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Everything posted by dagredhel

  1. The other issue is that it's obvious but given the hit location rules for targeting and arm should be more difficult to hit than an OIF.
  2. Thank you for the replies. Duplication and Summon seem problematic because the limb, unlike a hydra's heads, *wouldn't* act independently. It would still be controlled by the character and only act on his or her phases, etc. It's not a second complete character, or even an independently acting body part. It's just an arm or a leg, doing normal arm or leg things. While limitations and complications could model that, it seems much too complicated. And would Mind Link work as a stand-in for normal control over a limb, feeling, and natural coordination? Honestly, I suspect Hugh Nielson is right that Duplication would work. It's just much, much more complicated than I'd prefer. I think Grailknight's suggestion is similar to what I was thinking. If hit locations are used, there is a limit to the amount of BODY damage a limb can take. I was thinking that extra Body could be bought up to that amount (or thereabouts) with a partial coverage limitation. The character's normal BODY could have the (+0?) limitation "Only vs. damage to head and torso" (or "Not versus damage to right arm", etc.) Foolishvictor makes a good point about resistant defenses. I can see how that would work fine for a cybernetic limb. Damage high enough to bypass the armor would be so catastrophic it does damage to the character's organic body as well.
  3. How would you build a limb that has its own BODY separate from the character's? I.e., so that damage taken to the limb doesn't reduce the character's BODY but instead draws from a separate pool that only applies to the limb in question. The special effect could be a cybernetic arm, alien physiology, nanotech that prevents bleeding and shock, or biokinetic power that limits the affects of damage to the body part struck by an attack. Would a limitation (e.g., partial coverage equivalent) to represent the body part on extra BODY cover it? Does the advantage that damage to the body part will never put the character at zero BODY or kill him or her balance the disadvantage that the extra BODY doesn't add to negative BODY, affect calculations for impairing or disabling, etc.? Is it effectively a +0 advantage/limitation? Or would you build it a different way?
  4. How would resistant defense with the charges limitation work? Say a character has 10 rPD purchased with 1 charge. He or she takes 5 killing damage from an attack. Does the character have 5 rPD left afterwards? It seems like this could be a useful construct to simulate armor that "ablates" point by point of damage taken instead of incurring an activation percentage.
  5. Here are some of the links I mentioned. Star Hero - General Star Hero - Bead And Dart Guns Star Hero - Discussion - Higher Damage Weapons and More Protective Armor Star Hero - Laser Weapons 2300 AD Hero 2300 AD Hero - Weapons Dragonstar Hero Dragonstar Hero - Cyberwear Gamma World Hero Gamma World Hero - Wasteland Hero - Artifacts and Equipment Gamma World Hero - Wasteland Hero - Weapons Judge Dread Hero Judge Dread Hero - Lawgiver Stats Hammer's Slammers Hero Hammers Slammers Hero - Power Guns Heavy Gear Hero Heavy Gear HERO - Weapon Systems Star Aria Hero - ***fully fleshed out campaign setting in PDF format*** Star Aria Hero - PDF Starcraft Hero Starcraft Hero - War Gear Star Wars Hero Star Wars Hero - Arms and Armor Terracide Hero Terracide Hero - Armor Terracide Hero - Weapons Traveller Hero Traveller Hero - Arms and Armor Traveller Hero - Laser and High Energy Weapons Traveller Hero - Non-Energy Weapons Traveller Hero - Vehicle Energy Weapons Warhammer 40K Hero Warhammer 40K Hero - Armor, Weapons, and Links Warhammer 40K Hero - Space Marine Power Armor Warhammer 40K Hero - Weapons Warhammer 40K Hero - Weapons
  6. Thanks, vhoffmann. I think the Shadowpunk Hero Shadowrun conversion used to be hosted on starherofandom.com. The website still exists but doesn't have a lot of the material it used to have. (https://web.archive.org/web/20080520074851/http://www.starherofandom.com/h_shadowrun/index.php) Here is a direct link to the file you mentioned on a different site: http://arcanearcade.com/Downloads/SHADOWPUNK_091.pdf The author is Justin Richt. I haven't read all of it yet but the cyberwear and bioware conversions are pretty cool. They're a nice compliment to Kazei 5 and Metacyber.
  7. Thanks, Duke Bushido! It's a darn shame about the Ultratech conversions. I still remember fondly getting the GURPs book as a Christmas present 20+ years ago. The thought behind it impressed me a lot. It would be really cool to see some of it translated to Hero. I've honestly gotten a little maudlin at times realizing how much fan created content is gone now. When I was younger, I assumed anything online would be around forever. I'm planning to share the links I did find. It's still going to take some work. I saved dozens of links. But I didn't sort them or rename them. And some of them are duplicates. So I have to go through them first. Hopefully, this is the right forum for SF stuff. Some of the conversions were originally posted in the other genres forum instead. Does anyone still have the CP2020 Hero files? Thanks again.
  8. By 'ancients', I mean people my own age, really. I've spent a lot of time reading old forum posts lately. There is a wealth of really interesting and amazing content. I've been using the 'search' feature and then working my way through dozens or even hundreds of pages of old posts. I've been particularly interested in conversions from other SF RPGs and original designs for cyberware and bioware, weapons, armor, battlesuits and mecha. One problem though is dead links. The Waybackmachine helps with some of it but not everything. There are a couple of things referenced in multiple places that I haven't been able to find. One is weapons conversions from GURPS Ultratech. The other is a conversion of Cyberpunk 2020 to Hero. Does anyone have offline copies they could post? Thanks!
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