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sentry0

HERO Member
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Everything posted by sentry0

  1. I am currently updating the HSM app and have picked off a few bugs which have been reported here and on the Discord server. I am going to look into why Elemental Control costs are off as my last bug before I publish a new build. If you have a bug or feature request please leave it here and I'll see what I can do.
  2. This commit adds a more noticable tint color to active switches... https://github.com/slackdaystudio/hero-system-mobile/commit/48ce09d79b4926aba8c82fe3f73b88c91d27ca2a END isn't currently in the app, I could probably include it if people want it.
  3. A new build of HSM is available which addresses the VPP bug reported here by @Tywyll and on the Discord server. This particular bug only affected 5th edition characters and all the samples I have now load properly in the app. I did miss the note on the EC costs unfortunately, I'll look at that one too. The new build is numbered 2.0.1 and should already be available to you on the supported app stores.
  4. What Is Chimera? Chimera is a hybridization between the OpenD6 ruleset and the HERO System ruleset. What Chimera Is Not Chimera is not and has never been intended to be a replacement for the HERO System. Why? The answer is complex and stretches back many decades of laughter, nerdy games, bad movie fests, and terrible puns. As succinctly as possible; I love the fast-playing, cinematic feel of OpenD6 and the amazing detail and granularity of HERO System games. I bounce between the two games a lot, so much so that I started to crave a system that had the high cards of both. I decided this was a good idea to try and play around with for me in my spare time. So I started a passion project with which I have been tormenting my family, buddies, co-workers, basically anyone unfortunate enough to ask for years now. In all seriousness, I started picking away at it some 5 years ago now. Just a little here and there and soon I had something cobbled together that resembled a Frankenstein monster. It worked but there were issues so I started revising and refactoring the system. COVID hit and the world changed and suddenly I had a lot of time on my hands. I started what would become the Chimera project in its current form at this point. Who Am I? I am the ‘author’ of what has become known as The Chimera System. I am a software developer who loves language, gaming, movies, music, anything nerdy really and I’m probably game. I have been gaming for the majority of my life at this point and love the hobby dearly. I also maintain an app that some people use around here.
  5. Thanks for the bug report and including your characters, I'll have a look and see what I can do.
  6. The 2.0.0 build of HERO System Mobile has been pushed to the app stores. This milestone build fully removes the ability to load old characters who were exported from Hero Designer using the XML export template in favor of loading characters directly from Hero Designer files. What you can expect: Removed support for loading characters using the old export template The app will now be backed up if you use the Android backup feature Fixed a spacing issue on the side panel with certain iPhone models Updated the side panel menu item "Free Form" to be "Effect" As always, report any bugs to me directly or in this thread.
  7. I'm going push a new build to stores to turn a feature on for Android users. Since I moved where characters are stored into the protected app space I can leverage the backup features of that platform. This feature is disabled by default in the framework I use to develop in so it would require a small update. HERO System Mobile 2.0 At the same time I am debating on finally taking the plunge and removing support for the old way of loading characters which required you to export your character from HD using an export template. There's been a warning informing users that this method is depreciated for a long time now, like over a year. This would be a true 2.0 version of the app as it would no longer support the old file format. The only question I have is does anyone still use the old export format and why? Let me know if you use the old export template and why so I can fix any lingering bugs with the new way of reading in characters.
  8. I am rolling out the 1.8.0 build to Apple, Android, and Amazon app stores as I write this. This is more a foundational build which fixes some display bugs and makes a major change to how characters are saved for Android. It took 24 days and multiple beta builds but it is time to push this to production. I want to extend my personal thanks to everyone who tried the beta builds! I especially wanted to thank those of you who offered bug reports and feedback, it's really important that I recieve this in order to make the app better. What you can expect in the 1.8.0 builld: MAJOR CHANGE (Android ONLY) The app will no longer require file system access however you will need to re-import your characters (https://bit.ly/3waTWZD) Replaced the autocomplete on the status dialog with a new UI Fixed a display issue with section headings Fixed a bug with header spacing on some iPhone models Fixed a bug which caused extra whitespace to show at the bottom of some iPhone models Fixed a white screen flicker which could happen during screen transition Assuming things progress through the approval process without issue you should see the new build early this week.
  9. I can't seem to get this bug to happen. This probably means there an issue with your app cache, try cleaning it by going into settings.
  10. Good to know as I tried reproducing it by loading a character with brackets in the name but it seemed to work fine. I will see if I can cause the bug by using the steps you outlined.
  11. Thanks for the bug report and including the screenshot of the issue, always a good a good idea It looks like you're running on an iPad which is good to know as well because iPad is treated slightly differently in code when loading characters than iPhone. I suspect the brackets in the character name is the issue... I'll see if I can reproduce it on my end.
  12. Ok, I couldn't sleep tonight so I ended up doing some work on the app and pushing it to the app stores. What you can expect: Added a new UI for selected affected characteristics/powers on the status UI Fixed an issue that was causing extra whitespace to appear at the bottom of certain iPhone models Fixed a header spacing issue on certain models of iPhone Fixed a white flickering when transitioning between screens The updated beta builds will probably be hitting your phone this weekend at some point. Join the beta here: Android - https://play.google.com/apps/testing/com.herogmtools iOS - https://testflight.apple.com/join/VnuJAmln
  13. I'll be pushing an update this weekend that will have the new status effect UI changes. I haven't come across anything else that broke during the upgrade so with any luck this will be the last beta 🙂
  14. The status effect tracker was broken during my lib upgrades so I decided to take a minute and upgrade it a bit. I did away with the old autocomplete for picking your affected characteristic or power for Drain/Aid. The replacement is a new multiselect UI with a search option as shown below. One final note, if you're looking for the source code for the project it's been moved to here - https://github.com/slackdaystudio/hero-system-mobile
  15. A new build is rolling out to the app stores with the changes to Android devices dicussed above. When you grab the latest Android build and all your characters are gone DON'T PANIC. They're still around and you cen fetch them by: Go to the "Characters" screen Press the "Import" button Select your divice name from the left hand menu (mine says Pixel 5, for example) Open the folder "HEROSystemMobile", then open the "character" subfolder Touch any character to import them Other than that there's been some tweaks to spacing on the app sliders and a fix to Cruncher tool which wasn't incrementing/decrementing in 1/4 steps. It's still not too late to join the beta, click on the links below to sign up. Note that it can take some times for the new builds to become active so be patient. Android - https://play.google.com/apps/testing/com.herogmtools iOS - https://testflight.apple.com/join/VnuJAmln
  16. I have made it so that you may import old characters directly. The app no longer requires special file permissions which is a bonus but you will still have to import your characters on Android again. If you touch the "Import" button on the Characters screen and navigate to your device type name on the menu there will be a folder called "HEROSystemMobile". That folder has all your existing characters in it and you may import them one at a time. I need to do some more testing but I am planning on pushing a new beta build sometime this weekend.
  17. It should be there if you attach an image in HD.
  18. I'm sort of in a pickle with Android 11 right now. The gist of it is that HSM writes to your internal storage which is why you get prompted for file access. This was not a problem before but Google has decided to clamp down on apps that do this and now require me to fill in a form to explain why I need this access. I can always write the data to the apps protected data area which means it becomes less accessible. Not a huge deal for the average person. The issue I have is that I don't really have a business need to write outside the protected space as I do now. This means that users of the app would have to re-import characters at some point. It would mean that people would lose their notes, equipment, and current combat state when they re-import. The only alternative I can see is to make some sort of intermediary build that has a tool to automatically import characters from the old location to the new. I'm on the fence though with the work involved, the timeframe needed to do this as imposed by Google, vs the payoff. What do people think? Would you be pissed if you had to re-import your characters or is this not really an issue? I should call out, this only affects Android users.
  19. The beta builds have been created and approved for testing by Apple and Google. Here are the links you can use to join the beta: Android - https://play.google.com/store/apps/details?id=com.herogmtools iOS - https://testflight.apple.com/join/VnuJAmln If you see anything funky or find a bug DM me here, email me at phil.guinchard@gmail.com, or leave a note here
  20. I have been working away at the issue reported by @ThePJNinja which was a simple fix to the height of section headers so they no longer clipped at the bottom. When I went to investigate I discovered it was clipping on my device which is weird because it wasn't before. At any rate, in order to compile the app for iOS I needed to upgrade my core framework (React Native) to 0.64.1. This meant a lot of things broke and I also discovered that a couple of libs I was using are no longer maintained or compatible with Android 11. Not a huge deal, I was sort of expecting some of the work as I have been building other apps and new some of the libs in HSM were in need of a swap out. Although the outward appearance is largely the same, just about all of the plumbing has been upgraded. These types of changes are best tested before I push a production build to the app stores so I will be linking open beta invitations in this forum once I have beta builds compiled for Android/iOS. I'll add the links tonight or tomorrow depending on how things go in iOS land. Now is an excellent time to report bugs or ask for features as I am in the codebase already, so don't be shy and DM me or leave a comment here.
  21. Looks like I need to upgrade some libs in order to run the app on the current simulator. This will take some time to do but I should be able to do it soon. FYI - the best I could do was to find a simulator for an iPhone 5s... hopefully the bug shows up on that phone.
  22. Interesting bug... I'm using a technique to scale up and down font's based on screen sizes so that's where the issue is creeping in. I'll see if I can run an iPhone 5 on the iOS simulator. If it's still available I have a chance at fixing it.
  23. I wrote this guide on how to install HD on a Chromebook - https://www.herogames.com/forums/topic/99188-howto-run-hero-designer-on-a-chromebook/ DM me if you need a hand.
  24. Updated the OP based on some work today to get HD up and running on the latest ChromeOS running Buster. The good news is it's more simple than before
  25. It should work on any Debian version... Stretch was just the version that was used in ChromeOS 78.
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