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Khymeria's Achievements

  1. What genre are you most interested in Juan? Use the Discird, and we will all help you get headed in the right direction.
  2. Kicking off a new campaign with this beauty in a few days. The opening sequence is perfect for new group introductions, and the pacing looks perfect to unfold the personal parts of the characters. Absolutely excited!
  3. Thanks for the kind words and the feedback. I’m glad you find value in the supplement. As for wanting more, the second supplement is well in the works. The notes for playing the builds will be greatly expanded, with an eye on further assisting beginning players. The second supplement will also have some more complex builds than the first. Thanks for the feedback, we will see what we can do to highlight the CHAMPIONS focus of the supplement.
  4. It does include all the HDC files as well as the zip file with the PDF. I hope you enjoy.
  5. Thank you very much, I am close to finishing another supplement, same idea, but a lot of trickier builds. I hope you enjoy.
  6. This would be an interesting sourcebook and a great expansion to almost any style super campaign. I just had my first supplement publish for Hero Games, Book of Templates, I’m finishing up the second, and then would definitely consider something like this. I’ve always liked Savage Dragon and Batman: Year One.
  7. I'm on the west coast in the U.S. I have a decent amount of flexibility in scheduling so if someone runs a game, I am interested. I am working on a few Hero Games products for Hall of Champions so I don't have the time to devote to running Fantasy Hero at the moment.
  8. Why yes I do. Khymeria@gmail.com
  9. Thanks @PenDrake777, I have that but on point suggestion. I want martial characters to use powers to represent combat expertise if the players choose. It separates just pluses and minuses and damage into a realm above gritty. @MrKinister I like what you’ve proposed. It seems to be an easy way to simulate a body of spells. Perhaps with a focus, or gestures, or incantations, and requires a skill roll to balance it with weapons and create the learned magic feel. Work up your spells and let’s see what we get. Were you thinking of a human by the way?
  10. Here are some guidelines for my homebrew world. All standard D&D races are represented, this is because it is a system neutral setting but I wanted players that were familiar with D&D to feel at home. This includes tieflings (which are actually extraplanar creatures that were spilled accidentally in the world and are largely unwelcome, think District 9 or Alien Nation. Dragonborn are represented as well as gamers like dragon PCs. They great part about Hero System is the flexibility to create your dragon man how you see it. Are you a black dragontype and can breathe water, do you have claws/fangs, etc.? Things are spread out because when I watch fantasy movies they are always journeying. Often their is a point of geography that separates people, empires, and religions. It also allows for the players to have territory to claim, conquer, mold as their own. This irks me about standard fantasy settings like the Forgotten Realms, every piece of real estate is claimed. It is a pretty standard world, some places have more magic than others and most of it is rare, which keeps it fantastic. Your magic can come from your bloodline (sorcerer), a book/scrolls/clay tablets (wizard), the elements (druid), a pact you have made with something (warlock and kind of cleric). I don't want to break it down into classes but it appears that the standard fantasy archetypes might help. If you have a question or anything about a type of character you want to play, that would help. A rogue, a cavailier, a barbarian, a shaman, a witch, a monk, a ranger, a sneaky wizard. It will be much easier to mold to what you want than for me to give you pages and pages of setting to read, instead of you saying the character you would like, and then me filling in options based on that type or character or their place in the world. I hope that helps. You can say like Legolas, or Conan, or Drizz't, or Gray Mouser, or the Hound and that is at least a base of what you want to play.
  11. Describe the type of character you would like to play. I think you and I are on the same page for game theme, both being fans of higher magic and heroics. Do you want to use spells? Where do you get your spells from? A patron like an demon prince, arch fey lord, a diety, family bloodline, a spellbook and knowledge of arcana? Do you see yourself using weapons primarily? What weapons? What race would you like to be? Any of your standard fantasy races can be handled easily in the setting? Are you a barbarian shaman that takes on animal traits? An elf destined to be the greatest archer that ever lived. A half lung alchemists skilled in using hallucinogenic bombs in combat? What character would you like to play? It’s Hero System which has flexibility as an advantage so I intend to use it.
  12. Yeah sorry, 175 sounds about right. I didn't have book handy and my brain was stuck in older edition mode. As far as how magic works, I have designed a world that allows for me not to have to say "no that isn't allowed" or "that isn't in my world", because as a player in other games and other Hero system games this always bothered me. So what I propose is you describe the character you want to play, the archetype, race, how you see your magic working. For example a dwarf might want to use Rune magic to fit with the dwarven way. A character might want to be like somebody in the Shannara bloodline and have a bit of sorcery , or a more Vancian style mage (which are the most typical for the setting because I grew up comfortable in the arms of D&D) which is represented pretty well with Azgandian Magic from Fantasy Hero. Divine Magic from Fantasy Hero pretty much nails it if that is how you choose to get your magic although the limitation (only for diety's purpose) is a bit restrictive and not necessary. A diety would never grant the faithful a spell that opposes their domain. But, a god of war might allow a priest to create a feast to boost morale before heading off to battle even though this is not necessarily in their domain. It can sometimes stymie players when presented with a lot of option so create freely and then we can adjust and tinker to find a home in the world. I left lots of open space to accomodate for this as well as a planar system that crosses over in "bumps" so if you really create something odd, it is a one of a kind in the realm and was left their when this plane "bumped" momentarily with your home plane. Got more questions, ask away, rpgs are a collaborative storytelling effort.
  13. So I don't have as much experience GMing a fantasy game as I do a supers game but I have enough to know that 100 point starting value doesn't really cut it for an exciting character out of the gate. I like spells and possibly an ability done as a power, like a healing touch of a holy warrior or scurrying up a wall. It appears that me and @MrKinisterare on the same page as far as likes. I like the heroes to be just that. So nutshell, high fantasy with competent, exciting characters. Suggestions for a point total to start are welcomed. @Mccabe what are your preferences for your type of fantasy question? Once you decide on the type of characters, I will give you the setting details so you can flush it out. I have documents to send you on the setting. I can really handle any race/class combination in my setting so have at it.
  14. I like a little fantasy in my fantasy and the characters to shine a little. Hero System accomplishes that and allows for better storytelling because it isn’t as hit point wear down as some other systems. I will definitely homebrew and rely on Fantasy Hero a bunch. Weekends are good, and so are Mondays so let’s leave that a little open until we possibly stir up other players. Four hours is a good session length. You wouldnt happen to be in the Bay Area?
  15. My schedule is pretty open, I am in California for time purposes. I would love to play and am comfortable running a FH game. I am less comfortable with the online tabletop software but have figured out how to play Champions on it. Just not a pro.
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