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MisterVimes

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Everything posted by MisterVimes

  1. Re: Quote of the Week from my gaming group... From my pulp game tonight. Me; "You're in the jungles of Guatemala and the pilot tells you that it is a 3 days journey through the jungle to the temple. How do you proceed?" Justin (AKA Doc Volt): "It's 1925 and we're Americans. We burn the forest and rip all of the monkeys in half out of spite."
  2. Re: The "Nice Happy" Thread I just ran the first game of HERO that I have run in 8 years. If was for a group of friends that have never played hero before. They loved it. It made me very happy.
  3. Re: "Neat" Pictures Oddhat needs to see this.
  4. Re: "Neat" Pictures Doctor Death. Or, simply go with the biggest threat to mankind -- Fu Manchu.
  5. Re: The Crimson Emperor -- Build Critique Wanted Thanks! Those are awesome.
  6. Re: Quote of the Week From My Life. Jennifer is sewing her Huntress costume for DragonCon and rubs her eye while holding the seam ripper. Me: "Don't do that. If you put your left eye out, you'll never be able to wear your Deathstroke costume again." Jen: "Oh!" *long pause* "You're right."
  7. Re: Speak with the dead After Ken's email, I'm inclined to agree. Activation roll to simulate "willingness" on the part of the departed. I'll have to throw in conditional modifiers for the time limit and "unnatural death" (maybe -1/4 each) and I can avoid it being a game breaker by having the departed be a provider of clues. Since most people killed will (A) not be killed by the main villain or ( be killed in a way that does not reveal the identity of the killer.
  8. Re: The Crimson Emperor -- Build Critique Wanted Since I pulled something similar on them in Deadlands, I think I'll pass on them this time.
  9. Re: The Crimson Emperor -- Build Critique Wanted Since I plan to use this campaign as the foundations of a Champions (Modern) campaign, I'd say yes.
  10. Re: Speak with the dead My player answered some questions that narrowed this down: Death can be listed as natural and unnatural. So with that thought a person who has been murdered (unnatural death) has some type of weight on there soul. This weight would hold them from passing on to what ever there is after death. My power works off this weight, so i am helping them move on and opening that stairway to where ever. Now i am limited to the dead that wants my help. If they don't want help then i cant talk to them. Seeing most murder victims would want their killer captured they are willing to give information. Other limitation is the soul travels with the body until released, turned into a spirit(ghost), or taken by something. So I cant walk into a haunted house and talk to every spirit there, but i could go to the morgue and have a conversation depending on the condition of the body. So as the dead body breaks down the souls begins to pass on to the other side even if the weight that was placed on it has not been removed. So as decomp begins the information the dead can give begins to break down. The the fresher the dead the easier it is to communicate to them. As far as taking spirit home, that may be a future power. Turn the soul into a spirit and have it help me somehow. What questions can I ask? I think the recently deceased can tell me what they want. If they don't know their killer then they don't know, but they can still gather information as long as their body is still present.
  11. Re: Champions 1st edition Me too.
  12. Re: The Crimson Emperor -- Build Critique Wanted Oh, you know that this guy is going to damage his personal property and then blame the heroes. That's what Pulp masterminds do
  13. Re: The Crimson Emperor -- Build Critique Wanted Personal immunity on the AOE was exactly what I was thinking, but when I updated, I forgot to make that change. I like the teleport idea, I'll study on it. I originally tacked on the desolid to weird out the heroes, but now I am thinking of dumping the whole thing. The teleport may be the better choice for escape.
  14. Re: Speak with the dead Actually, if he starts expanding the uses, that's exactly the way I planned to go. See what he wants to ask them beyond his initial "who killed you?" line of thinking.
  15. Re: Speak with the dead I'm trying to keep it Pulp/GAC level until they get closer to WWII (we're starting in 1925), so, "The Realm of the Dead" would work well later. Chad makes a good point, but with 275 total starting points (including complications) I'm angling for lower points.
  16. As predicted, the GAC/Pulp players (despite protestations to the contrary) are building supers. That's fine, that's what I wanted. One wants to do a Psychic Detective and the only power that he's suggested is the ability t speak with the dead. Now, this is a really cool power for a Homicide Detective and it is very Pulp/GAC. This can easily be achieved by using Clairsentience: Retrocognition with some limitations (requires a dead body, can only know what the person saw when alive, etc). On the other hand, the Grimoire has a version than involves summoning the ghost of the stiff. How would YOU handle it?
  17. Re: The Crimson Emperor -- Build Critique Wanted Work slowed my reply, but here is updated version. The AOE was intended to be an explosion centered on him, but I failed to write it up that way and, the more I thought about it, the more I decided that the desolid was best used for escapes. The Crimson Emperor - Prof. Miles Renworth [table] [tr] [td=align: center]VAL[/td] [td=align: center]CHA[/td] [td=align: center]Cost[/td] [td=align: center]Total[/td] [td=align: center]Roll[/td] [td=align: left]Notes[/td] [/tr] [tr] [td=align: center]10[/td] [td=align: center]STR[/td] [td=align: center]0[/td] [td=align: center]10[/td] [td=align: center]11-[/td] [td=align: left]HTH Damage 2d6 END [1][/td] [/tr] [tr] [td=align: center]20[/td] [td=align: center]DEX[/td] [td=align: center]20[/td] [td=align: center]20[/td] [td=align: center]13-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]15[/td] [td=align: center]CON[/td] [td=align: center]5[/td] [td=align: center]15[/td] [td=align: center]12-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]25[/td] [td=align: center]INT[/td] [td=align: center]15[/td] [td=align: center]25[/td] [td=align: center]14-[/td] [td=align: left]PER Roll 14-[/td] [/tr] [tr] [td=align: center]18[/td] [td=align: center]EGO[/td] [td=align: center]8[/td] [td=align: center]18[/td] [td=align: center]13-[/td] [td=align: left][/td] [/tr] [tr] [td=align: center]40[/td] [td=align: center]PRE[/td] [td=align: center]10[/td] [td=align: center]40[/td] [td=align: center]17-[/td] [td=align: left]PRE Attack: 8d6[/td] [/tr] [tr] [td=align: center]8[/td] [td=align: center]OCV[/td] [td=align: center]25[/td] [td=align: center]8[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]8[/td] [td=align: center]DCV[/td] [td=align: center]25[/td] [td=align: center]8[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]3[/td] [td=align: center]OMCV[/td] [td=align: center]0[/td] [td=align: center]3[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]8[/td] [td=align: center]DMCV[/td] [td=align: center]15[/td] [td=align: center]8[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]5[/td] [td=align: center]PD[/td] [td=align: center]3[/td] [td=align: center]5/20[/td] [td=align: center][/td] [td=align: left]5/20 PD (0/15 rPD)[/td] [/tr] [tr] [td=align: center]5[/td] [td=align: center]ED[/td] [td=align: center]3[/td] [td=align: center]5/20[/td] [td=align: center][/td] [td=align: left]5/20 ED (0/15 rED)[/td] [/tr] [tr] [td=align: center]4[/td] [td=align: center]SPD[/td] [td=align: center]20[/td] [td=align: center]4[/td] [td=align: center][/td] [td=align: left]Phases: 3, 6, 9, 12[/td] [/tr] [tr] [td=align: center]8[/td] [td=align: center]REC[/td] [td=align: center]4[/td] [td=align: center]8[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]40[/td] [td=align: center]END[/td] [td=align: center]4[/td] [td=align: center]40[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]10[/td] [td=align: center]BODY[/td] [td=align: center]0[/td] [td=align: center]10[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [tr] [td=align: center]40[/td] [td=align: center]STUN[/td] [td=align: center]10[/td] [td=align: center]40[/td] [td=align: center][/td] [td=align: left][/td] [/tr] [/table][table] [tr] [td]Movement[/td] [td]Combat[/td] [td]NCmbat[/td] [td]Notes[/td] [/tr] [tr] [td]Running[/td] [td=align: center]12m[/td] [td=align: center]24m[/td] [td=align: left]END [1][/td] [/tr] [tr] [td]Swimming[/td] [td=align: center]4m[/td] [td=align: center]8m[/td] [td=align: left]END [1][/td] [/tr] [tr] [td]Leaping[/td] [td=align: center]4m[/td] [td=align: center]8m[/td] [td=align: left]4m forward, 2m upward[/td] [/tr] [/table][table=width: 1024] [tr] [td]Cost[/td] [td]POWERS[/td] [td]END[/td] [/tr] [tr] [td=align: right]40[/td] [td]The Crimson Flames: Multipower, 40-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (50 Active Points); all slots Gestures (-1/4)[/td] [td=align: right][/td] [/tr] [tr] [td=align: right]2[/td] [td]1) Become the Flame: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Gestures (-1/4)[/td] [td=align: right]2[/td] [/tr] [tr] [td=align: right]2[/td] [td]2) Firestorm: Blast 6d6, Area Of Effect (4m Radius Explosion; +0), Selective (+1/4) (37 Active Points); No Range (-1/2), Gestures (-1/4)[/td] [td=align: right]2[/td] [/tr] [tr] [td=align: right]3[/td] [td]3) The Flames of Cthon: Killing Attack - Ranged 3d6-1 (40 Active Points); Gestures (-1/4)[/td] [td=align: right]2[/td] [/tr] [tr] [td=align: right]3[/td] [td]4) Sun Burst: Sight Group Flash 8d6 (40 Active Points); Gestures (-1/4)[/td] [td=align: right]2[/td] [/tr] [tr] [td=align: right]10[/td] [td]Eyes of Flame: Sight Group Flash Defense (10 points)[/td] [td=align: right]0[/td] [/tr] [tr] [td=align: right]40[/td] [td]Fire Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Fire/Heat (-1/2)[/td] [td=align: right]0[/td] [/tr] [tr] [td=align: right]45[/td] [td]Wreathed in Flames: Resistant Protection (15 PD/15 ED)[/td] [td=align: right]0[/td] [/tr] [tr] [td=align: right]10[/td] [td]Imperious Demeanor: +20 PRE (20 Active Points); Only for Presence Attacks (-1)[/td] [td=align: right][/td] [/tr] [/table][table] [tr] [td]Cost[/td] [td]SKILLS[/td] [/tr] [tr] [td=align: right]3[/td] [td]Acting 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Bureaucratics 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Charm 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Conversation 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Cryptography 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Deduction 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Disguise 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]High Society 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Interrogation 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]AK: Mystic Locations 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]AK: New York City 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Linguist[/td] [/tr] [tr] [td=align: right]2[/td] [td]1) Language: Egyptian, Ancient (completely fluent) (3 Active Points)[/td] [/tr] [tr] [td=align: right]0[/td] [td]2) Language: English (imitate dialects) (5 Active Points)[/td] [/tr] [tr] [td=align: right]2[/td] [td]3) Language: Etruscan (completely fluent) (3 Active Points)[/td] [/tr] [tr] [td=align: right]3[/td] [td]4) Language: French (idiomatic) (4 Active Points)[/td] [/tr] [tr] [td=align: right]2[/td] [td]5) Language: Greek (Byzantine) (completely fluent) (3 Active Points)[/td] [/tr] [tr] [td=align: right]2[/td] [td]6) Language: Latin (completely fluent) (3 Active Points)[/td] [/tr] [tr] [td=align: right]3[/td] [td]Mimicry 14-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Oratory 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Persuasion 17-[/td] [/tr] [tr] [td=align: right]3[/td] [td]Scholar[/td] [/tr] [tr] [td=align: right]2[/td] [td]1) KS: Ancient Egypt (3 Active Points) 14-[/td] [/tr] [tr] [td=align: right]2[/td] [td]2) KS: Ancient Greece (3 Active Points) 14-[/td] [/tr] [tr] [td=align: right]2[/td] [td]3) KS: Occult Lore (3 Active Points) 14-[/td] [/tr] [tr] [td=align: right]2[/td] [td]4) KS: World History (3 Active Points) 14-[/td] [/tr] [/table][table] [tr] [td]Cost[/td] [td]PERKS[/td] [/tr] [tr] [td=align: right]11[/td] [td]Money: Filthy Rich[/td] [/tr] [tr] [td=align: right]50[/td] [td]Thugs and Cultists: 100 - 75pt Followers[/td] [/tr] [/table][table=width: 1024] [tr] [td]COMPLICATIONS[/td] [td=align: right]Value[/td] [/tr] [tr] [td]Hunted: G-Men Infrequently (Mo Pow; NCI; Harshly Punish)[/td] [td=align: right]20[/td] [/tr] [tr] [td]Psychological Complication: Overconfident (Very Common; Moderate)[/td] [td=align: right]15[/td] [/tr] [tr] [td]Social Complication: Secret Identity Frequently, Major[/td] [td=align: right]15[/td] [/tr] [/table] Base Pts: 225 Exp Required: 225 Total Exp Available: 225 Exp Unspent: 0 Total Character Cost: 450
  18. Re: Quote of the Week From My Life. I'd move on to history
  19. Re: "Neat" Pictures Fire, Slytherin, Earth Pony, Green Lantern, Human, Werewolf, Red, "Y U NO?", Poison, Fighter
  20. Re: "Neat" Pictures I got a thing in the mail and I need to share. [ATTACH=CONFIG]44261[/ATTACH]
  21. Re: The cranky thread Perhaps some reading before bedtime will help.
  22. Re: "Neat" Pictures Thank you. She's on the short list. The long list is people who've told me to stay away from them while wearing the mask.
  23. Re: "Neat" Pictures Thank you very much.
  24. Re: "Neat" Pictures For those who were concerned about the skin tone. My girlfriend, Jen, as promised, used her amazing makeup artistry to match my Question mask to my skin tone.
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