Jump to content

mauk2

Members
  • Posts

    2
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://

mauk2's Achievements

  1. As the poor long-suffering GM who is to be suffering IF I allow this power to come to be, I will defend myself. I will retain control of the campaign, as "power bloat" is a probem nobody likes. Sadly, this power is simply too cool to just disallow completely, and frankly, it makes a lot of sense. So, I will probably use the same solution recommended for Pre-cognition. "Unreliable." Often it'll work. Often it won't. Why? Ore bodies, steel mills, hordes of robotic insects (yes, that's planned for a future session, MUAHAHAHA!) etc. In addition, this is a magical ability, so the sorceror able to slam it is also a perfectly usable idea. And, yes, this is pretty much guaranteed to work on Iron Mask. Unless you make him mad enough to take off the mask....
  2. If I may make a small sugestion: Make at least a few powers in a "modular" fashion. For example, make a power total exactly 60 active points for 12 dice of effect. Need less? Then it is easy to adjust. 45 points is 9 dice. 75 points is 15 dice. 90 points is 18 dice. etc. For example, 12d6 EB, AP, HA. Costs 9 end. Call it a vibro-staff. Change special effects, rename it. Does this make any sense? Also, many years ago, there was a random chacter generator in some supplement. It was a series of lists where each list pointed you to roll for a power or ability, all based on 3 or 4 sets of basic stats. It was VERY nice....
×
×
  • Create New...