Let me interject here if I may. IMO, "Storytelling" is more meta-gaming than roleplaying. Players spend points to change dice rolls, situations, and/or any aspects of the game. Doing so feels like like an MMO game. Instead of reacting to a situation as a character, players react as gods with a personal investment to their avatars. So, they spend points to change the outcome. As the system suggest, storytelling is just that. Players tell stories.
"Traditional RPG" is when players and avatar is one in the same. Dice are thrown and players don't get the chance to change their fate(pun). Pass or fail, the player react to it in character ("character" as in their avatar, and "character" as in a person's moral integrity. Pun was intended here, too).