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Everything posted by sentry0

  1. Updated the OP based on some work today to get HD up and running on the latest ChromeOS running Buster. The good news is it's more simple than before
  2. It should work on any Debian version... Stretch was just the version that was used in ChromeOS 78.
  3. Sorry for not getting back sooner... holidays are crazy and I've been sick as well. A lot of the HERO DNA is present in the current iteration of the system but the main things that is different is the math. Shoot me an email at chimera.the.system@gmail.com and I'll add you to the list
  4. OK, so I relaize people don't have a lot of information about the project so I updated the webpage. The gist of it is I'm in the end stages of combining HERO and OpenD6 into a game which is attempting to extract the high cards of both systems.
  5. I am looking for a couple of playtesters to test a system I have been working on which I am calling Chimera. More info here - https://chimerasystem.org/
  6. OK, I'll fire up my simulator and see if I can reproduce it. I may be in touch via DM's if I need more info.
  7. Download section would be cool, we already have a number of fan made conversion there. Link it here when you do as well.
  8. My group went with Zoom as well, it worked well for what we were doing (Pathfinder 2). Same general complaints about the tools we looked at being unintuitive and overly complex. Simple is good.
  9. Strange, ok... I'll take a look and see what I can find. Sometimes bad data gets cached by the app... you may want to clear your cache under settings and see if it helps.
  10. The 1.7.2-beta2 build is now available via the beta channels for iOS and Android. Patch notes: GMs and players may now text message one another Increased the amount of messages which may be displayed Added a notification sound when a player is selected by the GM
  11. Both the Android and iOS beta channels are now live so you should be able to get the beta build now. There's a couple of things I know I need to do around the app going into the background and being suspended. The next beta should hopefully address those issues but for now I would suggest you keep the app in the foreground to avoid strange behaviour while testing. Thank you in advance to anyone who helps me test this out.
  12. I have been working on a new feature I'm calling GroupPlay for the HSM app which allows you to network your phones together to play games. This is still very much an experimental feature which means I could really use your help with testing. I will be posting links to get into the beta here once I have them up and running. Version Status Link Android 1.7.2-beta2 Live https://play.google.com/a
  13. I am currently in the process of pushing the 1.7.0 build into production. This build includes the new status tracker tool on the Combat screen and includes a couple of bug fixes. Patch notes: Added tools to Add/Edit/Delete status effects on a character Added Drain to the Effects screen as a selectable option Fixed a bug with Complications in lists on import Fixed a bug with empty lists on import The patch should hit your devices later today.
  14. I've been working on a status effect tracker for characters this weekend. It's a simple system that currently tracks Aid, Drain, Entangle, and Flash effects for the currently selected character. Here's a screenshot of what it looks like on the Combat screen, note the "Status Effects" heading: There's UI elements to Add/Edit/Clear statuses en masse or individually. Here's a screenshot of what the UI looks like when adding a drain status to a character: Should be available in the 1.7.0 release.
  15. I'm pushing the 1.6.3 build into production in order to address some stability issues I've been seeing in the app. Patch notes: Fixed a crash with loading characters from the local device Fixed a crash which could occur when toggling off sounds under certain circumstances In general, I have been analyzing the crash reports that are collected by the various app stores and am making an effort to track down and fix the issues. For example, there have been reports of a crashing animation library which I happen to know is related to the drawer. I am not able to reprodu
  16. I get you want shiny tools like other systems have but they don't come from a vacuum. Someone has to build them and HERO isn't exactly flush with cash to pay developers for their (expensive) time. I can't speak for the other software devs who have products out there but I certainly don't make money off my project... and to be brutally honest if I wanted to make money off an app I would target a community much bigger and active than HERO. I lose money on my hobby project because of things like Apple developer fees, my actual hourly rate, and tool costs etc... but I never set out to make mon
  17. I just pushed the 1.6.2 build into production. This build adds a couple of new features for equipment and adds an over/under percentage field to the result screen. Patch notes: The roll result screen now shows you how much you were over or under the average roll Added Quantity, Weight, and Cost fields to equipment Importing a character that is already loaded in the character viewer will now replace that character automatically Fixed an issue with the reset button on Endurance on the combat screen Fixed a display issue with Compound Powers which were c
  18. I added that in too while I was in there. Quantity only shows up if there's more than one item... sound good?
  19. I fixed the bug with equipment in the 1.6.1 build (currently in review on the app stores). Sorry but I totally forgot about your request for cost and quantity... I'll add that in now so I don't forget again
  20. I am pushing the 1.6.1 build into production for Android and iOS as I write this. This build continues to add support for loading 5th edition characters directly from Hero Designer files and addresses a serious crash to desktop bug. Patch notes: Added in support for 5th edition specific powers such as Find Weakness Added support for Elemental Controls Added support for 0 point characteristics with advantages A warning message now appears when importing an XML character Fixed a couple of display issues with Compound Powers Fixed a bug with equipm
  21. Finally found the issue after spending all night banging my head against the wall. Very annoying bug to track down but it's been squashed. I also fixed an unrelated display issue with compound powers while I was in there. I'll see about pushing a build over the weekend.
  22. Good news, kinda. I was able to reproduce it. So basically, this is an issue with the production build but not the developer build I typically run. There's a "warning" that pops up for me when opening a compound power in developer mode that I was ignoring, it's a minor one... at least I thought it was. Warnings don't usually cause a crash to desktop like this but this one sure is I'll get it fixed for the next release... probably sometime over the weekend as my work on supporting 5th edition characters is going faster than I thought it would,
  23. It may matter... I'll see if I can setup an emulator to use encryption.
  24. Haha... Ok, I'm legit out of ideas... I'll see what I can dig up in Android Studio this evening.
  25. Can you try from Google Drive? That seems to be the least problematic location to load from, that and iCloud.
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