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DentArthurDent

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Everything posted by DentArthurDent

  1. Mine’s in the Cart! (Discretionary purchases wait for pay day.)
  2. Jedi powers accessed via melodic sounds. Hmmmm
  3. I had a player whose character background was a defensive lineman. (We were in East Tennessee in the early to mid 80s, so Reggie White maaay have been an influence.) He wanted to be able to rush at someone and throw them backwards. Grab and Throw didn’t seem right, so we went with Move by (v/10) and Martial Throw. I’m not sure what we would do with 6e rules.
  4. It depends on the group of players. I've been in games with players who are only interested in how many dice they get to roll. If picking up a building and throwing it injures people then that was the GMs fault. I’ve also been in games with players whose greatest satisfaction is putting out a fire or helping a family get enough to eat. Personally, I prefer the later but it’s also fun to roll twenty-eight dice and count the knockback.
  5. I ran a Fantasy Hero games years ago. After a couple years of dungeons, and quests, and vanquishing evil, we mixed in some large scale combat between armies. One single player won a battle - even though they were outnumbered 3 to 1 - by simply healing every injured soldier.
  6. Sand?!? I had no idea. Thanks Dean, for a great article about a $300 billion (with a B ) a year trafficking crisis. I wonder if this could limit the artificial islands being created near the Phillipines.
  7. Punters. American or British. It works either way.
  8. Question everything. Can you create one character using this method? Personally, I have a tough time doing anything other than building up from a few mechanics. Seeing a rough draft would help he a lot.
  9. I’ve never used any of the Bundle websites. Can anyone describe some of the pro’s and con’s?
  10. Bundle of Holding is offering the “Early Champions” bundle for $14.95. https://bundleofholding.com/presents/2024EarlyChamps
  11. I ran a Multiform character for about a year. When I created it, it seemed overpowered, but it was the only way to realize the character concept. It worked wonderfully. Each form had a distinct personality and motivations (with a specific common goal). But … It was greatly overpowered. One form was a smooth-talking conman, another was a tracker, then a martial artist, and lastly a killing tank. Being able to switch forms, even requiring a full turn, made it much too easy to fine tune the character to most situations. I thoroughly enjoyed the role-playing. But the power imbalance became a real problem.
  12. Let me explain. No, there is too much. Let me sum up. These are AWESOME!!
  13. If you’re interested in having the Core Ruleboks: Personally, I prefer the pdf’s with bookmarks and search features.
  14. TEQBALL Maybe it’s the post-surgery meds, but it made me think of the Mesoamerican Ballgames. https://www.metmuseum.org/toah/hd/mball/hd_mball.htm I slipped a ballgame into a 17th C pirate campaign using Fantasy Hero, Justice Inc, and some homemade ship combat inspired by Wooden Ships and Iron Men. It was amazing to see how pirates handled scenarios of ball games, murder mysteries, and political intrigue.
  15. Justice Inc p44 I just can’t tell whether she’s the caster or the target.
  16. We kicked around the idea of combining the “to hit” roll with the damage roll. Make your to hit roll by 2 and do 2 points per damage die. We never used it in game (It’s too much fun rolling 14 dice.) (It’s also more fun collecting all those dice.) but it would speed things up quite a bit.
  17. WOW!!! Amazing miniatures pix you posted on your blog. The Gnome Conjurer and ‘pet’ dragon are exceptional.
  18. Nice tench coat. Did you use HeroForge?
  19. There’s a reason this is funny, but I can’t … oh, look a new module is out!
  20. There are three examples in Champions Powers 6E that may be helpful. Animal Spy: Remember When p31 Clairsentience (Sight, Hearing, and Smell Groups), Retrocognition (60 Active Points); Only Through the Senses of Animals (-3/4). Total Cost: 34 points Speaking Statues p217 Clairsentience (Sight and Hearing Groups), Retrocognition (50 Active Points); Extra Time (1 Turn; -1-1/4), No Range (-1/2), Requires Appropriate Artwork (-1/2), Retrocognition Only (-1), Time Modifiers (-1/2). Total Cost: 10 points Retrocognition: Eyes of the Past p247 Clairsentience (Sight and Hearing Groups), Retrocognition (50 Active Points); Retrocognition Only (-1), Time Modifiers (-1/2), Vague and Unclear (-1/2), Only Through the Senses of Others (-1/2). Total Cost: 14 points
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