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sentry0

HERO Member
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About sentry0

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    Standard Superhero

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    : Waterloo, Ontario, Canada (eh)

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  1. I'm not sure how it would handle custom attributes, my suspicion is that it'll be ignored. I'll double check and get back to you. I did some poking around this morning and it looks like the app itself would handle a custom characteristic properly but the issue is the export template itself. The export template has no concept of custom attributes so they won't end up in the characteristics section of the template. I'm not sure that there's a quick fix for this one but I'll see what I can do.
  2. No kids here, anyone have any luck teaching their dogs to play?
  3. Sounds like a classic case of Extra Dimensional Movement.
  4. +1 for HERO in 2 pages...there's also this - https://www.herogames.com/files/file/367-fantasy-hero-primer/ - it's written specifically for fantasy but there's lots of good stuff in general for the HERO System within.
  5. It does support 5th or 6th edition rules out of the box. I believe it defaults to 6th but can be switched to 5th in the settings area of the app. The note regarding 6th edition is for the H.E.R.O tool only. It was created for 5th edition only. Everything else should flip between editions when you toggle that setting.
  6. Ohhhh, ok. I missed that point
  7. Here's one: have players buy a talent that ranks up their Arcana. No futzing around with character sheet stat blocks and it simulates the fact that not everyone has the gift of magic well enough.
  8. Barring some marketese somewhere that I don't know about probably the best place for screenshots and features is the documentation itself.
  9. I made some more document changes... I abandoned the writing guidelines in favor of a 2 column layout All spells are now -1 per 20 AP for skill roll penalties Moved some sections around for better readability Moved the work I was doing to write up NYC to its own document I picturefied™ the document (shout out to Jason S. Walters on this one) I'll post the setting book for the game later once I have a little more work to show. So far I wrote up most of the important NPCs in Manhattan. I'll probably stop once I have Manhattan written up in general and not worry about the other boroughs until I actually start playing the game.
  10. I've just been using Notepad++ for my export templates. It's a nice solid editor that I use when I don't feel like using an IDE or in my case spinning up a VM for development. I do all of my development in VMs at home now, I find that it just makes things easy for me...I don't even think I have an IDE installed on my base machine anymore!
  11. 6E Simple Export Template Redux View File A simple export template designed for the Hero System 6th Edition by sentry0. Much like the other simple template I created this uses a clean borderless format for printability Unlike the previous template this template includes hit locations, called shots and range modifiers I went with the classic characteristic block print layout as opposed to breaking it apart into different sections (combat, defenses, etc) Skills, talents and perks are now using a dual column layout Appearance, background, complications etc have been moved to the end of the template Submitter sentry0 Submitted 04/25/2019 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 6th Edition  
  12. Version 1.0.0

    25 downloads

    A simple export template designed for the Hero System 6th Edition by sentry0. Much like the other simple template I created this uses a clean borderless format for printability Unlike the previous template this template includes hit locations, called shots and range modifiers I went with the classic characteristic block print layout as opposed to breaking it apart into different sections (combat, defenses, etc) Skills, talents and perks are now using a dual column layout Appearance, background, complications etc have been moved to the end of the template
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