# sentry0

HERO Member

624

## Reputation Activity

1. sentry0 got a reaction from Netzilla for a file, Rule of X Calculator
This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit.  The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness.  Read HS62.282 for a more in depth explanation.  Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting.

This is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign.  This is not meant as a substitute for a GM's critical analysis of a character; it's an experiment that's attempting to make the 'Rule of X' workable for my own campaign.  Consider this a tool in your toolkit and like any other tool it can be used and abused...munchkins will be munchkins.

Campaign baselines are vitally important to the equation and the impact of them should not be underestimated!

Everything is configurable; so if you don't agree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your own campaign baselines.

Disclaimer: I didn't invent the 'Rule of X' and I'm not interested in arguing it's merits endlessly on the interwebs, if you don't like it don't use it!

Theory of Operation
All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (ie. proportionally) There's a column labelled "+/- %" that tells you how close a character is the campaign Rule of X I recommend trying to keep characters within +/-5% of the Rule of X, max Notes:
All input variables (CON, DCV, oAP, etc) assume the highest possible values a character can generate (without pushing)  it's not about what a character is likely to be at on any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver then it's not relevant to the calculation (everyone can Dodge so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
2. sentry0 got a reaction from Durzan Malakim for a file, XML Export Template
This export template will create an XML document of your character.

The HERO System Mobile app uses this template:
3. sentry0 got a reaction from Hyper-Man for a file, Rule of X Calculator
This spreadsheet is my attempt to make a workable 'Rule of X' for my own personal campaign use (and personal edification). I'm sharing it for others to use (or not use) as they see fit.  The 'Rule of X' basically states that given a set of input parameters (OCV, Damage Dice, etc.) you should be able to calculate some number to represent a character's combat effectiveness.  Read HS62.282 for a more in depth explanation.  Personally, I found the official rules vague and hand-wavy so I thought this would be a fun project to take on and see if I could make something interesting.

This is one of many tools and techniques GMs have to bring some hard and fast rules in to balance their campaign.  This is not meant as a substitute for a GM's critical analysis of a character; it's an experiment that's attempting to make the 'Rule of X' workable for my own campaign.  Consider this a tool in your toolkit and like any other tool it can be used and abused...munchkins will be munchkins.

Campaign baselines are vitally important to the equation and the impact of them should not be underestimated!

Everything is configurable; so if you don't agree with how I've weighted abilities, then change it to what you feel is reasonable. The same goes for your own campaign baselines.

Disclaimer: I didn't invent the 'Rule of X' and I'm not interested in arguing it's merits endlessly on the interwebs, if you don't like it don't use it!

Theory of Operation
All campaigns have some notion of baseline stats like DEX, SPD, CVs, etc The spreadsheet takes those baseline statistics as adjustable parameters and assigns a weight to each The Rule of X is the sum of all weights Characters who deviate from the norm are affected like this: Going above the campaign average costs the character proportionally more depending on how much more they exceed the norm Going below the norm discounts the stat for the character in the same manner as going above it does (ie. proportionally) There's a column labelled "+/- %" that tells you how close a character is the campaign Rule of X I recommend trying to keep characters within +/-5% of the Rule of X, max Notes:
All input variables (CON, DCV, oAP, etc) assume the highest possible values a character can generate (without pushing)  it's not about what a character is likely to be at on any given segment of combat it is about what they could theoretically achieve if they had to put everything into a given task (like hitting a target or evading attacks) Do not factor in standard or optional combat maneuvers into the variables if anyone can perform the maneuver then it's not relevant to the calculation (everyone can Dodge so we don't include that in the DCV entry, for example) For Martial Arts: pick the greatest OCV bonus from your list of offensive maneuvers do the same for DCV except Martial Dodge counts as +2 only (the other +3 everyone has access to via standard Dodge)
4. sentry0 got a reaction from Hyper-Man for a file, XML Export Template
This export template will create an XML document of your character.

The HERO System Mobile app uses this template:
5. sentry0 got a reaction from Hyper-Man for a file, 6e Simple Export Template
A simple export template for the Hero System 6th Edition
Designed to be a clean and minimalistic (relatively) template that prints reasonably well Follows the DRY principle (Don't Repeat Yourself) whenever possible I tried to make the template easy to read and well labelled Heavily influenced by Legendsmiths excellent RTF export templates

6. sentry0 got a reaction from C-Note for a file, XML Export Template
This export template will create an XML document of your character.

The HERO System Mobile app uses this template:
7. sentry0 got a reaction from C-Note for a file, Mobile App Export Template
This export template will create a HTML5 mobile app that you can use on your phone/tablet/laptop/PC.   I've included a dice roller that is suitable for use in your sessions as a dice replacement...I've ran a session where we used nothing but this app and a pencil and paper and it actually worked out pretty well.  In some cases (particularly around calculating damage) it's actually faster than rolling all those dice and calculating BODY, STUN, KB, etc.

You can use this on a regular PC it is really meant to be run on a mobile device so I would encourage you to try it out that way.  You can also use the developer tools in Chrome to simulate a mobile device dimensions by hitting F12 and hitting ctrl+shift+m...pick the device you want to use.  You could also just shrink your window down real small

Usage
Windows and Linux
Install the attached .hde file as you would normally Export your character using the new template Android (Option 1)
Export the character using the new template Save the webpage to your Android device Open Chrome and type in file:///sdcard/<PATH_TO_FILE>.  Example - file:///sdcard/Download/red_star.html Android (Option 2)
Export the character using the new template Save the webpage to your Android device Install a HTML viewer like Visor HTML Browse to the saved webpage from step 2 in your HTML viewer (important - open the file from within the app itself, there's some issue with loading it from the file system that's beyond my ability to fix) Android (Option 3)
Export the character using the new template Save the webpage to your Android device Install a webserver (I recommend kWS Server) Start your server Browse to the saved webpage from step 2 Mac
I'm not a Mac guy but I imagine the usage would be similar to Android...sorry!
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