Thanks @Beast ! I was thinking of doing invis. The character build is 150 base, 100 disadv. The invis I have so far is to Sight, Mental, Mystic, Hearing and Radio groups, and Spatial awareness. No fringe, reduced to 0, persistent, always on. Then I thought, how would he interact with the part lol. Is there a limitation/advantage for excluding the PCs? Or should I perhaps changes what the invis is selected to?
I also was going with ghost manifestations (images). They are set as 1" radius ( is that too big/small?), sight and mystic groups. alterable size, costs end only to activate, and difficult to dispel.
I was thinking of using a compound power with healing and armor but the cost is pretty high so I might go for one or the other. Is flat healing better than aid? I was going to buy the other powers as spells and link them to the images so they are the point of origin, or area of effect around them. My goal was to have AOE for everything with selectable targets but that may be too expensive also. Especially since I haven't dumped into characteristics, skills, talents, or perks yet.
Is this good so far? What kind of changes would make for better play? The idea is a ghost/witch that uses haunts that function as hexes that have spell effects.