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Colossus

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  1. Like
    Colossus got a reaction from Duke Bushido in Motorcyle as Power   
    Thank you all for the replies.  The information about both fuel and speed is helpful.   I absoultely saw this as a Universal Focus. Nothing stopping someone from knocking the rider off of it or taking it.   
  2. Like
    Colossus got a reaction from Ninja-Bear in Motorcyle as Power   
    Thank you all for the replies.  The information about both fuel and speed is helpful.   I absoultely saw this as a Universal Focus. Nothing stopping someone from knocking the rider off of it or taking it.   
  3. Like
    Colossus got a reaction from Nekkidcarpenter in Motorcyle as Power   
    As a GM I want to see if others think this is fair, even if it bends the rule.  
     
    A character in a standard 400 Champions 6 Edition game who is Martial Artist wants a motorcyle that has a 50 m x4 NCM speed. They want to to be able to react at their DEX, OCV, DCV,and SPD which would cost upwards of 50 CP.   This is another offer for 28 CP:
     
    Motorcycle:  Running 50m, x4 Noncombat (69 Active Points); OAF (-1), Only On Appropriate Terrain (-1/2), 1 Continuing Fuel Charge lasting 6 Hours (+1/4)
     
    Obviosuly the full vechile rules should be used if you are buulding the Bat mobile or a Fighter jet, but is there any reason not to allow this.  It seems fair to say the motorcyle is designed to work with the higher DEX and other Stats the character already paid for.
     
    Thoughts
  4. Like
    Colossus got a reaction from Christopher R Taylor in Modern Champions   
    It depends on the game.
     
    It is reasonable to give a simple smart phone to any character who could normally afford one in most modern games.  I would only charge points if they wanted a super secure commiunication line or apps that simulated something not on a normal smart phone.  Carrying a calculator for example is not the same as lighting calculator (you have to take an acton to pull out the phone and type in the numbers at the very least).    
     
    In the same way I have no problem with a character who has normal or higher wealth having a car or a motorcycle, but if they want to start modifying it they need to spend points.  You want a Ford Festa fine that's free, you want the Batmobile, not so much.
     
    The fact that most of us carry a way to access the internet in our pocket means a lot of knowledge skills seem less useful, until you release two things.  Looking up an article and reading it takes tine and the articles on the internet are often wrong.   
     
     
  5. Like
    Colossus got a reaction from CaptainCoulson in Rethinking the Archer type   
    One of the great super hero types with several movie, TV, and cartoon examples as well as the classics in comics Hawkeye (Bishop or Barton) and the Green Arrow family.
     
    Constantly you see these characters losing their bow and either stabbing someone with a trick arrow or throwing the arrow at a nearby target.  In Champions if the Bow and Arrows are bought as OAF you cannot do that, once you are out of luck.  Alternatively is you buy them as a OIF you cannot be disarmed of the bow, which does not sense.
     
     
     
    Here is my idea. 
    Create two Multi-Powers:
     
    The First is the Quiver purchased as an OIF with the -1/4 additional Limitation of Range Based on STR
     
    The Second:
    15       Bow:  Multipower, 30-point reserve,  (30 Active Points); OAF (-1)       
    2f         1 - Accurate Shot:  Compound Power: (Total: 30 Active Cost, 22 Real Cost) +3 with Arrows (Real Cost: 15) plus> +15 STR (15 Active Points); Limited Power Only to Offset Range Based on STR (-1) (Real Cost: 7)
    3f         2 - Dodging Shot:  Compound Power:  (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus  CLS +2 Arrows (Real Cost: 10)
    1f        3 - Distance Shot:   Distance Shot:  +30 STR (30 Active Points); Limited Power Only to offset Range Based on STR (-1)
    3f        4 - Grapple  I:  Swinging 40m, Reduced Endurance (0 END; +1/2) (30 Active Points)
    1f       5 - Grapple II:  Leaping 60m (30 Active Points); Limited Power Only within 60' of structure (-1)
    2f       6 - Strike:  Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/4)
     
    The 27 points spent on the bow are most likely more than you are going to save for the total of going from a OAF to an OIF plus the Range on STR.    I think this is offset by the bonuses of buy the Martial Art like maneuvers as part of the bow.  In fact you could make more.   The Bow doubles as a basic linegun and you can also just hit someone with it.   
     
    What do folks think.
  6. Thanks
    Colossus got a reaction from bigbywolfe in Recommended 6E Enemies/etc. Books for GM building his library?   
    The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
  7. Thanks
    Colossus got a reaction from GM_Champion in Recommended 6E Enemies/etc. Books for GM building his library?   
    The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
  8. Like
    Colossus got a reaction from Lord Liaden in Recommended 6E Enemies/etc. Books for GM building his library?   
    The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
  9. Like
    Colossus got a reaction from Tom Cowan in Recommended 6E Enemies/etc. Books for GM building his library?   
    The easy answer is Champions Villains: Vol 1-3, 1 you can do without as you may not be starting out having your heroes face villains that are that powerful, but 2 and 3 are very good resources.
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