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Sealemon

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  1. Re: Lucky, Lucky, Lucky! One of the characters in my campaign uses 4d6 of Luck Option "A" (Roll for BODY, that's how many luck points you have),with one caveat: The Luck roll is NOT guarenteed to be better than the original roll. This way, his odds of making a decent re-roll that he just skunked the first time is good, while denying him the ability to try crazy stuff, "Just because I know the reroll has a better chance of making it". He also has a Change Environment attack, no range with personal immunity that lowers DCV and OCV, while forcing a DEX roll at -3. Defensively, he has some Combat Luck and a couple of 5 pt. Defensive levels that are Luck Based (Per Combat Luck). He's currently saving up for a Luck-based Find Weakness ability...
  2. Re: Random Superpowers: The Contoller Can't think of any superhero buffers either, and the only healers that come to mind (Besides Angel) are Raven, and Flash, kinda sorta (Can speed up someone else's metabolism to make them naturally heal faster). I agree with you about buffers in a power-capped game. Maybe a buffer that has a host of powers, Usable On Others, to cover esoteric abilities that his teamates don't normally have? He'd be the equivilant of the AD&D wizard who casts Water Breathing, Protection From Normal Missles, and Fly on all the party members...
  3. Re: Luck as a Characteristic A character in my campaign has been using 4D6 Luck "Option A", as listed on pg. 199 of the core rules (Roll luck for BODY, this is number or rerolls you get for that game session), with one exception: The luck reroll does NOT have to be higher than the original roll. So far, it's worked out pretty well...allowing him to overcome blown rolls without getting an unbalanced chance of succesfully doing something unrealistic. By getting to re-roll as often as he wants, burning a "Luck point" each roll, his odds of doing something reasonably difficult are better (When it was crunch time, he burned two of his remaining Luck Point to hit the last henchman before he could get away)
  4. Re: Rocket-propelled Chainsaw I keep picturing Ash having an evilgasm of this. "Good, bad, I'm the guy with the freaking wrist-mounted rocket propelled chainsaw. Hail to the King, baby." I am SO stealing this weapon for my campaign. I picture an army of monkey ninjas using it...ON FIRE!
  5. Re: Worst comic book superfight ever Cyke vs. Bats: Yeah, I gotta waffle a bit on this one...Cyke could have a chance against him, esp. if they haven't fought before. But I still feel my IQ drop whenever I think of Jean beaning Supe with rocks, or Bishop pimp slapping J'ohn.
  6. Re: Worst comic book superfight ever And just like that, you showed how three out the four fights could have been legitimate, and it presumably took you no time at all. For a professional comic book writer to fail to do the same is just sad. P.S. I should add that in this same issue Wonder Woman once again butted heads with Storm, and this time they fought to a standstill. Of course, that still doesn't make up the first fight, where Storm beat Wonder Woman, after getting her head kicked in, as others have pointed out in this thread. In addition, there is no explanation in either fight as to how Storm's lighting should hurt Wonder Woman while she's flying (Or how Wonder Woman was blocking lighting with her metal bracelets).
  7. Re: Worst comic book superfight ever Nope. No fire anywhere in the vicenity, as a matter of fact. Just Bishop connecting with a haymaker, and stunning J'ohn long enough to finish him off with a bookcase. I can only assume it was actually Snapper Carr wearing a mask and green body paint.
  8. Re: Worst comic book superfight ever " See there is this canadian Mutant with claws and a healing factor, and this alien who normaly fights GL's and Superman who is super strong, has knives, and a even BETTER healing factor. They meet up in an intergalactic bar and throw down (over some stupid, this is how bar brawls start issue), they take it behind the bar, and then some fight noices, then wolverine stands up and says "He's the best at what he does bub" Shows you how popularity can turn the tide of common sense" That was only the prequel. Anyone read the Access sequel, where the JLA fought the X Men (Storm, Cyclops, Jubilee, De-Phoenixed Jean Grey, Bishop, Ice Man, and Cannonball)? Here's a partial list of the cheese: 1. Cannonball nails Aquaman with his canonflight...so far, so good. But he then proceeds to pimp slap Aquaman in hand to hand combat. Umm...no. 2. Batman is shown charging Cyclops and dodging his blasts...pretty bad, but THEN he grabs Cyclops in a rear choke hold, and someohw Cyclops STILL manages to blast him off panel. Scott can turn his head 180 degrees? Who knew? 3. Jean Grey holds off SUPERMAN by TK'ing rocks into him. Fist-sized, kriptonite-free rocks. But the winner? 4. Bishops beats up the Martian Manhunter. Just kicks his ass (Physically, mind, not through absorbing J'ohns Martian vision) in each and every panel shown. At one point, he pulls a bookcase on top of J'ohn, and THIS HURTS HIM. I can see the writter having a Marvel bias, but he could have at LEAST done some basic research on the characters he was using.
  9. Re: Critique my Villain, KingTone I like the idea of the staff providing an AoE...it not only keeps KingTone from getting "defanged" too easily, but it also fits the sonic concept, IMO. Otherwise, I guess the only tweaks I'd suggest would be to expand his mimicry/ventriliquism to Images, Aural...perhaps OAF, small speakers? I'd also add Claraudience through some sort of flying drone (s). Also, a Dex drain would be a cool way to simulate causing vertigo by attacking a Super's inner ear. As was said earlier, I like the Extra lair in his character though...starting off fairly "normal" (For a villain), but with room to grow....more horrific that is.
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