Jump to content

Octotroph

Members
  • Posts

    4
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Octotroph's Achievements

  1. I've had a few ideas for attacks that I need help properly fleshing out. I may be overthinking some of them, so feel free to tell me that. 1. Cluster Grenade: Toss a grenade that contains smaller grenades that spread out thanks to an initial explosion. The image in my mind would be an initial AoE explosion that spreads 10 or so additional smaller AoE explosions that occur with their centers randomly dispersed across the initial AoE. The first explosion would be weak but large, and the others would be small but powerful. 2. Ricochet Shot: Fire a projectile at a wall (bullet, thrown ring, stone, superbouncy ball, etc) that, well, ricochets and hits a target that you know is there but can't actually see. I feel like this would be more complicated than just taking the Indirect advantage for a ranged attack. Since it's essentially blind-fire there should be a larger chance it misses. 3. Bouncing Blade / Chain Lightning: The same as above except the initial target is an enemy, not a wall, and it bounces to another enemy. Both #2 and #3 were shamelessly stolen from Captain America's shield-throwing prowess. 4. Living Bomb (from Heroes of the Storm's Kael'thas): Hit an initial target. After a short delay, it explodes in an AoE. Any other creatures caught within this blast have this effect applied to them. After a short delay, it explodes in an AoE. Rinse, Repeat. Bonus points if you know how to make a thrown ring or shield return to you, again like Cap. Note: I was not actually trying to make Cap, but he's got a lot of moves that I realized as I was asking for help were similar to what I wanted to make.
  2. I guess I've neglected to mention that my GM is running 6e, huh? He's been kind enough to lend the following books to me, some of which I haven't even touched yet: 6th Edition Volumes 1 & 2 6th Edition Advanced Player's Guide (Untouched) 6th Edition Bestiary (Untouched) 6th Edition Equipment Guide 6th Edition Fantasy Hero 6th Edition Grimoire 6th Edition Martial Arts 6th Edition Skills (Untouched) 6th Edition Star Hero (Untouched) The Martial Arts "splatbook" (as my GM calls it) wasn't a too difficult read, but at the time I was just making a Tai Ch'i Ch'uan Martial Artist. I'll give it another, more detailed read now that we've settled on making this whole thing a martial art. If I can't make neither heads nor tails of it I'll buy 4e Ninja Hero. Transmogrification is only mildly unlikely. What's much more likely is that they originally had extremely detailed illusions cast upon them to look like other books so you wouldn't refuse or return them until it was too late. The same thing happened to my old D&D 4e books. I bought a Player's Handbook 3, but when I got home it was a Forgotten Realms Player's Guide (In hindsight, I should have just saved myself the money. I'd bought the book as I was losing interest in the edition, drifting towards Pathfinder, and hoped it would rekindle whatever interest I had. I was wrong. Oh well). What? Look, I've spent 4 points to be Completely Fluent and Literate in English (Proper), so I know what "Literally" means. But I've never heard of the "Twitter sense". Well, besides the bastardization of the octotroph. I am waging a one-man crusade against the hashtag and pound sign (Sad note: "octotroph" is caught by autocorrect but "hashtag" gets a clean bill of health) because of that, hence my name. It's uncommon enough knowledge that it's been available on nearly every site and game that I've signed up for. I digress. I think fairly literally and have 2 points in Language: Legalese (Basic Conversation and Literacy) so I can understand your average EULA, ToS, or NDA. It's served me well in the past, so I guess it'll be useful now.
  3. Most of your suggestions are good, but others seem to be forgetting something... Since I have time now, I'll address everything so far. First, some more information: I may not be the one using this character. I've started playing this past 4 weeks but I love the character creation so much that I've just been making more and more characters. Due to this, I've opened my "library" to the other players in my group in case one of them perishes prematurely. These techniques will become prefabs when I'm making new characters. Additionally, the campaign setting is Fantasy with a powerful group that is quite anti-magic. Innate magics and magic-like techniques are acceptable because the first can't be helped (the subject did not willingly "corrupt their soul" with the arcane) and the second is not technically magic, it's an immense amount of skill (That said, my first character is a Mage, so I'll be spending quite a bit of time on the run lol). These sword arts are intended to be high-skill techniques that can be attributed to skill. And remember that I want to make attacks with the weapon instead of a generic HKA or RKA. You all have been doing well with that, but we've got multiple pages now so it may slip one's mind. BACKLASH: I do want to prevent using the teleport at-will. The ideal option would be something like "Teleport (Only to move behind a creature)" and "Trigger (When teleporting behind a creature; Make an attack against the creature, Uncontrollable, happens automatically, etc.)". You could use it to teleport to an ally (like in D:OS2), but you would still attack said ally (also like in D:OS2). Would that work with a weapon attack? Sure you're swiftly moving the weapon through a hex to deal damage, but how is making a normal attack any different? VANISHING BLADE: You make a good point here. Perhaps a random move is in order as well... I don't think I understand this sentiment... I want the invisibility to end after I make an attack. I get one attack while visible which makes me invisible. Then, I strike unexpectedly from somewhere else from invisibility and become visible. Picture most any fight scene that takes place in fog. You have that one character that the camera is focused on, on their guard and constantly looking around. Then you have the not visible but extremely haughty other character that usually is monologing about how superior they are. Then, they strike at the first character's back. Whether the attack is a success or not usually depends on the plot, but that's as far as this example needs to go. Hmm... Yeah, if I go this route that would probably be a good idea. If I did Invis-Desolid my GM would probably impose a +1 Advantage on the power due to what we call the "OP Combo". My Mage has a spell with Penetrative and Autofire that has this Advantage. Hmm... Another good idea. Flash could work... How about Flash plus Desolidify or Tunnel downwards a few meters instead of turning invisible? Could that work? EXPLODING EDGE: Duke Bushido, you mention Multipowers a few times. I do love Multipower Frameworks (genuinely. My Mage has 2. Of course, that's because my GM uses a specialized "Rule of X" so having a Multipower helps me keep my spells in check). However, I don't think that's the direction I should be going here. I feel like a martial art is better suited as you mentioned, but I don't really get how to use/make them. They seem both complicated and simple at the same time, which is usually a good indication that I have no clue what I'm doing. ... So... I had typed out another few hundred words explaining my intentions with the last two, but when moving quotes around I made a small mistake and hit CTRL + Z to undo it. It undid everything up to the beginning of me going on about Exploding Blade. It's really disheartening and I don't feel like spending the same amount of time typing it out again. The last two were pretty straightforwards, though. "Exploding" was a poor choice of words, however, because it was supposed to be a flat addition to damage (probably Normal damage) that would take a half-phase to set up. There wasn't actually going to be an explosion. I might ad a 2-hex cone AoE to it, however. My GM measures hexes as 2m each (but I read someone mention their hexes were 1m) so it would be a 4m cone. Regardless, you all have had plenty of great input. I look forwards to what we can come up with for the first 2 techniques, as well as any other ideas we make here.
  4. I've been knocking some ideas around for a new character that use techniques that begin or end with an attack. I've been using Divinity: Original Sin 2, Dark Souls, Sword Art Online, and some other things as inspiration, but I'm not experienced enough with the system to properly replicate my mental images. Here's what I'm thinking of: D:OS2 Scoundrel Skill Backlash: teleport behind a target and execute an attack with your weapon. "Vanishing Blade": after successfully executing an attack, turn invisible until you attack again. "Exploding Edge": imbue your weapon with explosive power that releases upon impact. "Lethal Dance": make an attack against each enemy adjacent to you. Some of these could be pulled off with triggers, like Exploding Edge and Vanishing Blade, but Vanishing Blade has the "until you attack again" stipulation that I couldn't find. With Backlash, I want to prevent using the teleport freely. And with all of them, I don't want to use a generic HKA. This way if you get a better weapon your damage wouldn't be hurting as much. I expect a bit of a penalty would be added so regular attacks or martial arts would still be viable. I would love to hear your thoughts.
×
×
  • Create New...