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Khas

HERO Member
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About Khas

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  1. Khas

    Italian players

    Actually via skype and roll20, normally at the table. Roll20 works surprisingly well for keeping track of body, stun, endurance and status (like stunned, prone, 1/2 dcv etc) I've run a big fight with 25 mid level enemies (weaker than PCs but not so weak) and went fine
  2. Related to this I have a question, as written in the fantasy book, incantations and gestures start at the beginning of the segment. Since this is written in a genre book describing "fantasy limitations" and not in the cores, do you think this is a genre rule (or suggestion) or this is a clarification valid for any genre? Thanks
  3. Just out of curiosity i'd like to know if there are here italian speaking players. I'm running a 6th Champions campaign and at the moment I'm not looking for more members but who knows in the future? Morover I'd like to know more players speaking my language. 😀
  4. But in the first two lines it says :"Looking for content or inspiration for your Hero System campaign? Or maybe you want to publish adventures, villains, powers, equipment, or settings you’ve created for your own Hero System games?" Isn't it enough to allow adventures publishing?
  5. Khas

    Near future

    Thanks all for the replies and ideas, i'll look into the sources you suggested. Set a proper degree of technological evolution coherent with the described world is not an easy task 😊
  6. Khas

    Near future

    Mostly writ-ups but also ideas are welcomed. I was looking for premade vehicles as a starting point.
  7. Khas

    Near future

    Hi all, i think this could be the right place where to ask. I'd like to start a new campaign set in the Extinction event (new released setting for 6th) world, and i was searching for examples of near future vehicles, drones and technology. I know i can build them all but i'd like to see examples. Seems that I'm not able to find nothing in vehicles books, champions or start hero source books, do you have suggestions on where to look?
  8. Hi Steven i'm sorry to reposting this but i couldn't be able to find your previous answer dated i think 2009. In APG2 i at page 37 it states that: The Adding Damage rules apply to Telekinesis in the standard way. Thus, Telekinesis (STR 40), which costs 60 Active Points, has 12 DCs for purposes of adding damage to it. However, the GM can rule that the DCs of Telekinesis are based on the STR used rather than the Active Points, if he feels that’s more consistent and/or won’t case game problems. So my question is if this is the standard rule and if an hit of a 60ap telekinesis alone worths 12dc of damage. Thanks and sorry again for the repost
  9. May be they are the keepers or guardians of something and pass the witness to their descendants
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