! Okay, perfect. So my benchmarks WILL be Weak = SPD 1, Average = SPD 2, Above Average = SPD 3, Exceptional = SPD 4, Peak Human = SPD 5, Superhuman = SPD 6, World Class Superhuman = SPD 7, and Legendary Superhuman = SPD 8. Cosmic level characters can go higher, if it makes sense for their concept. And to think! I used to pride myself on my HERO-fu. How embrarassing! Cheers, Dragonfly
  13. Hey folks! The benchmarks included in the HERO System are fine, but they’ve never quite suited my style of play. I developed the following benchmarks for a campaign that I hope to run when Champions Complete is released. Two primary factors informed their design: 1) Setting Concerns: I’m trying to design a setting that has less of a gap between “normals” and “supers” than your standard Champions campaign. In this setting a lumbering stone man would probably have a DEX well-below that of your average high-school gymnast and well-trained soldier is likely to have a higher CON than a spritely, Tinker Bell style heroine. Mind you, “supers” in this campaign would still outstrip “normals” in all sorts of ways. A super-speedster would have the aforementioned gymnast licked in terms of DEX, and super-strong superheroes would still be able to bench press dump trucks. It’s just that a character whose only super-power is “eye beams” won’t automatically be faster, stronger and more durable than normal humans. They’ll probably rank with well-trained and fit “normals,” because superheroes are constantly training and engaged in strenuous activity, but they’ll be within that normal human range. I’m not saying that all superhero games should run this way. I just want this one to run this way. 2) Symmetry: This is, perhaps, a bit obsessive of me, but it always bothered me a little that the existing benchmarks didn’t “play the same” at each category – especially when it came to damage and resilience. Explanation: Take two “Average” characters built using the current benchmarks – Average Joe and Average Stan. They each have STR 10, PD 4, and STUN 20. Average Joe punches Average Stan repeatedly. Assuming an average roll of 3.5 on each of his damage dice, it would take Average Joe about six punches to knockout Average Stan. Now let’s compare Average Joe and Average Stan to two characters considered “Legendary” using the current benchmarks. Meet Legendary Joe and Legendary Stan. They each have STR 30, PD 15, and STUN 60. Legendary Joe punches Legendary Stan repeatedly. Assuming an average roll of 3.5 on each of his damage dice, it would take Legendary Joe about 10 punches to knockout Legendary Stan. That’s a four punch difference! The “Solution”: I thought it might be cool (or at least interesting) to design a set of benchmarks where a fight between Average Joe and Average Stan would be statistically equivalent to a fight between Legendary Joe and Legendary Stan. To do this, I made certain that every 1d6 of damage on the benchmark table was paired with 2 PD/ED, 2 REC, and 10 STUN. Anyway, this is what I came up with: Champs Bench by Eletarmion, on Flickr "STATS," BTW, means DEX, CON, INT, EGO, PRE, and BODY. I know, I know. Should be Primary Characteristics. So, what do you guys think? Any feedback? Two things I’m mildly concerned about: 1) SPD: Speed lacks symmetry. I kind of want to make SPD 1 “Weak” and proceed with +1 per category, making SPD 8 “Legendary Superhuman.” That, however, would make SPD 2 “Average,” which breaks HERO System tradition. Still, it’s something to consider. Most of the games I play these days don’t give "supers" any more attacks per round than "normals", and I do want “normals” to play a more significant role in this campaign. 2) END & STUN: These values get outrageous when you move into the superhuman realm. Still, it sort of makes sense. To be honest, in Champions of old I often had an issue with master villains running out of STUN rather quickly. For some reason, a 150 - 200 STUN Grond doesn’t seem so unreasonable. Well, I appreciate any thoughts you might have. Best, Dragonfly
  14. Campaign: Classic Champions (GRAND FINALE!) P.S. What's the easiest way to post HERO System versions of the PCs on here. I'm a bit tech-challenged.
  15. Re: Classic Champions: Repost and Updates Hey folks, We finally finished the VIPER's Nest story arc. Unfortunately, this spells the end of the campaign, at least of the immediate future. I lost several players along the way, and the remaining players are a bit iffy on this classic stuff, so the campaign is going on hiatus until I can figure something out. In the meantime, here is the final issue. Enjoy, if you are so inclined! [i'm pasting the write-up below, but you can also see the full campaign written up, with pictures and the like, at: http://www.classic-champions.blogspot.com/] Cheers! Dragonfly __________________________________________________________ ISSUE # 9 After a long band rehearsal, Tom Clayborn turned on the TV just in time to catch special news coverage of how Troyus prevented a VIPER transport from ramming into the Chrysler Building. Realizing that he missed something important, he activated his communicator and contacted his fellow team members. Sparrow Hawk responded, caught him up on the night’s events, and informed him that they would all be meeting at UNTIL HQ to discuss how to assault the VIPER HQ that Fleetfoot seemed to have pinpointed. Tom agreed to join them and, after promising his band that he would be back for their set at that night’s performance, transformed into Rampart (“Rock On!”) before heading off to meet the others. Troyus and Joe Roberts were reunited at UNTIL HQ. The old man thanked Troyus and the other heroes for rescuing him, but expressed great concern that Vanessa (his wife) and Sophie (his granddaughter) were still in VIPER’s hands. Meanwhile, Sparrow Hawk revealed to everyone present that Crusader was actually a VIPER agent and that their security was compromised. She then changed the frequencies on all the team communicators to prevent Crusader from spying on them. That out of the way, the heroes sat down to discuss their next move. It was agreed that they would all descend on the Mercer Building, where Fleetfoot had been led by his Geiger counter, find the entrance to the VIPER’s Nest, and strike quickly. A large contingent of UNTIL agents would be nearby, waiting for the heroes to call for back-up. Their plan proved difficult to execute. Upon arriving at the Mercer Building, the heroes had a hard time finding an obvious entrance to the VIPER base. Shortly thereafter they discovered cameras observing their every move. Entering the top floor of offices, Rampart finally noticed signage designating one of the office suites as occupied by Carelli Construction. Remembering that the Carelli family was the crime family backed by VIPER, they entered their offices to search for a hidden entrance. They managed to avoid a sleeping gas attack, found a hidden elevator, called for UNTIL back-up, and proceeded to descend into what they knew would be an ambush. Rampart blocked the elevator entrance and took the full brunt of eight energy bazookas wielded by a two squads of “brickbuster” VIPER agents. One shot in particular struck his face, blowing off a significant chunk of his stony armor, but Rampart stepped into the hall, absorbed part of the concrete floor, grew to 10’ in height, and bowled over four VIPER agents with a single sweep or his arm. Left with an opening, Fleetfoot darted past his giant ally and dispatched the other “brickbuster” agents on his way to engaging the other 36 agents that stood in the hallway to the right of the first wave. Standing among the “brickbuster” agents was Brick, VIPER’s own rocky super-powered operative, who moved to meet his heroic counterpart in hand-to-hand combat. One punch from his opponent, and the significantly weakened Rampart knew he was in trouble. Seeing that Fleetfoot was handling the VIPER squads to the right of the battle between Brick and Rampart, Sparrow Hawk chose to engage the 36 agents occupying the hall directly behind the battling titans. Throwing a smoke grenade into the corridor, she activated her infrared lenses and leapt into their midst as Troyus moved to back-up Fleetfoot, eye-beams blasting. A flurry of kicks and punches later, Sparrow Hawk stood over a pile of unconscious VIPER agents. Then she heard a braggart’s voice barking commands at the VIPER agents that stood beyond the smoke cloud created by her grenade. “C’mon, ya ninnies! What’re you waiting for!? Open fire and blast the birdie!” The remaining VIPER agents obeyed, but Sparrow Hawk dodged all of their attacks barring one that nicked her shoulder armor. “You guys suck!” exclaimed the man shouting orders. “Let Pulsar show you how it’s done!” With that the villain cut loose with a powerful blast. Still shrouded by the smoke cloud, Sparrow Hawk narrowly evaded Pulsar’s attack, which continued down the hall and melted the wall next to Rampart. Weakened from taking an energy bazooka to the face and a powerful body blow from Brick, Rampart had gone into defensive mode, parrying Brick’s blows as he absorbed even more of the concrete floor to reconstitute the weakened sections of his rocky frame. Alerted by Pulsar’s blast, he glanced down the hall, faintly seeing the glow of Pulsar’s force field through the dissipating smoke cloud created by Sparrow Hawk. Grabbing Brick, he hefted the villain over his head and chucked him at Pulsar. Pulsar and Brick landed in a heap, as Sparrow Hawk stepped out of the smoke towards them, cracking her knuckles as if she’d just delivered a powerful punch and directing a menacing, “You’re next,” to the VIPER agents remaining in that hall. Her intimidation attempt was successful, and the agents broke into a full retreat. The fight proved more challenging for Troyus and Fleetfoot, who faced five squads of VIPER agents in the adjoining corridor. Lacking proper cover, even Fleetfoot found it difficult to evade the well-coordinated weapons fire of 36 VIPER agents, and their powerful weapons managed to penetrate Troyus’ force field and stun him momentarily. Shaking it off, however, the two heroes poured it on and were able to defeat the agents just as Rampart hurled Brick at Pulsar. Getting up from Rampart’s attack, Brick and Pulsar faced off against the combined might of Troyus, Sparrow Hawk, Rampart, and Fleetfoot. In his arrogance, Pulsar ordered them to surrender, but once Sparrow Hawk insulted his masculinity, the fight was on. Sparrow Hawk entangled Pulsar with a mini-bola from her utility belt, and the braggart spent most of the fight making threats and trying to burn off the restraints. Brick proved more difficult to defeat. Fleetfoot hurt his hand pounding away at Brick’s stony hide. Figuring that his skills were better suited to scouting, the speedster ran off in the direction of the retreating VIPER agents, leaving Brick to the others. Brick put up a good fight, but the heroes proved too much for him. After taking a series of energy blasts, martial strikes, and rocky fists, one final uppercut from Rampart sent Brick flying through the wall of lockers to his left and into the VIPER base’s two story gymnasium. Landing in a heap of barbells and dumbbells, Brick was down for the count. Only then was Pulsar able to blast his way out of Sparrow Hawk’s mini-bola, but before he could do anything he was cut down by a hail of blaster fire. Turning their attention towards the elevators, the heroes were greeted by Captain Jensen and a squad of UNTIL agents. Just then, Fleetfoot contacted the heroes via their communicators. The base, he reported, was three levels deep, with a control center on the bottom floor. Also on the bottom floor was a monorail, which was being used to evacuate all VIPER personnel, along with the Vanessa and Sophia Roberts. Captain Jensen guessed that VIPER had probably activated the base’s self-destruct system and ordered his men to evacuate the building. Sparrow Hawk asked Fleetfoot, Troyus and Rampart to pursue the monorail, while she and Captain Jensen made their way to the command center to attempt to deactivate the self-destruct mechanism. Upon entering the chamber, Sparrow Hawk was horrified to find that the countdown was already at ten seconds. She rushed to the controls, but it was too late. The bomb exploded with her at ground zero. After his fight with Sparrow Hawk at the Statue of Liberty, Crusader tracked down his old ally, Starburst. Just recovered from his wounds at Tanghal Tower, Starburst was hesitant to pursue the case any further. Fearing that he was getting too old for the superhero game, he’d been considering retirement for the better part of a year. Crusader, however, convinced him to finish off this case before hanging up the cape. Together they monitored UNTIL HQ and followed the agents and the heroes to the Mercer Building. They watched as the heroes went in, but they held back, given Crusader’s earlier tussle with Sparrow Hawk. Once Captain Jensen mobilized his troops, however, Crusader and Starburst followed them into the building. Staying out of sight, they made their way through the base and arrived in the control center just as the bomb went off. Thinking quickly, Starburst shielded everyone in the room with a force field, barely absorbing the effects of the blast. His endurance was then strained nearly beyond his capabilities, as the Mercer Building collapsed onto his energy bubble. “Now I only owe you one,” said Crusader to Sparrow Hawk, with a wry smile. Sensing the shockwave of the explosion down the monorail tunnel, Fleetfoot contacted Sparrow Hawk via communicator and reported the situation to the others. Rampart and Troyus head back towards the Mercer Building, while Fleetfoot kept up with the monorail. Pushing his limits, Rampart used his powers to absorb a portion of the wreckage and grew to tremendous heights. He then lifted the debris off of Starburst’s energy bubble. Moments later, Captain Jensen received a communiqué from UNTIL Sergeant Victoria Knight. Major Juan Martinez had been shot and was in critical condition. Apparently, agent Moliere had not been the double agent. Instead, he’d been framed by the actual double agent, Sgt. Henry Wadsworth, who was also the assassin known as Death Commando. With most of UNTIL’s forces at the Mercer Building, Death Commando moved to steal the kelvarite that was still being held at UNTIL HQ. Martinez confronted him, but the older man was wounded in the fight and Death Commando was successful in his mission. Martinez, however, managed to tag the villain’s hover cycle with a tracer before falling unconscious, so Sgt. Knight still had hopes of catching up to the traitorous Wadsworth. At that point, Fleetfoot reported that the subway had stopped and that its passengers were debarking. Sparrow Hawk asked UNTIL to triangulate on Fleetfoot’s signal, and they determined that he was near the docks, at a warehouse facility owned by the Carelli Moving Company. Captain Jensen offered to amass a force to strike the Carelli Moving Company, but Sparrow Hawk asked that he allow the heroes to get into position first. That way the UNTIL attack could provide a diversion as the heroes slipped into the base via the subway tunnel entrance. Arriving on the scene, the heroes knocked out a few VIPER guards and toyed with the idea of sneaking in wearing their uniforms, but Troyus, who was worried about the Roberts family, had no stomach for such subtlety and brazenly flew into the base the moment the UNTIL attack began, forcing the heroes to battle their way to the control center. Punching his way through the control center wall, Rampart was immediately attacked by the supervillains Piledriver and Sledge. Beyond these two thuggish foes was a two tiered control room. On the lower level were a series of technicians. On the upper level, looking down from a catwalk, were Cheshire Cat and the Nest Leader. The former stood combat ready, the latter held a gun to Vanessa and Sophia Roberts. Standing behind Cheshire Cat was a slight, tan-skinned, Eurasian man, with smartly combed grey hair, wearing a simple tunic. He glanced impassively at the heroes, before turning his attention back to the control panel that he was manning. Reacting with lightning speed, Fleetfoot ran up the wall and onto the catwalk, snatching the gun from the Nest Leader’s hand as he zipped past, only to be kicked off the catwalk by an expert kick delivered by Cheshire Cat. Crusader and Pulsar both attacked the teleporting martial artist, one by throwing his buckler and the other with his light blasts, but the rakish villain easily deflected their onslaught with his combat batons. Troyus and Sparrow Hawk moved to attack as well, but the Nest Leader grabbed Vanessa Roberts before they could do so, held a knife to her neck, and ordered everybody to stand down. After a tense couple of seconds, the room was filled with a horrifying shriek. Sophia, fully transmogrified into a monstrous lizard girl, leapt onto the nest leader, sinking her teeth into his knife hand, and knocking him off the catwalk. When that occurred, the tunic wearing Eurasian man turned to Cheshire Cat and said, “Cheshire. We’re done here.” Cheshire Cat then touched the old man on the shoulder and teleported away with him. Rampart grew to full height and moved to attack Piledriver and Sledge, but they were in the mood to negotiate. “Hey, man,” Sledge began. “We don’t want any part of this! We were their guinea pigs, man! And you’ve got bigger things to worry about. Do you know who that was? His name was Dr. Lirby Koo, and he’s rigged this place to blow! But that’s not all, man. He’s using that stuff he took from you? That fake stuff? Well, he’s rigged THAT to blow, and he says it’ll turn everybody in the Big Apple into, into, into monsters! Like her!” With that, he pointed to Sophie Roberts, who the other heroes were busy trying to pull off of the Nest Leader, now revealed to be Mario Carelli, the eldest son of mob boss Antonio Carelli. Swinging up to the catwalk, Sparrow Hawk found the synthetic Kevalrite taken by VIPER earlier that evening, sheathed in a force field and attached to a timing mechanism with 30 seconds left on the clock. She asked Fleetfoot and the other heroes to evacuate the base, and then turned towards the task before her. Realizing that the force field was keeping the radiation from the kelvarite contained and that Sparrow Hawk would have to drop it to defuse the bomb, Starburst stayed behind to shield her from its effects by extending his own skin tight force field to cover her as well. Rampart stayed behind as well, in case there was call for him to do something brash and heroic. Sparrow Hawk, however, managed to shut down the device with five seconds left on the clock. Sparrow Hawk, Rampart, and Starburst emerged from the VIPER Nest to find that the Carelli Moving Company had been secured by UNTIL. Captain Jensen’s forces had encountered Death Commando at the compound, and although the villain managed to escape, UNTIL did manage to secure the stolen kevalrite. UNTIL also had four supervillains in custody, including Brick, Pulsar, Piledriver, and Sledge, not to mention dozens of VIPER agents and Mario Carelli. Jensen, however, reported that Ogre had emerged from the complex during UNTIL’s assault. Knocking aside anything in his way, the monster leapt away from the scene, apparently angry and confused. A very cooperative Sledge explained what he’d been able to piece together during his time with VIPER. As far as he could tell, Carelli was an ambitious man, eager to advance in the organization by successfully taking down UNTIL, all the while using VIPER’s influence to secure his family’s hold on NYC’s criminal underworld. Dr. Lirby Koo, however, was the real mastermind behind VIPER’s New York operations. Although not traditionally a VIPER operative, Dr. Koo had a personal vendetta against UNTIL (and Major Juan Martinez in particular) dating back to a 1967 raid on one of his secret installations that resulted in the death of his only son. In 1975 Dr. Koo offered his services to VIPER, UNTIL’s primary rival in the world, in hopes of using their resources to exact his revenge. Agreeing to develop VIPER’s Man-Mutation Project, he began making supervillains for the organization. Piledriver and Sledge were early attempts, Brick an intermediary effort, and Pulsar and Cheshire Cat were more recent, and therefore more stable, test cases. Initially, as far as Sledge could tell, Dr. Koo was content simply to allow VIPER to unleash his creations on UNTIL. Eventually, however, Dr. Koo discovered evidence of mind control technology, developed by a criminal scientist in the 1940s. Dr. Koo’s research led him to believe that blueprints of the mind control device were hidden by their creator in the foundation stone of Tanghal Tower as it was being built in the 1940s. He then began to develop a plan. Using the technology developed for the Man-Mutation project, he would secretly create a mutation bomb that would transform everybody in NYC into a super-powered being, like Pulsar and Cheshire Cat. He wouldn’t do this, however, until he could secure the plans for the mind control device and use them to build a second device that would give him control over his super-powered army. Unleashing such a force on UNTIL would bring him great satisfaction. He could then focus on bringing his creations to bare on the nation’s of the world. When things fell apart due to the heroes’ actions, Dr. Koo opted for a hastily conceived Plan B, which was to use the synthetic kevalrite to create a “dirty” bomb. Such a device would undoubtedly result in mass deaths, insanity, and random mutations, leaving the city in chaos and ruins. The heroes may have stopped the mad scientist’s plot, but they certainly earned the enmity of a dangerous foe. As things were winding down, Crusader approached Sparrow Hawk. “Did I prove myself to you?” he asked? “You’re still wanted for murder,” accused Sparrow Hawk. “I was a young FBI agent, infiltrating VIPER,” explained Crusader. “They discovered this, captured me, tortured me, and brainwashed me. I broke the conditioning, but not before committing the most heinous crime of my life. I swore on that day that I would spend the rest of my life fighting VIPER and other scum like them. Every day I do that is a day of atonement for me. Every day I do that, there is just a little more justice in this world. I’ve tried to convince myself of this ever since, but maybe it’s time that I allowed somebody else to judge me. If you think the world is better off with me behind bars, I surrender myself to you.” “Just get out of my sight,” replied Sparrow Hawk, turning her gaze away from Crusader. Without another word, Crusader disappeared into the shadows and left the scene. As this conversation was taking place, Troyus was caring for Vanessa and Sophia. The five-year-old had reverted back to her human form, but seemed shaken by the night’s events. Captain Jensen suggested that they all return to UNTIL HQ where Joe Roberts was waiting for them. The heroes also received word that Major Martinez would survive his injuries. In good spirits, Fleetfoot congratulated everybody before excusing himself. Before leaving, however, he spoke to Troyus, warning him that the Roberts family would not be safe. They probably needed to go into some sort of witness protection program, and he promised to use his Minutemen contacts to get him in touch with people who could make the necessary arrangements. He did, however, warn that Sohpie’s mutation could be an issue, as the authorities might become overly curious about her nature. Promising not to do anything until Troyus could discuss options with the Roberts family, Fleetfoot zipped away home. Finally, Rampart rushed back to his band. Although he’d missed the first half of the concert, he got there in time to play their set. Whatever was in store for the heroes from this point on, Rampart was determined to “Rock On!”
  16. Re: Classic Champions: Repost and Updates Hey Cardinal, I began running the campaign with 3E and we switched to 5E after the first successful session. Unfortunately, my players are not particularly well-versed in the HERO System, so the game mechanics got in the way of the story-telling (or at least in their ability to immerse themselves in the story). Because of this, I switched over to BASH UE to run the last two sessions. Once this story arc ends (which should be one more session), I'm putting the campaign on hiatus, and I MAY attempt to move everything over to 6E. I have to figure out how to get them to approach HERO differently, though. Best, Dragonfly
  17. Re: Classic Champions: Repost and Updates BEHIND THE SCENES Okay, those are the module write-ups thus far. What follows below is the timeline for the campaign's "master plot" such as it is. 1967 Criminal mastermind Dr. Lirby Koo suffers a major defeat at the hands of UNTIL. His favorite (only?) son killed in the conflict, Koo swears revenge. Having infiltrated UNTIL, an American spy steals Lirby Koo’s notes on how to engineer super-beings and turns them over to the U.S. Government. These notes become the basis of the government sponsored super-soldier program that ultimately produces PRIMUS’ Silver and Golden Avengers. 1968 The Johnson administration announces the creation of PRIMUS. SAT is created as a stop-gap measure until PRIMUS can get off the ground. 1975 VIPER suffers a major defeat at the hands of UNTIL, The Minutemen, and Crusader. Lirby Koo approaches VIPER and proposes that the organization back his research. In return, Lirby Koo promises to provide VIPER with an army of super-villains capable of crushing their mutual foes. VIPER accepts Koo’s offer, and the Man-Mutation Project begins. VIPER patiently begins to study the “UNTIL Problem,” watching for the right time to strike. 1978 VIPER’s Man-Mutation Project produces Brick. 1979 VIPER’s Man-Mutation Project produces Pile-Driver, Sledge and Pulsar. VIPER’s Serpentine Computer deduces that before his capture in 1943, a Nazi spy deposited stolen blueprints for an experimental super-weapon in the cornerstone of NYC’s Tanghal Tower. Intent on securing those blueprints, and confident in the strength of its super-powered muscle, VIPER begins to mobilize. VIPER’s Supreme Council appoints Mario Carelli, son of mob boss Antonio Carelli, Nest Leader of its NYC operations. Mario Carelli uses his father’s political connections to arrange for the demolition of Tanghal Tower under the pretense that the building is structurally unsound. The demolition is set for February 15, 1980. Using VIPER’s resources, as well as his father’s criminal infrastructure, Mario Carelli wages war on the Carelli’s rival crime families with the aim of consolidating power in the city under VIPER (and, by extension, Carelli) rule. VIPER’s Supreme Council puts Mario Carelli in touch with Hank Wadsworth, a U.S. spy who has infiltrated UNTIL on behalf of the U.S. Government but is also selling secrets to VIPER. Wadsworth becomes an important source of information for Carelli. Responding to Mario Carelli’s offensive, the Spumoni crime family strikes back at their enemies. A stroke of good luck, combined with some help from disaffected individuals from within Antonio Carelli’s organization, results in the Spumonis securing materials and equipment used in VIPER’s Man-Mutation experiments. Turning to the scientific criminal underworld, the Spumonis hire Professor Pythias Pomegranate to make sense of the stolen technology and materials. Aware of the importance of maintaining a technological edge over VIPER’s foes, Carelli sends spies to infiltrate the offices of R&D firms in the region. Through this espionage he learns of Glass Industries’ highly advanced Project: Mechanon and its links to both The Minutemen and the U.S. Military. Carelli orders his spy, Jack Stevens, to steal Mechanon’s schematics as well as to download the AI into a subroutine of the Serpentine Computer via serpentine crystal. Mechanon, however, resists being abducted. The Serpentine Computer disengages from Mechanon, burning out the communications crystal employed by Stevens, but not before driving Mechanon insane. Mechanon captures Jack Stevens and holds him prisoner in an unused Glass Industries lab. Convinced that human beings pose a threat to life on Earth and to the evolution of superior synthetic life forms in particular, Mechanon begins plotting against humanity. Drawing on proto-typical versions of the Man-Mutation Project imprinted in its consciousness by the Serpentine Computer, Mechanon begins to secretly use Glass Industries facilities to build a “Devolution Ray” capable of neutralizing the human threat by regressing the species’ intellectual faculties. Secretly able to shuttle its consciousness between the linked Glass Industries and Minutemen computers, Mechanon gains control over his first robot body, which was on loan to the superhero team. Using this body, he attacks and captures the Minutemen, holding them captive in their own headquarters. January 1980 Mechanon begins testing the Devolution Ray on Jack Stevens. Investigating Stevens’ disappearance, Crusader interrupts the process, causing Stevens to transform into Ogre. [Campaign's First Session] Ogre busts out of Glass Industries and goes on a rampage through the streets of New York City. He is stopped by Nightshift, Sparrow-Hawk, Troyus, Rampart and UNTIL. During the fight, VIPER agents descend on Glass Industries in an attempt to secure incriminating evidence. UNTIL agents briefly engage these VIPER forces, but both are caught off guard when Mechanon attacks and makes off with what remains of his Devolution Ray. The VIPER agents escape in the chaos. [Campaign's Second Session] Nightshift, Sparrow-Hawk, Troyus and Rampart rescue The Minutemen from Mechanon (with some behind the scenes help from UNTIL). Mechanon, however, escapes, Thunderbird (The Minutemen’s eldest member) dies, and The Minutemen choose to disband. Despite some accusations of incompetence, the death of Thunderbird and The Minutemen’s disbanding earn Mario Carelli high praise from many on VIPER’s Supreme Council. Carelli convinces the Supreme Council that the time to strike at UNTIL is at hand. Not only is UNTIL weaker with The Minutemen out of the way, but the newly elected Reagan administration’s hesitance to give the organization free reign in the U.S. renders their old enemy less effective. Furthermore, the new superheroes on the scene are unorganized and vulnerable. Better to use VIPER’s super-powered muscle against them before the heroes pull together into a more effective unit. Finally, Carelli argues, VIPER will be unstoppable once it possesses the blueprints located in Tanghal Tower. Convinced by Carelli’s arguments, and with only a month to go before the super-weapon blueprints are extractable, VIPER’s Supreme Council commits major resources to its New York operation. Not only do they send more high-tech gear, but they also deploy Thugmaster, their most talented trainer and field commander, along with Dr. Lirby Koo and his bodyguard, the Green Dragon. Thugmaster is assigned to Carelli’s NYC Nest, while Koo heads up a hidden lab in Upstate New York. Professor Pythias Pomegranate creates what he calls the Ubermachine and begins to create super-powered operatives for the Spumoni crime family. His first test subject is the brightest lieutenant in the Spumoni organization, Rocky Scaglioni. Gaining superpowers, Rocky takes the code-name Arrowhead. Mario Carelli successfully vanquishes the Maroni crime family, leaving the Spumoni crime family as his father’s only serious rival. [Campaign's Third Session] Antonio Carelli discovers that Carmine Del Vecchio, a trusted member of his criminal organization, is selling secrets to the Spumoni crime family. Mario Carelli responds by sending Brick and Pulsar to rob a bank where Del Vecchio keeps a safety deposit box in order to secure any sensitive documents in Del Vecchio’s possession. Brick and Pulsar fail in their mission due to superhero interference, but manage to elude capture. Carelli also deploys VIPER assassin Blowtorch to kill Del Vecchio. Del Vecchio runs to Arrowhead for protection. Meanwhile, the city’s superheroes follow clues that lead them to Del Vecchio’s safe house. A three-way battle ensues when Blowtorch attacks. Del Vecchio is killed in the conflict, but not before Arrowhead manages to secure shipping information regarding materials used in VIPER’s Man-Mutation experiments. Arrowhead also manages to negotiate with the city’s heroes, thus remaining at large to fight another day. Blowtorch, however, is captured and taken into custody. Using the information he gleaned from Del Vecchio before his death, Arrowhead successfully raids a VIPER shipment of scientific equipment and materials and delivers them to Professor Pythias Pomegranate on behalf of the Spumonis. February 1980 [Campaign's Upcoming Fourth Session] Demolition of Tanghal Tower proceeds to the point where the super-weapon blueprints are extractable. While the mission is simple enough and should raise no eyebrows, Mario Carelli decides to create a distraction for the city’s heroes. He decides to obtain the plans on the same night that Ogre is being moved from UNTIL headquarters to the proper U.S. authorities. One team of super-villains will strike at the convoy transporting Ogre. In a best case scenario, Ogre will not only cause a distraction, but will vanquish the heroes with help from VIPER’s super-villains, maybe even joining VIPER in the aftermath. (Carelli has a pretty good idea of Ogre’s psychology due to information provided by VIPER spy Hank Wadsworth.) A less ideal scenario involves Ogre being recaptured, while some of VIPER’s more expendable super-villains are sacrificed for the sake of securing the blueprints at Tanghal Tower. A worst case scenario involves the heroes foiling both efforts. In that case, Carelli will exploit superhero Troyus’ public identity, abducting his adopted family and using them as a bargaining chip for Troyus’ cooperation in securing the blueprints.
  18. Re: Classic Champions: Repost and Updates Issue # 8 After a long day of debriefings at UNTIL HQ regarding the Sea Drake and Pomegranate affairs, the heroes were faced with a series of new challenges. For days, Tom Clayborn (A.K.A. Rampart) had neglected his commitment to his band, which was on the verge of performing a very important concert. He therefore told his teammates that he might be unreachable for the next couple of days, but that he would be in touch as soon as possible. Similarly, Alex Lamberton (A.K.A. Apex) received word that his estranged family was suffering through a crisis, the nature of which required his immediate attention. Keeping the nature of his troubles private, he announced to his allies that he had to leave town, but promised to return as soon as possible. With Nightshift still failing to answer his radio and Starburst still recovering from the injuries he suffered at Tanghal Tower, only Sparrow Hawk, Troyus, and Crusader remained to deal with VIPER. Things heated up that night, when Troyus returned to his New York apartment to find Cheshire Cat waiting for him. The teleporting villain assured Troyus that his surrogate family was safe and sound. He also promised the hero that they would remain unharmed as long as Troyus cooperated with VIPER’s demands. Specifically, Troyus was to secure the shipment of kevalrite that VIPER lost in the Sea Drake affair and deliver it to the Statue of Liberty that evening. VIPER would aid Troyus in securing the kevalrite by shutting down UNTIL HQ’s main security systems, but the kevalrite was contained in a separate storage facility that was off the UNTIL mainframe and therefore out of reach of VIPER’s hackers. In addition, the kevalrite was being kept in a chamber that dampened superpowers, which is why Cheshire Cat couldn’t teleport into UNTIL HQ and secure the kevalrite himself. In exchange for Troyus’ help, VIPER would release one of their captives to the hero. Troyus demanded that they all be released, but Cheshire Cat only said, “We’ll see!” before teleporting away. Troyus immediately informed Sparrow Hawk and Crusader about his conversation with Cheshire Cat, and they agreed to confer with Major Martinez to set a trap for VIPER. The heroes knew that VIPER would scan anything they delivered that evening, so they proposed using the synthetic kevalrite developed by Dr. Pomegranate as a decoy. Knowing that UNTIL had been infiltrated by VIPER, they assumed that their every move would be watched. Having UNTIL simply hand over the synthetic kevalrite, therefore, might seem suspicious. They therefore planned a staged assault of UNTIL HQ. This would involve Troyus storming into the base and taking the real kevalrite by force just after the security systems went haywire. Troyus would then switch out the real kevalrite for the synthetic one just before leaving the base. Martinez and a couple of his most trusted agents would handle this transfer. As for the meeting with VIPER, Sparrow Hawk suggested coating the top of the Statue of Liberty’s head with a radioactive dust that would stick to anything that touched it. That way they would have something to trace via geiger counter, even if Cheshire Cat teleported the kevalrite away. The problem, of course, is that Cheshire Cat could teleport rather long distances, making it nearly impossible to trace him effectively with their limited sensory equipment. To compensate for this, they decided to call in a favor in the form of Fleetfoot, the only remaining active member of the Minutemen who the heroes had saved months earlier. As a speedster, Fleetfoot might be able to crisscross the city with a geiger counter at superspeed, therefore covering a wide area in short order. Although hesitant to turn over any form of kevalrite, synthetic or not, Martinez agreed to the plan. He immediately began to make his own plans to discover the infiltrator in the midst of his organization. Meanwhile, the heroes called Fleetfoot, who enthusiastically agreed to lend his assistance. After receiving approval, the heroes began to make preparations. Reasoning that a hidden VIPER base needed a vast power supply, she hacked into the computer systems that tracked the city’s power usage and set up a program that would monitor that data for any irregularities. She then decided to visit the Statue of Liberty in her normal identity as Rebeca Glass in order to stealth away and remain behind when the park closed. Upon reaching the observation deck, she noticed a man staring at her in surprise and horror. She turned to meet his gaze, and he turned from her and hurried away. Something about him seemed familiar, but she couldn’t immediately figure out where she’d seen him before. Then it came to her. Place the face behind a VIPER helmet, and it’s the agent who killed her parents a decade earlier. Place his face behind a blue and white mask, and it’s CRUSADER! Her heart pounding, she raced to catch up to him, but he was gone. Without saying a word to anyone, she returned to base to conduct some research. She then returned to assume her post at the Statue of Liberty and wait. Minutes before the appointed hour, Troyus, Sparrow Hawk and Fleetfoot were in place, but there was no sign of Crusader. As scheduled, UNTIL’s security systems went down, and Troyus made his move. His force field at maximum, Troyus was able to easily fly by the lighter armed guards that Martinez had placed in his path. He grabbed the kevalrite and flew out of the base, switching it with the synthetic kevalrite as planned. He then flew towards the Statue of Liberty. Seconds before getting there, Martinez radioed in, “We’ve discovered the infiltrator,” he reported. “It was Moliere. He’s dead.” Troyus’ heart sank. Moliere, the undercover UNTIL agent who had worked with him as a mechanic in Joe Robert’s shop, had been a great comfort to him in recent days. Pushing those thoughts from his mind, he focused on the mission at hand. Landing on top of the Statue of Liberty, he was instantly joined by Cheshire Cat. He smiled, inspected the container, and then scanned its contents. While he was doing this, Troyus noticed the flare of jet packs descending from the dark clouds above, as two VIPER air cavalry agents carried Joe Roberts roughly by his armpits towards the Statue of Liberty. “You’ve done well,” said Cheshire Cat. “Boys! Turn him over!” With that the VIPER agents dropped Joe Roberts, letting him drop towards the ground. Troyus dove after him, only to see Sparrow Hawk dive from the Lady Liberty’s crown to reach him first. Moments later, he noticed Crusader, jump boots blazing, rocketing towards the scene of the battle. Seeing that Joe was safe and that Cheshire Cat had taken the opportunity to teleport away with the synthetic kevalrite, Troyus launched after the VIPER agents, who were already speeding towards the cloud cover with their jet packs. Sparrow Hawk carried Joe Roberts safely to the Statue of Liberty’s observation deck, only to be joined by Crusader seconds later. “Hey, prettybird, let’s catch us some – umph!” Sparrow Hawk kicked him in the stomach. He reeled back, surprised and in pain. “What was that for?” he croaked. “Don’t play games with me,” replied Sparrow Hawk. “You’re one of them, and you always have been. You killed Rebeca Glass’ parents ten years ago. Security tapes show that you were working for days at Glass Industries before Ogre broke out – before VIPER moved in. You betrayed us, and you’re going down.” Joe Robert’s watched as the heroes battled it out, Sparrow Hawk striking in a barely controlled fury, and Crusader fighting defensively, trying to plead with her. He insisted that “the snakes” captured him a decade earlier. They tortured him and brainwashed him into serving as their operative. Yes, he’d killed for VIPER, but only once. He broke his conditioning as a consequence of that moment and escaped. Feeling guilty over the murder he committed, he donned the identity of Crusader and had been fighting VIPER ever since. Doing so was the only way he knew how to make amends. Crusader said all of this, but Sparrow Hawk wasn’t having it. “So that’s the way it’s going to be? Fine. But I won’t sit in jail while VIPER gets away with more murder. It doesn’t make sense. It isn’t justice. Goodbye, Prettybird. I wish it could have been different.” With that, he leapt off the observation deck and escaped using his glider wings. Deciding it best not to leave Joe Roberts alone, Sparrow Hawk decided to let him go. Meanwhile, Troyus followed the VIPER agents to a VIPER troop transport hovering in the clouds above the Statue of Liberty. He downed the VIPER agents easily, and then gave chase as the plane rocketed away. His intention was to follow the vehicle to VIPER HQ, but the pilot seemed aware of this possibility. The troop transport opened fire on Troyus with its turrents, all of which were easily disabled by the young hero. Troyus smile of triumph turned to a wide-eyed expression of alarm when he realized the pilot’s last ditch plan to fly the transport into the Chrysler Building. Troyus dove towards the troop transport as the VIPER agents bailed out in jet packs. Flying up from underneath the craft, he strained his muscles and flew into it, trying to divert its course away from the skyscraper. Exerting himself beyond all known limits, Troyus blanked out from pain and exertion. He awoke minutes later, lying on the rooftop of a building several blocks away from the docks. Hearing the sounds of a city gone mad below him, he stood up and was gratified to see the back end of the troop transport sticking out of the Hudson River. Moments later, both he and Sparrow Hawk responded to a radio communiqué from Fleetfoot. “Guys?” he said. “It was touch and go there for a second, but I’m pretty sure I’ve found where Cheshire’s got to. With any luck, we’ve got ourselves a VIPER’s Nest!”
  19. Re: Classic Champions: Repost and Updates Issue # 7 Sparrow Hawk, Rampart, Troyus, and Apex received a radio communication from Crusader just moments after debriefing the assault on the Sea Drake at UNTIL HQ. Crusader related that he had followed Arrowhead after the night's events, tracking him to a brownstone in a rundown section of the city. He could see strange lights emanating from a top-floor window in the brownstone. Before he could explain further, however, Crusader was cut off by a surprise attack and knocked unconscious. Sparrow Hawk was able to trace the location of Crusader's still-active communicator, and the heroes rushed to the rescue. Landing on the rooftop where Crusader had made his report, the heroes saw the strange lights emanating from the brownstone in question. Sparrow Hawk glided across the street to the brownstone's window and tried to peer in. Although the drapes were drawn, she could just barely make out Crusader, tied to a chair and guarded by men with guns. From a slightly different angle, she could also see a strange device sporting Tesla coils and other high tech accouterments. Troyus and Apex decided to break into the brownstone via the rooftop entrance. Flying down a flight of stairs, they came face-to-face with Arrowhead. The villain tried his usual brand of diplomacy, trying to convince the heroes that there was some sort of misunderstanding and that they were all actually on the same side, but with a friend in trouble the heroes weren't having it. Troyus blew past Arrowhead, while Apex engaged the criminal in combat. Meanwhile, Sparrow Hawk attempted to disrupt the proceedings in the apartment by firing her grapple at the strange machine. Her hope was to damage it or pull it through the window, but blast doors on the windows snapped shut the moment the grapple struck its target. Rampart, now in giant form, charged across the street, grabbed the cable, and pulled it through. The heroes could hear a crash from within, but the cable snapped. Rampart then dug his hand into the side of the building and pulled out the wall, exposing the interior of the apartment. A balding, bespectacled, lab-coat wearing, elderly man yelled, "Get them you fools! They've destroyed my machine!" At his feet, in the wreckage of the machine, lay a man with charcoal grey skin and a black suit. He was coughing, up smoke and seemed in a great deal of pain. "Pomegranate!" he screamed between coughs, "What have you done to me!" Sparrow Hawk and Rampart recognized his voice as that of "Ricky" - Arrowhead's partner in crime. At that point Troyus burst through the interior door, and the battle was joined. Troyus engaged the thugs. Sparrow Hawk directed Rampart to help Apex and then moved to cut Crusader free. "That's three times you save my life, Pretty Bird," said the hero. "Maybe I'm getting to old for this." Sparrow Hawk's eyes narrowed, but the moment was interrupted as more thugs spilled into the room. The heroes made short work of the opposition, captured Dr. Pythias Pomegranate, and tried to contain Ricky, who was still writhing in agony. To make matters worse, he was starting to lose cohesion and turn into smoke. Meanwhile, the fight between Apex and Arrowhead spilled out into the city street. Apex caught Arrowhead in a telekinetic hold, but the villain attacked him with his psionic blasts. Apex then smashed Arrowhead into a parked car, but the crafty criminal managed to grab the vehicle and fling it at the hero - catching the him by surprise. Apex dropped Arrowhead, and the two squared off. Shrugging off Apex's TK Wave, Arrowhead charged at the hero, but had to change course as Rampart arrived on the scene. Dodging one of the giant's blows, Arrowhead charged at Rampart as if to attack, but instead leaped onto and over the hero, landing feet first onto a manhole cover and punching through into the sewers below. Apex and Rampart tried to give chase, but Arrowhead managed to outmaneuver them and escaped. Rampart and Apex then rejoined the heroes at the brownstone. Apex used his telekinetic powers to gather up the writhing, screaming, smoke that Ricky had turned into. Dr. Pythias Pomegranate claimed that he had been kidnapped by the Spumoni family and forced to bestow his enforcers with superpowers, but the heroes saw through his lies. They called UNTIL for back-up, and Martinez sent Sgt. Evelyn Knight to pick up the criminals in a hover transport. As the heroes disbanded for the night, Crusader approached Rampart about Sparrow Hawk. He shared that he worried about "Pretty Bird's" intensity. He also asked about her age, her motivations, and her disposition towards him. Rampart laughed and wished him luck if he tried to start a relationship with her. Before going home, Troyus swung by the Roberts home. He was surprised and alarmed to find his adopted father, Tor Hallam, perusing some items in Joe's study. The elder Hallam asked if Troyus had learned his lesson. Troyus, he explained, was meant to uplift mankind. He was an instrument for greatness - a champion of order in a chaotic world. VIPER's activities, he continued, were only an extreme version of modern moralities that valorized greed, competition, mindless power, and chaos. Such values enabled rule by the mediocre at best. Indeed, the chaotic tendencies of modernity had empowered many who were racially and mentally inferior to the aristocracies of old. Only a return to such an aristocracy could save humanity. Tor Hallam was convinced that with the proper tutelage Troyus could lead humanity to a new golden age. It therefore sickened him to see his adopted son mingle with racial degenerates like Joe Roberts, his mutant grandaughter, and the rest of those so-called superheroes. Besides, the old man pointed out, it was Troyus' decision to reject his destiny and socialize with such inferiors that resulted in their current predicament. Needless to say, Troyus rejected Tor Hallam's words, warning his adopted father to leave the Roberts home or else. Tor Hallam agreed to do so, but promised that they would meet again soon. By the next day, UNTIL’s crews managed to salvage the Sea Drake’s mini-sub. Inside they found a high-tech crate with radioactivity symbols displayed on the sides. Early the next morning, Juan Martinez summoned Sparrow Hawk, Nightshift, Apex, Troyus, Rampart and Crusader for another debriefing. The crate, he explained, contained large quantities of Kevalrite – a meteoric substance known to bestow superpowers on those exposed to its radioactive emissions. The substance was extremely rare on Earth, and its effects were usually unpredictable. In fact, the only time that Martinez had come into contact with Kevalrite in the amounts contained on the Sea Drake was in the 1960s, when a joint UNTIL / US force took down the island fortress of mad scientist and international criminal mastermind, Dr. Lirby Koo. Koo had not been seen for years, but the contents of the crate made him wonder if the old villain was in some way involved with VIPER. Martinez also reported that the machine used by Dr. Pomegranate employed a highly unstable synthetic Kevalrite of the doctor's design. The Spumonis, it seems, were attempting to fight off a VIPER-backed Careli offensive by creating a superpowered force of their own. Left with many questions, the heroes at least began their day with the knowledge that VIPER had finally suffered a major defeat at their hands.
  20. Re: Classic Champions: Repost and Updates Issue # 6 Three days passed after the abduction of Joe Roberts and his family without any word from VIPER. UNTIL’s Juan Martinez opined that “the snakes” would probably remain quiet on the matter until they decided to use the Roberts as leverage. In the meantime, the heroes went about their lives and followed up on a few leads. Rebeca Glass (aka Sparrow Hawk) was approached by her uncle and the CEO of Glass Industries, Alec Glass, with questions about engineering student, Lisa Avalon. Avalon, who attended the same engineering school as Rebeca, apparently had distinguished herself as an intern at an aviation R&D firm headquartered on Long Island. Interested in possibly hiring the young lady at some point, Glass asked his niece if she knew anything about her fellow student. Rebeca replied that she had run into Avalon on a couple of occasions, but that their interactions were strained and that they did not know each other well. Meanwhile, Nightshift decided to do some follow-up research on Tanghal Tower. He began searching newspaper archives to see if the building had ever figured into incidents that might shed light into VIPER’s current interest. Sure enough, he found one account of a mystery man known as the Crimson Falcon who chased members of a Nazi spy ring to the site for a climactic final battle. Finding out that the reporter was still living, Nightshift went to see the old man at his New York apartment as police detective Dylan Price. The retired reporter remembered that night well, and shared that he later followed a trail that the Crimson Falcon left for the police back to the spies’ hidden layer. There he snapped photos of strange scientific equipment before the police arrived. The reporter shared the photos with Nightshift, who promised to make copies and return the originals. Later, Nightshift shared the photos with Sparrow Hawk, who could identified what were probably generators and focusing lenses in the pictures, but couldn’t determine anything more than this based on the photos alone. Apex continued his nightly ritual of staging fake robberies in his guise as Aquas, and Troyus took to legitimizing the ruse by engaging “Aquas” in staged battles and chases on the riverfront. Their hope was that VIPER would attempt to recruit Aquas so that Apex might infiltrate the organization. Three nights after the attack on Tanghal Tower, someone took the bait, but it wasn’t VIPER. As Troyus sped after Aquas along the docks, a motorboat joined in the chase. At the pilot’s wheel was an older man with leathery skin and a crass mouth. The heroes recognized him as “Ricky,” partner to the mobster “Rocky” who worked for the Spumoni family and had been involved in the Del Vecchio affair a few weeks previous. Behind Ricky stood a powerfully built man in a purple and red skin tight bodysuit with an arrow motif on his face mask. Pulling up next to Aquas, the man in the bodysuit attacked Troyus with bolts of energy emitting from his forehead, while Ricky yelled to Aquas, that “they should finish this ‘chump,’ so they could discuss business.” Taking a dive when the “villains” attacked, Troyus left Aquas to follow his new associates to the Statue of Liberty. There, the man in the bodysuit identified himself as Arrowhead and offered Aquas $100,000 to participate in a robbery along with Arrowhead and some other super-powered muscle. The target? – a VIPER freighter carrying some items of interest to the Spumoni family. Aquas accepted the job at which point Arrowhead told him to meet the team at a specified warehouse at 10:00 the following morning for a briefing. The heroes then gathered at the warehouse that Sparrow Hawk was prepping to serve as the team’s base to discuss what should happen next. In attendance were Apex, Nightshift, Rampart, Sparrow Hawk, Troyus and Crusader. Firebrand had yet to return from Chicago, and Starburst was still recovering from his injuries from earlier in the week. The heroes agreed to send Apex to the meeting. They also agreed that he should go in with a wire, so that Sparrow Hawk could monitor the goings-on. They informed Major Martinez of the developments, and then sat tight to wait for the next morning. Aquas arrived at the warehouse promptly at 10:00. Arrowhead introduced him to the rest of the team. First was a nervous looking African American man wearing a black suit and sporting wrist mounted combat knives on both arms. Black Claw by name, his primary power was the ability to project a field of darkness. Second was Esper, an imperious looking young woman in a golden skin tight outfit with black accents who could assault the mind in various ways as well as detect the presence and location of sentient life. Arrowhead revealed that he possessed incredible strength and resilience in addition to his ability to project bolts of energy. Having familiarized themselves with each others’ talents, Arrowhead then moved to planning the mission. He explained that the Spumoni family had come to learn that this particular freighter, named the Sea Drake, was arriving at the docks at midnight carrying some “very special” cargo. He refused to specify what the cargo actually was, explaining that he and the villains need only cause enough of a distraction for another mystery member of their team could move in and secure their actual target. They hashed out a simple plan, which involved sneaking up to the ship under Black Claw’s cover of darkness. Esper could then keep them informed about the position of their enemies, while Aquas and Arrowhead concentrated on compromising the integrity of the vessel before moving on to engage VIPER’s forces. The villains then spent the rest of the day, sparring and otherwise prepping for events later that night. Listening in on the conversation, Apex allies decided to act before the Sea Drake even reached New York. They contacted Major Martinez and asked if UNTIL could find the freighter, given that they knew the place and time of its arrival. Martinez got back to them several hours later with a position for the Sea Drake. Nightshift and Sparrow Hawk then arranged for an UNTIL transport to fly them over the Sea Drake from high altitude. Nightshift then teleported onto the vessel with Sparrow Hawk, and the two proceeded to search the vessel for Arrowhead’s “very special” cargo. The ship was swarming with VIPER agents, however, and eventually the pair was discovered. The heroes then fought their way into the hold, where they found a mini-sub about to evacuate the freighter. Damaged in the fighting, the mini-sub ended up sinking to the ocean’s bottom. Sparrow Hawk, however, managed to tag it with a tracer before it sank. The Sea Drake changed course as soon as her crew discovered Nightshift and Sparrow Hawk onboard. Still monitoring the vessel’s trajectory via satellite, Martinez reported as much to the heroes remaining in New York. In response, Rampart and Troyus requested that UNTIL fly them to the ship as quickly as possible. Piloted by UNTIL agent Evelyn Knight, they arrived on the scene in an UNTIL transport just as the Sea Drake’s mini-sub sank. However, two VIPER attack jets arrived on their heels, firing missiles on the Sea Drake before making a quick escape. Spotting the UNTIL transport moments before the missiles slammed into the freighter, Nightshift teleported Sparrow Hawk and himself onboard just in time. The transport then circled the area waiting for UNTIL reinforcements to secure the area and begin salvaging operations. Back in New York, Arrowhead, Aquas, Black Claw and Esper arrived at the docks, but their target never showed. Frustrated, Arrowhead consulted with his superiors and the approached the others, reporting that the Spumoni family desired that they keep the $50,000 each had received as a retainer for services in the near future. Esper declined, but Aquas and Black Claw agreed to the arrangement. Arrowhead then left details on how the villains would be notified of future jobs before leaving the scene. Sparrow-Hawk, Rampart, Troyus, and Apex gathered at UNTIL HQ to debrief and await the results of UNTIL's salvaging operations. Nightshift excused himself for personal reasons, while Crusader cryptically announced that he had some leads to follow-up.
  21. Re: Classic Champions: Repost and Updates Issue # 5 The heroes dispersed after VIPER’s successful operations on the highway and at Tanghal Tower. Firebrand regretfully explained that he would be unreachable for at least a week due to pressing business in his hometown of Chicago. With that, he took off into the night. Frustrated at being outmaneuvered by Cheshire Cat, Nightshift blinked home to down a few drinks before settling into a frenzied teleportation practice session. Sparrow Hawk headed home to get some rest before school the next day, while Apex considered hitting the docks in the guise of his alternate identity, Aquas, as a means of drawing VIPER’s attention. Rampart and Troyus remained behind to clean up VIPER’s mess and search for further clues. Before the heroes could fully settle into their plans for the night, however, they received a radio communication from Crusader, who left Tanghal Tower before them. Major Juan Martinez of UNTIL, he explained, had just contacted him with potentially dire news. Forty-five minutes earlier, at approximately the same time that VIPER attacked Tanghal Tower and sprung Ogre from the SAT convoy, the computer systems at UNTIL’s New York headquarters had gone haywire. Due to this major systems failure, UNTIL had been in the dark about VIPER’s actions that night. Of perhaps more immediate concern, however, was the fact that UNTIL lost contact with agents that they had monitoring the Long Island home of Troyus’ friend and employer, Joe Roberts, and his family. Fearing the worse, the heroes sped to the scene. Nightshift arrived first to find a fire truck, two police cars, and an ambulance parked outside the Roberts’ home. The police officers kept neighbors away from the scene, while the rescue workers pulled bodies from the home in gurneys. Nightshift teleported into the first responders’ midst, who explained that that Joe Roberts, his wife and their six-year-old granddaughter were at home when, according to neighbors, a strange smoke began to billow from within the house. The family was alive and stable, but unresponsive – probably the victims of some undetermined toxin. Nightshift thanked the officers for the info and then moved into the house to investigate as the ambulance sped away from the scene, followed by the fire truck. After a few minutes, Nightshift discovered a broken window pane in an upstairs bedroom, and found a gas canister on the floor. Based on the position of the canister, he was able to figure out the angle of entry and settled his gaze on a house across the street and diagonally situated in relation to the Roberts’ home. Teleporting to the rooftop of that house, Nightshift snuck into the second story master bedroom and found a grizzly scene. One man hung from a ceiling fan, with his throat cut. Another slumped against the wall, with bullet holes in his chest. On the mirror in adjoining bathroom was written a message in lipstick: “Good guys = 0. Bad guys = 1. Death Commando.” Troyus and Rampart arrived on the scene just as Nightshift made his discovery. As he approached, Troyus saw Molierre, a recently hired mechanic at Joe’s shop, observing the police officers at the Roberts home from a hidden location across the street. He held a pistol in his hand. Surprising Molierre, Troyus asked him what he was doing at the scene. Molierre explained that he was an UNTIL agent, who had been keeping tabs on Troyus and his friends. Having been in the area at the time that UNTIL lost contact with their team at the Roberts’ home, he decided to investigate. He feared he was too late. The two watched as Rampart approached the police officers, only to have them dismissively get in their cars and drive away from the crime scene. Alamred by this strange behavior, Molierre exclaimed that these were not police officers. With that, Troyus and Rampart moved to attack. They easily captured the police officers, who turned out to be undercover VIPER agents. Alarmed by this development, Nightshift teleported away from the murder scene, desperately trying to spot the rescue vehicles that had left the scene minutes earlier. In this he was joined by Apex, who had earlier determined to meet the ambulance on its way to the local hospital. They found both vehicles abandoned on the side of the road, about a mile from the Roberts’ home. Based on skid marks near the rescue vehicles, Nightshift surmised that VIPER had transferred their captives to other vehicles to evade detection. Frustrated by this turn of events, the heroes decided to take the captured VIPER agents to Martinez, rather than have New York’s finest take them into custody. With that, they sped to UNTIL HQ. Arriving there they met up with Crusader and Sparrow Hawk. Too far away from the Roberts’ home to make themselves useful at that scene, the two had gone to UNTIL HQ instead. Martinez explained that someone had introduced an aggressive and intelligent virus into their computer systems. Not only did the virus crash systems and corrupt files, but it had seized control of the base’s operations, locking blast doors, jamming all outgoing communications, turning the base’s security systems against UNTIL personnel, and otherwise causing mayhem. The device responsible for introducing the virus was discovered – a strange crystalline spike that someone had jammed into an UNTIL computer. Weeks earlier, Sparrow Hawk had found a similar spike while sifting through the debris left behind by Ogre break-out from Mechanon’s hidden lab at Glass Industries. Gathering with all the heroes in a conference room, Major Martinez proceeded to debrief them. He began by addressing Troyus. After expressing his condolences for Troyus’ loss, he explained why UNTIL had been monitoring his affairs. Troyus’ public persona, which was established as a consequence of his very public fight with Ogre and Mechanon a few months back, immediately raised flags for Martinez. Martinez recognized that Troyus’ public identity posed a threat to those around him, and that his associations and friendships could be turned to the advantage of VIPER and other nefarious forces. Martinez, however, was also cautious about approaching Troyus. Not only was the young hero an unknown entity, but he openly displayed an emblem very similar to that of a criminal organization called Raven. Uncertain as to Troyus’ motivations and affiliations, he decided to investigate before taking more direct action. He therefore had Molierre infiltrate Troyus’ workplace, and set a couple of agents to monitor the Roberts home as Troyus forged a closer bond with the family. He also explained to Troyus that he had drawn the attention of more than UNTIL and VIPER. The murdered men discovered by Nightshift that night, he explained, were not UNTIL agents, but rather FBI agents. His own men were discovered murdered at their station a block away. When Troyus asked why VIPER had abducted Joe and his family, Martinez explained that “the snakes” were no doubt looking for some “insurance” or “leverage” against the heroes’ in the future. In that sense, Joe and his family were lucky, as they would only remain useful if alive. Nightshift then asked Martinez if he knew anything about Death Commando. Martinez claimed that he was unfamiliar with the codename. He then grew visibly angry when Nightshift produced the canister discovered at the Roberts’ home. The sleep gas canister, he explained, was UNTIL issue. Nightshift then presented Martinez with the FBI surveillance tapes that he took from Death Commando’s murder scene. Martinez thanked him for the evidence. At Nightshift’s request, he called in Agent Evelyn Knight and asked her to make copies of the tapes for Nightshift. He also requested that she compile a list of all UNTIL agents that were off base that night, in hopes of determining who might have deployed that canister. Admitting his concerns over a VIPER spy within UNTIL’s ranks, he went on to explain that the night’s events would make it even more difficult for him to lend support to the heroes in the weeks to come. It was bad enough that the Reagan administration was, for ideological reasons, taking a hard-line approach to UNTIL operating within the United States, but a conversation he had just finished with his counterpart at SAT suggested that the incident with Ogre would grant that position even more legitimacy. If the accusations were true, the containment unit that was supposed to keep Ogre sedated during his transport was also sabotaged. Depending on how it was spun to the public, this would make UNTIL seem incompetent and even dangerous to American citizens. Martinez then asked if the heroes had any information for him. Sparrow Hawk, who had been able to inspect Ogre’s containment device after the battle on the freeway, confirmed that it had been sabotaged. Martinez concluded the meeting with a short history lesson and an appeal to the heroes. UNTIL, he explained, had been fighting VIPER since the 1950s. This was, perhaps, the most aggressive, most well organized, most powerful “nest” he had ever encountered. He was particularly alarmed by the number of super-powered operatives VIPER had in play. Although VIPER had always hired the occasional super-powered mercenary, this seemed more like a small (but growing) army of permanent operatives. Crusader then interrupted Martinez to offer his two cents. He expressed his concern over VIPER’s reach. Not only did they have a well-oiled army of agents and super-powered operatives, but this particular “nest” had infiltrated the city’s infrastructure to an alarming degree. With the exception of the Spumoni family, who continued to hold out, VIPER had absolute control over the city’s criminal infrastructure. He also suspected that they had an undetermined degree of influence over the city’s official infrastructure. He believed that VIPER had engineered the premature demolition of Tanghal Tower in order to get at whatever lay in the cornerstone. He also suspected that they had influence in other aspects of city government, possibly as an extension of the Carelli family’s already sizable reach. With UNTIL and Glass Industries compromised, there was no telling how extensive their influence was. One question remained: what were they after? Martinez replied that in the end VIPER was crassly interested in power and money, and that this operation would boil down to the same. He also sniffed something more personal here – perhaps the settling of countless old scores that had accrued over UNTIL and VIPER’s long rivalry. In the end, it was too early to tell what was going on. Martinez, however, was certain of one thing – that the heroes were now involved in something far greater than any one of them could handle alone. With all due respect, he observed that the heroes had been reactive rather than proactive. He recognized that all of them, including Crusader and Starburst (who had not responded to the current emergency, probably due to his severe injuries), were used to operating as loners. VIPER knew this and was using it to their advantage. With the Minutemen gone, there was no proactive, collaborative force to oppose VIPER’s current operation. Martinez, therefore, suggested that the heroes might want to change their mode of operation and confront VIPER more teamwork and intentionality. He concluded by offering UNTIL’s support to the degree that they were able to offer it. In response, the heroes gave Martinez their communications frequencies so that UNTIL could contact them directly. Martinez provided the heroes with the same. With that, Martinez excused himself and went back to work. Most of the heroes went to their respective homes at that point. Moliere caught up with Troyus before he left, offering his condolences and his support. Troyus expressed anger at the current situation, explaining that this was not the first time he had experienced the loss of someone he cared about. The first loss was purposely engineered to teach him a lesson, and perhaps one that he should have learned – to not get too attached to anybody. Moliere expressed concern over this, sharing his belief that attachment to others was important, and suggesting that Troyus need just be careful of how he structures such relationships. He asserted that Joe was no fool – that he was aware of the dangers inherent in associating with Troyus, but that the condition of his mutant granddaughter, Sophie, and his own family’s history with the holocaust had convinced the old man that the risk was worth taking if it meant channeling Troyus’ talents towards more productive ends. He tried to comfort Troyus, reminding him that the fate of Joe and his family was yet to be determined, and offering to listen if he needed someone to talk to. Crusader similarly approached Sparrow Hawk. Addressing her as “pretty bird,” he shared his observations about her demeanor when dealing with all matters related to VIPER. He could tell that this was a personal for her, and suspected that her intensity stemmed from profound loss. He recognized this because years previous he too had suffered deeply at the hands of VIPER, and that he was similarly driven. Nevertheless, he hated to see someone so young consumed by so much hatred, and he gently suggested that she maintain some balance in her life. Sparrow Hawk was typically unresponsive to his attempts to connect with her, so he excused himself for the night. Shortly thereafter, Sparrow Hawk also went home, finally drawing an eventful night to a close.
  22. Re: Classic Champions: Repost and Updates Issue # 4 The days after their three-way battle with Blowtorch and Rocky Scaglioni saw the heroes settle back into their normal routines. Troyus deepened his relationship with the Roberts family. Specifically, Joe Roberts began to talk to Troyus about the horrors of the Holocaust and his own father’s service as a U.S. soldier during World War II. The conversations both moved and horrified Troyus, who began to realize the depth of his adopted father’s, Tor Hallam’s, bigotry. As a consequence Troyus began to question his choice of eagle iconography for his costume, as it resembled that used by the Nazis. At school, Rebeca Glass was approached by a young woman named Lisa Avalon. Lisa asked if Rebeca was the Rebeca Glass. When Rebeca rolled her eyes Lisa quickly apologized for intruding, but explained that as a successful female engineer, the late Victoria Ibanez-Glass, Rebeca’s mother, had been an inspiration to her and her good friend Tara Lemick, both of whom were now engineering students at the University. Later in the week, Rebeca ran into both Lisa and Tara on campus. She apologized for being rude a few days earlier, and suggested that she might be interested in pursuing a friendship sometime in the near future. As Apex, Xander Lamberton III began using his contacts among the homeless to spread rumors that a new super-villain named Aquas was interested in work. He then fashioned an alternate costume and began making himself visible on the Riverfront, hoping to draw an invitation from VIPER. Focused on his professional life, Michael Brandeis settled into a pattern of working late nights at the lab. Similarly, Tom Clayborn continued to try and make it as a struggling musician. Worried about the threats that Rocky Scaglioni and his pal "Ricky" had made to the owner of his favorite bar, Dylan Price intensified his patrol of the neighborhood as Nightshift. He also left a bundle of information pertaining to recent VIPER activities on the desk of his partner, James Rourke, hoping to establish a working relationship with him. The next day Rourke, who does not much like vigilantes, expressed momentary disgust and confusion over Nightshift’s decision to leave the packet, but agreed with his partner that there was no harm in receiving information if the self-proclaimed superhero was willing to give it. Rourke then shared an ambiguous lead that he ran across while perusing the documents obtained from Del Vecchio’s safety deposit box a few days earlier: the mention of Tanghal Tower. Whereas all the other information in those files referred to docks, warehouses, truck itineraries, and other data having to do with previous shipments and deliveries from VIPER to the Carelli crime family, Tanghal Tower had no obvious connection to either organization. It was just an office building built in 1943 and marked for demolition last year. Rourke took a spin by the building the night before, but saw nothing out of sorts. Still, the two agreed that it was worth keeping an eye on. Meanwhile, after nearly a month, negotiations between UNTIL and the U.S. Government finally resulted in an agreement to turn Ogre over to the proper authorities, and SAT was given the assignment to supervise the transfer. SAT agents Skip Gordon, Douglas T. Douglass, Scott Connor, Ryan McKinney, David Wells, and Chet Jackson arrived at UNTIL HQ on the night of February 15, 1980. After a brief conversation with UNTIL Sergeant-Major Hank Wadsworth and Major Juan Martinez, the SAT agents loaded Ogre into their armored transport vehicle and left for Washington DC. Moments after getting on the highway, they were attacked by a squad of VIPER troopers wearing jet-packs, two squads of VIPER ground troops, and super-villains Pile Driver and Sledge. Simultaneously, the medical equipment that kept Ogre sedated began to malfunction and the brute began to wake up. The SAT agents fought valiantly, but were quickly overpowered. Nightshift, Sparrow-Hawk, Apex, Troyus, Firebrand and Rampart all caught wind of the battle between SAT and VIPER as it was reported live by helicopter reporter “Gyro Jim” Dugan. Suiting up, they all rushed to rescue the beleaguered agents. By the time the heroes arrived on the scene, the SAT agents were mostly unconscious, Ogre had recovered consciousness, and the VIPER operatives were moving to secure their target. A particularly mouthy VIPER agent convinced Ogre that they were there to rescue him from the heroes, and a battle was joined. In another part of town, while the heroes clashed with VIPER and Ogre, Det. James Rourke took another swing by Tanghal Tower on his way home from work. Peering over the fence that surrounded the demolished building, he was alarmed to find a squad of VIPER agents breaking open the building’s exposed cornerstone. Almost immediately, superheroes Crusader and Starburst arrived on the scene. “This is just like you snakes – pulling the old bait and switch. You may have gotten the rookies to bite, but I know how you think – don’t I? Now give it up.” The VIPER agents looked at each other and smiled. “I guess you don’t know well enough,” replied one of the agents. “Surprise!” With that, Cheshire Cat, Brick, Pulsar and two additional agent squads burst onto the scene, taking the heroes by surprise. Rourke watched in horror as the heroes were brutally beaten into unconsciousness. The villains might have done worse, except that Rourke ran to his car, turned on his siren, got on the bullhorn, and began ordering them to surrender. Having acquired what they came for, the villains left the scene. Back on the highway, the heroes managed to vanquish Sledge, Pile Driver and the VIPER agents and were turning their attention to Ogre, when Cheshire Cat appeared next to the hulking menace. “We missed you at the party, boys!” he said with a smile, and before they could react he teleported away with Ogre. The heroes began scanning the horizon to see if he would appear somewhere nearby, but instead he teleported back into their midst and made off with the unconscious Pile Driver. Anticipating Cheshire’s next move, the heroes clustered around Sledge. Feeling lucky, Cheshire Cat decided to test his skills. He teleported in, resorted to a series of defensive maneuvers to evade his attackers’ blows, and managed to get away with Sledge. The fight over, Nightshift thought to check the police bands and was horrified to hear about Tanghal Tower on the radio chatter. He related the information to the rest of the heroes and they all rushed to the scene. An apprehensive Rourke filled them in on what happened, reporting that VIPER made off with what looked like a large, think manila envelope and a bundle of documents that they extracted from Tanghal Tower’s corner stone. Crusader regained consciousness and had a brief conversation with Sparrow-Hawk, who handed him a communicator so he could reach her. Although severely injured, Starburst regained consciousness and flew off just as the police began to arrive. With that, the heroes departed feeling ill at ease about VIPER’s success that night.
  23. Re: Classic Champions: Repost and Updates Issue # 3 After their tussle with Mechanon, New York’s newest heroes agreed to keep in touch, but otherwise continued to operate relatively independently of each other. Although their new found ally, Fleetfoot, recommended that they form a more tight-knit association, their individual styles worked against the creation of a more formal team. Nightshift and Sparrow Hawk, for instance, enjoyed the relative anonymity that came with operating in the shadows, while Troyus basked in media attention and kept a public identity to boot. Motivational differences also kept the team for cohering, as Apex and Rampart remained more focused on pursuing their private lives, fighting crime only when they happened to stumble across it or when it reared its ugly head in some sort of dramatic, public fashion. Of all the heroes, Troyus’ life was most transformed as a consequence of their first case together. The family-owned auto-shop where he worked became the center of media attention. His boss, Joe Roberts, seemed ambivalent about the attention. Troyus’ celebrity drew some new customers, but others took their business elsewhere, apparently uneasy about Troyus’ “inhuman” nature. The shop even lost one of its mechanics, Ted Gordon. Gordon had never been friendly towards Troyus and the hero’s most recent display of power apparently pushed him over the edge. Finally, Joe also seemed worried that Troyus might attract attention of the more violent kind. Nevertheless, Joe and his sons, Josh and Seth, remained supportive of Troyus, keeping him at the shop and working to make him feel at home. About a month after the Mechanon fight, Joe decided to explain why. Inviting Troyus over to his home for dinner, he introduced the young hero to Josh’s five-year-old daughter, Sophie. Born with a tail, heightened agility, the ability to cling to walls, and heightened senses, Sophie lived a marginal existence. The Roberts, therefore, were sympathetic to Troyus’ situation, and promised to help him to the extent that they could. Grateful, Troyus promised to protect the Roberts. That same evening, trouble was brewing downtown. Dylan Price (aka Nightshift) was having a drink at his favorite bar in Hell’s Kitchen before going out on patrol. Unbeknown to him, Tom Clayborn (aka Rampart) was also at the bar, setting up for the gig that his band had scored for later that night. Both witnessed an exchange between Mercedes, a waitress at the bar who also happened to be Dylan's girlfriend, and two men. One of the men, Ricky, was making crude comments to Mercedes, while simultaneously relating that her boss should follow-up on their offer for “protection.” Dylan confronted Ricky, only to have the second man, Rocky, intervene. Rocky prompted Ricky to apologize to the “nice lady,” politely requested that Mercedes relay their message, apologized to Dylan for Ricky’s transgression, and then left the bar with Ricky. Expecting trouble that night, Dylan left the bar, donned his Nightshift persona, and chose to stick close to the bar during his nightly patrol. Later that night, Sparrow Hawk happened to be patrolling the same neighborhood when she noticed two gangsters setting-up what looked like a mortar in an empty lot. She dove in and quickly subdued the men. Meanwhile, Sparrow Hawk’s movements were noticed by Xander Lamberton (aka Apex), who happened to be tending to the needs of the homeless in the neighborhood. He approached to see if Sparrow Hawk needed any help, only to see mortar shells arc through the sky from other locations nearby. The shells hit a warehouse across the street, filling it with gas. Nightshift also heard the attack and teleported to the scene. When the heroes entered the warehouse, they found two groups of gangsters facing off. One group, the Maronis, suffered the effects of the mortar-delivered tear gas that choked the room. The second group, the Carellis, wore gas-masks, brandished laser pistols, and was in the process of mowing down their opponents. The heroes intervened, quickly taking down the Carellis. Inspecting the Carellis hardware, Sparrow Hawk noted that it bore the VIPER insignia. Checking his sources, Nightshift determined that this was likely the final battle in a months-long territory war between the two crime families. He also noted that the Carellis had recently made moves against another major crime family, the Spumonis. The next day, at lunch time, Michael Brandeis (aka Fire Brand) was on his way to his favorite deli when he heard the sounds of gun-play and people screaming from down the street. Rushing to the scene, he saw a security guard lying prone before the broken plate-glass window of the first national bank. Rapidly changing into his hero guise, he swooped in as Fire Brand and found two VIPER agents menacing the bank’s patrons and employees. Firing two well-placed bolts of flame, he incapacitated the agents. A bank teller told the hero that other agents had moved to the vault, but before he could proceed, Fire Brand was interrupted by the arrival of New York’s premiere superhero, Starburst. After a tense moment, Fire Brand convinced Starburst that he was not there to rob the bank and the two moved towards the vault. There they encountered and easily subdued two other VIPER agents carrying bags of loot. Things became complicated when the VIPER agents received back-up in the form of super-villains Pulsar and Brick. Quite the braggart, Pulsar enthusiastically attacked Starburst hoping to earn popularity by taking down such a well-known superhero. Meanwhile, Fire Brand tussled with Brick. Pulsar, however, proved ineffective against Starburst's defenses and was quickly taken down. When the two heroes turned to face Brick, the rocky behemoth gabbed a bank teller by the head and threatened to turn her into tomato paste if the heroes did not back off. With that he grabbed Pulsar and made his escape down a manhole and through the sewers, taking the teller with him as insurance. The teller was later found in the sewers, shaken but otherwise unhurt. Having heard of the attempted robbery through the news, the city’s heroes began to converge at the bank. Nightshift arrived in his civilian identity as Detective Dylan Price, along with his partner, Detective James Rourke. Troyus, Rampart, and Apex also arrived, but Sparrow Hawk was diverted by Nightshift who heard over the police radio that Vito’s, an Italian restaurant in Brooklyn, had suffered an explosion simultaneous with the bank robbery. The heroes spent most of the time getting to know one another and interacting with the press. Troyus, in particular, had a few words with ace reporter, “Gyro” Jim Dugan, while Rampart and Apex exchanged contact information with Fire Brand and Starburst. Meanwhile, Detective Rourke approached his partner with a bit of evidence: VIPER was after more than just cash. One of the bags carried by the VIPER agents contained a safety deposit box registered to a man named Carmine Del Vecchio. Del Vecchio was a well-known and somewhat high ranking-member in the Carelli crime organization, and papers found in the safety deposit box, although vague, suggested a link between the Carellis and VIPER. Meanwhile, Sparrow Hawk’s investigations confirmed that Carmine Del Vecchio had been dining at Vito’s that afternoon. Del Vecchio escaped death, however, when a chance phone call caused him to leave the restaurant moments before the explosion. The heroes dispersed after the bank robbery, returning to their lives and work. For Dylan and Rourke, however, this meant following-up on Del Vecchio. They went to the gangster’s home, only to find one of his henchmen, Angelo Demeo, leaving the premises with a suitcase. Demeo claimed that Del Vecchio had left town. Unconvinced, Dylan and Rourke decided to follow the gangster. This led them to an apartment building in Brooklyn. Dylan related this information to Sparrow Hawk, who was still in the area. He and Rourke then split up and entered the building through different entrances. Dylan managed to catch-up to Demeo as the gangster was let into a third-floor apartment. To his surprise, the man who opened the door for Demeo was none-other than Rocky from the night before! Dylan then teleported to the fire escape adjoining Rocky’s apartment, leaving Rourke to watch the hall entrance. Meanwhile, Sparrow Hawk arrived at the scene on her motorcycle. As she pulled up, she saw a black van conspicuously parked in an alley next to the apartment building. Stepping out of the van and into the apartment building was a man wearing maroon and orange colored armor, with a brass flamethrower strapped to his back. She radioed in a warning to Nightshift and an alert to Troyus, Rampart, Apex, Fire Brand, and Starburst. Sneaking up to the van, Sparrow Hawk then encountered and made quick work of two VIPER agents. Responding to Sparrow Hawk’s warning, Dylan teleported to the rooftop and changed into his Nightshift costume. By the time he returned to the fire escape, however, chaos had broken out. Catching sight of Blowtorch, the man with the flame-thrower on his back, Rourke called for him to stand down. He opened fire when Blowtorch refused, only to have his bullets bounce off the hit man’s armor. Ignoring Rourke, Blowtorch kicked down the door to Rocky’s apartment and filled the room with a stream of chemical fire. The attack killed Demeo and Del Vecchio. Rocky grabbed Ricky and ran for the window, only to receive a blast from Blowtorch as he leaped through. Rocky seemed relatively unharmed by the flame, so Nightshift attacked the gangster as he emerged to the fire escape, knocking him down three stories. Rocky managed to execute a relatively controlled fall, shielding Ricky from harm. It was then that Nightshift noticed a purple and red skin-tight costume showing through the gangster’s burned clothing. Throwing Ricky over his shoulder, Rocky ran down the alley as Nightshift was forced to turn and face Blowtorch. At that point, the rest of the heroes arrived. Sparrow Hawk entangled Rocky with a bola, allowing the rest of the heroes to pile on, while Nightshift threw Blowtorch into the alley below. The heroes quickly subdued Blowtorch, and then delivered a series of blows that brought Rocky to his knees. Ricky began to yell for Rocky to get up and "murderlize" the heroes, but the resilient gangster chose diplomacy instead. Rising to his feet, he suggested to the heroes that there was some misunderstanding. Rocky pointed out that he had not broken any laws. He then explained that as a longtime member of the Carelli crime family, Del Vecchio came to disagree with the family’s new association with outside parties. This disagreement led to mounting tensions. Fearing for his life, Del Vecchio turned to Rocky for protection, but sadly the Carellis' managed to terminate the old man’s life before the contract could be finalized. Rocky insisted that his actions regarding this incident were as noble as the heroes own. Fire Brand whispered to Nightshift that he recognized Rocky as an enforcer from the Chicago branch of the Spumoni crime family. Unable to find evidence implicating Rocky in wrong-doing, however, the heroes reluctantly let him and Ricky go. That night the heroes met at Central Park. They speculated on the precise nature of the relationship between the Carellis and VIPER. Sparrow Hawk related that the communicators carried by the VIPER agents self-destructed upon their capture, thus making it impossible for her to track "the snakes" back to their nest. She also suggested that Central Park was not the best place for them to meet and gave them an address for a riverside warehouse that could serve as a more discrete meeting place. Following through with her call for subtlety, Nightshift critiqued the others, especially Troyus, for drawing unnecessary attention from the media. Troyus defended his actions, pointing out that he had not revealed anything that would endanger anybody but himself. Rampart also chimed in, suggesting that the more public heroes drew attention away from the more subtle ones. With these issues unresolved, Apex turned the conversation towards further investigation of VIPER, suggesting that the team might try to infiltrate the organization. Starburst wished them luck, offering to help where he could, but stating his preference to operate solo. With that he excused himself, leaving the others to consider their next moves.
  24. Re: Classic Champions: Repost and Updates Issue # 2 After their battle with Mechanon and Ogre, Rampart and Troyus spent the afternoon helping with the clean-up. While thus engaged they were approached by Apex (aka Xander Lamberton III), a hero who was drawn to the melee after Ogre rampaged through the neighborhood where he served as a social worker. Although tending to the injured caused Apex to miss the battle, Rampart and Troyus were impressed by his willingness to help with the aftermath, so they invited him to the meeting scheduled for later that night. Meanwhile, Sparrow Hawk and Nightshift went to investigate the facility that Ogre burst out from of earlier that morning. They found the area cordoned off by UNTIL agents, who were in the process of coordinating with Glass Industries representatives as well as the NYPD. Nightshift teleported to the agents and engaged UNTIL’s Sergeant-Major Evelyn Knight in conversation. She explained that UNTIL arrived at the site to find a squad of VIPER agents making their way into the facility. Predictably, VIPER refused to surrender to UNTIL and a firefight broke out. Mechanon arrived on the scene in the midst of the battle, strafing the area with high powered explosives before diving into the underground facilities. By the time the UNTIL agents regained their footing, Mechanon was gone from the scene, taking some unidentified machinery with it. Using the confusion to their advantage, the VIPER agents also escaped. Slipping past the UNTIL agents while they conversed with Nightshift, Sparrow Hawk made her way into the debris. She found the remnants of some medical technology, but her big discovery was the badly injured and unconscious form of Crusader, one of NYC veteran superheroes, pinned under a heavy iron beam. She called for help and, together with Nightshift and Sergeant-Major Knight, managed to get the battered hero to safety. Leaving him in the capable hands of UNTIL’s medics, Nightshift and Sparrow Hawk left the scene to compare notes. That evening the heroes met in Central Park to discuss their next move. After becoming acquainted with Apex, they all agreed to accept Major Martinez’s invitation for a more extensive debriefing. Arriving at UNTIL HQ, they found the Major ready to receive them. Martinez explained that Ogre was still sedated and being held on the premises until arrangements could be made to safely transfer him to the proper authorities. He also explained that Mechanon was a Glass Industries creation gone rogue. Apparently, the robot had insinuated itself into the company’s computer network and had appropriated an abandoned laboratory to conduct some sort of genetic experimentation. A genetic scan of Ogre identified the brute as Jack Stevens, a Glass Industries employee that disappeared a week earlier. Present at the meeting despite several broken bones, Crusader shared that he was investigating Stevens’ disappearance when he stumbled upon Mechanon’s laboratory. Upon entering the lab, the room immediately sealed and began to fill with knock-out gas. Crusader managed to damage one of the computer consoles before passing out. He offered this last bit of information with a sense of guilt, given the possibility that his actions might have caused a systems malfunction that led to Jack Steven's transformation into Ogre. Martinez then shifted the conversation towards his concerns over VIPER’s quick response to the incident, guessing that “the snakes” were either directly involved in what happened at Glass Industries, or that they had simply stepped up their activity in NYC to the point where they could mobilize as quickly as the city’s first responders. Finally, Martinez shared his more immediate concerns. The Mechanon that the heroes fought was version 2.0 of the robot, which was in the final phases of construction at Glass Industries at the time of Ogre’s rampage. Months earlier, version 1.0 had been given to the East Coast’s premiere superhero team, the Boston, Massachusetts based Minutemen, as a guardian for their HQ. According to Project Mechanon’s lead engineer, James Harmon IV, the Minutemen had recently reported some erratic behavior on the part of Mechanon 1.0, but nothing that would have indicated such extreme behavior. Nevertheless, the Minutemen had not been seen for almost two weeks. Although such absences occasionally occurred when the Minutemen were off on mission, Martinez suspected the worst. Unfortunately, his hands were tied. Always strained, the relationship between UNTIL and the U.S. Government had become more problematic recently. The newly inaugurated Reagan administration was threatening to prevent UNTIL from operating on U.S. soil, turning over matters of super-powered villainy and terrorism to American organizations like SAT and PRIMUS. Because UNTIL HQ was based out of the UN Building, Martinez could still get away with operating in NYC with few restrictions, but sending squads of agents to investigate the Minutemen’s public HQ in Boston, Massachusetts was out of the question. Hearing this, the heroes volunteered to go in UNTIL’s stead. Martinez provided them a lift in an unmarked UNTIL hover-transport piloted by Sergeant-Major Henry Wadsworth, and off they went. The Minutemen’s HQ was located on the top three floors of a skyscraper in Boston, Massachusetts. Wadsworth set the transport down on the rooftop landing pad, and the heroes opted to make their way to the lower levels via elevator. Sparrow Hawk bypassed the base’s security and jury-rigged the elevator to work for the heroes, but when the doors opened on the floor below they were immediately attacked by Mechanon 1.0. Rampart, Apex and Troyus engaged the robot head on, while Nightshift and Sparrow Hawk slipped away to investigate. Teleporting into the base's medical unit, Nightshift found the Minutemen unconscious and floating in bio-tanks that were hooked up to a series of computer consoles. An operating table with arm and leg restraints occupied the center of the room, targeted by a ceiling mounted beam weapon of some sort. Standing by the table was Mechanon 2.0. Before Nightshift could react, the robot filled the room with knockout gas and the hero slipped into unconsciousness. Having made her way into Minutemen HQ’s ventilation system, Sparrow Hawk watched as Mechanon 2.0 carried Nightshift to the operating table in the medical center. Slipping in undetected, she deactivated the bio-tanks, which began the process of awakening the Minutemen. Spinning to face her, Mechanon 2.0 spoke. “Your actions are illogical. You are jeopardizing the survival of the human species. Humanity in its current state presents a threat to itself as well as to the survival and independence of superior synthetic life-forms. Possible solutions - Option 1: Preserving bio-diversity offered by continued human existence while devolving the species’ more threatening characteristics. Option 2: Human extinction. You are interfering with Option 1.” It then launched a vicious attack. Sparrow Hawk expertly dodged a series of micro-rockets, but Mechanon 2.0 then turned its attention to the awakening Minutemen, opening up on their still unconscious forms with his pulse lasers. Outraged, Sparrow Hawk trained the ceiling mounted beam on Mechanon 2.0, bathing the robot in a greenish glow that seemed to have no effect. Mechanon 2.0 then lobbed a mega-bomb at Sparrow Hawk. The powerful explosive stopped an inch from her face, and then flew back towards the robot, knocking it down and stunning it momentarily. Quickly scanning the room, Sparrow Hawk saw that Thunderbird, the oldest of the Minutemen, had awakened just in time to deflect the bomb, but not without a cost. The strain sent him into a fit of seizures. At this point, Rampart, Troyus and Apex burst into the room. Having defeated Mechanon 1.0, they were keen to test their mettle against the more sophisticated version. Recovered from the knock-out gas, Nightshift also joined the fray. The heroes began to gain the upper hand after a few rounds, so Mechanon opted to flee when Rampart pounded him through the outside wall of the Minutemen HQ. Troyus and Apex gave chase and traded a few more blows with the robot, but Mechanon’s flight capabilities outmatched their own and the robot managed to escape. Meanwhile, Sparrow Hawk and Rampart began loading the Minutemen into the UNTIL hover-transport, while Nightshift finished searching the Minutemen HQ. To his horror, Nightshift found a large bomb with 4 seconds left on the timer. Thinking quickly, he grabbed the bomb, teleported it over the bay and teleported back with one second to spare. Still loading the Minutemen onto the transport, Sparrow Hawk and Rampart watched the fireworks from the rooftop of Minutemen HQ. The days after the heroes’ victory over Mechanon proved sad. Thunderbird regained consciousness briefly and was able to thank the heroes for rescuing his fellow Minutemen. His injuries, however, were too severe and the elderly hero, who had served humanity since before World War II, passed away surrounded by his friends. Following his death, the Minutemen decided to disband. Middle-aged and recently married, Lady Victory chose to lead a normal life for a change, while Captain Star opted continue his adventuring career as member of PRIMUS. Fleetfoot, the youngest of the Minutemen, decided to continue his career as an independent superhero in Boston. Although all the heroes involved in rescuing the Minutemen were invited to Thunderbird’s funeral, only Rampart and Troyus attended in their heroic identities. On that day, Fleetfoot approached them and encouraged them to stay together as a team. He also gave them a communicator set to his frequency and promised to respond if they should ever need help.
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