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Colossus

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Everything posted by Colossus

  1. Game concept includes a mentor type hero who was an Atom / Hank Pym type. He gives the heroes each a Wardrobe sized cabinet that can be shrunk to fit on a key chain or made full size. It has a limitation that living things cannot be inside it. Basically it lets characters carry costumes or equipment and set up a base. I thought of all kinds of ideas (Base with Shrinking, Base with Extra-Dimensional). Basically it's a bag of holding. What is the fairest, most economical build?
  2. If a character is attacked by a Mental Illusion (or Mind Control, Telepathy) that is cumulative, has just a high dice total, or rolls really well can the defender end up with a Breakout Roll of -1 or lower? I know a character always succeeds on a Breakout Roll if they roll a 3, but has the Breakout Roll increases by 1 every step on the Time Table a negative number would be a huge benefit for the attacker.
  3. Want to create a character with the power to enter a healing Trance. Healing Trance: Regeneration (1 BODY per Hour), Can Heal Limbs, Doubles as Sleep (+1/4) (29 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2) Nonpersistent (-1/4) Does this make sense or would you build it as healing.
  4. I must be missing this in the rules somewhere, but I am trying to build a Transform with the limitation that it only effects willing targets. I am thinking it should be a Limited Power - 1/2. Thoughts?
  5. I am creating a Fountain of Youth which characters can use as part of their background. Based on the legend of Prestor John in game the Fountain does exist in a "faraway kingdom," which in game terms is a pocket dimension. Characters must bath in it once a season to receive the benefits which are: +10 STR, CON, REC; + 20 END & +20 STUN; 4 Resistant PD & ED; +4 Leaping: LS: Longevity (400 years), and Regeneration 1 Body/5 Min with Regrow limbs. The aging slows and their abilities increase for the 90 day period and then they must bath again (which means a trip to a portal in a hidden area or Extra-Dimensional Movement). They also need to stay on Prestor Johns good side. He is heroic, but got more of a Doctor Fate than Strange vibe and may request help. Prestor John cannot leave his Dimension so he needs to work through agents. This is 82 points worth of stats. They are purchased as a template: Fountain of Youth, all slots 1 Continuing Charge lasting 1 Season (+1); all slots OAF Immobile (-2) So they cost 55. Significant cost in a 400 point game, but some of these counter the need to purchase, This is a complex build and Unified would also work (for a little less savings), but I like this build better as the character can be denied access to the Fountain. Comics are full of things like this - various treatments, the Lazarus Pit. This should allow highly skilled normals (or powered characters with no physical powers) to fight superhumans. It is not designed for characters who already have super human resisitance and it would not work with them. A 4 rPD/4rED is enough to blunt the force of attacks while still making bullets and swords a concern. The added CON, REC, STUN, & BODY helps the hero keep fighting and the Regeneration is plenty to fix them up between battles. Has anyone used something like this in a game?
  6. What is the best way for a character in Champions to build a portable closet. Basically a ring which projects a door on any surface and contains a small closet sized space to contain a costume and equipment. Non-magical character with a wizard contact who created it for them. Extra-Dimensional Movement built in a IIF and a really small Base built in a different dimension is one way, but that seems a lot of points for this. Alternatively a very limited Megascale Teleportation usable only on others and usable only on my equipment could be more economical It should cost something as the character uses armor and weapons and the ability to summon all those focuses should not be free Instant Change from older editions would work I guess, debut this is not really a shape change.
  7. What is the easiest way to do a Damage Shield (from 4th Edition) in 6th Edition? Is there a rule I am missing somewhere?
  8. Thank you all for the replies. The information about both fuel and speed is helpful. I absoultely saw this as a Universal Focus. Nothing stopping someone from knocking the rider off of it or taking it.
  9. As a GM I want to see if others think this is fair, even if it bends the rule. A character in a standard 400 Champions 6 Edition game who is Martial Artist wants a motorcyle that has a 50 m x4 NCM speed. They want to to be able to react at their DEX, OCV, DCV,and SPD which would cost upwards of 50 CP. This is another offer for 28 CP: Motorcycle: Running 50m, x4 Noncombat (69 Active Points); OAF (-1), Only On Appropriate Terrain (-1/2), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) Obviosuly the full vechile rules should be used if you are buulding the Bat mobile or a Fighter jet, but is there any reason not to allow this. It seems fair to say the motorcyle is designed to work with the higher DEX and other Stats the character already paid for. Thoughts
  10. IF you have a PC who constantly Goggles and used WIki have a villian figure that out and go in and put false information out on the Internet. Also EMP pulses do wonders.
  11. It depends on the game. It is reasonable to give a simple smart phone to any character who could normally afford one in most modern games. I would only charge points if they wanted a super secure commiunication line or apps that simulated something not on a normal smart phone. Carrying a calculator for example is not the same as lighting calculator (you have to take an acton to pull out the phone and type in the numbers at the very least). In the same way I have no problem with a character who has normal or higher wealth having a car or a motorcycle, but if they want to start modifying it they need to spend points. You want a Ford Festa fine that's free, you want the Batmobile, not so much. The fact that most of us carry a way to access the internet in our pocket means a lot of knowledge skills seem less useful, until you release two things. Looking up an article and reading it takes tine and the articles on the internet are often wrong.
  12. I think this is the perfect answer. Thanks
  13. One of the great super hero types with several movie, TV, and cartoon examples as well as the classics in comics Hawkeye (Bishop or Barton) and the Green Arrow family. Constantly you see these characters losing their bow and either stabbing someone with a trick arrow or throwing the arrow at a nearby target. In Champions if the Bow and Arrows are bought as OAF you cannot do that, once you are out of luck. Alternatively is you buy them as a OIF you cannot be disarmed of the bow, which does not sense. Here is my idea. Create two Multi-Powers: The First is the Quiver purchased as an OIF with the -1/4 additional Limitation of Range Based on STR The Second: 15 Bow: Multipower, 30-point reserve, (30 Active Points); OAF (-1) 2f 1 - Accurate Shot: Compound Power: (Total: 30 Active Cost, 22 Real Cost) +3 with Arrows (Real Cost: 15) plus> +15 STR (15 Active Points); Limited Power Only to Offset Range Based on STR (-1) (Real Cost: 7) 3f 2 - Dodging Shot: Compound Power: (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus CLS +2 Arrows (Real Cost: 10) 1f 3 - Distance Shot: Distance Shot: +30 STR (30 Active Points); Limited Power Only to offset Range Based on STR (-1) 3f 4 - Grapple I: Swinging 40m, Reduced Endurance (0 END; +1/2) (30 Active Points) 1f 5 - Grapple II: Leaping 60m (30 Active Points); Limited Power Only within 60' of structure (-1) 2f 6 - Strike: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4) The 27 points spent on the bow are most likely more than you are going to save for the total of going from a OAF to an OIF plus the Range on STR. I think this is offset by the bonuses of buy the Martial Art like maneuvers as part of the bow. In fact you could make more. The Bow doubles as a basic linegun and you can also just hit someone with it. What do folks think.
  14. The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
  15. I am trying to build a flying platform (like the Goblin Glider from Marvel) that is remote controlled. Obviously I could built a computer or AI to control it, but I really want to build to control into a ring the character can use to control it at a range. Is Telekinesis with the only effects limited objects (the Flyer) the best way to simulate this? Through Megascale on and it works at a reasonable distance.
  16. Need some opinions: Cumulative Mental Powers (Mental Illusion, Mind Control, Telepathy) are a good way to build a character who needs to concentrate to use a mental power (in effectg attack several times) rather than just striking out quickly.: Obviously a legal build would be something like: Mind Control: 6d6 (+ 1 Cumulative Max Effect: 144). In play does the attacking character then need to make a command as soon as he reaches the minimum effect level or can he just keep piling on the points to makes the Breakout roll harder. Example: X is attacking Y (Ego: 14) with the above power. X wants Y to go and turn himself into the police. Y, a murder, does not want to do this so it is ruled an Ego + 30 roll, so X cannot make the order until he accumulates at least 45 points of effect. If X’s first roll is 20, second roll is 17, and third roll is 23 he now has 50 points. Sure X can make the order, but if Y makes his Ego breakout roll at – 1 (11-) nothing happens at all. Y will get at least 3 more breakout rolls (12 - a turn, 13 - a minute, and 14 -five minutes) and if they are far from a police station or Y has to wai t to be processed he may get one or two more (15 – and 16 -). The likelihood of this power doing anything negative to Y is slight in the extreme. If, however, you let X pile on two more rolls (say 18 each the total is now 86 and Y’s breakouts are 4 -, 5 -, 6- , 7 -, 8 -, 9-. Sure Y may escape, but he is much less likely to. X has spent to more phases building up the attack in the second example. In this time Y can fight, run, do anything, as he has not been ordered not to, this seems fair and balanced to me, how about you all?
  17. Can a Vechile buy a Combat Skill Level to off-set some of it's size DCV penality?
  18. Re: Slow Starter Sure in some games, but if you look at the sources of heroes, not so much. Examples: Iorn Man: Has to put on his armor Batman: Has some skills as Bruce Wayne, but needs his utility belt I assume the field would be on when any character with a secret ID would be "in costume" and off normally. The main problem would be if he were blindsided or attacked at work.
  19. I have an idea for a Green Lantern type character whose powers are all linked to a force field that it takes him a full minute to generate and that he can niether eat nor drink when it is active. So he has to turn it off, also he has a secret ID. This means if he is sucked out a space ship or attacked without the time to activate his powers he is basically a skilled normal, then after a full minute he has his force field (built as armor), his hieghtened stats, and access to his VVP with all his powers. This is a pretty serious weakness in my way of thinking and I am baiscally buying it on all the linked powers as: (- ¾ Extra Time: 1 Minute: Only to Activate; - ¼ OIHID). These are the non-VPP powers: Armor: 15 PD / 15 ED(- ¾ Extra Time: 1 0 (23) Minute: Only to Activate; - ¼ OIHID) Life Support: Safe in all Environments & Self-Contained Breathing (- ¾ Extra Time: 1 0 (10) Minute: Only to Activate; - ¼ OIHID) Power Defense: 10(- ¾ Extra Time: 1 Minute: 0 (5) Only to Activate; - ¼ OIHID) STR: + 20 (- ¾ Extra Time: 1 Minute: Only 2 (10) to Activate; - ¼ OIHID) DEX: + 10 (- ¾ Extra Time: 1 Minute: Only 0 (15) to Activate; - ¼ OIHID) CON: + 20 (- ¾ Extra Time: 1 Minute: Only 0 (20) to Activate; - ¼ OIHID) PRE: + 10 (- ¾ Extra Time: 1 Minute: Only to 0 (5) Activate; - ¼ OIHID) SPD: + 1 (- ¾ Extra Time: 1 Minute: Only to 0 (5) Activate; - ¼ OIHID). + 2 w/ DEX REC: + 4 (- ¾ Extra Time: 1 Minute: Only to Activate; - ¼ OIHID) + 12 w/ CON & STR 0 (4) END: + 40 (- ¾ Extra Time: 1 Minute: Only to 0 (10) Activate; - ¼ OIHID) + 80 w/CON Flight: 10” (+ ½ 0 END; - ½ Linked to Armor) 0 (20) Total: 127. Now the VPP is an 80 Universal VPP, but he cannot use any of the powers without the field up. I think the easiest way of buying this is linked to the armor, but at the armor cost much less than the VPP it would only be a - 1/4 Limitation: VPP 80 (+ 2 Universal; - 1/4 Linked: Armor; - 1/4 All Powers must be visable) (Costing 160) Does this seem fair to you all? Thanks for the inpute
  20. Re: I'm not sure how to get the PCs together! This is not 2 hours with each player, each week. This is a one time thing to create character background. It also means the characters can be much more personal plot driven. But, then again if the mystery is what the game is about, not so much.
  21. Re: I'm not sure how to get the PCs together! One of the best games I ever played in back in college (not Hero game, another, famous, fantasy system) started with the GM spending 2 hours with each PC. Once characters are created have them have a role played back story and then bring them to a common point. It need not be a battle, it could be a crime scene, or anything else of that sort you need. You do not have to do this on the same day. An example: 4 characters, we will call them Shaggy, Daphine, Fred, and Velma. Velma: Background brainy investaigator. While working for the school paper discovers whatevert is going on and follows a lead to the alley... Fred: The jock, leader. Some friends of his are in trouble and he goes to the alley to try to help them. Daphine. Giles sends her...sorry, could not resist. Shaggy: Dude's dog runs away into the alley... What matters is that all the characters must have goals that help each other.
  22. A character creation question. If someone is trying to translate DC or Marvel Characters nearly directly the cost for certain characters is extreme visa via effectiveness. An example. Batman would cost more points then Super-Man in most creations if you included his base(s), followers, and devices. I am thinking of characters like Shadowcat. You could create Shadowcat as potrayed in the comics, but it would be very expensive. Significantly more expensive than the rest of the X-Men. One could easily create Cyclops, Wolverine, Gambit, Nightcrawler, Storm, Colossus, or Iceman for 350 points (or at least playable versions of them), Shadowcat. She has been seen phasing up to 8 people, which would cost 80 points before the END was reduced to manageable and whose effect on Electronics would need to be purchased with the + 2 advanatage (effect real world). Now this is fair, but it means that a playable trainslation of Kitty would more likely focus on Martial Arts and simply Phasing (not mass phasing). Does anyone other characters that translation into Hero is either very, very expensive or not doable.
  23. Re: Questions about the Batcave It really depends on which Batcave. The big penny is important! Seriously, create the cave you want. Each writer creates something a little different. If you base it off the classic Batman series they had a bat-milk despense and a computer system you could spend 10 points on. The full cave, plus Wayne Manor in BM:TAS or the current DC would run 50-60 points minimum. Of course you could make Robin, Nightwing, Batgirl, and Oracle pay part of it!
  24. Here is a practical question about game balance. In creating a character who has a long term membership with a team like the Avengers, X-Men, or Justice League that uses specific equipment is it fair to create a Professional Skill: Avenger / X-Man / Justice Leaguer to illustrate a general ability to use that equipment. I am thinking of a character like the Wasp, Colossus, or Flash (Wally, not Barry). This skill would mean they could use the various equipment and vehicles the team uses, but not as well as an expert. Iron man could build a Quinjet and probility fly it better than the Wasp, but she certainly can and has been shown flying them in the past. Colossus may not be able to program the Danger Room, but he can use it. Wally has no problem using the teleporters at the Watchtower. Obviously this saves the characters in questions a lot of points (nor Transport F, Computer Skills, or the like), but I think it is fair and balanced. What I would do in effect is give the character there normal role on a basic action or a 8- to try to use the device in some other way than they normally do. If you make each member of a team buy 12 of 15 points worth of skills the flip side is a character who happens to be an "expert pilot," but has a Combat Pilot Roll of 14 -, while the teams Marital Artist bought the Skill because everyone on the team may have to fly the plain and has a DEX of 30, thus a Combat Pilot roll of 15 -. This lets experts be experts. I would define the skill as one any character who has been part of a team for a long time can pick up What do you all think?
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