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sentry0

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Everything posted by sentry0

  1. The notes are there for me when I look at Clark. It looks like they're hidden by default on most of the powers but if you touch a power like "He Can Fly!" they show up. I don't hide notes on skills in the app.
  2. I'll add them to my list if things to do.
  3. OTOH...John Wick is another extreme example. Having 5-7 Moves wouldn't push it out too much... Maybe I can make it so the MA section only shows non-moves like extra DCs and Weapon Elements.
  4. Alright, looks like the MA section had a display bug with lists that I cleaned up and I added in labels for the powers section. It begs the question should I add labels on other sections....have to play with it a bit more I guess to see what I think. While I don't disagree with your rationale on the Combat Maneuvers list I don't like adding in the MA into the Combat moves list for 2 reasons: It can push that column out potentially a lot and make a big gap in the template (see where my mouse cursor is pointing in the attached image) It is violating my DRY principle by having the same info in 2 places I think the compromise here is to move the Martial Arts section up so it appears right under the maneuvers list???
  5. I just posted the 1.0.0 version of the export template http://www.herogames.com/forums/files/file/452-6e-simple-export-template/
  6. 6e Simple Export Template View File A simple export template for the Hero System 6th Edition Designed to be a clean and minimalistic (relatively) template that prints reasonable well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates Submitter sentry0 Submitted 03/29/2018 Category Export Formats Output Format HTML (Browser) Rules Version HERO System 6th Edition
  7. Version 1.0.1

    293 downloads

    A simple export template for the Hero System 6th Edition Designed to be a clean and minimalistic (relatively) template that prints reasonably well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates
  8. Mooks and named villains alike don't get recoveries in my games. I'd rather a player be given the chance to get back on their feet than sit idle while everyone else is having fun.
  9. That's true...I like to use the characters Hyper-Man builds while testing because they're complicated and on the extreme end in terms of content. The characters I'm using at the mini-con are much more simple and fit on a page and half
  10. Those are good ideas...I'm always up for building a character too
  11. ick, not pretty. I'll have to rejig skills/talents/perks I think to make that work
  12. Nice, I didn't know such a thing existed...that made a big difference. I added in complications to the first screen too...equipment is next then I think it's almost done.
  13. Here's p2 of the print preview...it has the start of the extensive list you made for Clark.
  14. I've been playing around with writing my own "Simple HTML" export template because I couldn't really find one that I liked or could get to work. Some notes: Not finished....what do you think of it so far? Heavily influenced by the RTF templates Legendsmiths made I'm going for a simple uncluttered look but am not sure if I'm hitting the mark Trying to keep the template DRY (Don't Repeat Yourself) What do you think....is it suitable for a new player?
  15. It was inspired by 3 things: The Quicksilver scene, this power is a scaled down version of what Quicksilver did in the movie My own experience with Speedsters seemingly always getting put on crowd control in games I wanted to showcase something "fancy" for Champions at a mini-con I'm planning to run a table at I know that there will be hostages running around in the scenario I'm planning and I know that Speedsters are almost always on crowd control because they have high dex and speed. This ability allows the Speedster character to get people to safety quickly and get back to the action...and is a pretty flashy way to do it too It also has general utility for diving for cover which is a nice little bonus but it was really designed with crowd control in mind. I think you're right too, there's no reason not to give position shift and velocity given the special effect.
  16. Alright...reading the UOO rules a bit more carefully I think this version is probably what I'll be going with: Evacuate!: Teleportation 24m, Usable Simultaneously (up to 32 people at once; +1 1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Recipient must remain close to Grantor, Recipient must be within Limited Range of the Grantor for power to be granted (60 Active Points); Limited Power Power loses about a fourth of its effectiveness (Must Cross Intervening Space; -1/4) Providing I'm interrpreting the rules correctly this version should allow the following: Recipients must be willing A single attack roll is made for all recipients All recipients must be within 10m of the grantor The grantor can also (optionally) give the power to themselves and teleport themselves
  17. Better version... Evacuate!: Teleportation 35m, Usable Simultaneously (up to 32 people at once; +3/4), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor (61 Active Points); Limited Power Power loses about a fourth of its effectiveness (Must Cross Intervening Space; -1/4)
  18. Interesting, that would actually cheapen it up Evacuate!: Teleportation 35m, x32 Increased Mass (60 Active Points); Limited Power Power loses about a third of its effectiveness (Must Cross Intervening Space; -1/2), Usable By Other (-1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor It would absolutely burn through endurance but could totally save civilian lives.
  19. The AoE is selective so the Speedster can pick who gets it. You could probably make a case that hostile characters can't be teleported for game balance reasons but I don't know if I would worry about it too much
  20. I created a Speedster that has a group Teleport but am wondering if I have created it correctly. The special effect is that the speedster moves up to 8 people out of an area in the blink of an eye and then returns to their starting position. Evacuate!: Teleportation 20m, x8 Increased Mass, Area Of Effect (8m Radius; +1/2), Selective (+1/4) (61 Active Points); Limited Power Power loses about a third of its effectiveness (Must Cross Intervening Space; -1/2), Usable By Other (-1/2), Grantor pays the END whenever the power is used, Grantor controls the power totally, Grantor can only grant the power to others, Recipient must remain close to Grantor The teleport would move the recipients out of the "close" range that Usable By Other requires, which is fine. Thoughts, comments, concerns...have I missed something or am I overthinking this?
  21. On a related note what are people's opinions on export templates that are good for first timers? I'm thinking they have to be easy to read and well labeled, not necessarily compact.
  22. This may be naive but I purposely seeded some of the characters with your classic "Heroic Code of Ethics" and some not. If someone wants to kill then I *will* expect people to actually roleplay their character appropriately. Besides, you do have to work pretty damn hard in this game to kill someone, even an agent is really hard. None of the characters have been written to be sociopaths. Even the most militant character has no Psy Lims that would turn him into a murderer. I guess if I get a bunch of players who rolled in straight from the Temple of Elementary School Evil I'll be in trouble. I'll still give it my all but I will point out there's a bar on premises should I need to take the edge off ?
  23. This us great stuff, I'm going to start reviewing it. Thank you!
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