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Colossus

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  1. Game concept includes a mentor type hero who was an Atom / Hank Pym type. He gives the heroes each a Wardrobe sized cabinet that can be shrunk to fit on a key chain or made full size. It has a limitation that living things cannot be inside it. Basically it lets characters carry costumes or equipment and set up a base. I thought of all kinds of ideas (Base with Shrinking, Base with Extra-Dimensional). Basically it's a bag of holding. What is the fairest, most economical build?
  2. If a character is attacked by a Mental Illusion (or Mind Control, Telepathy) that is cumulative, has just a high dice total, or rolls really well can the defender end up with a Breakout Roll of -1 or lower? I know a character always succeeds on a Breakout Roll if they roll a 3, but has the Breakout Roll increases by 1 every step on the Time Table a negative number would be a huge benefit for the attacker.
  3. Want to create a character with the power to enter a healing Trance. Healing Trance: Regeneration (1 BODY per Hour), Can Heal Limbs, Doubles as Sleep (+1/4) (29 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) Nonpersistent (-1/4) Does this make sense or would you build it as healing.
  4. I must be missing this in the rules somewhere, but I am trying to build a Transform with the limitation that it only effects willing targets. I am thinking it should be a Limited Power - 1/2. Thoughts?
  5. I am creating a Fountain of Youth which characters can use as part of their background. Based on the legend of Prestor John in game the Fountain does exist in a "faraway kingdom," which in game terms is a pocket dimension. Characters must bath in it once a season to receive the benefits which are: +10 STR, CON, REC; + 20 END & +20 STUN; 4 Resistant PD & ED; +4 Leaping: LS: Longevity (400 years), and Regeneration 1 Body/5 Min with Regrow limbs. The aging slows and their abilities increase for the 90 day period and then they must bath again (which means a trip to a portal in a hidden area or Extra-Dimensional Movement). They also need to stay on Prestor Johns good side. He is heroic, but got more of a Doctor Fate than Strange vibe and may request help. Prestor John cannot leave his Dimension so he needs to work through agents. This is 82 points worth of stats. They are purchased as a template: Fountain of Youth, all slots 1 Continuing Charge lasting 1 Season (+1); all slots OAF Immobile (-2) So they cost 55. Significant cost in a 400 point game, but some of these counter the need to purchase, This is a complex build and Unified would also work (for a little less savings), but I like this build better as the character can be denied access to the Fountain. Comics are full of things like this - various treatments, the Lazarus Pit. This should allow highly skilled normals (or powered characters with no physical powers) to fight superhumans. It is not designed for characters who already have super human resisitance and it would not work with them. A 4 rPD/4rED is enough to blunt the force of attacks while still making bullets and swords a concern. The added CON, REC, STUN, & BODY helps the hero keep fighting and the Regeneration is plenty to fix them up between battles. Has anyone used something like this in a game?
  6. What is the best way for a character in Champions to build a portable closet. Basically a ring which projects a door on any surface and contains a small closet sized space to contain a costume and equipment. Non-magical character with a wizard contact who created it for them. Extra-Dimensional Movement built in a IIF and a really small Base built in a different dimension is one way, but that seems a lot of points for this. Alternatively a very limited Megascale Teleportation usable only on others and usable only on my equipment could be more economical It should cost something as the character uses armor and weapons and the ability to summon all those focuses should not be free Instant Change from older editions would work I guess, debut this is not really a shape change.
  7. What is the easiest way to do a Damage Shield (from 4th Edition) in 6th Edition? Is there a rule I am missing somewhere?
  8. Thank you all for the replies. The information about both fuel and speed is helpful. I absoultely saw this as a Universal Focus. Nothing stopping someone from knocking the rider off of it or taking it.
  9. As a GM I want to see if others think this is fair, even if it bends the rule. A character in a standard 400 Champions 6 Edition game who is Martial Artist wants a motorcyle that has a 50 m x4 NCM speed. They want to to be able to react at their DEX, OCV, DCV,and SPD which would cost upwards of 50 CP. This is another offer for 28 CP: Motorcycle: Running 50m, x4 Noncombat (69 Active Points); OAF (-1), Only On Appropriate Terrain (-1/2), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) Obviosuly the full vechile rules should be used if you are buulding the Bat mobile or a Fighter jet, but is there any reason not to allow this. It seems fair to say the motorcyle is designed to work with the higher DEX and other Stats the character already paid for. Thoughts
  10. IF you have a PC who constantly Goggles and used WIki have a villian figure that out and go in and put false information out on the Internet. Also EMP pulses do wonders.
  11. It depends on the game. It is reasonable to give a simple smart phone to any character who could normally afford one in most modern games. I would only charge points if they wanted a super secure commiunication line or apps that simulated something not on a normal smart phone. Carrying a calculator for example is not the same as lighting calculator (you have to take an acton to pull out the phone and type in the numbers at the very least). In the same way I have no problem with a character who has normal or higher wealth having a car or a motorcycle, but if they want to start modifying it they need to spend points. You want a Ford Festa fine that's free, you want the Batmobile, not so much. The fact that most of us carry a way to access the internet in our pocket means a lot of knowledge skills seem less useful, until you release two things. Looking up an article and reading it takes tine and the articles on the internet are often wrong.
  12. I think this is the perfect answer. Thanks
  13. One of the great super hero types with several movie, TV, and cartoon examples as well as the classics in comics Hawkeye (Bishop or Barton) and the Green Arrow family. Constantly you see these characters losing their bow and either stabbing someone with a trick arrow or throwing the arrow at a nearby target. In Champions if the Bow and Arrows are bought as OAF you cannot do that, once you are out of luck. Alternatively is you buy them as a OIF you cannot be disarmed of the bow, which does not sense. Here is my idea. Create two Multi-Powers: The First is the Quiver purchased as an OIF with the -1/4 additional Limitation of Range Based on STR The Second: 15 Bow: Multipower, 30-point reserve, (30 Active Points); OAF (-1) 2f 1 - Accurate Shot: Compound Power: (Total: 30 Active Cost, 22 Real Cost) +3 with Arrows (Real Cost: 15) plus> +15 STR (15 Active Points); Limited Power Only to Offset Range Based on STR (-1) (Real Cost: 7) 3f 2 - Dodging Shot: Compound Power: (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus CLS +2 Arrows (Real Cost: 10) 1f 3 - Distance Shot: Distance Shot: +30 STR (30 Active Points); Limited Power Only to offset Range Based on STR (-1) 3f 4 - Grapple I: Swinging 40m, Reduced Endurance (0 END; +1/2) (30 Active Points) 1f 5 - Grapple II: Leaping 60m (30 Active Points); Limited Power Only within 60' of structure (-1) 2f 6 - Strike: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) The 27 points spent on the bow are most likely more than you are going to save for the total of going from a OAF to an OIF plus the Range on STR. I think this is offset by the bonuses of buy the Martial Art like maneuvers as part of the bow. In fact you could make more. The Bow doubles as a basic linegun and you can also just hit someone with it. What do folks think.
  14. The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
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