Re: Original Characters
Now we get into the discussion of Archetypes.
Bricks: Hercules, Gilgimesh
Energy Projectors: Zeus
Speesters: Hermes
Mystics: Circe, Prospero
Mentalists: Rasputin, Mesmer
Patriots: Uncle Sam, Columbia
Yes... in a way, everything has been done. But (as mentioned above) delivery is everything. Sure, you're going to get the wealthy-playboy-in-power-armor, and there is nothing wrong with that. But you also are going to get the High-Tech Mecha possessed by the primeval spirit of the earth as well. In the end they both may be powered armor characters, but they also are vastly different in concept and delivery.
This is where HERO (as a game system) begins having us think in term s of stats instead of results. When used properly, the system allows us to make our creativity into a playable character, bying turning the concept into stats. That's where the strength of this system lies.