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Khymeria

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  1. That’s totally cool to hear, keep us updated on that. As far as WWI, it’s just a few years early of what I was thinking. I was a bit more barnstorming, gangbusting, and dishing out justice with some knuckles.
  2. I am biased to anything I’m working on of course, and hope whatever that is, I do it justice. That being said, of these I love Horror and would love to see a more investigative style supplement.
  3. This is great info. If you have any other oddities that fit that period, especially weird vehicle stuff, keep it coming.
  4. This is really neat, I’m going to dig into it and see if I can find some specs. I can imagine it landing on the roof of the Empire Club and a bold crime fighter stepping out. Perfect!
  5. Between cowboys and Victorian inventors a Wild, Wild West adventure with a ridiculous baddie and implausible technology is ripe for an adventure. Perhaps a plot to electrify the entirety of the American rail system unless the villain can be stopped.
  6. If you don’t include a Resurrection power with a Gesture of putting thumb in mouth and blowing themselves back up i will be sad.
  7. That is a good question, I never thought to form a preference. I think I’m going to land on Hattra, although I think it’s probably that hits a bit darker and that is the tone I have sought during the project.
  8. This was brought up to me awhile back, and why I didn’t include more of the world at the time. The answer is page count, but I remember Japan coming up specifically in the asks. Western Hero: Rough and Ready Roleplaying handles that area of the United States well enough. I personally eyed a more Lost World style supplement as just more adventure area. I plan on playtesting an adventure a bit at some upcoming cons based on Alice in Wonderland for plot, but set in Victorian London.
  9. That is a totally sweet look, and to be honest, I hand in plain documents with a few notes on my thinking of layout. I'm not sure if it is done as an export, but I can ask and see how it was done. Glad you liked the book, it was a lot of fun researching and writing. I will get back to you.
  10. Some of the the templates are Cowboy, Detective, Inventor, Explorer, Entertainer, Doctor, Scientist, Criminal, Academic, Savage, Reporter, Occult/Psychic, Retired Military, and more. There are talents included for most of them, such as repelling the creatures of the night, knowing a bit of old knowledge to slow the scoundrel, Gadget pools (and a whole bunch of gadgets), psychic abilities that any proper Victorian would love to attend a seance and observe. Most of the talents have something that makes them unattractive to just take on a whim so while of course you can create anything, it encourages good themes to the characters. Yeah, there is a lot of stuff in there for an ocular feast. The layout and print is pretty sweet for setting the mood too.
  11. Penny Dreadfuls are definitely presented. Some of the art and lots of the inspiration was from these as a source. I really got into reading them.
  12. But as detective is a subgenre of Victorian Hero and I have the original manuscript, your deduction is correct. If you followed on Patreon and then bought it, I can appreciate that you like the material. Thanks.
  13. I think with the files in a zip it makes it difficult to do a preview. We can suggest a page here on herogames.com with a preview and a link in descriptions on sites maybe. Somebody on a Hero fan group on Facebook mentioned this to me about Amazon, or maybe it was DriveThruRPG.
  14. Khymeria

    DunDraCon 47

    I played in three really good supers games here. All had a different take on the “Champions” level, cool people, and this one dude had cool toys, gamer level up.
  15. I would probably do investigative horror with a fair sprinkle of action. Let me ponder and check schedule. I am actually typing this from Dundracon, I’ve got a Champions game in about 30 minutes. What a coincidence.
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