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Watchman Mk. IV

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Everything posted by Watchman Mk. IV

  1. I generally prefer the BBB, but I know this rule hasn't changed: an Attack Action ends the phase. With Linking, you get to circumvent that slightly, but you're still constrained by the Active Point limit, and the Linked power isn't usable separately.
  2. In the particular scenario presented, the AP have to be divisible by four to avoid rounding. Not the way it works. The points drained are absolute; they're split between the powers, so Character A would lose one-and-a-quarter AP (rounded to one) from each power in your scenario.
  3. Mmhmm. And since separate powers are also separate attacks, they're not allowed in the same phase under the rules. They're either linked to the attack or they don't happen. And from a game balance point of view, it's ridiculous to let a character blow off every power at once. Not gonna happen in my game.
  4. In that case, I'd rule that the powers can't be used separately, then, unless bought as completely separate powers. Starburst's EB doesn't get to be used solely as a Flash, or as an EB, so he has to spend the END for both each time he attacks. (And obviously there'd be two 'to hit' rolls in that scenario.)
  5. There's fiction other than sci fi and fantasy? But seriously, folks...Tom Clancy's Debt of Honor.
  6. Actinic is an alien from a far arm of the galaxy, capable of interstellar flight and the harnessing of light into destructive power. It was Captain Terra whose computer skill allowed him to figure out a 'language' of bursts of varying frequencies of light with which they could understand each other. Having found an intelligence with which it can communicate, it is learning what it can assimilate about the human species. It has no concept of war as such, though it does understand violence and greed, and helps its new acquaintances in order to be able to learn more from them. As for other intentions, who can know what motivates a completely alien being? (Actinic is the name that the group came up with for it; its name wouldn't translate into English.)
  7. Assuming that the points are set up appropriately (i.e. divisible by 4), the net effect should be the same among all three options over time. If you're talking about a single attack, you'd get a progressively greater effect but less chance that the particular power you wanted to reduce was affected for the last two options.
  8. Seconded on Wild Cards. I'm not sure it's in print any more, though.
  9. Suppress was the first thing that came to mind, but the ability to suppress any power would be ludicrously expensive. Of course, he is a supervillain...
  10. That sounds more like a Fantasy Hero thing. You might try there.
  11. Just to be clear here, I wasn't asking for a rewrite and, even if I was, your version has very little to do with the conception or the name.
  12. She's a California girl born and bred, but she is a redhead. He's an NPC that I came up with in case my hero group needed temporary reinforcements, even garnered a headline or two. Also, I neglected to note that the high-roll skills were bought as INT rolls, not 11- base. I also miscalculated on the pool cost of the first MP. Fixed and adjusted.
  13. Hope I'm not stepping on toes, but here's a character I've had for a while that Raven reminded me about: Flatline 13 STR 3 Base OCV: 7 20 DEX 30 Base DCV: 7 20 CON 20 Base ECV: 6 15 BODY 10 18 INT 8 PD/rPD: 18/10 (28/20) 18 EGO 16 ED/rED: 18/10 (28/20) 10 PRE 0 Mental Defense: 14 10 COM 0 8 PD 5 CHAR Cost: 129 8 ED 4 +Power Cost: 121 4 SPD 10 250 10 REC 6 50 END 5 44 STUN 12 129 Cost Powers 40 Multipower - 50 [IIF: Imprinted Focusing Crystal (-¼)] 2 u1. Anesthesia [10D6 EB, STUN only (-¾)] 2 u2. Healing [6D6 Aid, Ranged (+½), only to replace lost BODY (-½)] 2 u3. Adrenaline [6D6 Aid, Ranged (+½), only to replace lost STUN (-½)] 2 u4. Transfusion [6D6 Aid, Ranged (+½), only to replace lost END (-½)] 1 u5. Suspended Animation [2D6 Major Transform, Cumulative (+½), target must be unconscious (-2); regain form via electric shock/defibrillation] 14 Multipower – 25 [full phase to activate (-½), IIF: Force Generator (-¼)] 1 u1. Force Shield [+10 rPD, +10 rED Force Field, ½ END cost (+¼)] 1 u2. Flight [10”, ½ END cost (+¼)] 20 Armor [+10 rPD, +10 rED, OIF: Battle Suit (-½)] 10 Mental Defense (10 pts.) 95 Cost Skills 4 SS [INT]: Medicine (14-) 4 PS [INT]: Physician (14-) 1 FB: Licensed Physician 3 Criminology (13-) 3 Deduction (13-) 3 Forensic Medicine (13-) 3 Contact: Frank ‘Handy’ Hardy, engineer/inventor (11-) 5 Money: Well Off 26 150+ Disadvantages: 15 Secret ID: Dr. Henry ‘Hank’ Adams (forensic consultant) 20 Normal Characteristic Maxima 20 Psych Limitation: Code Against Killing (Common, Total) 15 Psych Limitation: Scientific Curiosity (Common, Strong) 15 Hunted by VIPER (8-) (More Powerful) 10 Dependent NPC (his girlfriend Christina, competent, 8-) 5 Reputation (up-and-coming superhero, recognized 8-) 250 As an intern, Dr. Hank Adams spent his time treating the poor in India, foregoing a lucrative career in the States. The father of a girl whose life Hank had saved there gave him a strange crystal which he was admonished always to keep near. After several weeks of doing this, he noticed that the crystal warmed perceptibly when he was practicing his vocation, specifically when setting broken bones or bandaging wounds. It was something odd that he decided he’d have to investigate, but at the time he was too busy working to give much thought to it. Before he could get around to doing so, a powerful earthquake partially collapsed the clinic where he worked, hurting no one but he himself and his young Indian assistant. Both were trapped under rubble, so that he couldn’t reach the boy. In his frustration at being unable to help his ward, and paying no attention to his own injuries, he found that he could visualize the boy’s injuries, and actually mended them with his mind. As the boy revived, Hank turned his attention to his own body, and healed himself. By this time, rescuers had arrived and eventually freed the two from underneath the rubble. On reflection, Hank knew that there could be only one explanation for this: the crystal he was wearing. In the time since, he hasn’t been able to discover why the crystal works, whether due to some kind of magic or a resonance between his mind and the crystal itself; he only knows that it does work, and continues to develop his understanding of the abilities it confers on him. It quickly became apparent after he returned from his internship that there was a wider world beyond the emergency room that would benefit from his newfound skills. Instead of continuing to work in a hospital, he decided to go into forensic medicine and start a business as a consultant, which allowed him to choose his own schedule and gave him the time to pursue his more covert activities. He has since worked with numerous law enforcement agencies, specializing in forensic analysis and courtroom testimony, and has a reputation as a respected and reliable scientist. He enlisted the aid of an old college buddy, ‘Handy’ Hardy, who built and maintains the battle armor and support gear that Hank wears as his alter ego, Flatline. Now he roams the streets, occasionally stopping crime but more often healing those in need.
  14. I picked it up right off. In the words of Akbar Gbaja-Biamila, "It's a trap!!!!" Definitely time to get UNTIL involved.
  15. When the name is very similar to that of a clown-related group in the RW, yeah, that's a reasonable assumption.
  16. I've worked out the I and the P (pretty obvious if you haven't been living under a rock for the past decade or so). But what's the M stand for?
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