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About sentry0

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    Very High Powered Superhero

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    : Waterloo, Ontario, Canada (eh)

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  1. OK, I'll fire up my simulator and see if I can reproduce it. I may be in touch via DM's if I need more info.
  2. Download section would be cool, we already have a number of fan made conversion there. Link it here when you do as well.
  3. My group went with Zoom as well, it worked well for what we were doing (Pathfinder 2). Same general complaints about the tools we looked at being unintuitive and overly complex. Simple is good.
  4. Strange, ok... I'll take a look and see what I can find. Sometimes bad data gets cached by the app... you may want to clear your cache under settings and see if it helps.
  5. The 1.7.2-beta2 build is now available via the beta channels for iOS and Android. Patch notes: GMs and players may now text message one another Increased the amount of messages which may be displayed Added a notification sound when a player is selected by the GM
  6. Both the Android and iOS beta channels are now live so you should be able to get the beta build now. There's a couple of things I know I need to do around the app going into the background and being suspended. The next beta should hopefully address those issues but for now I would suggest you keep the app in the foreground to avoid strange behaviour while testing. Thank you in advance to anyone who helps me test this out.
  7. I have been working on a new feature I'm calling GroupPlay for the HSM app which allows you to network your phones together to play games. This is still very much an experimental feature which means I could really use your help with testing. I will be posting links to get into the beta here once I have them up and running. Version Status Link Android 1.7.2-beta2 Live https://play.google.com/apps/testing/com.herogmtools iOS 1.7.2-beta2 Live https://testflight.apple.com/join/VnuJAmln How It Works The GM will host a game server by going to the GroupPlay screen and pressing the "Host Game" button Players will join the game by going to the GroupPlay screen and filling in the appropriate details (player name and IP of the server) Player rolls will be sent to the GM from this point on The GM may also specify the active player via a drop down on the GroupPlay screen Messages from other players will be ignored Limitations This is not meant to be a remote session tool, you will need to be on the same physical network Only works on IPv4 networks (for now) If there's enough interest I may expand the tool to be a remote session tool. No promises because I think there's ample tools out there already an in development that do this job. How to report bugs Via the in app tools Email me directly at phil.guinchard@gmail.com Post in this thread If you have any questions about the feature please feel free to message me directly or open up a conversation here in this thread.
  8. I am currently in the process of pushing the 1.7.0 build into production. This build includes the new status tracker tool on the Combat screen and includes a couple of bug fixes. Patch notes: Added tools to Add/Edit/Delete status effects on a character Added Drain to the Effects screen as a selectable option Fixed a bug with Complications in lists on import Fixed a bug with empty lists on import The patch should hit your devices later today.
  9. I've been working on a status effect tracker for characters this weekend. It's a simple system that currently tracks Aid, Drain, Entangle, and Flash effects for the currently selected character. Here's a screenshot of what it looks like on the Combat screen, note the "Status Effects" heading: There's UI elements to Add/Edit/Clear statuses en masse or individually. Here's a screenshot of what the UI looks like when adding a drain status to a character: Should be available in the 1.7.0 release.
  10. I'm pushing the 1.6.3 build into production in order to address some stability issues I've been seeing in the app. Patch notes: Fixed a crash with loading characters from the local device Fixed a crash which could occur when toggling off sounds under certain circumstances In general, I have been analyzing the crash reports that are collected by the various app stores and am making an effort to track down and fix the issues. For example, there have been reports of a crashing animation library which I happen to know is related to the drawer. I am not able to reproduce the error but I did upgrade the library to the latest stable version in hopes it mitigates the crash... it's about as good as I can do without being able to locally reproduce it.
  11. I get you want shiny tools like other systems have but they don't come from a vacuum. Someone has to build them and HERO isn't exactly flush with cash to pay developers for their (expensive) time. I can't speak for the other software devs who have products out there but I certainly don't make money off my project... and to be brutally honest if I wanted to make money off an app I would target a community much bigger and active than HERO. I lose money on my hobby project because of things like Apple developer fees, my actual hourly rate, and tool costs etc... but I never set out to make money of this endeavor. That said I've been eyeballing this project which claims to be able to turn my app into a webapp with little effort on my part. Could be a fun little side project but then there's additional costs on my part for things like domain registration and hosting fees.
  12. I just pushed the 1.6.2 build into production. This build adds a couple of new features for equipment and adds an over/under percentage field to the result screen. Patch notes: The roll result screen now shows you how much you were over or under the average roll Added Quantity, Weight, and Cost fields to equipment Importing a character that is already loaded in the character viewer will now replace that character automatically Fixed an issue with the reset button on Endurance on the combat screen Fixed a display issue with Compound Powers which were composed of skills, talents, and/or perks Fixed AoE costs for 5th edition characters Fixed Forcewall dimensions for 5th edition characters As usual, the build will be available in a couple of hours from now. While I try to keep the need to import your characters to a minimum, this build will require you to re-import characters with equipment to fix the bug with Compound powers and skills/perks/talents. I apologise for any inconvenience it may cause you.
  13. I added that in too while I was in there. Quantity only shows up if there's more than one item... sound good?
  14. I fixed the bug with equipment in the 1.6.1 build (currently in review on the app stores). Sorry but I totally forgot about your request for cost and quantity... I'll add that in now so I don't forget again
  15. I am pushing the 1.6.1 build into production for Android and iOS as I write this. This build continues to add support for loading 5th edition characters directly from Hero Designer files and addresses a serious crash to desktop bug. Patch notes: Added in support for 5th edition specific powers such as Find Weakness Added support for Elemental Controls Added support for 0 point characteristics with advantages A warning message now appears when importing an XML character Fixed a couple of display issues with Compound Powers Fixed a bug with equipment which were created as Compound Powers Using the XML export template and loading that character into the app is officially deprecated at this point. At some point in the future I will be removing support for it entirely.. the warning message will stay in place until that time. The new build should start showing up on your devices later today or tonight depending on how fast they receive approval. Due to how characters are imported now I would recommend you re-import your characters, especially for 5th edition characters or characters using equipment.
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