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About Khymeria

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  1. Why yes I do. Khymeria@gmail.com
  2. Thanks @PenDrake777, I have that but on point suggestion. I want martial characters to use powers to represent combat expertise if the players choose. It separates just pluses and minuses and damage into a realm above gritty. @MrKinister I like what you’ve proposed. It seems to be an easy way to simulate a body of spells. Perhaps with a focus, or gestures, or incantations, and requires a skill roll to balance it with weapons and create the learned magic feel. Work up your spells and let’s see what we get. Were you thinking of a human by the way?
  3. Here are some guidelines for my homebrew world. All standard D&D races are represented, this is because it is a system neutral setting but I wanted players that were familiar with D&D to feel at home. This includes tieflings (which are actually extraplanar creatures that were spilled accidentally in the world and are largely unwelcome, think District 9 or Alien Nation. Dragonborn are represented as well as gamers like dragon PCs. They great part about Hero System is the flexibility to create your dragon man how you see it. Are you a black dragontype and can breathe water, do you have claws/fangs, etc.? Things are spread out because when I watch fantasy movies they are always journeying. Often their is a point of geography that separates people, empires, and religions. It also allows for the players to have territory to claim, conquer, mold as their own. This irks me about standard fantasy settings like the Forgotten Realms, every piece of real estate is claimed. It is a pretty standard world, some places have more magic than others and most of it is rare, which keeps it fantastic. Your magic can come from your bloodline (sorcerer), a book/scrolls/clay tablets (wizard), the elements (druid), a pact you have made with something (warlock and kind of cleric). I don't want to break it down into classes but it appears that the standard fantasy archetypes might help. If you have a question or anything about a type of character you want to play, that would help. A rogue, a cavailier, a barbarian, a shaman, a witch, a monk, a ranger, a sneaky wizard. It will be much easier to mold to what you want than for me to give you pages and pages of setting to read, instead of you saying the character you would like, and then me filling in options based on that type or character or their place in the world. I hope that helps. You can say like Legolas, or Conan, or Drizz't, or Gray Mouser, or the Hound and that is at least a base of what you want to play.
  4. Describe the type of character you would like to play. I think you and I are on the same page for game theme, both being fans of higher magic and heroics. Do you want to use spells? Where do you get your spells from? A patron like an demon prince, arch fey lord, a diety, family bloodline, a spellbook and knowledge of arcana? Do you see yourself using weapons primarily? What weapons? What race would you like to be? Any of your standard fantasy races can be handled easily in the setting? Are you a barbarian shaman that takes on animal traits? An elf destined to be the greatest archer that ever lived. A half lung alchemists skilled in using hallucinogenic bombs in combat? What character would you like to play? It’s Hero System which has flexibility as an advantage so I intend to use it.
  5. Yeah sorry, 175 sounds about right. I didn't have book handy and my brain was stuck in older edition mode. As far as how magic works, I have designed a world that allows for me not to have to say "no that isn't allowed" or "that isn't in my world", because as a player in other games and other Hero system games this always bothered me. So what I propose is you describe the character you want to play, the archetype, race, how you see your magic working. For example a dwarf might want to use Rune magic to fit with the dwarven way. A character might want to be like somebody in the Shannara bloodline and have a bit of sorcery , or a more Vancian style mage (which are the most typical for the setting because I grew up comfortable in the arms of D&D) which is represented pretty well with Azgandian Magic from Fantasy Hero. Divine Magic from Fantasy Hero pretty much nails it if that is how you choose to get your magic although the limitation (only for diety's purpose) is a bit restrictive and not necessary. A diety would never grant the faithful a spell that opposes their domain. But, a god of war might allow a priest to create a feast to boost morale before heading off to battle even though this is not necessarily in their domain. It can sometimes stymie players when presented with a lot of option so create freely and then we can adjust and tinker to find a home in the world. I left lots of open space to accomodate for this as well as a planar system that crosses over in "bumps" so if you really create something odd, it is a one of a kind in the realm and was left their when this plane "bumped" momentarily with your home plane. Got more questions, ask away, rpgs are a collaborative storytelling effort.
  6. So I don't have as much experience GMing a fantasy game as I do a supers game but I have enough to know that 100 point starting value doesn't really cut it for an exciting character out of the gate. I like spells and possibly an ability done as a power, like a healing touch of a holy warrior or scurrying up a wall. It appears that me and @MrKinisterare on the same page as far as likes. I like the heroes to be just that. So nutshell, high fantasy with competent, exciting characters. Suggestions for a point total to start are welcomed. @Mccabe what are your preferences for your type of fantasy question? Once you decide on the type of characters, I will give you the setting details so you can flush it out. I have documents to send you on the setting. I can really handle any race/class combination in my setting so have at it.
  7. I like a little fantasy in my fantasy and the characters to shine a little. Hero System accomplishes that and allows for better storytelling because it isn’t as hit point wear down as some other systems. I will definitely homebrew and rely on Fantasy Hero a bunch. Weekends are good, and so are Mondays so let’s leave that a little open until we possibly stir up other players. Four hours is a good session length. You wouldnt happen to be in the Bay Area?
  8. My schedule is pretty open, I am in California for time purposes. I would love to play and am comfortable running a FH game. I am less comfortable with the online tabletop software but have figured out how to play Champions on it. Just not a pro.
  9. I am in San Francisco and play and GM. I have played Hero System for a couple decades, I have worked on 5th Edition D&D, and really want to get a group together.
  10. I thought things tied up with the original Avengers almost perfectly. I think I wanted Winter Soldier to get the shield, but that is because in my opinion the Falcon is done well and looks cool fight scenes. Thor will be swapped for Beta Ray Bill in the next Guardians of the Galaxy I feel and then new characters can have their stories told. It was a brilliant send off and I would love to see Mike Coulter added as Luke Cage going forward or Professor Hulk perhaps switched out for the She-Hulk, which would take an end credits scene to set-up the character. Anyway, this movie blew way past my expectations.
  11. I’m down for some fantasy. I am an experienced GM but my online tabletop skills are novice. I am happy being a player as well.
  12. I am looking for players or a GM for a game or three in the San Francisco Bay Area. I'm not set on a certain frequency of play or a specific genre, although supers and fantasy are the top of my list. I would love to GM or play, I just want to hopefully get a group together. I've been running and playing the Hero System for a very long time as well as a lot of other rpgs.
  13. I've monkeyed around a bit online playing rpg's and I am not a master but do understand the basics. I am a big fan of the system, and if it was something online I would be excited to join. Dark Champions is a very exciting genre since it can include an excellent mix of materials.
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