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Daisuke

HERO Member
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About Daisuke

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    Advanced Member
  • Birthday December 24

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  1. Sorry I haven't looked at before I'm checking it out currently ------------------------------------------------- I shaved off as much as i could, but now I'm stuck on shaving off the rest is (400cp + 44xp) Currently at 570cp I also wanted a follower or Summon an Ally be I think there was no where to fit it I was also thinking about building the hero character like Shazam, but I wanted then "main body" to some of their heroic abilities but less potent My Soul Weapon are my main damage dealers Daisuke Endgame 400.pdf Soul Blade Endgame 400.pdf
  2. This is hard, I'm one of the main people in who knows more about HERO System 6th Edition, but there's still a lot I don't know. I've never played a hero system game before. I didn't know that they're guidelines to follow/create
  3. Yeah the only thing we know is the we start with 400cp, and the he reviews it to see if any powers are broken
  4. So I've been thinks about what to say and how to say it lolz cause this is a lot lolz. Sorry I haven't been responding. First thank you all for all your tips & tricks I really appreciate it honestly. I've notice that most of you talked about building characters at its peak and build them with the potential to grow, I was going the "at their peak" route because it's the character I envision and once I hit that peak and I'm still playing them the powers they have would just be strunger. And I'm fine with that also because whatever lack on that's just their weakness, their no such thing as the perfect character, the GM can always build a character to counter you and then you would be truly tested, sounds like fun to me I'm referring to Player characters, and my Hero Group that i play with are all new to HERO System 6th Edition. The Character i'm building has PD/ED/Power/Mental Defenses Only, No Flash Defenses; he also has a cuple of powers that's against mental defense but none of them does damage except one (Haven't Built The Power That Does Damage Yet In Case I Scrap That Idea) My Character that I'm building is a hyper speed swordsman with cosmic soul abilities, with he's partner who is an electric warfare specialist with the power to electrical & bio components. And their biggest enemy who is a mental manipulater and controller of people with defense that makes annoyingly untouchable. I have an idea about what you mean on this but I'm have difficulties understanding this fully ____________________________________________________________ Daisuke is the character I'm trying to make from a manga I'm trying to build Daisuke Endgame is way to must, build him without thinking about the points, I know I know It's Unrealistic To Build To That Extant. So, I've been trying to trim him down to 1000cp. This is also the first character i've ever built. Daisuke Endgame.pdf Daisuke Endgame 1000.pdf
  5. I need some advice on not overdoing my character creation. I gotten better at building characters but now I'm building them more powerful than they need to be. I was wondering how can I have a concept for a character that doesn't have to be overpowered, deciding the wants and needs, taking out things that seem unnecessary. Any tips?
  6. OK that makes sense thank you
  7. I thought I could use Transform to change costume and apperence
  8. It was due to the Transform Power, I wanted to build it in a way to fully transform from my character's normal form to superheroic form. But because on the power says "Target: Target's DCV" he said I had to roll against my Stats. We're new to Heroes, but that didn't make sense to me, so I told him I'll look into it. And because we're now, he's trying to stick to the rule book till he gets the hang of things.
  9. I thought the same thing, by any chance do you know if it's written in the core books?
  10. I have a question, my GM and I we're new to Hero System and the topic of using a power/ability on yourself had us scratching our heads. So the question is when you are using a power/ability on yourself, do you have to make an attack roll against yourself?
  11. Hey I was wondering how do you build cells and vaults in the hero system, I've been trying to build it, but the math doesn't add up. I'm not sure it's supposed to be a compound power or a barrier, can you tell me what I'm doing wrong?
  12. When you buy a HTH Martial Maneuvers (lets say "Fast Strike") does that mean you could use it bare-handed and with a weapon or do you have to buy it twice in order to do that?
  13. I'm a bit confused on how the Martial Maneuver: Flying Dodge, I know when you dodge you get movement but is the movement a one time thing or is it after every successful dodge. And do you lose the movement it you get hit?
  14. I'm building a game but I'm not sure what price I should put on the items and equipment. How do I determine the in a Heroic Campaign?
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