Jump to content

robertep

HERO Member
  • Posts

    150
  • Joined

  • Last visited

Everything posted by robertep

  1. Re: Simultaneous Clips Then try this Gun and Clips: Variable Power Pool, 30 base + 6 control cost, Powers Can Be Changed As A Half-Phase Action (+1/2) (52 Active Points); Only powers that simulate different types of ammo (and only up to 10 different clips at a time) (-3/4), Only up to two Slots at a time (-1/2); all slots OAF (Gun and Clips; -1), 8 Charges (-1/2)
  2. Re: Simultaneous Clips I would build the gun as a Multipower with a number of slots equal to the types of ammo he can get I.E. Gun : Multipower, 30-point reserve,(30 Active Points); Can only have up to two slots "ready" at a time, changing ready slots is a half phase action (-1/2); all slots OAF (-1) 1u 1)Clip with x shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1),2 clips of 8 Charges(-1/4) 1u 2)Clip with y shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) 1u 3)Clip with z shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) 1u 4)Clip with n shots:Killing Attack-Ranged 2d6 (30 Active Points);OAF(-1), 2 clips of 8 Charges(-1/4) and so on and so on and if ever he needs a new type of clip he can always extend the MP to include more slots
  3. Re: Champions this is from yesterdays chat with Steve (he does this almost every Monday at around 9PM EST) also a link to the relevant page on the chat's archive...here hopes that helps
  4. Re: Fallout Perks A - C Nice work and repped ..but a few remarks if you don't mind 1st.IMO this limitation "Limited Power Power loses about half of its effectiveness (Only for Ghouls; -1)" should be removed from all powers that have them as it is not a limitation on the use of the power...either you have are a Ghouls and thus you can take it and have full benefit or you are not and can't take it in the first place ....if at all it should be a perk for the ghule (x-points..Ghouls: can take ghoule only powers and abilitie) 2nd.IMO the following power "19 Better Criticals: Hand to Hand: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Trigger: only on a half-roll (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Only for games that allow half-roll criticals, of course.; +1/4) (19 Active Points) 2" should be built differently because as you have it now it cost you more to do more damage only if you roll high enough then doing more damage always so here is how I would build it 10 Better Criticals: Killing Attack - Hand-To-Hand 1d6 (15 Active Points); Limited Power Power loses about a third of its effectiveness (only on a half-roll; -1/2) Note:Power is available only for games that allow half-roll criticals, of course. same thing for the ranged variant ..obviously ;P Please do make the rest of them as this raises nostalgia for me and also helps bear the weight of anticipation for Fallout 3
  5. Re: Shadowrun type game and you can always go to their site and download their free Missions and just use them with the Hero system instead of their books Link to the Shadowrun site mission section...here
  6. Re: Weight Question and to be more specific [[this is according to Alabama Market Standards which are based on the US Bushel an Imperial Bushel is slightly larger (about a litter more in volume) and thus will contain about 5-10 more fresh apples(depends on the size of the apples)]] Apples, fresh 50 lb. Apples, dried 24 lb. hope that helps
  7. Re: Insane Formula yes but I couldn't figure how to implement it in a spreadsheet so Gojira helped me
  8. Re: Insane Formula It is not finished yet and the reason it is being made in the first place is due to the fact that I have changed the RAW quit a bit for character creation so I wanted to make life easier for my players and it will not suit most Hero players but I will post it once I finish it if there is demand
  9. Re: Mixing Swords & Sorcery with Comedic Fantasy Have you read any of "Terry Pratchett"'s books? yet .... he have in his stories a character called "Cohan the Barbarian" and I find his books extremely funny and enjoyable
  10. Re: Susano Needs Your Help! finished and sent the following Crocodile Giant Squid Great White Shark Komodo Dragon Liopleurodon Phorusrhacids will continue on the Creature page as time permits
  11. Re: Susano Needs Your Help! Sent you first 4 and will make more when I have more time
  12. Re: Susano Needs Your Help! Sure I'll take a crack at them when ever I have free time
  13. Re: Information for HERO/Champions Fans About The Champions Online MMO <-----Role "bribery" 16- 3d6=5 ..... Did I mange to Bribe you Steve?
  14. Re: Who's Who on the Champions Online forums? Robert over there (like here minus the "ep") still in purple and still with DEATH (although a different version )
  15. Re: How to build this nice knock-out spell Last Watch ....but that only to be released in Julie o why can't I read Russian why?
  16. Re: Simple Falcon/ Bird of Prey Same thing as if a Laser Beam hits an Holtzman Shield (reference from Dune)
  17. Re: Cool Guns for your Games I'll order two crates please and 4 crates each of the ammo options
  18. Re: Speculation on Hero Releases in 2099 BTL HERO SYS Black Edition (with a waver form that need to be singed before use )
  19. Re: Simple Falcon/ Bird of Prey it has only 3 PD so.....
  20. Re: Is this a legal build OK instead of me presenting builds and such let me clarify what I need I have a character (lets call him WARP) that has the ability to bend space/time around himself and when he has this Warp Field active he has a bunch of powers (High DEX[which gives me high OCV and DCV], High SPD,a Force Field some Flash defenses and a whole MP of tricks what he is lacking and that a thing I find within the special effect of the space and time around me being warped is a defense that will make it harder to target my hex because my Warp Field will either redirect it somewhat and thus make it veer away from my hex or accelerate it and thus make it over shoot its target(it will still be able to hit my hex just harder and the hexes around me are not effected so they can be targeted normally) and thus unless its a AoE 1 hex it will still be able to effect me if the scatter will make it hit a nearby hex
  21. Re: Is this a legal build That is what I tried to do with the Negative Combat Skill Levels but you said it was not the way to do it my idea was that the trigger on it will activate anytime someone will target my hex and thus give him a penalty to his OCV only for using AoE powers ________________________________________________________________ Negative Combat Skill Levels (-5 to opponent's DCV), Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Trigger is targeting my Hex; +1) (69 Active Points); Limited Power OCV penalty is only when using AoE powers (-1), Instant (-1/2) ________________________________________________________________ but it seemes that for what ever reason it is not the right way (Why ???) so what you would say about this power ________________________________________________________________ Change Environment 1" radius, -6 OCV, Reduced Endurance (1/2 END; +1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Trigger is my Hex being Targeted; +1) (67 Active Points); Limited Power OCV Penalty only effect the use of AoE powers directed at my Hex (-1), Instant (-1/2). ________________________________________________________________
  22. Re: Is this a legal build What I'm looking for is a way to make AoE attacks less likely to hit my Hex
×
×
  • Create New...